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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Azir
He can stay way out of your range and poke, making it hard to get anywhere close. You can try to take advantage of his early game. See how he plays; if he's disrespecting your ability and playing like trash, you can fight. Otherwise, stay close to your turret and play safe.
Introduction

Hello everyone, I'm lllIllIIIlII and welcome to my ![]() I've always found it hard to climb out of low-elo. I decided I needed to get my champion pool in check, so I started to one-trick ![]() ![]() I find that playing ![]() This is my first ever guide, so if you have any suggestions for me to improve it, please leave a comment. If you found the guide helpful, please leave a rating. Any and all feedback is very much appreciated! |

Why Anivia?



Pros
+ Great Waveclear + Amazing Control with ![]() + Crazy Burst with ![]() + Constant AoE Slow and Damage with ![]() + Relatively Safe Early Game with ![]() + Scales Well + Very Safe Champion to One-Trick |
Cons
- Hard to Master - Slow and Immobile - No escapes - Requires Front Line Support - Must be Very Careful with ![]() - Have to Rush Stacking Items - Can be Very Mana-Hungry - Slow Travelling ![]() |

Greater Seal of Health: Helps you to stay alive, especially in the late game. You can take flat armor for the early game if you're against AD.
Greater Glyph of Scaling Ability Power: I like having that extra bit of AP in my glyphs, but CDR or Magic Resist Glyphs can also work quite well.
Greater Quintessence of Ability Power: Again, I personally like the extra damage that AP quints offer. Lots of people take Movement Speed which also works well. You can experiment with both and see what you like better.
Greater Mark of Magic Penetration: Gives you good damage in early trades.


Ferocity











Cunning















Flash
Teleports your champion toward your cursor's location.
Range: 425
Cooldown: 300




Teleport
After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 200 seconds.
Cooldown: 300



Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%).
Range: 600
Cooldown: 210








Rebirth | Passive
Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier of -40 / -25 / -10 / +5 / +20. These values change at levels 5, 8, 12 and 15. If the egg can survive for six seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes regardless of cooldown reduction.
Cooldown: 240

In the early game, you can take advantage of







Flash Frost | Q
Anivia brings her wings together and summons a sphere of ice that flies in a target direction. The shard will deal 60 / 85 / 110 / 135 / 160 (+40% of ability power) magic damage while slowing movement by 20 / 30 / 40% (scales with rank of Glacial Storm) for 3 seconds to anyone in its path. The shard will detonate when reaching its max range or if the ability is activated again. When the shard explodes it will deal 60 / 85 / 110 / 135 / 160 (+40% of ability power) magic damage to all enemies nearby, stunning them for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds. The magic damage done by both the shard and the detonation is the same and both will apply the "chilled" debuff on enemies hit for 3 seconds.
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 80 / 90 / 100 / 110 / 120
Range: 1100

Your Q does damage as it hits the target and again when it stuns. Reactivating this ability as it goes through your target maximizes your damage against them. If you hit both parts of







Crystallize | W
Anivia summons an impenetrable wall of ice 400 / 500 / 600 / 700 / 800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts.
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 70
Range: 1000

This is one of


You can use






Placing the wall on top of a champion will slightly displace them, so this makes it possible to block enemy dashes and jumps(such as




Your wall also grants vision, so you can place it over walls and into bushes to scout for enemy champions.
This ability is in my opinion the strongest tool in


Frostbite | E
Anivia blasts her target with a freezing wind, dealing 50 / 75 / 100 / 125 / 150 (+50% of ability power) magic damage. Deals 200% damage to targets recently hit by Flash Frost or a fully formed Glacial Storm.
Cooldown: 4
Cost: 50 / 60 / 70 / 80 / 90
Range: 600







Use this ability in your combos for extra damage. If you want to kill a low-health enemy that you think may flash away, don't be afraid to cast your


Glacial Storm | R
Toggle: Anivia calls forth a driving rain of ice and hail, dealing 40 / 60 / 80 (+12.5% of ability power) magic damage per second to all enemies within while slowing their movement speed by 20 / 30 / 40% for 1 second and chilling them. The size of the area increases over 1.5 seconds. At maximum size, the storm deals 300% damage and slows enemies by an additional 50%.
Cooldown: 6
Cost: 75
Range: 750

Your

One common use of this ability to clear waves. Just



Do not underestimate the damage and control power


I would recommend really getting used to positioning your ult to get the most control and deal the most damage. A good ult will make the rest of your abilities much easier to land, so getting comfortable with it is absolutely crucial to playing a good


Most of the following items are merely suggestions. Take whatever items fit your situation and playstyle best.
Early Game | Upgrading Core | Mid/Late Game

Early Game
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On Spawn Always take this start in a solo lane. ![]() ![]() ![]() ![]() |
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First Back/Early Core Get ![]() ![]() ![]() |

Upgrading Core
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Core Items Upgrade that ![]() ![]() ![]() ![]() ![]() |
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Boots Upgrades When you get the chance, upgrade your ![]() ![]() ![]() ![]() ![]() |

Mid/Late Game
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Damage Just the standard items for when you're looking to deal more damage on a mage champion. ![]() ![]() ![]() ![]() |
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Defense![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Cooldown Reduction![]() ![]() ![]() |

Early Game
Generally against a ranged mid-laner, you want to play safe in the early game on


Try to roam to other lanes as well and get advantages there. Roaming bot lane will often end in a kill
In lane, you want to trade using Q-Q-E or Q-Q-Auto(Either of these will also proc your



Mid Game
Get your



Around this time, start to push out your lane and go for objectives around the map, utilizing

Keep the enemy team pressured and constantly look to make picks with

Late Game
Now your


At this stage, force fights around the map and play for turrets and dragons. Stay in the backline and place your

Win fights --> Win game.

Thank you for reading through my

On the other hand, if you have any questions for me please feel free to also leave those in the comments!
If this guide helped you learn something, consider leaving a rating!
Special thanks to jhoijhoi for her Guide to Making a Guide!
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