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Elise Build Guide by C9Meteos
C9 Meteos' Elise Guide
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Threats & Synergies
Elise does well against Lee Sin at all points in the game, you can kite him around in jungle duels with red buff and ranged auto attacks and also beat him in all-ins in spider form. Elise and Lee Sin are both high impact early game junglers so look to counter what he's doing early game to keep him from being useful. If their team is heavy physical you can pick up a quill coat instead of spirit stone to make this match up even better. Watch out when fighting Lee right at level 6 because he gets a pretty big power spike when he picks up a couple long swords and his ultimate because Elise doesn't get a power spike at 6 like most junglers do.
Eve does well against Elise in duels because she's invisible which makes her hard to track and she clears faster than Elise. Eve will almost always have the upper hand in early game duels due to her clear speed and she gets a large power spike when she gets her elder lizard and ultimate. Try to ward Eve's camps to track her and don't let her get right next to you in duels or she will out dps you.
Elise scales much better than Jarvan and can also beat him in duels. The only way Jarvan can beat Elise early game is if he gets the jump on her, so if you dodge his EQ combo the fight is really easy. Jarvan gets a power spike at level 6 and with elder lizard so be careful fighting him at those points but you will generally just outscale him.
Riven does well against Elise because all of her damage spells are AoE and they kill your spiders when you try to fight her. Riven has a really bad first clear so look to make plays at level 3, whether it's counter jungling her or pressuring her lanes. Avoid Riven when she gets elder lizard and has her ultimate because she becomes really hard to fight.
Elise does well against kha'zix because her spiderlings keep her from getting isolated and you can out duel him at most points in the game. Kha'zix is most vulnerable pre-6 so try to pressure a lot early game against him to get ahead.
Elise does really well against Vi. You can cancel her vault breaker with your stun and dodge her ultimate with rappel. Look for jungle fights against Vi because shes not very good at them, especially if she uses her vault breaker on a jungle camp because then she can only get away with flash.
Elise is good vs Maokai or any other herbivore because she farms faster and can outduel them. Always keep wraiths warded against herbivore junglers because that's the easiest camp for them to clear and you'll see them pass by that ward a lot. Watch for their level 6 power spike and pressure the map as much as you can early game.
For runes I use Greater Mark of Attack Speed, Greater Seal of Armor, Greater Glyph of Ability Power, and Greater Quintessence of Ability Power. The goal behind this rune set up is to optimize your jungle clear speed. Magic pen or Hybrid pen runes make Elise deal more damage, but they don't help you clear the jungle because jungle monsters have 0 magic resist already.
I switch to Greater Glyph of Magic Resist if the other team has a lot of magic damage or a champion that will one-shot you if you have 30 magic resist like Syndra. Greater Glyph of Cooldown Reduction is good as well. A lot of different set ups work on Elise, it just comes down to preference between optimizing jungle clear speed and damage to champions.
I use 21/9 masteries, taking points into both AD and AP to make myself as strong as possible early game. Spell Weaving and Blade Weaving are optional, along with dangerous game, double edged sword, and expose weakness. I wouldn't recommend taking Archmage because Elise typically doesn't build that much AP and the mastery doesn't become useful until late game even if you do build AP. 21/9 is the best set up on Elise because this maximizes her early game powers and makers her gankes more potent.
(1st - Q)|
Max Q first as it deals the most damage in both human and spider form. Get your first point at level 2 to help you clear the jungle.
(2nd - E)|
Max E next for the lower cooldown and longer duration on your CC. This works best with a tanky CDR build so you can stay alive in team fights and get a lot of stuns off. Get your first point in E at level 3 for ganking and 1v1 power.
(3rd - W)|
Max W last in the tank build. If you're building AP you can max this before E for more damage. Take a point in W at level 1 because it lets you scout and helps you kill your first buff quickly.
|(Passive) Spider Swarm|
//NOTE// There are two ways to use Rappel
The first way to use Rappel is to target the ground with the ability, which causes Elise and her spiderlings to jump into the air and stay up there for up to 2.5 seconds where she is untargetable. Elise will descend on an enemy if you use the ability again on that target or else she will drop down in the center of her web after 2.5 seconds.
The second way to use Rappel is to target an enemy with Rappel directly, which will cause Elise to jump up until the air and descend on the enemy right away. If the target gets out of range during the animation, Elise will move towards the target and land at the outside of her circle.
I usually prefer starting with 2 health pots as opposed to a ward because it gives you more sustain in case you get into a skirmish and allows you to take more damage while jungling, thus increasing your clear speed because you don't have to let your spiderlings die. Starting with a ward is good if you have a super vulnerable lane that is at risk of dying to the enemy jungler.
I always get Ranger's Trailblazer on my first back because it changes the way my smite works allowing me to sustain in the jungle easier and farm faster. Next I would get Boots and Sightstone. Then I will finish my jungle item with the Magus Enchantment, the AP gives me a decent power spike in the mid game.
After finishing Ranger's Trailblazer with the Magus Enchantment, build Mercury's Treads unless the other team has very little CC or magic damage, in which case you can build Ionian Boots of Lucidity or Ninja Tabi. After that you should build Banshee's Veil. Banshee's and merc treads allow you to aggressively position yourself to land Cocoons without getting caught. After banshee's, continue to build tanky and get CDR when possible. Items like Locket of the Iron Solari, Randuin's Omen, or Frozen Heart are all good options for Elise.
Alternatively, you can build full AP Elise if you are looking to be more of an assassin rather than a tank. I've found AP Elise to be less effective than tank Elise, but it's pretty fun and scales a bit better if you're ahead.
For full AP elise, build Ranger's Trailblazer with Magus Enchantment as your first item and don't build a Sightstone. After that, build Sorcerer's Shoes and a Haunting Guise. Sometimes I pick up a Fiendish Codex before my magic pen items, but it depends on how much money I have when I go back to base. After the flat penetration items, get a Void Staff and then you should get some CDR. Either Deathfire Grasp or Morellonomicon are viable, I generally only get DFG if I'm extremely fed because it's hard to get 1600+ gold for the Needlessly Large Rod. Build Zhonya's Hourglass as a final item and you'll be a monster in team fights, but be careful because you're super squishy.
Elise is very strong early game so try to take advantage of that by ganking a lot. Start at either red or blue, smite it, kill wolves, then do your other buff. This should put you at level 3 so you're ready to gank. Look for lanes that are overextended and try to guess where their jungler is going to be by taking into account where he started. Either counter gank their jungler or gank a lane where their jungler isn't going to be for the most success. Elise isn't the best jungle farmer but try to take a camp at least every time smite is up to avoid falling too behind.
In the mid game, try to keep track of every buff and dragon and secure as many of them as possible. Place as many wards as you can with Sightstone to keep track of what the other team is trying to do. Elise excels at skirmishes and has a huge power spike at level 9 once her Q is maxed and she has spell penetration, so take advantage of this by forcing fights to get your team ahead. When fighting, use Q in human form, auto attack to apply red buff, shoot a Cocoon at your target, switch to spider form, Q, and auto attack them with "skitteringW on. This does crazy damage in the mid game and can pretty much one-shot enemies without magic resist items. Elise can solo dragon pretty easily so look for opportunities to do that by buying a Vision Ward and clearing the other team's vision.
In the late game, Elise becomes somewhat of a glorified support. Do your best to take vision control and look for catches with Cocoon. Once Cocoon is maxed, it's a 2 second stun so if you catch someone out of position with it, you can usually get a kill. In team fights Elise can either dive onto the enemy carries or peel for your own carries, depending on what is needed. Cocoon is your most useful ability at this point in the game so shoot as many as possible in team fights.