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Spells:
Exhaust
Flash
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Intro:
The point is, you have come to the right place. I will show you how to build, and more importantly, play the snake (giggity).
All of the items, masteries, and runes will be explained, so please don't just downvote based on the fact that there's a

For the doubters, and since this seems to be the thing to do on this site, here is my resume:

Pros
Very High DPS
Excellent Range on 2 of her skills
Has 2 aoe dots, a nuking stun ultimate, and a nuking combo with her
Twin Fang
Very underrated champion, lots of overcommiting (and therefore dead) opponents
Brings a variety of uses to a teamfight
She slithers, and the animation is really cool
Cons
Very squishy the whole game
Has 2 skillshots, and a hard to land ultimate
Requires smartcast, so if you don't like to use it, tough ****
No escape mechanism when flash is on cooldown
Tends to get heavily focus fired
Very High DPS
Excellent Range on 2 of her skills
Has 2 aoe dots, a nuking stun ultimate, and a nuking combo with her

Very underrated champion, lots of overcommiting (and therefore dead) opponents
Brings a variety of uses to a teamfight
She slithers, and the animation is really cool
Cons
Very squishy the whole game
Has 2 skillshots, and a hard to land ultimate
Requires smartcast, so if you don't like to use it, tough ****
No escape mechanism when flash is on cooldown
Tends to get heavily focus fired
Pretty standard caster masteries in offense, but I think that my utilities may raise a couple eyebrows.
Good Hands: I used Perseverance for a long time, and any build that had good hands was "garbage noob ****." Truth is, I was garbage noob ****, and I changed my sinful ways after reading this: http://www.leagueoflegends.com/board/showthread.php?t=219077
Awareness: This is a no brainer, but for some reason I see so many Cassiopeia builds not get this mastery. Going mid against someone like
Katarina or
Ashe, you need to hit level 6 1st, so you can stun them after they try to ulti kill you. (more on Kat later)
Expanded Mind: Extra max mana... I prefer this for the extra early game harrass, and the synergy it has with
Tear of the Goddess and
Archangel's Staff lategame. Ff you want to, you can pull 2 points out of this one and one from Utility Mastery and put them into Quickness.
Meditation: Extra mp5...nuff said
Utility Mastery: Makes blue last longer (more on this later)
The rest just make sense, and are more or less just down to personal preference
Good Hands: I used Perseverance for a long time, and any build that had good hands was "garbage noob ****." Truth is, I was garbage noob ****, and I changed my sinful ways after reading this: http://www.leagueoflegends.com/board/showthread.php?t=219077
Awareness: This is a no brainer, but for some reason I see so many Cassiopeia builds not get this mastery. Going mid against someone like


Expanded Mind: Extra max mana... I prefer this for the extra early game harrass, and the synergy it has with


Meditation: Extra mp5...nuff said
Utility Mastery: Makes blue last longer (more on this later)
The rest just make sense, and are more or less just down to personal preference








Things That Are Good
: This helps you get a first blood, and the 50% reduced heal is pretty sweet later in the game.
: This is one of those things that makes people scratch their heads and question my sanity.
Exhaust on a non AD champ/non tank? Yes. Let me break it down for you:
Exhaust +
Noxious Blast +
Twin Fang +
Twin Fang +
Twin Fang +
Twin Fang= Pwnage
:One of the best spells in the game, what I sometimes call the "get out of stupid card" One hell of an escape mechanism.
: A good alternative to
Flash,
Ghost is more likely to get you out alive in certain situations.
: 90% of the time, when I die as Cass, it's because I was stunned/silenced/feared. This should help
Things That Are Viable
: Teleport could let you save a turret, get a gank, or get back into lane after b, but honestly this is something a tank should have, not you.
: Some people swear by the glowing eye, and if it can help you avoid a gank or spot a jungler, then good job, use it. The thing is, a support should have this so you don't have to sacrifice an escape mechanism or more offense.
: This is good if you burn up all your mana in the beginning, but it becomes useless later in the game as the
Greater Seal of Scaling Mana Regeneration and
Tear of the Goddess start to really pick up steam. Avoid.
Things That Fail
: Bottom line:
Heal sucks. If you use this, you deserve all the **** your team is about to be giving you for feeding. Chances are, the minor amount of healing you get from this will not be enough to save you, you would be better off with
Ghost or
Flash
: Just...****ing no. If you get this, you are an idiot and this entire guide has probably pissed you off.
: This is something that supports or tanks can get sometimes...but its definitely not for you.
: You an AD champ or support? No? Move on then.














Things That Are Viable





Things That Fail















The speed boost can be used to get away, to chase, and to scout bushes (since you only get it if you hit a champion).








The main trick to using





A combo involving your ult should look like this:






Something to note: if you use this on

In The Begininng...

or


I go with

Early Game






What order you get







The


Mid Game



When you finish it, you should see your AP more or less double, and it will keep going up, since the passive on


Late Game







You're next item is the most badass caster item ever created (Zhonya's Ring notwithstanding).

The situational/survival item:
Here we have several choices, depending on the composition of both teams and how well you have been doing this game.


















Your last item will be

I see a lot of Cassiopeia builds urging you toward

Cass can be in a side lane with anyone with a stun or slow, such as
Taric or Alistair. She can also side lane with another poison character, such as
Singed and
Teemo, as ANY poison can proc
Twin Fang. However, mid is where she really shines. The trick to soloing as Cass is to use
Noxious Blast like
Karthus uses his Q. It has a low mana cost, and with the runes and masteries in this build, you will keep all but the best mids zoned out for a long time.
Just harass with
Noxious Blast (and
Twin Fang when they get too ballsy) until they overextend or decide that they can kill you. If you harassed well, they will typically be around 75-50% life by the time you hit level 3. Remember to only last hit minions for now, and force them to push out. If they overextend, use
Exhaust,
Noxious Blast, then
Twin Fang that ******* to death. Ignite is also acceptable here.
If you get a kill without taking too much damage, check the position of the other team. If there are no mias, you can push the turret a bit before you b, you can try to gank one of the others, or you can take your blue buff (assuming there's no jungler). If there are mias, stay cautious, keep away from the tall grass (wild pokemon, you know), and keep last hitting minions.
Farm minions, gank side lanes when you can, watch out for ganks, and TALK TO YOUR TEAM. Work out ganks, plan pushes, etc. Call mia for your lane, and call mias for other lanes too, if noone else has.
By midgame you should be ganking, doing dragon with your team (you can solo it around level 10), and participating in teamfights. In those poking engagements before a fight really begins, your job will be to harass as much as possible with your long range, without taking any damage back or getting caught by someone like
Amumu,
Blitzcrank,
Sion, or
Rammus.
If you aren't sure you can do that, wait for your team to initiate the fight. Come in after the initial cc goes off, and use your
Petrifying Gaze on as many of them as possible. This works best in combination with a taunt, like from
Shen,
Galio, and
Rammus. Next, use
Miasma,
Noxious Blast, and
Twin Fang on their carries, only targeting tanks when there are no other targets available. Your
Twin Fang will be the difference between your team winning the fight and losing, so make sure that you don't accidentally hit a target that isn't poisoned, as you will probably get your team killed while its on cooldown.
Teamfights are all the same the whole game, just stay back, don't die, and rape anything that comes near you or your AD carry. Work with your tank/support to stun people in the effect of
Miasma, and you will be able to spam
Twin Fang at them like no tomorrow.






Just harass with





If you get a kill without taking too much damage, check the position of the other team. If there are no mias, you can push the turret a bit before you b, you can try to gank one of the others, or you can take your blue buff (assuming there's no jungler). If there are mias, stay cautious, keep away from the tall grass (wild pokemon, you know), and keep last hitting minions.
Farm minions, gank side lanes when you can, watch out for ganks, and TALK TO YOUR TEAM. Work out ganks, plan pushes, etc. Call mia for your lane, and call mias for other lanes too, if noone else has.
By midgame you should be ganking, doing dragon with your team (you can solo it around level 10), and participating in teamfights. In those poking engagements before a fight really begins, your job will be to harass as much as possible with your long range, without taking any damage back or getting caught by someone like




If you aren't sure you can do that, wait for your team to initiate the fight. Come in after the initial cc goes off, and use your








Teamfights are all the same the whole game, just stay back, don't die, and rape anything that comes near you or your AD carry. Work with your tank/support to stun people in the effect of


1st of all, a good rule of thumb about a champion that you are afraid of: play them a few times when they're free, and learn what makes them good and what makes them bad.
These are the ones that I have/have had a hard time with:
Katarina: She is pretty non-threatening before level 6, as you outrange her
Bouncing Blades. She is terrifying when she gets her ult, and for a while I couldn't deal with her in mid or side lanes. The trick is to wait until she uses her ult, then to use yours. If you are the only champion around, then she will only be targeting you, and therefore facing you. This allows her to be stunned, then you hit her with
Miasma for the slow and
Twin Fang her to death.
Tryndamere: His ulti is the most annoying thing on the planet. Again, the trick is to stun him a second or two after he uses it. A good rule of thumb is that if your
Petrifying Gaze is off cooldown, then his
Undying Rage is too.
Kassadin: One of the few that still terrifies me. His
Null Sphere has a range comparable to your
Noxious Blast, and it has a silence. He has a built-in flash with Rift Walk, and a good one will make your life hell. I honestly do not know what to do against
Kassadin, other than to play super cautiously and to try to set up ganks.
Mordekaiser: Harassing Mord is next to impossible, and unless you can keep him from getting fed early on, chances are his
Children of the Grave will kill you. I recommend a
Quicksilver Sash or rushing a
Banshee's Veil in order to not get pwnd by his ultimate.
Jax: Not many mid, but if you are on a side lane against him, he can be ridiculous. I always underestimate his
Leap Strike, and get punished for it. Play cautious, use
Exhaust if need be, and just harass with
Noxious Blast.
Miss Fortune: Her passive makes her hard to hit with your
Noxious Blast, but with practice you should be raping her in no time.
Malzahar: His
Call of the Void and
Nether Grasp are hard to deal with. The trick is to anticipate the wall, avoid it, and abuse the fact that it has a 9 second cooldown. As for his ulti, I recommend getting a
Quicksilver Sash or picking up
Cleanse to get out of the suppress (suppress effects aren't mitigated by tenacity effects, either).
Taric: His stun is annoying, but not too terrible to deal with. The only reason he's on here is because he has a heal. This goes for basically all champs with built in heals: only harass if you can get a few hits in from
Twin Fang, otherwise you're just wasting your time (usually). Just farm up and wait for the opportunity to burst them down (
Ignite is useful for this, since it gives 50% healing reduction).
Vladimir: Basically all of his skills give him back life,
Sanguine Pool is OP as ****, and
Hemoplague can kill you if you aren't paying enough attention. Harass is pretty effective against him, and you outrange him. Just stay back, and harass until he overcommits or you out-level him.
These are the ones that I have/have had a hard time with:
































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