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Runes: Standard Divine Leo
+8 ability haste
+8 Magic Resist
+8 Magic Resist
Spells:
Flash
Ignite
Recommended Items
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Threats & Synergies
Senna
This THING always does way too much damage for what shes built. That ontop of most Senna's using Glacial it can really hurt if she catches you off guard. That said she melts if you can root her down.
Diana
For this botlane to be ideal, you need a friend, or god teir diana. Your ULTS synergize insanely well, and your ability to dash with Diana can end many fights for your favour. A fed diana can wipe a team, far more than nearly any fed ADC.
Diana
For this botlane to be ideal, you need a friend, or god teir diana. Your ULTS synergize insanely well, and your ability to dash with Diana can end many fights for your favour. A fed diana can wipe a team, far more than nearly any fed ADC.
Champion Build Guide

This guide wont be for everyone obviously, and I will update it periodically. The main thing to take away from this is the beauty of seeing your Damage meter be higher than 3/4 of the players in the game as a *Support* or top/mid Leona. People discount her in teamfights as just a flashbang, but that only benefits you as they leave you and allow you to focus their squishies with your damage, and OH MY do you hurt mid-late game.
In-fact, you can eventually solo many of the most annoying characters in this game late game, such as




This may be for balance so she doesn't Q you for 500 damage (Even though you still can with this build). But what I find odd, is that walking abomination (

But enough of that, for you see clearly someone at RIOT has a big brain, bigger than Rossboomsocks' brain possibly. Okay probably not, but still, either they knew of the viability of this build or they just hate Leona mains. In any case, with this build you go from a flashbang that only stun's and annoys a team, to a Flashbang that shrapnels and tears them apart from the inside. There are tricks to it, but they are mainly centered around using

+ Great Damage Potential Late Game + Good Damage scaling + Improved Sustain and pressure + Better Teamfight Presence + Great 1v1 Potential Mid-Late Game + Being able to do (I am the ADC now) jokes ![]() ![]() ![]() ![]() ![]() ![]() |
- Low Early Game Potential - Falls off easily if put behind - Struggles with Mana - Lack of Mobility in most cases - Loss of Support items hurts ADC - The Flaming The most annoying thing about this build, the the flaming you get for making a bruiser ![]() ![]() ![]() ![]() |
VS
|
Trinity Force builds very similarly to ![]() ![]() |
![]() ![]() |
Once this has been chosen, you then have the next big decision,


Generally



Once these are done, look at their comp. Is there Life Steal/Omni-vamp? Are they Health tanks? Are they Armoured to hell? Depending on these you can make the choice of anti-tank/Grievous items. For grievous, it is always safest to get thornmail, you have so many immobilizing abilities you can even deal with 3 enemy champs at once in a TF if you need too.
To deal with tankier enemies I would suggest


Now there is the rare but possivble scenario where you are winning every lane, or only 1 is ahead. in this case you can go straight tank & damage with

Once this has been considered, make your own choices too. would you rather stick to pure cc for the team since they are all doing well? or would you see a bigger benefit from adding damage? if you cant decide



Now for the late game, this is the best part for you. Did that irelia eat you but its 50 misn in now? enjoy that free AD and tankiness. This is YOUR time to shine. Pick some team fights, or if the enemy team is cocky, grab some lone laners and show then the power of the Sun, make solaire proud. Your ideal build for this will include




TRUE DAMAGE MITIGATION
Now this is a special section, got some pesky Vayne, or ADC with

First off,


In any case this can save you, and make them wonder why Kraken is so bad this patch, when it isnt, people just refuse to build randuins since its kinda weak atm.

Anyways, using Leona this way is not as easy as just tieing someone down for your ADC to do the work for you. No, with this build YOU do the work with them. With this change of tactics you also need to change how you use your abilities a bit. Instead of the age old "Dive and Stun" you now "Dive and WHAP". This probably makes little sense, and it should because i dont know what the hell im on about here so lets move on.
| Range: 50 Bonus Range | Cooldown: 5 | Cost: 45 / 50 / 55 / 60 / 65 | The Bread and Butter of ![]() ![]() ![]() |
| Range: 275| Cooldown: 14 / 13 / 12 / 11 / 10 | Cost: 60 | Eclipse is the Premier tanking skill for ![]() ![]() |
| Range: 700 | Cooldown: 12 / 10.5 / 9 / 7.5 / 6 | Cost: 60 |![]() ![]() ![]() |
The essential things to remember to make this work are that you no longer focus on pure CC, you want to chain your abilities into Divine Sunderer Proc's. How do I do this? well its fekin easy as leo. If you read my reasons for how the skills are lined up you would know by now the reduced E is great to keep on them, but it has another purpose... DS proc's. You see, Divine Sunderer Proc's ever 1.5s, your base Q is 5, but by the time you have divine it should be around 4. Maxing E will get it near 5 seconds aswell, combining this with your W you can now:
E-Auto-Auto-W-auto-auto-Q-auto-auto-E-auto-auto-Q-etc...
You see what im getting at? Ontop of this, your Q is a basic attack on its own, and a reset at that. This allows you to make some great plays for when you or a teammate are nearly dead, for you to catch the enemy with not just a sudden stun mid auto, but also a whopping 10% of their HP gone aswell.
Adding this up with Titanic hydra, and maybe Black Cleaver and Bork can turn a few Urgot/ Darius/ Sett/ Garen into mince meat for your team. I dare say, if done correctly you can even BE said fed person. Impressively, you will also outscale in games when taking Gathering Storm as well. How many enemy teams discount a leona? MANY. How many discount her later in the game? All of them. They may see your insane damage early on and think, Okay well she falls off. But oh no, with the right runes and items you can become an absolute Raid boss late game, and if your team plays off of you like they should it can become an easy GG for it.
That all said, there are also personal play styles. I prefer this one as it has the most utility mid-late game, and these are also the times to turn the game around. If your other lanes are losing, you can become a duo Carry with your botlaner. It may not always work, but when it does OH BOY is it nice to see a 26/3 Master YI run from a Leona+Diana Botlane with 12 kills between them because he dies every time he fights us.
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