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Choose Champion Build:
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Kassadin
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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Threats & Synergies
Qiyana
Qiyana can easily push mid and has very strong all in potential. If she ambushes you in the later stages, there is very little you can do. We ban her every game.
Shen
Shen is a safe laner who can save teammates from tower dives.
Shen
Shen is a safe laner who can save teammates from tower dives.
Champion Build Guide
My name is Peacetoletov and I have recently reached challenger playing almost exclusively gold funneled Kassadin. About a year ago, I wrote a guide about Kassadin funneling but a lot has changed since then, mainly my rank (from gold to challenger). I tried other supports, changed my jungle pathing and also updated runes.
I have over 300 ranked games with funneled Kassadin this season and currently sit at 72% win rate.
- Help clear jungle and mid.
- Provide utility (crowd control, protection, engage).


Despite him being my favorite support, I highly suggest against playing with Taric if you don't have much experience with Kassadin funneling, as he is by far the most difficult support to play as / play with.





- Support stays mid and carefully farms while the carry takes jungle camps and occasionally comes collect minions on mid. This is common for




- Support and carry stay together all the time and rotate between mid and jungle. Mid lane is often empty. This type of funneling is necessary for Kassadin because he cannot farm jungle alone.
Make sure to properly micromanage tanking jungle monster damage. It's primarily a job for the support, but Kassadin should always step up and take a hit whenever he is full hp to utilize his passive health regen.
Needless to say, Kassadin is taking all gold from jungle monsters and minions, with the occasional exception of sharing minion gold through

There are many things you can do as the duo - farm jungle, farm mid, counterjungle, try to kill the mid laner, gank lanes, contest dragons... It's impossible to generalize what to do and you will need a lot of experience before you start making the correct calls. Golden rule - don't die. Whatever you're doing, as long as you stay alive, you're doing fine. Don't take unnecessary risks, don't die one for one.
Keep in mind that funneling is hard. Funneling with Kassadin is VERY HARD. If played well, you can achieve win rates of over 80%. If played badly, however... you won't win a single game.
OR
1. Blue -> Gromp (support smites) -> Wolves -> Raptors -> Red (Kassadin smites -> Mid
The order here depends on how many minions are dying on mid - you want to catch as much xp from the other side of the wall as possible.
Afterwards:
2. Scuttle crab closer to Krugs -> gank the lane you're close to (optional) -> Krugs -> Mid
OR
2. Scuttle crab closer to Krugs -> walk through mid, maybe kill 2 minions, don't waste time clearing the whole wave -> other Scuttle crab -> Gromp -> Wolves -> Mid
This route is what I follow in the vast majority of my games. Exceptions occur during invades or if you start fighting for the Scuttle crab with the enemy jungler.
Note: when you're taking Raptors, position yourself as close to the wall as possible, that way you're collecting experience from minions dying under your tower.
After this point, everything depends on the state of the game and you have to decide where to go first. Make sure to gather enough gold to purchase the full jungle item before you recall for the first time so you get rid of the Monster Hunter* debuff as soon as possible.
*Monster Hunter reduces your minion gold income if you own an unupgraded jungle item and your gold from minions is higher than half your gold from monsters.
It's often useful to know if you're ahead of behind. I use a very easy method in the early game by looking at the time when I bought the full jungle item. If it's before blue buff spawns again, we're ahead. If I kill the blue buff and that gives me the last bit of gold for the item, we're doing alright. If not even gold from blue buff is enough for the item, we're behind.


General Kassadin trick: you can start casting

Support:










Your core build consists of 5 items. The 6th item is usually either




Sometimes you need to get a defensive item in your 6th slot.



Support: Kassadin's mobility is too high for you to be consistantly around him. That's why you should get

Kassadin doesn't synergise well with traditional offensive support items such as



I don't recommend buying boots in the early game. Slightly magical boots already give you extra movement speed so you can invest your gold in more impactful items.
Kassadin & Taric: Always buy 2 pink wards if possible! Vision is especially important when you're funneling, because you can expect to get counter jungled.
Short answer - whatever is good in the early game.
Long answer - Kassadin has extremely strong late game. You shouldn't try to make the late game even stronger by picking late game champions. Why win more, when you can win just a bit (but still win). It's much wiser to take early game champions that make sure you actually get to the late game in the first place.
Do not take additional AP based champions (excluding support). Most of your team's damage will be coming from Kassadin so if the enemies want to stand a chance, they have to build magic resist anyway.
Tanky top laners are ideal because it's good to have some front line. It's not required but it helps a lot.
Bot lane consists of a standard adc and a support - I like playing with enchanters (





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