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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction.'
So, as you know this build is about


History
7-15-13 - Build was created.
10-13-13 - 4K Views thanks guys. <33
10-16-13 - Build updated, little edits' thanks for showing your support so far guys.
Well now that we got that time to talk about Items..
You can choose 3 starts..
Boots
Health Potion x2
Mana Potion x2 I prefer to get this start against aggresive AD Carry's such as
Draven,
Caitlyn and
Miss Fortune
Long Sword
Health Potion I prefer to get this start against any AD Carry u match just to outdamage him, such as
Twitch and
Tristana
Doran's Blade I prefer to get this against any AD Carry that u have an early advantage on such as
Vayne and
Ashe
Now we move to quite the Core items.
Get
Phage as soon as possible for more HP and quite poke, you might also want to pick up a
Vampiric Scepter.
After that you are aiming for your Berserker Greaves and
Sheen and then work towards the
Trinity Force.
Now that we got those two items you want to start working towards your
Bloodthirster and afterwards you should go for the
Last Whisper those three items are basically the core.
Option 1.
After that we are moving towards end game, which gets very good for burst
Ezreal so you are going to get your
Bilgewater Cutlass and afterwards
Chain Vest then you work your
Bilgewater Cutlass to a
Blade of the Ruined King and after that you get your
Guardian Angel, After you got full build you might want to sell your Berserker Greaves and get a
Zephyr.
Option 2
You can also choose to go for an
Infinity Edge by starting with a
B. F. Sword and working it towards the
Infinity Edge , Afterwards you can either build a
Guardian Angel or a
Statikk Shiv , The Stattik Shiv really gives the LAST amount of burst you need if you want it that is, if you're sure you need an
Guardian Angel you can also get that.
You can choose 3 starts..













Now we move to quite the Core items.
Get


After that you are aiming for your Berserker Greaves and


Now that we got those two items you want to start working towards your


Option 1.
After that we are moving towards end game, which gets very good for burst







Option 2
You can also choose to go for an







Mana Cost: 0.
Cooldown: 0 Seconds.
Hitting a target with any of


Mana Cost: 28 / 31 / 34 / 37 / 40.
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 Seconds.
Range: 1100.



Mana Cost: 50 / 60 / 70 / 80 / 90.
Cooldown: 9 Seconds.
Range: 900.
Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.

Mana Cost: 90.
Cooldown: 19 / 17 / 15 / 13 / 11 Seconds.
Teleport Range: 475.
Arrow Range: 750.


Mana Cost: 100.
Cooldown: 80 Seconds.
Range: Global.

-Ability Sequence-






This is what I suggest for Runes.
Attack Damage Marks It's quite the usual for any AD Carry in my opinion.
Armor Seals You are going to need this against any AD Carry you are matching.
Magic Resist Glyphs You need those incase they have a AP Jungle or Mid that can gank bottom at anytime, always usefull.
Attack Damage Quints A good start for a Burst
Ezreal in my opinion, I wouldn't suggest anything else.
Now, this is what I suggest for Masteries.
Attack Damage Marks It's quite the usual for any AD Carry in my opinion.
Armor Seals You are going to need this against any AD Carry you are matching.
Magic Resist Glyphs You need those incase they have a AP Jungle or Mid that can gank bottom at anytime, always usefull.
Attack Damage Quints A good start for a Burst

Now, this is what I suggest for Masteries.
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