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Runes: Conqueror (MID-HIGH, HP BRUISER/SPLIT)
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Ignite
Items
Threats & Synergies
Darius
Runes vs Darius: LT, Conqueror, Grasp, Phase Rush (preference, if LT CONQ TAKE BONEPLATING) HIGH Econ: BT > Kraken > Crit, Vamp Scepter prio (Q MAX) MID Econ: Goredrinker, Black Cleaver (W max) LOW Econ: Goredrinker, Stasis (W max) Strengths: STATBALL, anti-dive, dueling, sustained damage Weaknesses: Easily kited, Darius players are inflated, telegraphed aggression = gankable, usually doesn't take ignite Since ~12.5: Everyone is taking ignite, which gives them FAR BETTER duel potential into Rengar, what sucks with this currently is the jg meta being full clear > coinflip burger boy bottom lane. ||||Tempo + HP Bruiser|||| Ignite + Teleport will help with this match-up a lot, as Darius never goes Teleport so you can abuse your 2nd health bar after an all-in/he uses Ghost + Flash for a kill. vs Darius, remember to 4W his E so he does not get to abuse you with his full stacks instantly. 4E is also great, since usually he will set you up so he can ghost, then all-in. SHORT trades are preferred but in general you lose the all-ins if both have equal HP etc. Ignite him when he is Qing at low HP, and abuse the fact that all Darius players are boosted monkeys :^] Edge of Night is decent into him, as it disallows him from RUINING your jumps with E. Stasis helps in ARAM teamfight games vs Darius, ]]]while Hullbreaker slows his offense when forced to split.[[[ Nerfed FeelsBadMan Max: Q > W > E, W > E > Q when losing In general 4E will be better than 4Q in most "trades" since he has all-in potential and we don't.
Ivern
Bushslave
Ivern
Bushslave
Champion Build Guide
I love Rengar. I love his aesthetic, I love his voicelines, I love one-shotting crybaby ADC mains, I love one-shotting their loser over-attached mother supports, I love having dozens of different builds work for me in any situation, and as of 11.23, I love the fact he never gets banned 😂
If you'd like to learn how to play this champ, or even just what to do vs him to counter him, this is the place to be 😏 And if you want to watch me in action, check out my stream!




TP Synergizes with





Regardless, If you are newer to top lane, this is the combo that will be least punishing if you die levels 1-3, for example (enemy doesn't have enough waveclear to get a perfect shove, and once you respawn you're back to lane in 5 seconds).

In general if your opponent has a really important "land this skill to win fights" save







Current meta, 11.22, imo it's the weakest of the combos.
Without







If you want to play meta (solo queue) as

A standard level 1 play that MIGHT look like an int, but will actually completely win you the lane, is taking a huge terrible trade into



Remember for top lane, the biggest strength you can have is HP advantage and XP advantage, gold spent is meaningless if you're 1-2 levels behind.


For those of you who just watched Arcane and are new to the game- welcome! BUT, if you're going to jungle, always take

For those of you who AREN'T new, remember to take whatever second summoner you think is best for the scenario, herbivore enemy JG?



Or if you just prefer to play standard,

For those of you spamming JG, I've got some in-depth early clear explanations and demonstrations on Youtube! [LINK]
Just remember, what summoners you take is FAR less important than fluidity in clears and optimization on your kiting + pathing.


Anything and everything can be 'abused' into certain match-ups, don't be afraid to experiment into certain champs like





Just because I don't list a build or rune combo doesn't mean it's 'incorrect' to use. That's the beauty of such a deep and richly complex game as League of Legends, different things work for different players and styles!
SPLIT
SPLIT is a niche or playstyle that is implied by the name; you want to be SPLIT pushing, creating pressure elsewhere, usually because of one or all of these reasons:
**********************************************
Their teamfight is very good
YOU personally are unstoppable on the split push
Enemy top laner is more important in fights than you are
Hail Mary prayer play to create pressure, and get enemy to mess up 🙏
**********************************************
Item importance will be dictated by economy-
MID ECONOMY:







HIGH ECONOMY:










Notes:


Always be sure to pay attention to your

Q midair for extra damage on tier 2 turrets (DONE)
STASIS
The STASIS build/core items are generally used for frontlining in teamfights. Rengar doesn't have


In fights, your priority will be

What's my job in fights?
PEEL strong carries. Is Aphelios your win cond? Peel him.
DIVE strong backliners. Is enemy MF shredding your team 24/7? Zone her off so she doesn't get to fight properly.
WAVECLEAR between objectives to gain map control aka "Tempo"
Notes: At level 7, with




In teamfights, try to prioritize getting a full rotation off and placing yourself in a brush before your


LETHALITY
AS OF 11.23:

In the current meta this item set/niche isn't really going to be too effective on





up against comps with 2-3 squishies (



What's my job with this build?
PICKS: use R to isolate and find out choice targets who are alone (usually supp trying to get vision, or ADC who got a camp/sidelane)
ONE SHOT PRIO TARGETS IN FIGHTS: If enemy

General rule of thumb if on the spreadsheet they have


For others, for example a comp that only has maybe 1 of those listed, just rush the


Note: ALWAYS check enemy inventory for their



HP BRUISER
HP BRUISER, in the current meta probably the strongest combo of items that lets you do everything your team wants/

Great synergy with


You'll still 1 shot squishies if they lack exhaust, or self peel, you'll survive enough to get multiple rotations of abilities off during teamfights, and you're capable of split-pushing vs most of the duelists in the game (never, ever

Usually I prioritize this sort of build up against the heavy bruisers in top lane + reliable gankers like


Notes: Always pay attention to your grasp procs,


A





CRIT
CRIT build is going to be the highest economy build out of them all. You'll have the highest DPS, best dueling (on your own terms) and highest carry potential.
Of course, it's also the hardest to pull off when you're not farming the best or accelerated by kills + turret plates etc. so it isn't recommended when you're 7cs/min, 0 kills at 12 minutes into the game.
Good build path is usually going to be















W MAX


Very good vs: armor stackers (





or vs many champs who lack sustain where you can just



At level 1-6,

At level 7+

For trades, generally

All-ins,

Ganks,

Q MAX









Notes: Remember scaling off


Same notes apply, except for ganks sometimes

4 STACK PRIORITY RECEIVING GANK:



4 STACK PRIORITY GETTING GANKED:





W > E MAX
Generally this skill order is reserved for someone like




ASSASSIN
This page is generally for 1 shot



Damage between



Synergy with:



CONQUEROR
This is the standard Conqueror page, and imo the most reliable set up for learning


Strengths:
Precision Tree -- which lets you use




Ease of use --

Duel capability -- compared to other pages such as



Imo, the lower the elo, the better this page becomes. Enemy players won't be able to identify scenarios where you have 1 shot potential, and ganks oftentimes (especially plat and below) will end up with the jungler handing you a double buff,

CONS:
Bad stick potential -- since you're

Very linear -- and doesn't combo with Rengar's 'optimal' trade pattern of 4WW, walk away, re-engage (or reset).
Feast or Famine -- In lanes where you already lose 1v1, you will lose even harder due to lack of mix-ups in playstyle or build diversity.
Over-all,

GRASP

In general, if you expect to be camped or they have 3-4x Divers (







Strengths:
Lane Dominance -- Melees who can proc






Flexibility -- Whether you go



Teamfighting -- Stasis is one of the strongest tools in all of League, and its big strength is in teamfights, pulling resources and baiting cooldowns, ESPECIALLY if you've got double stasis, or your


Reiterate, ECONOMY -- Sometimes the game simply does not go your way. You INT, you lag out, you're afk taking a Fat ****he for first 3 minutes, who knows. REGARDLESS, if you max



Weaknesses:
All-ins and One Shots --



High Economy -- If you have




Difficulty of Use -- Using



Clip: optimal grasp timing
HAIL OF BLADES





For lane phase, it's generally outmatched by other runes since it doesn't provide sustain, and many of the meta champs in top lane counter assassins, as well as vs


It makes up for this weakness by being very good at 1 shotting the priority targets, and if you DO happen to snowball or have a good match-up, it's very very abusive.
Strengths:
High Economy --


Carry Potential/Snowballing -- This strength goes hand in hand with High Econ, but just as a sidenote for many if you duo and have a jungle friend who can play around you, (

Weaknesses:
Feast or Famine -- Similar to

HIGH ECONOMY -- hand in hand with feast or famine,

Clip: HoB free auto on leap, how to combo with it
LETHAL TEMPO
11.23 gave a HUGE BUFF to

Level 1 or level 2 you have enormous kill potential, and they can't really kite out of it without flashing due to the new +50 range buff at max stacks!
Strengths:
Precision Tree -- which lets you use





Dueling -- There is absolutely no better rune rn for dueling, teamfighting, etc. so really it's no contest. This is due to how good it is in general, but also due to



Teamfighting -- In combination with the


Weaknesses:
Need to stack -- If you don't get to AA, you don't get stacks. Similar to

Stasis -- You lose your stacks with Stasis, which is counterintuitive/productive slightly similar to



Probably getting nerfed VERY soon -- it's overloaded af. I don't see any reason why they wouldn't nerf it but it IS Riot.
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