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Lux Build Guide by katt5


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League of Legends Build Guide Author katt5

Bronze IV Guide to Lux Support: Let's Climb Together!

katt5 Last updated on September 16, 2017
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Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Lux with this build

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Threat Champion Notes
1
Bard
1
Janna
1
Soraka
Guide Top

Introduction




Hi guys! I'm katt5, and I'm currently in the process of giving this guide a complete overhaul, so a lot of stuff is pretty bare-bones (I hope to flesh out runes, masteries, and champion matchups specifically, but I have to find the time to figure out how to format everything so it looks pretty xD) that being said, everything you need is pretty much still here, so please read on!


Guide Top

DISCLAIMER!

I am not in any way claiming that my way of playing Lux support is the only or even the best. However, it is my favorite playstyle, which I want to share with you. There are many other ways to play Lux (most of which are illustrated in other guides) and I would encourage you to give them all a try!

Also, remember, NOT EVERY GAME IS A LUX SUPPORT GAME! Team comp matters. If your team has only one tank (or none) then it might be better to pick up a beefier support (my personal suggestion would be Leona ^_^) instead!


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Why Lux Support?

Some supports can stun,
like Leona.

Some supports can grab,
like Thresh and Blitz.

Some support can peel,
like Braum and Janna.

Some supports differ,
And then, there is Lux.

Lux is not the best support in the game. If I were going duo Q and I were ADC, I would want Leona support over Lux, every time.

However, in low Elo, in solo Q, I pick Lux support every time. But why?

Lux's one defining advantage is that she can carry. Many times I have taken my beloved Leona support only to discover that my ADC is completely incompetent in lane and can't pick up kills on people I stun. Then, in teamfights, if I initiate and my team doesn't follow up, I'm dead. And if my team is so far behind they can't follow in on an initiation, there's very little I can do about it, as Leona doesn't deal enough damage to kill anybody on the opponent's team without enough assistance.

Lux can contribute to teamfights without putting herself in significant danger.

If you know how to kite, how to position, and you use your wards effectively, you can throw out shields, snares, slows, and a giant damaging LAZOR from a safe distance. Did your team win the fight thanks to your contribution? Great, go take objectives. Did they die? Back off, and defend base.

Lux can also build support but deal massive damage.

This build focuses on damage so that she can 100/0 squishy opponents (usually the enemy ADC) with her full kit, CDR so she can spam her skills to her heart's desire, and movement speed so she can more easily kite the opponent's team.

I don't consider Lux support a very situational pick as you can win almost any matchup by adjusting your playstyle and knowing when to harass and when to just play for peel.

In any case, why Lux Support? Why not Lux mid?

-Mid is a highly sought-after position. Might as well let a teammate take it and make them happy (plus less likely to flame!) when you can play Lux support just as effectively!

-It's a lot, lot, lot easier to get support than mid. Plus with the new Queue system picking support and fill as preferences means a lot less time waiting to get in a game!

-Playing botlane gives you the chance to impact two opposing players, the enemy support and the enemy ADC, as opposed to midlane, where you have to roam and gank if you want to put more than one opposing player behind.

In my experience, Lux Support, when played well, can impact games in low elos so much it's almost to the point that she can solo-carry. If you want a ranged support that can win games while staying safe, Lux is your lady.


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My Playstyle vs. Other Playstyles

I've already talked a bit about playstyle, so a bit of clarification:

I prefer to play Lux extremely reactively, and I focus a lot more on peeling than I do on harassing.

However, it is also possible to play Lux aggressively, and focus on harassing to get a kill at 6 or as early as possible.

Whether you like playing passively or aggressively, there's no one right way, and I believe that you can play Lux multiple ways that are viable and effective!


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Pros & Cons

Pros
+ Long Range
+ She has a snare, a slow and a shield
+ Her ult can snipe kills from a very long range
+ Her E can be used as a very temporary longer-ranged ward to avoid going into bushes blind



Cons

- Very squishy
- No blink/escape spell
- High mana costs
- All skills are skillshots


Guide Top

Ability Explanation




Illumination: // Lux's offensive abilities mark all affected enemies with light energy for 6 seconds. Her basic attacks and Final Spark consume the mark, dealing 18 - 154 (based on level) (+ 20% AP) magic damage.

After you land an ability on somebody, auto attack them to pop your passive and deal even more damage! Be careful, though, because if you can auto the opponent's ADC, they can auto you- and depending on who their support is the trade might not be worth it!

While it's a shame only you can proc the passive, if you can safely auto it still makes Q-E do a lot more damage when you auto between each skill (Q-auto-E-auto).

Tips and Tricks
  • // If you want to proc illumination for extra damage do it while the opponent's ADC is going for cs. They will be forced to choose between last hitting or avoiding getting hit by you. Be sure to watch out for the opp's support though!


Light Binding: // ACTIVE: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds.
MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
SECOND TARGET MAGIC DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 35% AP)
MISSILE SPEED: 1200

This is a fantastic peel ability because it can hit two opponents making it very difficult for the opposing team's support/adc or adc/jungler etc to gang up on you. It's a skillshot so make sure that you land it!

Tips and Tricks
  • // Light binding travels in a straight line and snares two opponents. Try to master snaring opposing champions by casting it at a minion they are standing behind, because they are less likely to expect it to hit and might not try to dodge.
  • // At level 1 when you cast light binding blindly into a bush, look at your gold. If you get +5 gold from the Spelltheif's edge that means it hit. This technique allows you to check bushes for enemies at level 1 without needing Lucent Singularity or a ward!



Prismatic Barrier: // ACTIVE: Lux shields herself and throws out her wand in a line, shielding allied champions in its path for 3 seconds.

Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself.

「 SHIELD STRENGTH: 50 / 65 / 80 / 95 / 110 (+ 20% AP) 」

Prismatic Barrier will immediately shield Lux upon activation.
Hitting an allied champion a second time will stack the shield.
If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.
The projectile decelerates on the way out and accelerates on the way back.

This shield is stronger than it may seem because it can hit your teammate twice (once when throwing out once when it is returning). If you aim it well enough you can hit multiple teammates mitigating a lot of damage in teamfights. Every little bit helps!

Tips and Tricks
  • // NEVER FORGET your shield! Always have some mana set aside from it, if an ally is about to die it can be a lifesaver, literally.
  • // If you somehow miss your ally with the shield try to position yourself so it will hit them on the way back.



Lucent Singularity: //
ACTIVE: Lux sends an anomaly of twisted light to the target area, slowing nearby enemies and granting Sight icon sight of the area around it for up to 5 seconds.

At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.

SLOW: 20 / 24 / 28 / 32 / 36%
MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 60% AP)

Lux can re-cast Lucent Singularity in flight to detonate on arrival.
Lucent Singularity grants sight while in flight and while on the ground.
The slow lingers for 0.25 seconds after leaving the area of effect and after detonation.
If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.

This is your bread-and-butter ability. You can use it to check bushes, harass your opponent's laners, secure kills that are still in range, and slow opponents.

Tips and Tricks
  • // Use this to check brushes.
  • // Use this to slow opponents.
  • // If you go full CDR you will be able to spam it fairly often, so it's pretty good for clearing minion waves lategame.



Final Spark: //
ACTIVE: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly Sight icon reveals them and the surrounding area.

MAGIC DAMAGE: 300 / 400 / 500 (+ 75% AP)

Your ult, which does a ridiculous amount of damage, procs your illumination passive, and re-applies it. Use this to snipe anybody trying to escape, to snipe baron, to snipe their blue buff to really piss off the opponents jungler, to snipe dragon... the list goes on and on.

Late game at full CDR the ult on this is ridiculously short. As in, around 24 seconds or so. Don't be scared to use it. DURING TEAMFIGHTS, USE IT AS SOON AS YOU CAN HIT AS MANY AS THEIR PLAYERS AS POSSIBLE. Saving it to snipe kills is stupid as it is 10x better if you use it to chunk the opponent's team and thus allow your team to pick up the kills.

Tips and Tricks
  • // SNIPE ALL THE OBJECTIVES!
  • // SNIPE ALL THE OPPONENTS!
  • // If you need vision on an area to avoid blindshotting and don't have wards on ya, then use your E to get vision and then aim... fire!


Guide Top

Ability Sequence

I personally recommend always starting with Q. If you want to start with E for early harass at least wait until you are done leashing your jungler before putting the point in so that you don't get caught without your snare during an invade.

If you do start with Q take a point in E second, unless you are getting harassed very hard and need to keep your health as high as possible, in which case you could consider getting a point in W.

Get whatever ability you don't have yet third.

After that, ALWAYS max E-Q-W taking a point in R whenever you can.


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Runes, Runes, Runes!

The runepage displayed in this guide is very basic and a great starting point for beginners as many of the runes are useable in runepages for other champions as well.

I'll be working on getting some alternate rune pages and putting a proper explanation in here, so look forwards to that coming up (hopefully) soon!


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Lux's Combos




Q-E: The easiest combo. Snare them, throw E at them, re-activate E to damage them some more. Use very conservatively in lane since you generally want to save your Q for when your opponent tries to start a fight and your E has a pretty high mana cost.


Q-Auto-E-Auto: As mentioned in the ability section, this combo is an extension of the Q-E combo that does a lot more damage. If you can pull it off, go for it, as getting your opponent low can set up a kill with your full ult combo once you reach 6!


Q-R: Don't underestimate the damage this does lategame! Q makes sure the opponent stays in place and your ult finishes them off.


E-R: Use E to gain vision of your opponent and then try and snipe them off with R!


Q-E(don't re-activate)-R-(reactivate E): This is your full combo, and once you have full build it deals more than enough damage to kill any squishy on the opponent's team. Don't be afraid to bust it out in teamfights either; aim it at the largest group of opponents to maximize the overall damage!


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Items



Eye of the Watchers is better than Frost Queen's Claim because it's basically Sightstone but with AP, which opens up another item slot for an item that provides more AP than Frost Queen's would. That being said, if you really want the active and are ok with not getting as much AP, go for it!

A bit of a weird pick, I know, but I really, really, really love the extra movespeed. It makes roaming (whether to gank or to ward) a lot quicker and kiting a lot easier. That being said they are by no means mandatory and if you want to rock some different heels by all means go for it.

This is a fantastic item especially at low elo. The AP it gives at full stack helps to make up for not having as many AP items due to buying sighstone/support item.
It also forces players to go extra lengths to avoid dying, something everybody in Bronze could do with.
100 ability power, 20% cooldown reduction, 400 mana, and a passive that inflicts greivous wounds and restores 20% of your max mana on a kill or assist. This item is all you could ever ask for and more. I build it every game and you should too.


Maximizes your total AP by a lot. A necessary item to maximize your damage.[/b]

Magic Penetration is good.


Alternative Items:

A very solid item overall that gives you a lot of AP, some extra movespeed,
and improves your waveclear.
A great item to build against champions that are focusing you down. A hilarious item to build if an opposing Zed is giving you trouble (not only will he waste his ult,
unskilled Zed players will also find themselves very out of position and stunned before they can make an escape). It's also good against heavy AD comps in general thanks to the armor.


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Build Order: What do I get first, Mejai's or Sightstone?!?

Always get sighstone first.

Even if the standard reasons (well placed wards help you see opponents coming and avoid death) aren't enough, consider that building sighstone will reassure a worried ADC that you are indeed a real support and intends on actually supporting.

I usually try to go back with around 1100-1150 gold so I can pick up sighstone and either boots or the dark seal (boots if behind, dark seal if ahead).


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Early Game



Laning Phase!

Starting Out!

When you spawn pick your starting items up and head to bot lane. Plop your vision ward down wherever you feel is best (more on that later!) If your jungler starts bot (a lot of junglers in low elo haven't got the always-start-side-bot-is-on memo yet though so they might not) help them, throw Q on the jungle camp and auto a few times. Once the camp is low enough that your jungler can smite it (if they haven't already) head to lane.

Time to Camp Bushes!

Sit in the bush closer to your tower, although you can sit on your opponent's side if you feel uber confident and uber aggressive (it does work out on occasion). Ward the bush closer to the opponent's side and when they go to ward the bush you are in throw a Q and an auto for some free harass. Once you get level 2 you can start throwing E's sparingly as well, be sure not to run OOM (out of mana). your aim in lane is to keep the opponent's adc from farming as well as protecting your ADC from the opponents support and adc.

Throw some Combo!

If their adc/support gets out of position, you can do this combo: Throw Q, proc passive with auto, throw E, proc passive (now re-applied) with auto. This will do plenty of damage, even more if your ADC joins in. If you do not have time to throw autos then when you land a Q just throw E in there as well if you have the mana to spare.

You can maybe afford to be a bit more rambo than usual early game, since with your low heatlh pool your healing potions should be enough to cover the health you lose.. but avoid this!

If you harass your opponents enough they might have to go back or risk getting killed by you and your ADC at level 6.

Getting Zoned?

If you cannot harass and are being zoned, make sure you always have vision of the enemy support. You do not have to worry about jungle vision as much if you are pushed under tower unless you and your ADC are both low enough that a 3-person dive could be fatal. Just play passively, shield your ADC when he is being harassed, if your opponents try to initiate onto you or your adc then just throw Q on them and an E for good measure.

Note: Always have enough mana in reserve for a rotation of your Q, W, and E! If you see that you're getting low, lay of harassing for a bit, or try to just harass with autos if possible ^_^

Try to stay in lane until level 6. Let your opponents push (unless they are suspicious and try and freeze the lane) then get your jungler to come down. Use your snare, and pick up a couple kills. With the assist gold, you should be able to get a sightstone and the dark seal/boots at first back, and you can start really putting down the wards to avoid a possible revenge-gank from the opponent's mid laner or jungler.


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Mid Game



Mid Game!

At mid game low Elo players have two mains strategies:

1) extend the laning phase and splitpush like mad
2) (the most common one) "All mid and finish!"

Just support your team.

If they fight, do the Q-E-R-E combo at as many members of the opponents team (try to hit at least 2 of them with your ult) to chunk them. IF YOU SEE AN OPPORTUNITY TO GET OFF A GOOD ULT THEN JUST DO IT, DO NOT SAVE IT FOR TAKING KILLS!

Teamfight?!? What do I do?!?

In fights, stand way in the back. Look at where your tank is. If you could theoretically hit your tank with Q, you are far enough away. Stay in the backlines and wait until somebody starts the fight, then throw your combo. Keep track of opposing players. One might sneak back to try and have a shot at you or your ADC. If you are in an area with multiple ways to get to you (like in the jungle) ward the entrances around you if you have the spare wards.

WHATEVER YOU DO, DO NOT GO ALONE, ESPECIALLY IF YOU PUSH.

Even if you have a ton of wards if you push hard the opponents team can EASILY get behind you and trap you between them and your base. I would even advise not pushing with just your ADC because neither of you are tanky. If you are both super fed, though, splitpushing may be viable assuming you and your adc can 2v3 at best, 2v4-5 at worst the opponent's team (believe it or not some games you might get ahead enough this can realistically happen!)

Try and encourage your team to do the "ALL MID! WIN!" strategy because your range makes you pretty good in sieges, if you catch somebody in your Q and throw the Q-E-R-E combo you can do some serious damage while taking nothing back in return. If you push hard enough it also keeps opponents who are winning lanes from pushing further since they'll have to go back and defend or risk a bad trade since 4-5 can usually push harder and faster than 1.


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Late Game



Late Game!

Late game is when both teams have tried and failed at pushing each other down.

You know you are at late game when everybody is at near-full build and more than two people dying can cost you the game. Stick to your team like GLUE and tell your team to stick to each other. If you have a splitpusher, let him do his job, but if one of your team goes to splitpush the rest need to go to another lane and pressure it so the opponent's team has to stop the splitpusher and the rest of your team. This is very effective if your splitpusher (for example tryndamere) can easily 1v1 anybody they send up there forcing them to send 2 or more to deal with the split push.

YOU MUST STAY ALIVE.

Once you get to late game your death timer will be long enough that more than 2 or 3 players on your side dying can spell defeat.

Don't be one of those dead players. Never facecheck bushes (encourage your team to do the same) and exercise the appropriate amount of caution depending on what champs your opponents are playing (if they have a champion like Blitz or Leona be extra careful at all times).

Try to provoke a teamfight.

Once the opponents team is clumped, do your combo and chunk them (also, since you will be near full build, if you catch their carry you can kill 'em!). Hopefully by this point your team can clean up.

Win the game or grab Baron.

Don't get baron tunnel vision. If you can end the game, end the game. That being said, if you haven't pushed hard enough to be able to end even after an ace, grabbing Baron and then taking inhibs is a good strategy.


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Warding! Warding! Warding!

Now we finally get to where to place your vision ward.

There are two places I like to put it: in the tribush or in the bush you are camping in bot lane. Putting it in the tribush is good because it's hard for the opponent's support to get to, meaning it will sit there warning you of opposing junglers all day. Putting it in the bush you're camping is a bit more risky but it does mean that when they ward your bush you can kill their ward and keep them in suspense (is she still there? did she go back?!?)

Beyond that, always keep Dragon warded early and Baron AND Dragon warded late. It's also a good idea to save wards for a Baron attempt so you can ward the entrances towards Baron/Dragon so you have advance warning of the opposing team moving in to try and contest it.


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USE PLANTS!

I once saw a Xin Zhao on my team walk right by a blast cone while running away, ignore it, and proceed to flash over wolves. The person chasing him used the blast cone to jump right on top of him.

If you are running away from somebody, hit the blast cone and send yourself flying away from them and them flying away from you.

Scryer's bloom is a free way to check out baron/dragon pit, or any of the surrounding area, without actually facechecking said pits. USE IT.


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Miscellaneous

As much as I would love to stream games for you guys, my wifi is far too ****ty.

That being said, if you ever want to duo Q, hit me up! I'm on the NA server, and my username is katt5. I play most in the afternoon/evening (central time) although whether I'm on or not depends on my schedule and how much work I have (two writing classes in one term... probably not the best idea >_>)

Also, I do have a discord channel! Feel free to hop in~


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Credits

Thanks jhoijhoi for the making a guide guide! The coding helped a lot! Check it out here:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506

Thanks to Nerfplz.com for the article on masteries, one of the trees which I shamelessly stole for this guide. The site's article for S6 masteries is here: http://www.nerfplz.com/2015/11/which-season-6-masteries-should-you-use.html

Thanks to Owen for the awesome banner! Check out his graphic shop if you want him to make something for you: http://www.mobafire.com/league-of-legends/forum/artists-corner/owens-graphic-shop-36657

Thanks to jokersprank for poem (see comments)

Thanks also goes to theyouiporit who helped me out a lot in comments with advice on items/masteries/etc