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Spells:
Ghost
Flash
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Legend
- Red-Important (mostly Attack Damage)
- Purple and Grey-Important as well,just slightly less than Red
- Others-Take Note of these words
- CC-Crowd Control (Stun/silence/snare/slow)

This is my . very first guide,please feel free to point out any mistakes,give suggestions and constructive criticism as well as anything that I might have missed out on.As I play on the South East Asian server,I have no idea how much my guide will profit/help NA and EU players..
Credits to jhoijhoi for the template, which you can find here.
My sister(StrayedShot),PiscesAzure,Friends for the Corrections and Suggestions
Please pardon me for the many usage of coloured words,I colour those that i feell are important,which happens to be quite alot of them ><
spaaaaaaace |
Pros
![]() + Highest Auto Attack Range. + One of the Best Lane Dominators (Fear me ![]() + One of the Best Laning skill with ![]() + One of the few Range Heros. + Late Game Carry. + Long Range Ultimate. |
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Cons
![]() - Squishy!!!!!! - No escape spells except for ![]() - If ![]() - Always aimed by opponent teams . - Player must know how to RUN from opponents and know that she is important . - Should never be the first to Die |


The reason I take 2 Escape Summoner Spells is because whenever I play her
- She will always get aimed,thus without these Summoner Spells you can only depend on her
Yordle Snap Trap and
90 Caliber Net to escape,both of which has long cooldown.
Assuming if you picked


A gank from your team fails and you are retreating and it so happens that when the opponents are chasing you and your



- Your priority as an Attack Damage Range is to NOT.DIE.




Useless Spells










The standard 21/0/9 for Attack Damage Champions.I choose to take





To me the damage dealt by either might be alot however they are 'chance' skills,meaning that the Opponent must step/activate to get damaged and half the time they don't,reason being






As for why I take



While

While

- greater quintessence of desolation: This is for the Armour Penetration which works wonders with your Auto Attacks,
Piltover Peacemaker and your ultimate,
Ace in the Hole.
-Alternatively you can also chooseGreater Quintessence of Health for the added health early game or great quintessence of strength for the added damage to your Auto Attacks and
Piltover Peacemaker early game.
- greater mark of desolation: Standard marks for Attack Damage champions.
-AlternativelyGreater Mark of Attack Damage is viable for her as well because it increases her
Piltover Peacemaker damage.
-Greater Mark of Attack Damage is for early game domination while greater mark of desolation will help you more throughout the game.
-As an Attack Damage Carry,you should look slightly more into mid/late-game rather than early game.
Greater Seal of Attack Speed: For the Attack Speed it gives,which is good throughout the Entire game.
-Alternatively you can chooseGreater Seal of Scaling Mana Regeneration which would allow you to spam your spells early game and late game,however,if I find that if you use mana wisely (e.g not spamming every opportunity you get) you'll be fine.
Greater Glyph of Cooldown Reduction:Simple,because I like the cooldown it gives,it allows me to have my skills at the ready when I need it.
-Alternatively you can useGreater Glyph of Attack Speed for the Attack Speed.
-As Glyphs are the most flexible runes slots because they give mostly support effects,they can be filled with Glyphs of your choice which would suits your playstyle.
-
Headshot (passive):-Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.
'Boom,Headshot'.Her heashot is what makes her one of the best laners in LoL,it deals a whooping 150% more Damage to opponent champions and 250% to minion every 8 Shots which would make last hitting easier for you.what is so good about it is that it applies item on-hit effects and can CRITICAL,in other words it goes especially well withInfinity Edge.
It is a skill which can bring down the opponents Health fairly quickly,combined withPiltover Peacemaker it will provide the perfect opportunity for a Kill both before and after level 6
-
Piltover Peacemaker (Q):-Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets).
Her main laning skill,it scales with 1.3 Attack Damage to targets IN A LINE and deals 15% less damage to every subsequent targets,down to a minimum to 40%.Therefore,it is best that you use it when the opponent is the 1st target it meets(this would Require practice,don't worry if you miss).However this does not mean you should hesitate to use it even if the opponent is behind 2 or 3 minions,the damaged reduced isn't too much,so fire away.Max this ASAP!
I use this skill to harass the opponent as well,however I usually use it on minion waves when they arrive in a line,thus making their Health lower and making it easier to last hit (If you happen to hit the opponent champion,well thats a bonus),when used to harass properly it is able to take off 1 bar or more of the opponent Health and like stated above,create the perfect opportunity for a kill
-
Yordle Snap Trap (W):-Caitlyn sets a trap to reveal sneaky yordles. When sprung, the trap immobilizes the champion and deals magic damage over 1.5 seconds.
The reason I pick this as my 1st skill to add is because the skill allows me limit the opponent's movement by plant 3 traps even before the minion waves arrive,it can limit their movements after the wave arrive as well.It can also be placed in Brushes to prevent the opponent support from going in or to prevent possible Ganks.It can also be used in team clashes to either snare a running opponent or to help your team's retreat.It can be used to Reveal Stealthed opponents as well(e.g.Akali's
Twilight Shroud,
Talon's
Shadow Assault, evelyn's
Shadow Walk etc. etc.).
I use this awesome skill to not only limit the opponents movement in laning phase but during Clashes as well.I would place 2 traps if possible before a gank,1 placed at the route I think the opponent would take to retreat so they would get caught and killed,1 placed at the route I'm sure my team would use to Run so it can provide them and me with a safe retreat,lastly would use the remaining one in the Clash to help my team.
-
90 Caliber Net (E):-Caitlyn fires a heavy net to slow her target, the recoil knocks Caitlyn back.
Its her one and only escape mechanism (not including Summoner Spells),Although a well-placed trap and the Damage done by90 Caliber Net (if landed on) just might allow you to be the hunter instead of the hunted.
I use it to mostly run from opponents by using it with a thin wall behind me,i seldom use it to chase but it is viable,using the same method of firing it with a thin wall behind you.Here is a video of places that it can be done.(ps:I'm not sure of certain places,if this video is old/out of date please point it out to me)
-
Ace In The Hole (R):-Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range.
Her long range ultimate (1900/2050/2200 range per lvl) which can deal up to 1000 Damage.It should be never used in a gank,always use it after,reason being that it requires a 2-second channeling time which could prove fatal to you and in turn your team.Another thing to note is that it can be intercepted by another opponent champion instead of the one you aimed (which is another reason you don't use it in a clash as it can easily hit the wrong target),so don't be surprised if you did not kill your target as well as if your target is running and enters Fog Of War,your ultimate will immediately be stopped and put on a Short Cooldown.Armour affects the Damage Dealt as it is Physical Damage,therefore do not expect to deal the exact Damage stated.
There's nothing much I can mention about this skill except that it hurts...ALOT,feel free to pick a escaping target,pray no Fog Of War kicks in and no other opponent come in to block it
The 4 abilities above are in the order of which could and should be maxed first
I max





-
: Good starting out item,with or without a support,it provides 100 health which would bump up
Caitlyn's squishy 4 bar health to slightly better 5 bars,the 10 damage is awesome as it increase's your
Piltover Peacemaker damage as well as your Auto Attack damage.The 3% lifesteal is just a bonus.
-
: This 2nd doran's blade is for the 100 Health to make you slightly tanky-er in lane and should be bought on your 1st trip back,along with the
Pickaxe.
-
: This is to give you even more insane lane control during laning and will be used to make
Infinity Edge or
Last Whisper if and only if the opponent is stacking armour.(you can also choose to buy a
Boots rather then a
Pickaxe)
-
: If you still have enough on your first trip back,grab 1 or 2 of this for Survivability.
-
: Well....the eariler you get one of this the faster you can run from or chase a opponent.(If you bought
Boots instead of
Pickaxe this would be the time to get your
Pickaxe)
-
: If all goes well you should have gotten kills,even if you din't you should have at least farm well ( if its neither,it means you should ask for a lane change or gank),go back and grab one of this and go back to the lane and show them what a well-farmer/well-fed
Caitlyn can do.
-
: Now that you have your damage,its time to get your Attack Speed,the bonus Movement Speed is awesome as the 8% can help you flee or hunt down those unlucky enough to fight you.
-
: Lifesteal,which would provide the sustainability to stay out longer and survive in a clash longer.
-
: Time to exploit the Critical and Attack Speed that
Zeal gives as well as your passive,
Headshot.
-
: More Attack Speed to proc your Criticals.Boots is one of the most Situational items in the ENTIRE GAME,if you are being focused get a
Mercury's Treads and the rarely bought
Boots of Swiftness if the opponent has no CC but has the ability to chase and kill you or if you like fast moving things.
-
: For the Health and Slow,with Health being the main reason for buying it as it enables you to survive longer,the 25% chance of Slow being a nice bonus.Sell a
Doran's Blade to buy this item.
-
: The item that your
Vampiric Scepter is made into,it gives insane damage and lifesteal when fully stacked,need I say more? oh,don't die though,you'll lose all your stacks.
-
: You,my dear friend,to have reached this item,you should be quite well-fed.Grab it and fire away~ show them what they did by dying to you or by letting you farm for too long.
-
: Watch them Attempt to Run!!!!The slow from mallet would allow you to hunt down your opponent at your pace,the Health that it gives is awesome as it pushes up your chances of surviving.
-
: If you have reached this item it means 2 things,either you are well-fed or the game is dragging along for too long.This slot is for Survivability Item,to keep you alive(what else is a survivability item suppose to do?) therefore feel free to change it with other items like
Banshee's Veil, warmog's armour etc. etc.
Of course you can choose to not follow this Sequence exactly but the Core Items are important,which is why they are Core Items
Depending on your own playstyle the Core Item might vary.Here is this build's Core Items at the respective phases.



Reasons for these Items are stated above,these Items are strictly for Laning Phase only,you cannot Roam with these items,not that you should anyway.
Since Mid Game is generally longer there are different items you can get depending on how well-farmed or well-fed you are.
Assuming you are very well-fed
I sell one of my




Assuming you are not that well-fed but not that bad-off either
As I am not that well-fed I would want to make Farming and Killing my priority and slow work my way up from there.
Assuming the worse AKA got crippled/aimed/bad day to play LoL






It rarely happens rarely but it does! therefore when this happens you would want to make Survivability and Farming your 2 main priorities!
There is only 2 kind of build at this stage of the game.I AM WELL-FED! build or I HAVE BEEN CRIPPLED FOR THE WHOLE GAME! build.
These are the items you can get most of the time before the game ends.(at least for me these are it)
Uuhhh...this...rarely happens as well but sadly rarely doesn't mean never. mercury treads for the CC because if you are THIS Cripple it would most probably mean either your team is not protecting you well enough or you are getting Aimed/CC-ed.Either way your main priority now is Survive!,Farm if possible,ask your allies to give you the minion waves which are close to your towers and are safe to kill.The sight wards are there if you want to push out a little bit,it would be good to ward the jungle or anyway to reach the lane.
- General way of Laning with
Caitlyn
- Lane partners
- Lane opponents
- Do(s) and Don't(s) of laning with
Caitlyn

Nothing much to say except for PRACTICE PRACTICE PRACTICE.Practice balancing Last Hitting and Harassing.It is possible to get the entire minion wave and Harass the opponent to Low Health at same time,if done properly it would most of the time mean you would have a Extremely Awesome early game which would almost mean you will have a Superb game.
Always know your partner's and your limits.Meaning know when to Harass hard,when to back out to base or otherwise,when to be careful.A small mistake such as Over-extending might cause your deaths because of an opponent Jungler or you Assuming your ally's skills are up and diving.
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