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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Poppy
Ideal
Strong
Ok
Low
None
Interduction
This is my first guide that i created to help all of u first time

that just want to improve there

I hope you will enjoy my guide and learn something new from it!
-

-THANKS TO ALL OF U WHO CLICKED ON THIS SHIIT :D Much Love
MY OTHER GUIDES:
Carry With Style | Lee Sin Guide [6.2]: http://www.mobafire.com/league-of-legends/build/carry-with-style-lee-sin-guide-6-2-449015
Runic Echos Udyr Jungle 6.2 | Inspired by Trick2G: http://www.mobafire.com/league-of-legends/build/runic-echos-udyr-jungle-6-2-inspired-by-trick2g-451552
Hammer Time Poppy Jungle Guide 6.2: http://www.mobafire.com/league-of-legends/build/-451663?revision&nocache
Dead Man Walking Graves Jungle 6.2: http://www.mobafire.com/league-of-legends/build/dead-man-walking-graves-jungle-6-2-451584
Spiderwomen Elise Jungle guide 6.2: http://www.mobafire.com/league-of-legends/build/-451695?revision&nocache
Wreck'Sai Jungle Guide 6.2: http://www.mobafire.com/league-of-legends/build/-451696?revision&nocache
(Early Game)
In the early game, pay attention to where the enemy jungler starts and which lanes from each team are vulnerable. If the other team's top laner looks gankable, then start on the buff closest to your bot lane so that you can show up top at level 3 with double buffs. If you think it's likely that your top laner is gankable and you see that their jungler started on the bottom buff as well, you can always hide in the bush and look for a counter gank. If you have a really good jungle match up, then feel free to counter jungle the other jungler. By fighting the other jungler and taking his camps, it sets them behind and takes pressure off of your lanes because you have vision of their jungler.
(Mid Game)
Mid game is the period of time when you have Smite upgrade and
Sightstone(dont need if u have Trackers Knife) and at this point in the game you want to put as many wards down in the enemy jungle and look to make plays with
Dragon's Rage every time it's up. Lee Sin can do dragon pretty easily once he has 2+ points into his
Safeguard W so look to secure that every time it's up. Keep checking buff timers and coordinate invades with your team to steal enemy buffs.
(Late Game)
Late game can be a bit awkward on
Lee Sin, if you build tanky then you aren't really strong enough to kill anyone and if you build damage then you'll die if you ever go into a team fight. The most useful thing for
Lee Sin to do in team fights is to either kick one of their carries with ur ult
Dragon's Rage into your team or peel for your carries. Try to apply your
Tempest E to as many people as you can and hope your carries are strong enough to win the fight!
In the early game, pay attention to where the enemy jungler starts and which lanes from each team are vulnerable. If the other team's top laner looks gankable, then start on the buff closest to your bot lane so that you can show up top at level 3 with double buffs. If you think it's likely that your top laner is gankable and you see that their jungler started on the bottom buff as well, you can always hide in the bush and look for a counter gank. If you have a really good jungle match up, then feel free to counter jungle the other jungler. By fighting the other jungler and taking his camps, it sets them behind and takes pressure off of your lanes because you have vision of their jungler.
(Mid Game)
Mid game is the period of time when you have Smite upgrade and



(Late Game)
Late game can be a bit awkward on







-You're going to want to go 12/18/0.(Masteries under skill order)
-Runes are: AD/Armor Penetration reds, AD quints, armor seals, 9 MR blues
-Skill order is R>Q>E>W
-Start with machete 3
Health Potion and your first clear should be:
Blue side: Smite Krug start with leash, do raptors then red look for a gank if not gankable go wolves then blue. gromp then back if u cant gank nowhere.Grab
Smite upgrade, pots and a
Vision Ward, head for your first gank.
Purple side: Smite Gromp start gromp with leash, do wolves, blue then the other side. Grab your blade pots ward for gank etc, etc.
-Your final build should pretty much always look like Warrior Enchant
Tracker's Knife >Boots (tabi/mercs based on there damage, although mobi/swifties or CD boots arent out the question)>
Black Cleaver >
Dead Man's Plate >
Locket of the Iron Solari>
Randuin's Omen/
Banshee's Veil
-When fighting camps, open with a
Safeguard>2 AA
Iron Will>2 AA>Q>AA>Q>>AA etc. This maximizes your healthiness during clear and deals the most damage. DO 1 auto between q's so your 2nd Q gets the bonus spellvamp from W. This is what keeps you healthy during your clear. Also, dont be afraid to back early. If you cleared 3 camps or 4, got a gank off and are low, just back. No need to waste time being too low to do anything.
-Tip- When ganking go in with
Safeguard W onto a minion or a ward then
Tempest E for the slow, hit ur
Sonic Wave Q and wait, if they flash or use another gap closer u can cast the second part of ur Q and follow on there flash or gap closer.
-WILL ADD MORE IN THE FUTURE AND ORDER IT IN CHAPTERS-
-Runes are: AD/Armor Penetration reds, AD quints, armor seals, 9 MR blues
-Skill order is R>Q>E>W
-Start with machete 3

Blue side: Smite Krug start with leash, do raptors then red look for a gank if not gankable go wolves then blue. gromp then back if u cant gank nowhere.Grab


Purple side: Smite Gromp start gromp with leash, do wolves, blue then the other side. Grab your blade pots ward for gank etc, etc.
-Your final build should pretty much always look like Warrior Enchant






-When fighting camps, open with a


-Tip- When ganking go in with



-WILL ADD MORE IN THE FUTURE AND ORDER IT IN CHAPTERS-
Lee Sin Key Strengths:
Playmaker: As a jungler, Lee Sin can clear jungle at a good speed, invade the enemy jungle, gank lanes well, and easily escape with ward jumping. His most notable ability in a team fight is to inSec the enemy team's carry. This is done by Qing in, ward hopping or flashing behind the target, and ulting ing the target into your team for an easy kill.
Mobile: One of his largest strengths is his ability to ward and W immediately to it. It allows for easier ganks, easier escapes, easier kicks, reduced wastage of flash, and even gives more ward coverage for the team.
Lee Sin Key Weaknesses:
High Skill cap: A lot of players underestimate how difficult it really is to inSec a player using ward hops. Even I am not very good at it. If you mess up your kick, then you risk losing the fight because now you're in the middle of 4 people, and you don't secure a kill on the enemy carry.
High Damage Early, Low Damage Later: As Lee, you really only have two choices, build a lot of damage or build a lot of tank. Because of this, if you build tank, you will do very little damage in the mid-late game, and if you build damage you will be very easy to kill. Hence your impact on the late game depends on your skill capability.
TL;DR - Big damage and big plays but at the cost of a high learning curve.
Playmaker: As a jungler, Lee Sin can clear jungle at a good speed, invade the enemy jungle, gank lanes well, and easily escape with ward jumping. His most notable ability in a team fight is to inSec the enemy team's carry. This is done by Qing in, ward hopping or flashing behind the target, and ulting ing the target into your team for an easy kill.
Mobile: One of his largest strengths is his ability to ward and W immediately to it. It allows for easier ganks, easier escapes, easier kicks, reduced wastage of flash, and even gives more ward coverage for the team.
Lee Sin Key Weaknesses:
High Skill cap: A lot of players underestimate how difficult it really is to inSec a player using ward hops. Even I am not very good at it. If you mess up your kick, then you risk losing the fight because now you're in the middle of 4 people, and you don't secure a kill on the enemy carry.
High Damage Early, Low Damage Later: As Lee, you really only have two choices, build a lot of damage or build a lot of tank. Because of this, if you build tank, you will do very little damage in the mid-late game, and if you build damage you will be very easy to kill. Hence your impact on the late game depends on your skill capability.
TL;DR - Big damage and big plays but at the cost of a high learning curve.
THE FULL AD BUILD
1st item u want to build is
Tracker's Knife - Warrior cuz u get more wards to ward jump from
Tracker's Knife and the early game DMG from warrior. Your next item if ur going for the Full AD Build should be
Black Cleaver, if ur playing vs lot of DMG, if there team has no DMG or ur team lacks DMG get
Youmuu's Ghostblade, if they have alot of AP DMG u want to get
Maw of Malmortius. After that get ur
Ravenous Hydra for burst and puns of DMG. The enemy will get armor soo u must have the
Lord Dominik's Regards for armor penetration. Boots are optional i recommend
Ionian Boots of Lucidity
(get them as a second/third item)
The Classic Build...Comeing Soon
1st item u want to build is








(get them as a second/third item)
The Classic Build...Comeing Soon
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