Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Introduction
SPACE
Pros+ + Has high sustain and burst damage. + + + High CC champion. + Amazing mid to late game. + Amazing farm ability past level 6. + Low cooldown on + Easy to Trolololol with |
SPACE |
Cons- Very mana dependant. - Pretty bad early game. - Need to be accurate to land - Can be shut down easily by champions with gap closers such as - A badly used - Squishy as a carry - Bad farming ability until level 6. - Very low movement speed |
Item Sequence
Rod of Ages
2600
Rabadon's Deathcap
3500
Athene's Unholy Grail
2250
SPACE
Early Game
In the beginning you should take
and some health potions. This start will give you the sustain you need, some health and even ability power. It's a very solid start that will let you be more remarkable during early game.By the first time you recall you should take
and sight ward. If you can afford you should start your Catalyst the protector. The reason you should take Afterwards you should complete catalyst the protector and start building your
. The reason I do that is because catalyst the protector gives you even more sustain in lane and lets you spam Then, you should upgrade my
for the extra mobility and damage.SPACE
SPACEMid Game
By the time you reach mid game, you will have enough survivability to not get wiped out in team fights and inflict enough damage to clear the enemies.
The next item you should build is
since it gives an amazing amount of ap, helping you to deal much more damage in team fights.SPACE
SPACELate Game
In the late game, you will pick all of your items considered in your opponent's team fed characters and composition. I won't Speak much, just pick 3 of the following items:
-
gives you a great passive, hight amount of AP and armor. You should take -
gives you some magic resist, very high mana sustain and a high amount of AP. Must item in my opinion.-
gives you so much additional damage by the 40% magic penetration but it doesn't provide much defensive abilities. Buy if the enemy team stacks MR.-
gives you a nice amount of AP and spell vamp. consider taking that if having duo AP.-
can solve Anivia's mana problems but I prefer -
gives Anivia a very high amount of burst dmg that can make her burst a carry with only 1 combo. Less recommended after the nerf.-
gives Anivia a very high amount of survivability. Take it if you tend to die too many times and your team doesn't lose every single team fight.-warmogs armor gives Anivia a very high amount of health. Take it if you tend to die too many times and your team need a more tanky composition. Built with
-
gives Anivia more sustained damage and quite helps against a high health enemy team such as Best Summoner's Spells
SPACE
In my opinion, those summoner's spells are the best spells for Anivia.
SPACE
SPACE
Viable Summoner's Spells
SPACE SPACE
Those summoner's spells are decent choice to replace
Marks
SPACE
SPACESeals
Greater seal of Replenishment is a fine seal too. I still recommend
SPACE
SPACEGlyphs
SPACE
SPACEQuintessence
Offensive
Tier 1: you should take
Sorcery since it will give you cooldown reduction, which lets you cast your spells more often, which is always good.
Tier 2: you should take
Mental Force
to improve your magic damage. you should take
Expose Weakness
in order to let your whole team deal more damage to champions you hit.
Tier 3: you should take
Arcane Mastery because it gives a huge increased damage for only 1 point. you should take
Executioner
to boost your damage.
Tier 4: you should take
Archmage
because it gives your AP a little additional boost. You should also take
Dangerous Game
since it gives you more sustain during team fights.
Tier 5: you should take
Devastating Strikes
because it gives you more damage on AA's harass and more damage on spells. You should also take
Arcane Blade
to boost your Aa's harass.
Tier 6: you should take
Havoc
to increase your damage.
SPACE
SPACE
Utillity
Tier 1: you should take
Fleet of Foot to cover your slow movement speed. you should take
Phasewalker
to recall faster for only 1 point. you may take
Meditation
to improve your mana regeneration which is very needed as Anivia.
Tier 2: you should take
Strength of Spirit
to improve your mana regeneration which is very needed as Anivia.
Tier 3: you should take
Runic Affinity
to make the blue buff last 20% longer.
Tier 1: you should take
Tier 2: you should take
Tier 3: you should take
Tier 4: you should take
Tier 5: you should take
Tier 6: you should take
SPACE
SPACEUtillity
Tier 1: you should take
Tier 2: you should take
Tier 3: you should take
SPACE
SPACE
SPACE
SPACE
SPACE
SPACE
SPACE
SPACE
SPACE
|
SPACE |
This is Anivia's AoE stun+damage. This spell is a skill shot and the only way to improve your chances of hit is by training. It deals damage and applies chill to whoever it passes through and additional damage and stun(and chill) to a small radius of the frost ball when it stops. In order to stop it you need to press the Q again. It's also the only way to apply chill before level 6 in order to get double damage from SPACE Tips:
|
SPACE
|
SPACE |
This spell is one of the most annoying spells for the enemy team. a good crystallize can change the tides of a team fight for either sides. If it catches an enemy champion, he has 2 choices, burn a flash(or a like-flash spell like SPACE Tips:
|
SPACE
|
SPACE |
This is your main burst ability. You must remember that if the targeted is chilled, it deals double damage. landing this ability when the target isn't chilled will cause a very little amount of damage. SPACE Tips:
|
SPACE
|
SPACE |
This is the ultimate with the lowest cooldown in the game. It chills all enemies inside the area and deals a very high amount of damage every second to whoever in it. It is also a great farming and pushing ability. Remember it drains your mana every second so remember to turn it off when needed. SPACE Tips:
|
SPACE
SPACE
At level 1 you should take
Flash Frost for the stun and also
Frostbite will deal no damage without the chill. Afterwards you take 2 points in
Frostbite to deal a lot of damage with your
Flash Frost->
Frostbite combo. Then you take a point in
Crystallize for the utility of the ability and continue with the normal priority mentioned above.
You should raise
Glacial Storm whenever you can since it's your ultimate and the damage improvement will be the biggest and the most significant. You should maximize
Frostbite first since it's your main burst damage ability, target ability and it has a fairly low cooldown. Then you should maximize
Flash Frost since it deals a huge amount of damage if it hits twice. You do not want to maximize
Crystallize second because this spells shines at team fights and there won't be too much team fights until mid to late game.
SPACE
At level 1 you should take
You should raise
Early Game
SPACE
In level 1 you should farm as best as you can and try to land your
SPACE
In level 2-3 you should try to land your
SPACE
In level 4-5 you should try to combine your
SPACE
In level 6+ you should have
SPACE
SPACE
Mid Game to Late Game
SPACE
In mid game, you should keep farming your lane, making it pushed and forcing your enemy to stay in lane, otherwise, the turret will take damage and he will lose precious farm. That way, you can keep dealing damage to the turret, forcing an enemy out of a fight or gank another lane and guarantee some kills. In team fights you should be in the back of the team, casting your
SPACE
In late game you should stick with your team, unless you are split pushing, and keep doing what you've done in the team fights in mid game. You should use your
Hard lanes:
SPACE
-
: This little bastard can dodge your SPACE
SPACE-
: She just wreck you into pieces. Her SPACE
SPACE-
: Yes. Tristana. It is viable. And yes, she counters you hard. she will out harass you with her SPACE
SPACE-
: She will **** on you, as she ***** on every other squishy mid laner. her burst damage after she hits level 4 will be SO hurtful. I rush magic resist items instantly and hope that she won't get many kills. If she didn't kill you more than once in the laning phase, it's your win since she sucks late game. Remember calling ss, she will jump from a lane to another in no time and that's the worst case. Try pushing your lane ALL DAY LONG with your SPACE
SPACE-
: Until level 6, you should just harass him with AA's and landing your combo as much as possible. After level 6, a smart SPACE
SPACE-
: This is one tough lane. If you use your SPACE
SPACE-
: As an AP carry, facing SPACE
-
: After she hits level 6, she can dodge all of your skillshots very easily with her SPACE
SPACE-
: Say whatever you want, Gragas just counter you. He has a way to stop your ultimate, he has a gap closer, high poke damage and high burst. He also he's a nice sustained damage thanks to his high AD, and will be able to kill your egg alone, even with low mana at the early levels. Try dodging his skills and not letting him knock you back with his ultimate, since you will take a lot of damage and might die.SPACE
SPACE-
: Zed is a pretty hard lane. Until level 6, you should try to auto attack him as much as you can, and put as much harass as you can on him, he won't be able to kill you unless you get too near with 50% or less hp. From level 6, you should be very very cautious, since 1 combo of him and you're dead, that's where your passive comes in handy, try to get back to turret if your passive is up and his ultimate is on you. Building SPACE
SPACESPACE
SPACEFairly Equal Lanes
SPACE
-
: She is pretty easy to kill if you dodge her SPACE
SPACE-
: She has so much harass damage with he auto attacks and her long ranged abilities. She can also shut down your ultimate with her ultimate. Although, one good stun of yours, and she's down to less health, if not less. Try dodging her skills and not letting her auto attack you since it will deal lots of damage.SPACE
SPACE-
: You HAVE to shut her down before level 6. After level 6, don't even try to do anything but putting a -
: This match-up depends on who initiates first. If you initiate first with
In the hall of fame I will insert scores of mine and scores of you - while using my guide.
SPACE
SPACE
SPACE
By pandaboy78
SPACE
SPACE
SPACE
SPACE
By SilentProtector
SPACE
SPACE
SPACE
SPACE
By josee93
SPACE
SPACE
SPACE
SPACE
SPACE
SPACE
SPACE
SPACE
All of them by Poison Oak! Thank you!
SPACE
SPACE
SPACE
By nevert
SPACE
SPACE
SPACE
By Larkeiden
SPACE
SPACE
You can also send my scores and I will gladly post them in my guide!
SPACE
SPACE
SPACEBy pandaboy78
SPACE
SPACE
SPACE
SPACEBy SilentProtector
SPACE
SPACE
SPACE
SPACEBy josee93
SPACE
SPACE
SPACE
SPACE
SPACE
SPACE
SPACE
SPACEAll of them by Poison Oak! Thank you!
SPACE
SPACE
SPACEBy nevert
SPACE
SPACE
SPACEBy Larkeiden
SPACE
SPACEYou can also send my scores and I will gladly post them in my guide!
I still haven't finished my guide, but since it's already published, I must thank jhoijhoi for his guide to make a guide and for the borderlines. It really helped me a lot and without his guide I would not be able to build this guide. Thank you very much!
I want to also thank my friend SinInWar for helping me with the guide.
Thanks for reading my guide and for commenting, it really helps me and motivates me to improve my guide!
I want to also thank my friend SinInWar for helping me with the guide.
Thanks for reading my guide and for commenting, it really helps me and motivates me to improve my guide!






You must be logged in to comment. Please login or register.