Renekton Build Guide by Drake6401
Beginners Guide to Renekton (RIP Shojin)(Needs editing)By Drake6401 | Updated on October 27, 2019
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Runes: Team Fighter
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order (Read Notes)
Threats & Synergies
Easy lane opponent. His level 1 is stronger but you beat him at level 2 from there on out. Yasuo's Windwall is completely useless here so he's missing an entire ability against you. Just be careful not to tag a minion with your W if he dashes away. You will have lost a lot of your damage and probably your Fury with this error. Make sure not to waste your W on his passive shield unless it's empowered. Yasuo gets a free shield by walking... for some reason so make sure that's down or damaged first. E-Auto-before W will do the trick.
High level Akalis are annoying. Her shroud counters your W. Try to bait it out with an E-Q-E back. Her Shroud's cooldown does not start until it's gone so you will have E back before it comes back. If you can get your jungler to help early. One kill should win you the lane. Otherwise, Akali has a ton of mobility, making it hard for Renekton's two dashes to keep up with. An early Phage buy isn't a bad choice. The recent nerf to her Shroud timer helps a ton.
Even though you beat him in most fights, Nasus wins lane if you can't kill him at least 3 times and gets plenty of minion kills. A good Nasus knows how to farm under tower while you're force to stay over extended. Buy the Spear of Shojin early. It will extend the time you have an advantage against him in a 1v1. I've been able to beat Nasus head on even in post 40 minute games with this item. You have to be ahead though. Be very careful of his Wither. It makes ganks very hard to escape.
Obviously a skill matchup. Watch his Fury bar and try baiting out his W. If you see it proc, try to fight him as soon as his blade dulls back to normal. Play passive whenever his fury is up because you can't go for CS without getting killed. Spear of Shojin will help you win fights when you both uses your ultimates. Most of this matchup goes to whomever has been playing longer in the end.
Everyone hates Illaoi. Heck even Illaoi mains hate her... maybe not actually. It sucks to say but the key to winning this is just dodge ALL of her attacks until you get a lead. Be wise when choosing to fight or flee if she gets your soul. If she misses her E, you can certainly trade her. Keep it short and chunk her down.
This is a scary matchup for Renekton because Urgot can force trades to be longer than you like. Try to bait out his E before trading. This is even more vital now that Urgot's shield has been moved to his E.
Personally, I hate fighting this guy. You have to be straight up better at trading than him to win. Everything about Garen counters Renekton. He heals between trades, Silences and his spin dampens the effectiveness of your stun. You want to make trades short but Garen forces you into more time than you like. Do your best to bait one of his damage abilities and trade him if successful. If your Jungle can help you get a kill or two, you should be all set. Garen can't 1v2 very well early on. Engage him before the gank so his Q is down.
Not a fun lane due to his point and click pokes. Play safe until level 6 unless you are certain you can beat this guy. Your ult is better than his in fights. Don't let him get a lead or your level 6 spike won't save you. Also, make sure to land that auto after your E so W doesn't fall flat.
He will poke at you early lane. This is another dodge matchup. Avoid his Q the most since he will max that first. Use E to engage while avoiding his knockup in the process. He will silence you but you still out damage him with a combo in a short trade. If you bait out his W and dodge his Q. Absolutely try and kill this guy. Buy Merc treads and use the Tenacity rune to heavily negate his CC.
Mostlyskill matchup. It's a fight of "I dare you". You always want to work around Jax's E. If he fails to block your stun, you win. If you try to stun his dodge mode, you lose. It's best to let Jax engage you because his escape will be on cooldown. Even if he can Q out, it's worth trying since he does need a target.
I haven't met Jayce in lane much, but his kit is hell for basically any melee fighter. Low level jayces are fine. It's the really good ones you will struggle with. Watch for his poke. He can fire it from the fog of war. Ask your Jungler for help. If he's smart, he'll properly gank your lane and help you get a lead. If not... well then he failed the team there.
This is actually a pretty scary dude and should be handled carefully. NEVER fight extended trades with him. Once your combo is over, E out unless he's 100% gonna die from you. Early on, let him engage you with his dash because if not, he will chase you with it and win the trade or kill you. Never dive him unless you're certain his ult is down. Even if you win lane, this guy will be very annoying with his split pushing.
Your combat style doesn't change much here. Keep trades short and try to trade him when his W is down. That's where most of his damage comes from. Kled will usually play safe once dismounted to get minion kills or poke you. If he opens himself to a trade and won't get Skarel soon, try and finish him off. if you see him using his W to CS then look to trade right after he uses it. Most of his damage will be missing for that fight.
I hate Teemo, you hate Teemo, Teemo hates Teemo. This guy is an infection that was spat out from hell. He's just there to lane bully early on. Grab the sustain start and let yourself heal through his pokes. Your empowered E-Q-E combo works great for your own poke and sustain. Get a Sweeping lens when you go in after him so he doesn't kite you into his mushrooms.
Holy shoot can this guy win a lane. You win pre 6 and any time his ult is down. Your mobility helps you escape his traps and dodge his E. The reason this guy is so high is because one mistake that kills you, will ruin you. Yorick's Ghouls and Maiden should never be underestimated. If you dodge his E, the he's in a bad spot. Yorick's digging a grave. Play this lane right so it's not yours.
Darius is pretty OP and for some reason Riot decided to buff him to ensure he's even more abusive in all parts of the game. His only true weakness is high mobility and mage top laners, which is two things Renekton doesn't master in. Since you're melee with only acceptable mobility, your advantage is very small but mostly non existent. Darius's kit is almost straight up better than yours. He does more damage, can take more damage, bleeds you out in extended fights and has the same ability types you do but does more damage. He's also easier to use than Renekton making him a lower skill champ with greater benefits. Dashing into his Q so you avoid the sweat spot will help a lot when fighting him but it gets problematic from here. When you try to get out of the fight, he can yank you right back in if his timing is decent. His Q cooldown is also very short so he can hit you twice per trade. If you can bait out his E and he misses, heavily consider a trade because his best way of keeping you trapped is down for a long time. Only once he reaches level 8 will he start leveling his E. Over all, this matchup is extremely unfair.
Fiora is a pain mostly cause of how generous her attack box is. She can miss you by several meters and still qualify as a hit. I've had Fioras hit me from flash distance away and get a free dash away off into the distance. Do your best to work around her W because you automatically lose if she gets it right. Ganks don't work very often either due to her mobility. On paper you should counter her, but Fiora is so extremely overpowered right now that your in a hard spot. Since she can escape jungle ganks instantly, there's little that can be done if she gets a small lead.
A new popular top pick with her rework. Kayle isn't very hard in lane but you have to kill her and keep her low level or she'll outscale you. She is hide from you all lane. This is an issue for me personally because I can't get any kills to carry my team with.
This guy can't beat you at any solid point in the game. Mind him until level 2. Post 6 goes even better for you. Spear of Shojin basically makes you delete him.
Do not fight him at level 1! His poke is disgusting to deal with and you will be farming under turret for the first couple waves unless he plays passive. Be careful when trading ults. He becomes CC proof so try to stun him before or after it. Baiting his ult is the best option because you have a disengage with your second E.
She's a pain early because her shields and ability to hinder your dashes. She has a point and click poke too so she doesn't need to be good to be a pest. Your level 6 and Spear of Shojin will be the tide turner if you were having trouble before that point. make sure to position yourself so she can't launch you away with her ult.
As of Mundo's two major buffs, his Q does a ton of damage. He will enjoy poking at you so keep a minion wall between you and him. You easily win pre 6. Post 6 takes a short lived sway of power if you didn't punish him really early. Spear of Shojin will ensure your victory over him until level 16 when his ult healing gets to be insane. If you are fed, then he will never 1v1 you successfully.
Avoid bushes and respect his early game. Keep an eye on Rengar's secondary bar. When 3/4 and 4/4, he's dangerous. If he missed combat long enough, he loses his stacks and that's when you trade him. Rengar's W is the main thing that makes him hard. He counters burst fighters... That's you.
More annoying than anything. Never chase him for obvious reasons and Ward behind you for his attempts to proxy your minions. Luckily, Renekton clears waves fast too so his attempts are less effective against you.
He lacks a lot of kill pressure if he goes top. Dodge his Q and the rest is easy. Keep trades short and sweet as usual.
Just a big coward. Keep trades short but often. He will try to pool his way out of a fight so try baiting it out. This gets easier if you're ahead. You both have no mana and lots of sustain so this lane can stalemate easily and get boring.
Uncommon top laner but an easy one at that. His Q can dodge your W so try and bait it out first or you might tag a minion instead. If there are no minions, you're free to stun since you'll land it whenever he is open. Do note that Yi will eventually out scale you really late game but not anything impossible.
Annoying. Simple as that. Baiting and predicting his tricks can be difficult. If you don't stun his clone, you can kill him. If you tag the clone, get out of the fight. Try to save your stun here and hopefully he will use his W, Decoy. Your ultimate reveals his location when invisible.
Skill matchup. Riven is technically stronger but is harder to use under pressure. Do not get near her at level 1. She beats you this early. Only engage at level 2 when you have a stun and dash. Baiting her Q will win you a trade, or you can get your damage off before she can use the full combo. You have the upper hand in lower player levels.
A pest. Since Annie can often struggle in mid lane, she's looked for a home at top lane. Her poke is point and click so you can't dodge her and she can hold onto a homing stun should you ever attempt to fight her. This is not an super hard lane, just a rough start if the Annie is good. Buy Merc Treads for sure.
His passive is a pain for getting kills on him. Make sure to either bait or take his Q early. If he flips you back while you try to Dice out, you're gonna take a lot of damage. This guy is usually a jungler so you won't meet him too often.
Yes, this is a thing sometimes. Yes, you beat her redhead out of lane with ease. She will obviously poke you, but she lacks mobility so you can stick to her very well with the Phage procs.
Once a Support and Jungler, Mordekaiser has been reworked and kinda just does whatever he wants right now. His laning phase is disgusting since he can 1v1 just about anyone. 9.14 Renekton has a shot now at beating his shield which will turn the tides significantly. Still a dangerous enemy due to sheer strength. Being magic, he gets around Renekton's main innate defense stat.
Huge pain to deal with if they're good. Gangplank is a lane bully too but sadly the poke kind. Go for Spear of Shojin because it's almost impossible to bait out his E. With the Shojin's proc you can atleast get your full combo back way before he gets his E. Get jungle help early so he doesn't get rich. You out scale him if you play it right but he will make a come back later.
Many mid laners that can't make it in mid lane look to become top lane bullies. Ryze is one of them. Be very careful with this lane. He's designed to counter melee champions. If you avoid or bait his attacks, your lane will be at least survivable. Don't feed him and get jungle help. Ryze lacks mobility so ganks shouldn't be hard.
He's an idiot if he went top. This is a troll pick so abuse his weak pre 6 and still abuse cause your 6 is better than his. It's a hippie vs a massive blood hungry crocodile... Not complicated.
This guy needs more respect than expected. Be very vigilant of the stacks he has on you. I made this mistake and died in lane to him once. Lesson learned. If he has a stack on you, don't engage. Break the fight as soon as you get your damage. He WILL win extended trades with you early on.
Since he jungles, I haven't faced any high level Udyrs in top lane. From experience, this lane isn't too hard though. He can't poke you well so you can start W going into this. There's no real baiting on this guy so short trades are your best bet.
This is an odd top lane pick, but if he is or if you went mid, save your W. Hard CC cancels Fiddle's W. Slice in or walk up if able. His will usually beat you to the combo, but you can dash in and stun his W phase and chase him. In this case, you win extended trades. Don't fight way too soon because of minion aggro will stack up.
I don't see this guy much but he has a hard kit to beat pre 6. Your ult beats his though, so you have the upper hand in the long run. Avoid his pokes and make sure not to use your combo while he's blocking.
Good Gnars will be a pain, especially when get their kiting items. He's generally unpopular right now so I haven't gotten much experience against him yet. Just know you'll be poked a ton and there's not a lot you can do about it early on or late for that matter.
Most champions hate fighting this guy. He's not super common up top since he takes a role he can't fill in team fights but he is a pest up there. If your jungler or mid laner can help you get a lead, you should have no issue keeping it. Avoid his bombs above all else.
You'd think a no mobility squishy mage would be easy but Brand is just nuts. He does a lot of damage and his stun seems to last way too long. Obvious Merc treads lane. get the Phage early to stick thim the best you can. Dodging his Q helps but doesn't do a whole lot in helping you kill him. He'll just save his stun for a point blank shot then run away.
I haven't faught a top lane Kennen yet but I faced him as Ahri in mid once. His poke is dreadful even to her. This means hell for top laners. The mobility and poke Kennen has is metaphorical cancer.
This is another match I've yet to meet but, I do know to avoid bushes. He loves to plant his explosive seeds there for added damage... Don't make it weird. When you attack him, he will probably run towards the bushes so you spring his traps. Otherwise you pretty much out trade this guy and your ultimate is way stronger in a 1v1.
Thank goodness, I haven't gotten this matchup yet. Vayne is a pain... It rimes in speech. She is way too mobile and can even launch you backwards. 100% have you and your jungler bully her. She deserves for going top lane too.
Usually a jungler but can easily go top lane. try and get a lead pre 6 because her ultimate is comparable to yours. Dodge her poke then go in to trade her. Your burst will win pre 6 fights if done right. Post 6, is an ult vs ult match. If she's full HP don't dedicate to the fight. She lacks burst damage.
This is an annoying lane because of his anti burst armor and Q. Mostly because of his point and click poke that steals move speed. You win most short trades and have better sustain. If his jungler ganks you post 6, he will absolutely ult after you if he has it. Know this up front and try to dash or flash dodge it because it will really set up the kill for them.
Be wary of his short range pokes but because they are short, you can trade him after dodging it. Your ultimate beats his too. try not to trade with him unless he misses one of his abilities. Dashing behind him helps too he doesn't have very strong AOE moves.
Dodging Jarvan's poke will put you in a good spot. His W shield lasts too long to wait out so use your E-Auto and auto once more before canceling into the rest of your combo. If he uses his ultimate, you can simply use your second E to dash out. If you have your ultimate, then he just forged his own prison and is stuck with you.
Camille is certainly agile but she lacks the raw power to win trades with you. Double auto her shield then quickly stun her and finish the combo. try to keep fights away from walls to limit her mobility and engage She may try to poke you wit her W. She wants to land the outer end, so dash in after her for the trade. Post 6, your ultimate beats her's so you will outscale her mid game.
very mobile but lacks a retreat. Be sure not to stay in possible line of her stun trap. Irelia's W will protect her from a lot of your damage but she can't hold it for ever. Don't use your W until it's down. E and Q are fine to bait it out so long as you don't burn your fury on them. The empowered W is the hard hitter. If you didn't use E to engage and she procs her W, auto once or twice then dash behind her and stun her the moment her W protection drops.
Bait and avoid Ornn's fire breath as it's most of his damage comes from. Don't be between him and his pillar either. This guy can buy items in lane which makes things rough if you can't kill him off. Always back after a kill if you can buy something to stay up to date.
A heavy poke lane at the start but you will gradually gain the advantage. Zed's shadow is on a very long cooldown early game so if he uses it aggressively, he's out of his mobility moves pre 6. The best way to trade Zed early on is to wait until he uses his shadow. Engage when it goes down.
I've seen Zyra go top lane a few times because she expects to poke the melee top laner out and win. Use your E very carefully here because it's Renekton's best weapon in this matchup. Dodge her E, hopefully without burning yours, then look to trade. Engaging Zyra outside of her plants' range is the best you can get.
Ekko isn't very hard pre 6. After that, you'll have to chose your trades carefully because he can undo almost all of your damage with his ultimate. You will most likely end up trading with him and he'll ult the damage off. That's fine. Dash out and get him on the next go around.
Your mobility and burst damage puts you at the advantage but not one set in stone. You only win if you outplay the Aatrox but that's not very hard. Side step his first Q, then dash close to him for his second Q and then behind him for his last. He will often dash where he expects you to go so keep that in mind. If Aatrox uses his ultimate before you can quickly kill him, back off so he waists it. If you can burst him down before he stays in his ult for long, it won't do him much good against you.
Coward's pick. In order to win this lane, you need to be more skilled than he is. As a champion, he has the full advantage so only outplay will win. Use the healing start because you can sustain with it very well if you keep his pokes to a minimal. Getting a kill will be hard unless he messes up. All your attempts to engage will end when he dashes away because using your Dice to chase is risky. E-Q-E pokes work to work him down. If you get him to half, a double E chase for the kill is viable. Only his flash will safe him then.
Much of Vi's kit is about auto attacks and armor breaking. Short trades are what you're looking to get here. There are two ways to trading her. Watch her Q in attempts to dash after you. Avoiding this is a must. It will also proc her shield so engage her after in about 2 seconds and it will be down in time for your combo. If you engaged her, be careful of her trying to maintain the fight with her Q or her R. Spear of Shojin will be a strong item here.
Not a top laner but you will meet her often and it's worth going over her functions. Ahri's charm decides her fate. Many will wait until you go for them before using Charm and others will be aggressive. If she misses, attack. She will likely use her R to escape but you just have to consider that a win. Don't use your ultimate unless you know she's not escaping that fight. She may be cute and fluffy, but if you want to survive this encounter... Don't ship it...
Won't see in top lane ever. If you do... Free lane. You kill this guy every time. Renekton has two dashes to stick and tons of burst damage. Rush a Phage for good measure.
Almost never top lanes but he will be in the jungle so you will face him many times at some point. Always avoid his Q when low on health because it scales with your missing HP. Be very mindful of his R kick when you face him. He can either kick you in his turret or out of yours. He will also see this to reject you if you use your ultimate... Rude.
I haven't fought a pvp game against him but Trundle is often said to be Renekton's big counter. Lane with caution and never extend trades. You can dash through his ice pillar. Chunk his health down before trying to kill him. His ultimate counters yours by stealing your stats so try to work around it and use your's after he does.
Almost always the jungler. He's not built to lane. When you're at low health, this guy can easily come flying in after you. Dodging his ultimate's leap engage is essential to your survival. It's worth flashing if your E happens to be down. Warwick is tanky so if you must fight a 1v2, target your enemy laner first. Warwick will use his E to negate your damage so use your burst on the other guy.
Sylas is on the overpowered side right now, but he's not ideal for fighting Renekton. Sylas has a strong engage but no escape or chase after he uses it. You're both burst fighters so break up the fight as soon as you can combo. W straight into Q and E so he can't get his damage off. His stolen version of your ultimate is pretty equal to yours. While he doesn't get the fury part, an AP Sylas will have the 10% scaling with the sandstorm damage.
A tank worth respecting. Your mobility comes in handy for evading his skillshot based attacks. He does however scale really hard. Once he gets his Ninja Tabi's and one armor item, you're in a hard spot. Buy Spear of Shojin so you can use your full combo twice in a fight with him. Early armor penetration will help too.
This guy can sometimes be a top laner if for some reason the team can't get who goes mid figured out. Veigar is like Ahri. Life and death functions around their CC. If he misses it, you have a very clear window to kill him since he has no mobility. He will usualy place his cage semi defensively which means it will be harder to engage and dodge it at the same time. Try not to burn your dash to escape it. Even getting in the middle is okay so long as you carefully avoid his spells without touching it's walls. Once it's down, you have a clear window to trade him. You will need two dashes as Veigar will start running the moment he misses.
Since I haven't faced a Leona top lane in PvP, I have her as even for now. She's a CC tank which can be hard to work around. Legend: Tenacity and Merc Treads will really limit her CC against you. When she casts her Eclipse, evade her moving up the lane instead of to your turret so she can't disengage when the effects end. If she procs it early, expect her to try engaging you very soon.
Having received heavy buffs in recent patches, Rek'Sai is seeing a lot more success. She will jungle 95% of the time but if she's top or you eventually face her, keep her burst damage in mind. She also have a lot of sustain. Probably more than you do. Apart from her knockup exiting Burrrow, she has no other CC, so you can engage on her rather well. Your ultimate is also stronger in the majority of situations.
I recently met this fella top. Like all runaway mid laners going top, he wants to be a bully in laning phase. Because Vel'Koz slows you with every ability in his kit, his kite is ridiculously strong and he can poke you from huge distances. Having a good jungler is the key with this because he has no mobility and his ultimate is stationary. Do your best to avoid his endless barrage of attacks and short cooldowns. An early lead is easy to keep. Same goes for him though.
Either Nasus goes jungle or you go mid. these two can make a scary duo of mid game and late game dominance. Have Nasus engage the fight and Renekton comes in from the back line. His slow and your dashes make gap closing very easy for ganks and picking targets in fights.
You love tanky, engage junglers for team fights. Rammus is great for taking hits while you deal the damage. If you're both decently ahead. 2v5 wins are very possible.
Like Rammus, tanky jungles are great. Sejuani has a strong engage for you to follow up on.
You'd be surprised how fast two burst champs of different damage type will delete someone. Ahri's Charm is great for pulling targets for a kill.
Tanky Jungle as usual. Work off of his engages.
Hard CC is always helpful and Lux is practically broken right now. Great for team fights and sniping low health enemies that manage to escape you.
This is an interesting one. Have him throw a bomb on you to do even more damage when you dive into the back line. His ult can save you in team fights too as you will take most of the damage in many fights.
Another great ally for strong team fights. her ult will make you invincible for a short moment. If timed just right, you will bypass all of the enemies most harmful attacks as you dive in after them.
For Shurima! This is a synergy Azir shares with all engage champs. You dive it to take focus while Azir dishes out his insane damage. A fed Renekton and strong Azir can delete an entire team of 5.
A good lock down champion, but I like Lux better since she can root several people and have a much better ultimate.
Not much use. Evelynn lacks team fighting power so you will be filling two roles for your team since she can't engage or tank.
Nami works best if she engages right after you do. All of her abilities will benefit your team fights.
He has to a REALLY good bard to be of use to you. Personally, I don't like seeing this support on my team.
A pretty good engage support. Alistar is great for butting the enemy tank out of the fight so you can shred the lighter armor back line. His CC helps keep everyone in check.
Grab and delete. Blitzcrank is great for snatching up a single target and pulling them to you for a quick kill. This will turn the fight into a 5v4 real fast and the enemy team may even back away entirely depending on who you just killed off.
The less aggressive version of the pull champs. Thresh can still pull foes in but he can also yank you out of a bad fight to live another round. If he's tanky enough to engage with you, his ultimate keeps enemies grouped up.
if this guy can land his stun cage, that alone is your engage. Veigar can set up major plays for Renekton by either stunning or pinning targets. This is also great when used after Renekton goes in. Veigar can more easily land his stun into the chaos for better pick making and timing.
Pretty standard Sona things. Their syngery isn't anything special but she certainly makes your team dives a lot safer.
This guy will be very reliable for ganking lanes and acts as a second spear when Renekton starts a fight. He can't tank for you though which puts him on the OK side. If he can help you get ahead, tanking shouldn't be an issue for you.
Champion Build Guide
Renekton as a champion is fairly simple. Keep trades short, do lots of damage and exit. That's your laning phase. Mid to late game, your job is to KILL EVERYONE! Take a Spear of Shojin , Black Cleaver , Sterak's Gage , and just destroy your enemy team. Renekton's combos are easy but satisfying to use. His ultimate is one of the strongest in the game, giving him a massive level 6 power spike. It's often said that Renekton is the mid-game monster. Hell freaking yes he is! If Renekton is on par with everyone else in an even game, he can likely win any 1v1 fight he comes across. If he gets ahead, it will usually take 3 or all enemy player to bring him down. It's also said Renekton starts to fall off late game. With PTA this is true but the new Conqueror keystone on helps Renekton stay very relevant for the entire game.
As Renekton, your sole job is to ruin lane for the other guy, and if you do, go ruin life for the enemy jungle or mid while you're at it! Good Renekton players will take a winning lane and carry the entire game with it. You're a harassment champion even if you gotta take the blood bath all the way down to bot lane. Take ignite for more powerful trades or teleport for map presence. Renekton is a Bruiser class champion. he's tanky but not a tank. Deals ton's of damage but isn's an assassin. He's a two in one, being a split down the middle. The good from this is that Renekton is tanky enough to act as one to an extent but is too dangerous to ignore in favor of the ADC.
How is Renekton fairing in 9.14?
Given his new shield busting buff, a lot of his matchups are going to change for the better. How much better I don't yet. Best way to put things right now is you'll have to outplay the enemy champion if they can shield. they will try to do the same. Change your behavior to keep them guessing and try to bait out their shield before using W. This is not always the case in laning phase so instead, you can use this to get some damage off and back off after your W. Shield's won't help them if you just ended the trade. The threat of you breaking their shield can be enough to play some mind games.
Ability keys: Q= W= E= R=
Your full trade combo is to Slice in, do all your damage and Dice out while adding auto cancels to the mix.
Full Combo: -Auto- ( )-Auto- -Auto- out.
Cheap trade: - - - out
Poke combo or bait: - - out
Long gap closing against super low HP. off minion- - -
Wave clear. Auto-( )-
When the kill is certain, this is a good chase combo to pick off the last bit of your laner. Chase with -Auto- (Get ahead) Auto- -Auto- .
Tiamat plays an important role in your combos. The best way to add it to your damage is to use it's active at the same time your stun lands. This does not cancel your W animation time but you can add actives during the process since you're stuck for that brief second anyway. Another trade power Tiamat has is wave clear. Engaging your enemy in a crowd of minions will force clear most of the way so you won't take much minion damage in your fight. This makes it harder for your opponent to chase you after your escape since your minions are probably still alive.
The faster you can use can ability after your auto hits, the more damage you can do in a shorter period of time. This is a skill all melee champions put to use in some way. Renekton can use an auto between all of his ability actions if the situation allows it.
Embrace the Jaws of Death!
The MAGIC NUMBER is 35! This is your holstered gun for an empowered W even though your bar isn't red. When you have 35 Fury, you can trade. Slice in, making sure it hits, land and auto and you will have 50 Fury for your W. This can often catch your laner off guard for an easy and devastating trade. Build your Fury without shoving lane too fast so it's ready when you get level 2. I make this my first trade very often and it gives me instant kill pressure and lane dominance.
You will often have to drop a few autos from the combo based on the situation. Experience will make you wiser in when these decisions need to be made, but for starters, if the enemy will flee from you upon dashing in, proc your W stun instantly instead of auto canceling. if the enemy can lock you into a trade, E out right after Q, skipping the auto. It's pretty simple to say, if your enemy will die from a few more hits and you're healthy, chase them with your second E.
Renekton is very hard to gank once he gets ahead. If the enemy jungle tries to shut you down, you can most likely get a double kill unless your team fed them. Save your ultimate and play safe if it's down or the jungler is too strong for you to fight a 1v2 against. If you find yourself in a risky gank, E off something even if it's the jungler and E again. Flash if necessary.
One of Renekton's struggles are champs with either hard to punish pokes or high CC kits. As stated before, you want your trades to be no longer than your full combo. Any champion that can prolong the trade and deny your escape is a problem. Renekton does, however, keep leads very well so if you have a tough matchup, your jungler can easily get you back in shape if they're good.
Overall, Renekton is a very aggressive top laner and sometimes a mid laner depending on matchups. The key to winning a game with Renekton is killing. Kill everyone and everything you can. Be smart with your trades and decide what fights you can and cannot take. If done right, you will become a terrifying top lane and mid game bully. Get ahead and stay ahead. If you can't get ahead, don't feed your lane and make a split push come back later on.
This is a strong early pick in matchups that you want to roam a lot in. You can clear waves extremely fast with this item's passive and active. It can also be procced mid-W animation for more burst damage. The Tiamant and Hydra set are good for team fights because they allow AOE damage.
If you enemy laner can shove the wave quickly, this will help you push back so you don't end up under tower. Don't pick this early if you want to freeze lane where you have absolute dominance. Instead, pick Phage or B.F.Sword.
Phage: Rush against ranged matchups for extra stick. This also helps your burst escapes because you get more speed regardless of the direction you're moving.
B.F. Sword: Very high damage spike in laning phase but hard to grab without hoarding gold. Pick this over Phage when against tanks or when Spear of Shojin is a must have asap.
Spear of Shojin: One of the largest power spikes a single item can provide. This item will make you almost unbeatable in any 1v1 and extremely dangerous in team fights. Grab this at some point EVERY GAME. No reason not to.
Black Cleaver: Balanced item and completes your Phage building. The added armor break can be almost instantly maxed with your combo and helps all your AD allies kill the target.
Sterak's Gage: Not perfect for every game but it's a great item. It provides AD scaling, health and burst resistance. Grab this early when the enemy team does a lot of damage.
youmuus ghost blade Youmuu's Ghost Blade: Great roaming item for ganking lanes. The Lethality will help when the enemy team builds against you but provides no defensive effects so keep that in mind. I don't build this very often anymore but it will give you a lot of map presense.
Titanic and Ravenous Hydras: Obviously don't get both. Ravenous is good for 1v1 fights where you can't get bursted so quickly or team fights with a lot of tanks. Titanic gives 450 Health and an HP scaling AOE. Chose based on if you are going high damage or mixed with tanky bruiser.
Currently the strongest rune for Renekton. His full combos proc it almost instantly. The late game falloff Renekton was criticized for has mostly vanished thanks to this rune and the fight sustain and true damage it provides. I personally use no other Keystone on Renekton but that's not to say he doesn't have other options.
Formally the only solid rune pick for Renekton. His combo will also proc this near instantly which was the main focus but now Conqueror is running the same proc style. PTA is still really good at single target takedowns. This is your split pushing Keystone. You do however fall off the late game because your team fights are much weaker than what Conqueror will get you.
Also use this. Overheal isn't as good in the long run. This gives you way more team fight sustain than you'll realize.
My preferred run of this rune page section. Renekton hates CC more than most. He always gets focused in team fights regardless of if he's ahead or not. This rune lets you gain some CC resistance without going Merc treads though they do stack with this.
More attack speed is a good choice if you know the enemy team has very weak CC in team fights. Your ability to win extended trades is higher if using this.
Always go with this. Renekton is very capable of fighting even if he's low of health. This makes him do more burst damage to catch your opponent by surprise.
I'm currently experimenting with this one now that Renekton's Q is more reliable. All healing from all sources is increased. This means your Q, Death's Dance, Conqueror, and lifesteal are all enhanced. This gives you more high-risk sustain when at low health during team fights. I do like this paired with Sterak's Gage because you get a moment of pure healing while your shield proc is up.
A decent scaling rune for late game team fights. Since Renekton really only builds health as a tanking stat, this goes well with him. If you are running Demolisher, this will add to the damage but don't choose this strictly on that rune pair.
More lane healing and great for countering high poke champs. I recommend running this and Revitalize if you want maximum lane sustain. This is currently my default pair as Renekton can go very far with a strong start.
Domination isn't a huge rune set pick for Renekton but I've seen some Renekton's try it so I have my input as to how your playstyle works to utilize this one. Like PTA, Electrocute a split pushing rune choice. You have a lot of single target burst for assassinations but the rune won't help you after your first proc. team fights are usually too quick to get it off again. You can maybe get two procs in rare cases. This can work rather well in laning phase because of Renekton's burst trade style.
The first tier of the Domination tree is often the hardest to choose from. I recommend Sudden Impact because it gives you more damage after you dash in for 5 seconds. You will get almost all of your damage out in that 5 seconds so your full combo is basically buffed.
Cheap Shot only works off your W stun. Renekton has no other natural CC to proc this again in the same trade. It's still plenty viable and won't do you wrong.
Renekton's ultimate is amazing. This rune allows you to use it more often so that there are fewer fights where you're caught without your ultimate move available. I prefer this because when split pushing, you will have a series of small fights instead of one huge one. This helps ensure your ultimate is up for each one of them.
This is the rivaling pick for Renekton. The lifesteal is certainly nice but in a split push build, I feel you will have enough of that as it is. Still not a bad pick.
5% total cooldown reduction buff on all factors and increases your cap to 45%. This is pretty standard and gets the idea across from that alone. Everything comes back a tiny bit faster.
Free boots/300 gold, but you have to wait a while for it. The timer for the wait was recently increased by 2 minutes but so was the time that's taken off per kill.
Once the minion wave rolls in and your opposing laner arrives with their wave, you make the decision of what ability to start with. Even in draft picks players will swap lanes with each other sometimes so you may not always be against who you expect. Play according to your knowledge of that enemy champion and make the safest calls without losing too much CS. Usually, you will pick Q. You lack trade power but it helps farm safely. You can also use Q on the first three melee minions unless your opponent messed with the wave and made the damage uneven.
Trading and Warding
Get map vision! Ya need it!
Once you get to level 2, you can start poking more and sustaining the lane. E-Q-E is your poke combo and makes sure to only go for it when your Q can be empowered. With the new buffs, this will really start to put an HP gap between you are your opponent and one that's in your favor if done correctly.
Once you are about level 4 and overextended, warding is something to look for. River warding is the standard and most effective. If you are on Team 1(Blue side), River is the only defensive ward you really worry about. For Team 2(Red side) top laners, it's a lot harder. There's a path between the river and tower that junglers can gank from. It will cost you some gold but if you are on Red side, buy a to place in the tri-bush. These can be destroyed but only the enemy jungler will end up doing so early on. You'll see him do it and know to fall back. He was probably coming to gank anyway. Don't place a Control Ward in the river bush because your enemy laner will bust it every time they go to ward. You basically gave them 30 gold.
Multitasking and Saftey
Roam some and don't feed. Easy right? ...Usually.
If you end up shoving your lane into your enemy, you'll want it to come back your way. Instead of standing there, look to take Top side Scuttle. Don't take it from your jungler if they're intending to grab it soon, but it's better you take it from the enemy jungler instead. As Renekton, you can beat most junglers in a 1v1 right now, if you are up to par in level. Having Scuttle on your side allows you to save your river ward most of the time. The enemy jungle CAN bypass Scuttle, by using the blast plant on Blue side or the alt route on Red but it's much less likely.
In the case that you end up with a hard lane, play safe and let it slow push towards you. It's common knowledge that overextended laners make for easier ganks. Your opponent can either stay overextended to pressure your farming or back off to avoid ganks but letting you get your half of the CS. Most champions can't do both. try to freeze the lane infront of your tower and not under it. This is easier said than done against heavy poke champs so, this isn't always possible.
This is a risky move to make but Renekton is a really good one at it. His burst and retreat kit is great for dives so you should certainly consider the option. Don't get yourself killed for it though. This is another skill that comes with experience but you should usually only dive half HP enemies or less. The lower HP, the better of an idea a dive can be. Make sure to shove your wave in and walk in after them before doing damage. The minions attack the enemy player if they fight back which adds to your damage per second. You should also remember if your target has a form of CC like a root or stun. Misplaying this will almost always get you killed. Try to bait the CC out without aggroing the turret and if successful, go for it. If not, don't risk dying. If you have full health and are above level 6, you can probably survive. Don't dive at level 3. You CAN pull it off but it's so rare and so risky, I recommend just don't. You can lose so much doing it.
If you're ahead and your team is suffering, put Renekton's mid game strength to work in trying to get the game back under control. This will likely cost you your top lane tower if the top laner stays up there while you help your team. If mid game occurs while you're behind, look to farm up by either keeping lane or split pushing cautiously. Renekton has a very hard time recovering from a hard lane so you will have to choose your fights very carefully until you get some items going.
If the enemy mid laner is overextended, you can most certainly look for a gank. Use all the proper pings and info a jungler would give to inform your mid lane of your intentions so they can prepare. Renekton has a lot of engage power against a single target and he has a stun to synergies with your mid laner. Become a second jungler, putting pressure on top lane, top jungle, and mid lane. This way, your jungler can focus on bot lane more which will help them win.
Keep a close eye on everyone on the mini map. You don't want to get caught out by the jungler, mid laner and top laner out to get you. Renekton is all about safe aggression. Sometimes taking a risk that could kill you isn't worth it. Choose fights you can get the most out of.
Your core for team fights is , , and . All of these items increase your damage and survivability in battle. You're at your strongest when Flash, Dominus, and your Gage proc are up. Flash has a long cooldown so you can't always wait for it to come back. is another good team fight item. You don't want to get bursted down. gives 300 more HP if you are filling in for the tank role.
When engaging team fights with Renekton, try your best to get some Fury up from minions before doing so. This is a situation so do not abandon the fight if you have no Fury, you will just have to use your ultimate sooner. Shojin's proc only activates with your first basic attack hit, so activating your ultimate early doesn't mean you're burning your 6 seconds.
Best Case Senario
The dream fight.
This is one of the best outcomes for a team fight. Gather at least 35 Fury before the fight. Ult and Flash into the middle of the enemy group or after their ADC. Delete the ADC or best possible target with your combo and dash behind the group. This puts you in their line of retreat and draws fire away from your allies. Land autos so the Shojin proc makes your cooldowns faster. Always save your Q to be empowered unless you won't survive till then. Ability order gets a little wack after your combo since they are coming back so fast. Keep chasing or cutting off with your E. try to stay where the group is or wants to be.
There are too many matchups for this to work every time. Experience will help you decide how to engage the fight and who to target first. It's usually the ADC, but if they have a fed player, lock them down first. Your team will burst them down with you. Q as many targets as possible to stay alive for the entire fight.
I do want to take a moment to explain why you never build full tank on Renekton. It's not worth it. Renekton scales on raw power, not percent HP like champions that are made to tank. The best way to build Renekton for team fights getting items that give both damage and health. Death's Dance doesn't have HP but it has defensive passives. This is fine. Tenacity is a great help too. The less time you are under the effects of CC, the more damage you can dish out.
Hopefully this guide was in some way usaful if you're picking up Renekton recently or looking to improve on him. Let me know if you have any questions and if something should be added to this guide to improve it. be sure to read other guides to Renekton. they're all very informative and helpful.
This rune makes burst damage very weak, but it's not hard to bait out to work around which is why I personally don't use it. If you see a ring of triangles circle the enemy when you hit them, that's BonePlating's proc. It's on a 45-second cooldown which is huge. If you see this rune, there are two outplay options. E-Q-E combo for a poke which will waste the proc and you can outright trade when you can dash again. The other is to dash in and use about 2 auto attacks instead of one. The timer the proc stays up is only 1.5 seconds so that one extra auto will take that time up THEN cancel into a W-Auto-Q combo and dash out as usual. You don't want to lose your Dice so you may have to cut your trade short so you can back off properly. use your best judgment. Dice has 4 seconds after landing Slice. This is the same behavior you use against Yasuo and Camille.
Tanks and Hyperscalers
"How are you still alivez?!"
These are examples of champions with weak early games but really start to get out of hand if left unchecked. These guys will often force you to stay in lane longer because you can't let them free farm. Nasus and Yorick are very good at farming under tower. Sure they lose some CS, but you can't dive them at full health. Both Nasus and Yorick heal very quickly too.
It's very hard to deal with this if they are really good at freezing lanes. The best way to combat this is to first, try freezing the lane yourself. Some players will just stand there, missing all CS so the wave slow pushes. You don't want to miss your gold so last hit minions and slow push and SLOW as possible. Don't buy Tiamat in these matchups. Straight into Spear of Shojin and Black Cleaver. Once you are close to the enemy tower, fast clear the wave and shove the entire wave under the tower and leave. The enemy will have to battle the tower for CS. While that's happening, back for items and either take a couple of jungle camps on your way back to lane or help your team with objectives or ganks.
Once the top lane pushes back some, return to it and repeat the process. This is currently my best way to handle scaling lanes. Punish them without punishing yourself. Be very mindful of jungle ganks during this entire lane because you will spend a lot of time overextended.
"How can my own team hurt me? Wait the enemy ADC is 12 and 0... Oh curd"
This is a weird one but sadly a common one at that. It's more personal for me because about 60% of my games are me winning my lane and everyone else losing theirs if not full-blown feeding. When you're the only one to survive laning phase, it's a bad game. Some people call it 1v9 but it's not always like that. It's basically when your lane goes fine or at least even and or teammates are dying constantly. All other lanes are feeding and your team has failed all jungle objectives. Every enemy but your enemy top laner is fed and way above you in gold. This a tough position to be in and I'm unfortunately familiar with seeing all other lanes but mine in ruins. Some games, I can carry out and others I can't. You want to ask yourself, "How many kills and CS do the enemies have? How many do I have?". If you are behind them in kills and gold, then you most likely can't win for your team. It's better to accept the forfeit than add to the damage. You most likely can't 1v2 a fed team.
From experience, this is usually bot lane's fault. For some reason, bot laners will get fed or feed like crazy. They rarely trade even. Safe play seems to be a dead concept down there. Because you're the top laner, you have very little power to save them in lane phase without screwing your lane over in the process. The jungle and mid lane have to help out when they can.
If you are ahead and your team isn't feeding way too much, you can still carry them. You will have to be there for every team fight. Your team will probably lose every fight they do without you at this point. Ping your ultimate cooldown and make sure they know not to fight without you. If they do, they will keep feeding and things will get worse. Take as much jungle farm as you can at this point. You need to stay ahead of the enemy team as much as possible. if you can kill at least 3 enemies per team fight, your allies should be able to win a 4v2... Hopefully.
Don't feel too down if this happens. Do your best even if your allies don't.