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Caitlyn Build Guide by Shadow AceQ

Caitlyn - Bullets are Magic

By Shadow AceQ | Updated on December 7, 2011

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[icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 67 [display_name] => Caitlyn [url_str] => caitlyn [title] => The Sheriff of Piltover [key] => [description] => One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs. Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her. "Go ahead, run. I'll give you a five minute head start." - Caitlyn, from her book 'Willing Apprehension'. [spotlight_embed_url] => http://www.youtube.com/watch?v=KFNFY6-gaDA [role] => Marksman [defense_rating] => 2 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 481 [health_increase] => 0 [mana] => 314 [mana_increase] => 0 [movement_speed] => 325 [armor] => 28 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 3.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0 [attack_range] => 650 [attack_speed] => 0.568 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.066 [health_18] => 2028 [mana_18] => 909 [movement_speed_18] => 325 [armor_18] => 87.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 109 [critical_strike_18] => 0 [health_regeneration_18] => 12.9 [mana_regeneration_18] => 16.8 [attack_range_18] => 650 [tip_playing_as] => * Make use of both Yordle Snap Traps by having one set out and keeping the other queued up. * Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target. * Fire 90 Caliber Net away from the opponent to close the gap or hop over walls. [tip_playing_against] => * Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target). * You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path. [client_id] => 51 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7472571 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 772 [community_tier_list_score] => 0.40829 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-01-25 19:12:09 [last_comment_ts] => 2012-12-10 10:29:38 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 904 [create_ts] => 2011-01-04 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 339 [champion_id] => 67 [display_name] => Headshot [unranked_description] => Every 6 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or structure, or 250% damage to a minion. Headshot's damage is increased by 50% of Caitlyn's Critical Strike chance. [ranked_description] => Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or Slow icon slowed by 90 Caliber Net has 1300 range and deals 50-100% AD (at levels 1-18) (+ 150% critical strike chance) bonus physical damage, increased to 100% AD + (+ 150% critical strike chance) versus non-champions. Additionally, Caitlyn gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-02 17:27:43 ) [1] => Array ( [ability_id] => 340 [champion_id] => 67 [display_name] => Piltover Peacemaker [unranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets). [ranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals {50/90/130/170/210} (+{1.3/1.4/1.5/1.6/1.7} per attack damage) to the first target struck, then widens by 30 units, dealing 60% damage to any additional enemies. Piltover Peacemaker always deals 100% damage to champions revealed by Yordle Snap Trap. 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When sprung, the trap immobilizes the champion for 1.5 seconds and reveals it for 3 seconds. Traps last {30/35/40/45/50} seconds. Caitlyn can also fire one 1300 range Headshot at trapped targets, dealing {60/105/150/195/240} (+{0.4/0.55/0.7/0.85/1.0} per bonus attack damage) physical damage. Caitlyn can store up to {3/3/4/4/5} traps at a time and gains charges every {30/24/19/15/12} seconds. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-04-09 20:14:36 ) [3] => Array ( [ability_id] => 342 [champion_id] => 67 [display_name] => 90 Caliber Net [unranked_description] => Caitlyn fires a heavy net to slow down her target and deal magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also fire one long-ranged Headshot at netted targets. [ranked_description] => Caitlyn fires a heavy net that slows down her target by 50% for 1 second and deals {70/110/150/190/230} {0.8} magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also Headshot netted targets once at 1300 range. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 14.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-12-05 13:44:02 ) [4] => Array ( [ability_id] => 343 [champion_id] => 67 [display_name] => Ace in the Hole [unranked_description] => Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. [ranked_description] => Caitlyn takes time to line up the perfect shot, dealing {300/525/750} (+2.0 per bonus attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration. [description] => [icon] => [cooldown_rank_1] => 90 [cooldown_rank_2] => 75 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 3500 [range_rank_2] => 3500 [range_rank_3] => 3500 [range_rank_4] => 3500 [range_rank_5] => 3500 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-17 03:35:12 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 51 [mobafire_id] => 67 [name] => Caitlyn [url] => caitlyn [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 16 [rankings] => 20 [rankingsCount] => 20 [winRate] => 51 ) ) ) 1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
ADC Role
Ranked #16 in
ADC Role
Win 51%
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Introduction




This is a guide to midding with Caitlyn but it will go over some laning. Also this build will give situational items for instance Madred's Bloodrazor and also help out with common problems most Caitlyns would face.
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Pros and Cons

Pros


--Great mid and laning partner.
--Good source of damage early and late game.
--One of the BEST harassers in the game.
--Most likely to win a 1v1 early game.
--Great Farming skills.
--Great chaser with 90 Caliber Net.
--Can kill low hp enemies at an insane range.

Cons


--Biggest glass canon you'll ever see.
--Slow as hell early game.
--Low mana.
--Blockable ulti.
--Visible traps.
--Abilities nearly useless late game.
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Runes

First, the normal build:

Greater Mark of Desolation


-- This build focuses on the attack speed aspect of Caitlyn so this rune is a clear choice under normal circumstances. This would be the first rune you should switch out if you need to.

-- Since Caitlyn's main skills are attack damage based, this would be the clear choice. This is the rune I never change unless absolutely necessary.

Greater Mark of Desolation -- This deals with tanks like Volibear, Rammus, and Alistar. Yet again this is something I would never switch out unless absolutely necessary.

-- Another rune that you should never switch out under normal circumstances.



Now, the alternative build:




-- This is when there is a high magic damage team and you could use the extra protection from Annie, or Brand, or LeBlanc.

-- This rune is to make up for the loss of attack speed from switching out your glyphs but if they still have a tanky team don't use this.
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Masteries

Now these are pretty self explanatory. You want to grab Brute Force for obvious reasons and then you want to grab Summoner's Wrath to finish up that first part of the tree and also in case you want to go with Ignite or Exhaust.With Caitlyn, you always want to grab attack speed so Alacrity is a pretty obvious choice. Next, grab Weapon Expertise and Havoc to deal more damage and slice through any tanks you see. Crit chance is important to Caitlyn so Deadliness and Lethality will be the next masteries you get and then finish up with Sunder and Executioner for the armor pen and just easy kills.

Next grab Summoner's Insight so your flash has a shorter cd and you can save your *** (or kick some) more often. After that, you grab Good Hands so you are never waiting for insane amounts of time (or less of an insane time) and can get right back into the fight. Now you grab Swiftness since Caitlyn had her movement speed decreased slightly and you need to be able to haul *** to survive. Last grab Improved Recall or Runic Affinity depending on if you want blue buff to last longer or what have you.
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Items

Early Game







Now, most of you are looking at me like, "What, no potions?" The reason I don't use potions is because Caitlyn should be having lane dominance and taking little damage. Also, Teleport should easily be able to get you back to lane before any major pushing has been done.


-- This item is great! The additional health can keep you in lane longer than most other champions who do not take a Doran's ______ item. Also the attack damage makes you hit harder. The damage might be a slight boost but it still does help.


-- I'm not going to go into boots of speed and dagger because they both build into this item. These are the boots I will always grab! The attack speed increase is insanely helpful early game and you don't need to be crazy fast... yet...


Mid Game







-- The first three items in this part of the build obviously go into to Infinity Edge so I will skip those. This item by the end of the game will make you nearly unstoppable. The additional crit chance along with the amazing passive will make you instantly see an increase in the damage you do, not to mention the fact that you also get an attack damage boost.


-- Obviously, grab the Dagger and Brawler's Gloves so it will be much more easy to buy Zeal. Zeal is a great item for Caitlyn for two reasons: one, it increases her movement speed and, second, it gives that attack speed and crit chance we all so love! Now, of course, this item is just a stepping stone into Phantom Dancer but until you get it this item will hold you over.


-- Of course, on the way up to this, you grab a Cloak of Agility to make this cost less. This is just a super Zeal and when you get it your attack speed will start to wreck the other champions.


Late Game







-- For Madred's Bloodrazor first you want to buy a Recurve Bow and then sell a Doran's Blade and go for Madred's Razor. The reason you want this item is for the attack speed and the passive. The attack speed just helps in general while the passive kills tanks and just destroys the squishies. This deals with guys like Volibear, Cho'Gath, and Udyr.


-- With the open spot you have from making Madred's Bloodrazor and go for Zeal. Once you finish this Phantom Dancer you should have about 2.25 attack speed and about 89% crit chance. If you are being destroyed by magic damage champions like Brand, LeBlanc, or Karthus, go for Wit's End first.


-- Sell your final Doran's Blade now and buy a Recurve Bow. When you get the measly 950 gold you should be at 2.5 attack speed and will now be able to stand up to any magic nuker that is even the slightest problem. Now if they are physical damage heavy, or the nukers aren't bothering you, go for another Phantom Dancer or a The Black Cleaver if need be. If you get the Phantom Dancer you will have 100% crit chance and will most likely be unstoppable by that point.


Alternative Boots




-- Grab these if you for some reason cannot out run the enemy team or if you just want to be on the safe side.
League of Legends Build Guide Author Shadow AceQ
Shadow AceQ Caitlyn Guide

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Caitlyn - Bullets are Magic