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Team Guide by Peacetoletov

Jungle 80% win rate Kassadin + Nunu gold funneling guide (8.16)

By Peacetoletov | Updated on August 16, 2018

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Choose Champion Build:

  • LoL Champion: Kassadin
  • LoL Champion: Nunu & Willump

Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Manaflow Band
Gathering Storm

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Middle Lane
Ranked #25 in
Middle Lane
Win 52%
Get More Stats

Ability Order

Introduction

Hello,

my name is Peacetoletov and this is my Kassadin + Nunu duo gold funneling guide. I've been fascinated by the gold funneling strategy and decided not to give up on it after the nerfs in 8.13 and mainly 8.14. Even though the nerfs seemed very harsh, it didn't end up impacting the strategy nearly as much as everyone thought. But for some reason, nobody expect me plays it. And that's why I decided to write this guide.

I personally believe that this strategy is overpowered and my stats prove that. I don't usually play ranked but I knew I would have to get some proof that this strategy works, so I decided to play a few ranked games. I'm currently gold 1 so take this with a grain of salt, but I believe this should work in higher elo as well. I have around 80% win rate in duo queue with this strategy. Proof.

Even though I'm gold 1, I think my skills are more around high platinum or low diamond (I was diamond in season 4). But I know I'm not the best player and I make mistakes. A few of the losses I have could have been prevented, hadn't I made said mistakes.

So even if this strategy doesn't work in high elo (which I doubt), you can call this a boosting strategy or whatever.
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Why should you play this?

There are many reasons why I play it. Some points are personal:
    1. I find it fun to come up with original strategies and try to break the meta.
    2. Unlike most people, I like playing gold funneling strategies.
    3. People will react to it in chat. My favorite was a Gangplank who said that we're "abusing the game system and will get banned soon".
Other reasons should be convincing to the majority of players:
    1. As the Kassadin player, you have more power (and also responsibility) than with any other way of playing the game. If you play it correctly, you will always get fed. You will always be at least 2 levels ahead of everyone else, more likely 3 or 4. You will always finish your build at around 27 minute mark.
    2. This strategy has a very high skill ceiling and you will always have room to improve.
    3. Even if you don't execute it perfectly and sometimes make a mistake, you will still win over 50% of the games.
    4. You will feel like a freaking raid boss when you are level 18 with full build at the 25th minute mark.
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Champion choices for gold funneling

Whenever you play a gold funneling strategy, you should have a reason for the specific champions you play. In the past, we have seen Taric + Yi, Karthus + Nunu, Kaisa + Braum and many others. All of these duos aim for specific synergies.

Generally, you want to have a support and a hyper carry. I personally have no idea why we didn't see any funneled Kassadins, but it has been working out extremely well for me and I'll explain why I chose this duo.
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Why Kassadin?

Kassadin is undoubtedly the strongest late game assassin. With 40% cooldown reduction, you have 1.2 second cooldown on your Riftwalk. Granted, you can only use it a few times before you run out of mana, but it allows you to punish your enemies even for very minor positioning mistakes.

With this amount of mobility, you are basically unkillable unless you make a mistake. I often end the game with 0 deaths. This is also why I buy Mejai's Soulstealer in every game.

When you are funneled, you get to your late game spikes that much faster. 200 minion kills in 15 minutes? No problem. Full build 27 minutes into the game? That's called a standard. It's not uncommon to come to a full health support and an adc, Riftwalk onto the adc, killing it, then Nether Blade empowered autoattack the support, also killing it. Literal oneshots.

A fed Kassadin can easily carry 4v5, maybe even 3v5.
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Why Nunu?

Unlike with Kassadin, I can't say very many fancy stuff with Nunu. He only serves one purpose. Get Kassadin fed.

Nunu is absolutely useless in teamfights. He can tank some damage and use his active items, but that's about it. Nunu's strength lies in his Consume. It allows him to clear jungle very fast and tank the jungle monsters without dropping too low on HP.

His Blood Boil is nice but nothing extraordinary. And his Ice Blast and Absolute Zero are nothing but a slow.

Because of this, Nunu shouldn't overextend too much in teamfights, as he wouldn't do anything anyway. That's why it's better to take Exhaust instead of Flash on Nunu.

That being said, Kassadin can easily carry 4v5, so we can afford to have a useless champion if it means getting Kassadin fed.
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General funneling strategy

In the early game, the duo should always stay together and only split when necessary (warding). They rotate between jungle and mid. The hypercarry takes everything, while the support gets nothing but cannons and a few other minions through relic shield.

After 8.14, it's absolutely necessary to farm until the hypercarry gets 2300 gold to afford the enchantment Stalker's Blade - Runic Echoes on the jungle item. Before you get that, you will get 10 less gold for each minion.
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Jungle routes, early game tips

I always start with blue buff. It's important to get a good leash, even though you have 2 people jungling. None of you smite blue. After you get blue, quickly take wolves. Nunu smites.

Then it depends on the situation. If the mid laner isn't pushing much, go for red, Kassadin smiting, then go mid. Otherwise, just go mid, collect the waves (including the cannon) and then continue.

Check if the scuttle near your red is alive. If it is, take it. After that, take your red if you haven't already.

At this point, I can't give you specific routes as it all becomes dependant on how the enemy mid lanes pushes. Generally, you don't want to miss too much and never miss a cannon.

Even though Krugs are miles away from mid, they're by far the most valuable jungle camp in the game - they're worth 160g. For comparison, blue or red are worth 100g. Consider going for Krugs even if it means missing a few lane minions.

Don't be afraid to lose your first mid tower. It will happen sooner or later so don't try to save it at all costs. If the enemy mid laner destroys it, then they'll have to overextend much more if they want to contunie pushing, and they are usually an easy kill.

If you're against a ranged mid laner who can punish you for getting too close to minions (LeBlanc, Brand), use Minion Dematerializer to secure cannons from distance.

Nunu should stick to Kassadin until Kassadin can clear camps very fast on his own, that's usually around level 14. After that, Nunu should stick with the rest of the team and try to keep them alive.
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Runes

Kassadin


Your goal with the Kassadin runes is to maximize his damage output.

Electrocute is the best rune for achieving the highest burst. No other options here.
Sudden Impact works really well with Riftwalk. You could also take Cheap Shot but Sudden Impact is superior.
The other 2 options here are almost worthless.
I go for Relentless Hunter because I plan on selling boots after getting a full build. The extra movement speed also helps you clear the jungle faster and gank more reliably. Ravenous Hunter is also a solid option. Never take Ultimate Hunter on Kassadin.
Manaflow Band is extremely strong on Kassadin. More mana means more usage of Riftwalk, and its damage also scales off your mana. You also get more mana from Nether Blade because it restores mana equal to a percentage of your maximum mana.
This used to be a close call between Gathering Storm and Scorch. With the nerf to Scorch in 8.16, Gathering Storm is a clear winner.

Nunu


Your goal with the Nunu runes is to maximize his survivability and provide as much help for Kassadin as possible.

This is a must-have on any support in the funnel strategy. It saves lots of HP in jungle and protects your hypercarry in teamfights.
This makes Nunu generally more tanky which is always good because he doesn't have Flash. You could also consider Font of Life to increase Kassadin's sustain but the problem is that Kassadin is way too mobile for Nunu to catch up and actually slow anyone. Demolish is not good because in the early game, you don't want to waste time pushing turrets, and in the late game, Kassadin will destroy any tower faster than you could charge your Demolish anyway.
Conditioning provides more survivability than the other 2 runes, imo. You shouldn't need to the extra 50 hp from Chrysalis and Second Wind is too situational.
Because you will walk with Kassadin everywhere, you will get lots of hp from Overgrowth. The other 2 runes aren't impactful enough to even consider.
Absolutely amazing rune. Saves you lots of gold because you don't need to buy boots at all. You don't need to upgrade them because of the passive movement speed bonus you get.
A controversial rune which I only recently started to appreciate. It allows Nunu to oneshot cannons from safe distance and it helps push mid, which is something Kassadin struggles with early.
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Summoner spells

Flash and Smite for Kassadin are both self explanatory and you don't have other choices.

For Nunu, you have more choices. I recommend taking Exhaust and Smite. Because of the way you should play support Nunu in teamfights (keep your Blood Boil on Kassadin, stay back, Ice Blast anyone who wants to engage, Absolute Zero to zone enemies out), you actually don't need Flash. That's why you can afford taking a spell that can keep Kassadin alive. Exhaust is the best option for that. You could also consider Heal. Because your job as Nunu is to help Kassadin farm as much as possible, Smite is a very good choice for doing just that.
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Items

Kassadin


Starting item

The only viable jungle option. Buying this makes you get 10 less gold from lane minions but it's worth it for the extra xp you get from jungle monsters.

First buy

You must buy this as soon as possible. Never back if you can't afford this. Even if you are low on HP, Nunu can tank jungle monsters for you and he can sustain himself through his Consume. Both of you can get HP back using Smite.

Spare gold

Get one early if you have a little bit of gold to spare but can't afford anything else.

Don't forget to buy these.

Extremely strong and gold efficient. You can stack it up easily. Get it if you have gold to spare.

Buy one if you have gold to spare but already have Dark Seal.

I would buy boots if I still had some gold to spare after buying Dark Seal and Doran's Ring.

Early mid game

Archangel's Staff is your second big item. The amount of mana it provides is too impactful to ignore. You need some time to stack it up so it makes sense to buy it early.

Around this time, you will find more enemies walking around the mid lane and the increased mobility helps you escape or chase more easily. It's also important to get them before purchasing Mejai's Soulstealer

Upgrade your Dark Seal or just buy it straight up. With the mobility you have, you should never die unless you make a mistake. Extremely gold efficient. For just 1400 gold, you get a full item worth of AP.

Mid game

Your first big power spike. If you do your full combo, this result in more damage than Lich Bane.

Your third and biggest power spike (the second one being level 16). Once you have Lich Bane, you will start one shotting everyone.

Late mid game

Replace Sorcerer's Shoes with this for increased survivability and all-in potential.

Replace Mejai's Soulstealer with this if you need more damage in the late game. Note: I don't remember the last time I needed this item.

Situational

Replace Mejai's Soulstealer with this if you need more survivability.

You shouldn't need it but you can replace Mejai's Soulstealer with this if you're scared of particular abilities.

Nunu


Starting item

Gives you more sustain and allows you to share cannons. Must have.

First back

targon's brace Gives you more gold and allows you to ward. I don't recommend upgrading to Remnant of the Aspect before you finish the rest of your build.

You get wards from targon's brace so you don't need your starting trinket anymore.


Unlike Kassadin, Nunu doesn't have any "spare gold" items, so just start working towards your next item.

Early game, early mid game

More survivability for both you and Kassadin. Also allows you to makes plays across the map and it's a fun item to use.

More survivability for both you and Kassadin.


After you get Redemption and Knight's Vow, the items and their purchase order is up to you. You'll be fine if you buy any support or tank item. Don't waste early gold on upgrading boots. Use the list below as an inspiration.

The rest of the build

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Conclusion

Kassadin + Nunu gold funneling strategy is in my opinion a very fun off-meta style of playing the game. It has an extremely high skill ceiling and you will win most of your games if executed correctly. It gives you a lot of power and responsibility and is perfect for people who are confident in themselves.

There is still a lot of room to explore, as I'm probably the only one playing this combo. All the recommended runes and items come from my personal experience. Nothing I wrote here is set in stone and you should feel free to experiment.

This strategy requires 2 people and my friends aren't always online, so if you play on EUNE, are around platinum in solo queue and want to play this with me, add me: Peacetoletov
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