Tryndamere Build Guide by thegreatwhitemark
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Choose Champion Build:
Top AD Tryndamere Build
Top AP Tryndamere Build
Jungle AD Tryndamere Build
Runes: Runes | Best
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Abilities | Best
Threats & Synergies
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+10% Attack Speed
Changelog & Credits
[NA] Kobato Hasegawa
[NA] mute split
1/10/2018 - Initial Guide Content Released
1/11/2018 - Added a few sections
1/12/2018 - Added match history and a more thorough item purchase order, updated notes
1/24/2018 - Changed runes and build and added more content
1/27/2018 - Since the 8.2 patch and after trying a few combos, had to change things up, complete makeover of runes, items, and name.
1/30/2018 - Fleetwork rune and new core.
2/3/2018 - Lethal Thempo rune
2/4/2018 - Electrocute has best win rate so far with mostly damage items and finishing R last
2/6/2018 - Have been doing pretty well with the new runes and build, just tweaked some things around
2/8/2018 - Testing the resolve and precision runes
2/11/2018 - Updated match history
2/19/2018 - Still testing, will come out with a few more different builds depending on lane and match up in the near future.
2/25/2018 - TryndaCute build (originally saw Yasubro use) is very fun but the new TryndaGrasp build (originally saw Coffin use and was mentioned in comments) is much better. It is very crucial to be more tanky now with the new runes. Jungle build added as well.
3/2/2018 - Updated guide and build
3/4/2018 - Updated guide and build. Will be adding more builds for top and jungle (maybe other lanes)
3/13/2018 - Added more full build examples
3/22/2018 - Never thought the day would come that Trynd will actually be able to use the precision tree as the main keystone. New runes, tweaked build, the future of Trynd never seemed brighter.
3/25/2018 - added the TryndaPhase build and tweaked the other builds.
3/31/2018 - added guinsoo to all the builds
4/6/2018 - updated builds
4/8/2018 - Because Tryndamere excels in lane I will be voiding jungle builds and will focus more on lane builds and instead will add jungle builds inside the actual guide.
4/10/2018 - Updated builds.
4/22/2018 - Updated builds.
5/23/2018 - No major changes.
5/31/2018 - Replaced teleport with ignite. Added stormrazor as an option. Updated options and order.
6/20/2018 - Fully updated all builds. Addded one more unranked build. Changed runes and items. No more teleport. TryndaCon Resolve is not the main build. It is just the first build I made and all the details are on that page. The rest of the pages are just as viable as the first. The builds are in no particular order. TryndaCon is the only option for ranked games, other runes are not recommended. Jungle tryndamere is not recommended as well. I want everyone to understand that there is no best style of play for tryndamere as he can be played many ways. Do what works for you. All I want to do is give everybody the options that are available to tryndamere. I have seen certain builds work better for some people but not for others.
7/22/2018 - Big update. Added ap build. Had to delete all of the extra builds because it was getting harder to make changes and mobafire started to slow down. Left only the main builds and will try to put the deleted builds within the content.
9/28/2018 - minor changes
10/4/2018 - minor changes to build but major changes to guide. changeD runes.
1/29/2019 - major update
2/7/19 - so many big changes. major update. top and mid lanes are both viable options to play with a lot of different build paths (more than usual on trynd).
5/11/19 - IM BACK SORRY ABOUT THAT. Fully updated.
6/20/2019 - major update.
If I am not updating the guide daily, that means I am trying out other possible variations.
Please feel free to contact me with any feedback. Thank you.
Although Tryndamere is known to be a "troll pick" or only known as "AP Tryndamere", he's still a very strong pick as a top lane. TOP LANE* NOT JUNGLE!
Due to the current meta of TANKINESS and BARRIER, of course Tryndamere is something that is not a part of the meta. There are clearly better champions than him. (IN TEAM PLAY)
This guide is focused on SOLO QUEUE TRYNDAMERE and focused on helping you understand how to win mostly every game with him top. Why a solo queue guide and not a team play guide? Consider this, why teach you how to play Tryndamere in a team environment? At some point when you join a team, there are indeed better champions than Tryndamere that is best fitted to your team, but that will not happen for a while. Face reality, get up there first and be recognized, wherever it may be.
tl;dr Tryndamere never loses lane top. NEVER! He is REALLY hard to play, NOT EASY as it looks. 1-6 (HARD MODE) 6-18 (EASY MODE) There is more to Tryndamere than just right clicking. Need a lot of experience playing Tryndamere, cannot master after one game. Just know that. Really high skill cap, involves a lot of mechanics, and is not easy as sustaining lane by spamming Q.
+ 1v2, 1v3, 1v4, 1v5 Material
+ King of Split Pushing (Annoyance)
+ Snowballs Quickly
+ Cheese Strategy (Early Level 2)
+ Best Tower Diver
+ Strong Damage Output (All Game)
+ Fun To Play
+ Crazy Mobility
+ Feed And Still Wins
+ High AD (Passive Q)
+ Cannot Stack Armor Against Tryndamere
- Risk Taker
- CC'd to Death (Bad In Team Fights)
- Easily Kited
- Reliance On Lucky Crits (Early Game)
- REALLY HARD TO PLAY
- Easily countered by Simply Kyou's Nunu.
Level 2: Q
Level 3: Usually Q, W is Rare. Preference-wise.
Level 4: W, or Q if you got W at 3.
Level 5: Q
Level 6: R
Q > E > W > R.
Reason why you can usually get Bloodlust at level 3 instead of Mocking Shout is because you will usually hit level 4 in no time. Getting Q first will give you an early advantage when harassing. At this point of level 3. You are probably right next to their tower, there is no need for W yet because you will be harassing them on the tower. More damage over debuffing them.
Q: Why max E over W.
A: Lower CD + Damage > ATK Debuff & Slow Percentage
Output more damage, as I said before. Focus on winning your lane, not losing your lane.
35% Crit at 100 Fury. Keep this up at all times if possible. This is what makes Tryndamere so strong in level 1 or even level 2 fights. 35% will give you a lot of lucky PROCs (Percent Rate of Chance) to crit. This is what make Tryndamere such a risk taker when fighting/diving. But do not always rely on this to win. It involves a lot of mechanics more than just this.
BE CALM AT ALL TIMES. This is one of the hardest skills to use with Tryndamere. It is more than just pressing Q and then just healing up. There are many different situations where using this and not using this is good or bad. If you deplete your fury, then you no longer have 35% Crit, take that into note.
Bonus +5 AD x Level
Bonus .35 AD x 1% HP Missing
Tryndamere scales with ATK Speed, there is no reason to go other runes besides ATK Speed, this is what his Passive is for. The faster you attack, the more hits you can land, especially with these bonuses.
W: Mocking Shout
This skill lowers the ATK DMG of your opponent. This is what makes it so strong. Whenever you start engaging on them, use it if its just a trade-off of damage NP. They will not stay and fight a Tryndamere. If you know your damage output and are stronger than them from the start, save this until they start running and use it for the slow debuff.
This can be used for facechecking bushes because this skill becomes available when a target is in range. Take note of that when going alone.
E: Spinning Slash
Many different situations to use this skill. Will give quick notes. List goes from Early game to Late Game.
Clearing Level 1 Wraith/Wolf/Golem Camp
Getting To Lane Quicker
Cheesing Level 2 (Engaging)
Harassing On Tower (Auto-attack Then E)
R: Undying Rage
BE CALM AT ALL TIMES. Tryndamere involves a lot of risk taking. Knowing your damage output and your enemy's damage output is the key to winning. EVERY SECOND COUNTS. Using it too early may cause your death, using it too late may cause your death, use it just right. This just involves a lot of experience with Tryndamere, it is not something you can immediately pick up. Remember to tower dive a lot when your ultimate is up. ^^;; Usually you will hit 6 before your opponent, take advantage of this and get ready immediately to trick them thinking you still level 5 and dive.
Q: Why no Elixir of Fortitude start?
A: Not needed. Let's say you get first blood with the elixir start, you basically have only gained 50G off that FB. At this point, your first trip back, you will not be able to even afford a Vampiric Scepter & Boots of Speed.
First Trip Back:
Vampiric Scepter & Boots of Speed
Self-explanatory, should usually always be able to afford these two on the first trip back.
Vampiric Scepter x2
Usually you get this when you mess up in lane, or are really behind. This helps you keep sustaining because you will most likely be on your tower harassed over and over. Hurts to be on the other end ):/
Berserker's Greaves & Statikk Shiv
Statikk Shiv is basically all Tryndamere needs to be unstoppable. The reason for this item is the passive which deals +100 lightning magic damage, +200 if you Crit. Works perfectly with Tryndamere. Most of your opponents will stack armor against you.. About 200-300 armor by then and they would have 30 MR, which shows why you need this magic damage. Another reason for this item is its pushing potential, its so strong when it comes to AFK pushing or splitpushing.
Step 1: Have A Fixed Critical Chance
Step 2: Cancel Animation By Spamming S
Step 3: Tryndamere Jump In Air = Crit Next Hit
Change Target = Removes Crit Hit
Losing Fury = Removes Crit Hit
A must read. While your on their tower, you can apply a lot of pressure without even touching your opponent. You can even hurt them without landing a single hit on them. A good player while your on their tower will not aim for you if you have a lot of minions on your side. You should know that if the enemy opponent hits you once that they will draw minion aggro. If they do hit you, take advantage of that, it is okay to take a hit for them to take minion aggro. If you feel at that point you can dive them, go for it.
~Baiting - You are able to bait a lot of skills through pressuring without even touching them, try to do this before ever diving if possible. Don't waste too much time if they are smart. Dive them if baiting does not work out.
~Tower Diving Tips:
When tower diving, know your damage output if you have no Undying Rage. Basically, to learn Tryndamere's tower diving potential, you just have to experience it first-hand by tower diving over and over. It is not something that can be taught. When your Undying Rage is currently in use. You have about 3-4 seconds and the last second is usually for your escape. This is more than enough time to kill your target. Do not ever tower dive in with your Spinning Slash as they might flash away. Just walk up to them and then when your close enough follow these steps.
Make sure you have 100 Fury for 35% Critical Chance.
Do not hit them if they have CC.
Scare them and pressure them to bait their CC.
Start attacking them and lower their health.
If you notice that you can kill them, use your Spinning Slash for the last hit. Gets you the kill and gets you out alive.
If tower is still hitting you and your Undying Rage is still in use. (Last Second). If the last tower particle hit is coming to you, WALK BACK INTO THE PARTICLE ASAP. Do not continue running because the particle will still continue to chase you. You have to take the particle hit in order to live afterwards because of the tower buff. You can heal up after that.
Usually as Tryndamere, you will have a strong lead against your opponent. Zoning involves preventing them from getting any experience and CS (creep score) which sets them behind. You have to understand when to zone and when not to zone. At some times you have no reason to zone, the better alternative to zoning is just to initiate and tower dive them for the kill. This puts them more behind as their tower will kill your minions. At some point, your minions will stack up because you were zoning. This allows you to dive at some point and would be a good trade if you get the kill because they lose all the minions that were piling up in lane.
~Understanding Minions & Pushing:
Sometimes when you do an early cheese and get that FB. You will be completely ahead and dominate the lane because the enemy opponent has died at level 1 and lost a lot of farm because you immediately pushed the lane right after. Even better, their lane will push towards your side which gears you up to start to zone them. They will still be level 1 when you are level 5. If you are able to do that, you will punish the enemy opponent pretty easily. Understanding when your lane is pushing towards his or when his lane is pushing towards your side is essential to trading. If you end up trading a kill and your lane is pushing towards his side, that is a bad idea because the enemy opponent will come back with a small level advantage.
Basically, even though you notice that the enemy team has 7 minions. 3 Melee + 3 Ranged + 1 Tank minion, you should be able to immediately tell that the lane is pushing towards my side. It is because that the enemy team's 7 minions are grouped together. Even though one of the enemy's minion is at low health you might assume that my lane is pushing towards his side. However, on my side the 7 minions are in single formation and all at full health. One minion on my side will immediately get targeted and killed which would make it a immedaite 6v7 minion fight. In this case, you can say that his lane is pushing towards my side.
~Seasonscall: Sandwich Method
Picture a scenario where you are split pushing one lane while your team stalls for mid turret. If you are strong, the enemy team will have to pull at least 2 people from mid in order to try to kill you. When those enemies back, take that opportunity to flank the remaining enemies at mid tower, killing them all and taking the turret. Obviously this is not the only situation that can be defined as a sandwich, but this is just an example of one. You can use this technique to take buffs, dragons, barons, and just about any objective on the map if done properly.
~A Must Read: Last Hitting
Last hit every single kill if possible. Tryndamere excels in snowballing.
How to Beat Tryndamere: Go Full AD/AP, Do Not Stack Armor EVER!. Reason why is because Tryndamere will outsustain it, so if you are playing Tryndamere and you notice your opponent stacking armor. You already won the lane, don't worry about it. Lets say they are 4/0 with 100 Armor. You are winning your lane as 0/4 Tryndamere because at some point they won't be able to kill you.
~I'm In ELO Hell, My Team Doesn't Know What Split Pushing IS! D:<
Treat league players like children. What do toddlers do? They hurt themselves over and over, then they realize, oh.. I should stop doing that. At some point they will learn. Treat league players the same way. Keep splitting if you have to, at some point your teammates will group and listen to you and you will end up winning. If not and suddenly you end up losing. Just know this. Losing to teach a lesson is a good thing! -Hao 2013. Never be discouraged from a loss.
2. You are the team, lead your teammates to victory! HAH. paradox.
3. Bring the lanes to you, don't waste your time going to other lanes.
4. Make their jungler camp you, kill them both.
5. Enjoy SOLO QUEUE, you win some you lose some. Don't make it stressful.
6. Taking risks may involve a lot of mistakes, but you will usually have the lead either way.
7. Always have more farm than your opponent. = AHEAD
8. K/D/A does not determine skill, you can tell if a person is good or bad by their farm.
9. Man Up, Take Risks, Win Game. You have to take risks as Tryndamere.
10. Carry, Rinse and Repeat! ~ No Fudge Given. - Better Recognize!
11. This is a PURE SOLO QUEUE TRYNDAMERE Guide.
~Its A Guide: Treat It Like One:
Remember its a guide, you do not have to completely follow it. I do not go into depth into every single thing, but give you quick notes and information. It guides you through winning with Tryndamere, the rest is through experience.
The early, mid, late game are IDEAL SITUATIONS where you will never lose, Tryndamere takes a lot of skill, and this guide is focused on auto-win tops. In situations where you lose lane, will be discussed in one section only. Find it!
Highlander Tryndamere is his best skin. Do not use Demonblade Trydamere. Highlander > King > ... GO CLASSIC! The Crit animation is different depending on the skin. Some skins attack faster than the other. Remember this! Too bad Highlander Tryndamere is GONE!
~What To Ban:
ALWAYS BAN WHAT BEATS YOU TOP. IGNORE EVERYONE ELSE.
First Pick: Ban Singed > Elise > Malphite > Whatever ELSE
Even though Elise is the strongest against Tryndamere, she is not a priority ban. Alright! Singed is more annoying because he can fling you into tower. You can assume that there are not many good Elise in the league population. 1% of Elise players can take you down. 99% of Elise players are easy to beat.
~Early Game Is Most Important:
Kinda why MID/LATE game chapters are not really completed/full length, but this guide is completed. Weird logic NP.
Please remember that its all experience with Tryndamere. You will learn most through playing him, you cannot just pick up on him from reading this guide extensively. Tryndamere has a lot more mechanics to him more than anything.
Feeding/Camped: If this happens, AFK farm till 6, try to get a kill off them. If doesn't work, try to take advantage of enemy mistakes. If this doesn't work, farm till Statikk Shiv, then you should start winning lane again.
Hardcore Loss: AFK top all game and keep your fed top from roaming. If he roams, you get free towers. If anyone else comes that is not your fed top, dive him. Make money and profit.
Failed To Cheese:
Mistakes happen, if they just got lucky, do not be demoralized. You will still be ahead in time play normally and judge when you are stronger or weaker.