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Renekton Build Guide by FakkerJackson

Top "Chaos will follow" - Renekton Top

Top "Chaos will follow" - Renekton Top

Updated on August 3, 2018
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League of Legends Build Guide Author FakkerJackson Build Guide By FakkerJackson 70 8 371,648 Views 8 Comments
70 8 371,648 Views 8 Comments League of Legends Build Guide Author FakkerJackson Renekton Build Guide By FakkerJackson Updated on August 3, 2018
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Choose Champion Build:

  • LoL Champion: Renekton
    Papa Croc
  • LoL Champion: Renekton

Introduction

Hi and Welcome!

My In-Game name is "Fâkker". I‘m 30 years young and i live in Germany. I love to play competitive games. Before i started League of Legends, I played Counter Strike Global Offensive. My Rank in CSGO was Supreme Master First Class.

I putted some pictures together for you guys to see my current status in LoL.

/URL]






My Main role is Top Lane, my secondary lane is Mid. In m y second season now i reached Gold (Current Rank).

Here is my OPGG

Check out my other Guides:
* Gangplank
* Renekton
* Camille
* Zed
* LeBlanc (in progress)


That’s enough from me. Enjoy reading the Guide :)
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Champion Lore



Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire’s most esteemed warrior, leading the nation’s armies to countless victories. However, after the empire’s fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.
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Abilities






Reign of Anger (Passive)
Renekton gains 5 fury per autoattack. When out of combat for 12 seconds, he loses 4 fury every second.

When Renekton is below 50% health he generates 50% more fury from all sources.



Cull the Meek (Q)

RANGE: 450
COOLDOWN: 8
Renekton swings his blade dealing 65 / 100 / 135 / 170 / 205 (+0.8 per bonus attack damage) physical damage to nearby enemies and healing for 3 / 4.5 / 6 / 7.5 / 9 (+0.04 per bonus attack damage) for each non-champion hit and 9 / 13.5 / 18 / 22.5 / 27 (+0.12 per bonus attack damage) for each champion hit, up to a hard cap of 50 / 75 / 100 / 125 / 150 HP.

In addition, he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

When Renekton has more than 50 Fury he deals 100 / 150 / 200 / 250 / 300 (+1.2 per bonus attack damage) and heals for 9 / 13.5 / 18 / 22.5 / 27 (+0.08 per bonus attack damage) for each non-champion hit and 27 / 40.5 / 54 / 67.5 / 81 (+0.24 per bonus attack damage) for every champion hit, up to a hard cap of 150 / 225 / 300 / 375 / 450 HP. Consumes 50 Fury.



Ruthless Predator (W)

COOLDOWN: 13 / 12 / 11 / 10 / 9
Renekton's next attack gains 50 bonus range and swings twice, dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 0.75 seconds. If Renekton attacks an enemy champion, he gains 10 Fury.

When Renekton has more than 50 Fury, his next attack will swing three times dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 1.5 seconds. Consumes 50 Fury.



Slice and Dice (E)

RANGE: 550
COOLDOWN: 18 / 17 / 16 / 15 / 14
Slice: Renekton dashes forward, dealing 40 / 70 / 100 / 130 / 160 (+0.9 per bonus attack damage) damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds.

Dice: Renekton dashes, dealing 40 / 70 / 100 / 130 / 160 (+0.9 per bonus attack damage) damage along the way. For each champion hit, Renekton gains 10 Fury while all other targets hit grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals 55 / 100 / 145 / 190 / 235 (+1.35 per bonus attack damage) additional damage and shreds the armor of targets he hits by 15 / 20 / 25 / 30 / 35% for 4 seconds. Consumes 50 Fury.



Dominus (R)

COOLDOWN: 120
Renekton empowers himself with dark energies, gaining 20 fury, increased size and 250 / 500 / 750 health for 15 seconds. While empowered, he deals 40 / 80 / 120 (+10% of ability power) magic damage to nearby enemies and generates 5 Fury per second.
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Items





Core Items


The Black Cleaver

COST: 3500 Gold
Attack Damage: 40
Cooldown: 20%
Health: 400


UNIQUE Passive: Dealing physical damage to an enemy champion reduces their armor by 4% for 6 seconds. This effect stacks up to 6 times for a maximum of 24% armor reduction.
UNIQUE Active: Dealing physical damage grants 20 Movement Speed for 2 seconds. Killing any unit or receiving an assist on a champion that has any amount of Black Cleaver armor shred grants 60 Movement Speed for 2 seconds instead.



Essence Reaver

COST: 3200 Gold
Attack Damage: 70
Cooldown: 20%
Mana: 300


Unique Passive: Basic attacks restore 1% of missing mana.
UNIQUE Passive: After you cast your ultimate, your next basic attack within 10 seconds grants Essence Flare for 8 seconds (30 second cooldown).
Essence Flare: Grants 30% attack speed and causes basic attacks to refund 20% of your remaining non-ultimate cooldowns.



Titanic Hydra

COST: 3500 Gold
Attack Damage: 40
Health Regen: 100%
Health: 450


UNIQUE Passive: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 (half for ranged champions) Movement Speed for 2 seconds.
UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage. 1.5 second cooldown. Does not stack with Sheen or Lich Bane.



Sterak's Gage

COST: 3200 Gold
Health: 450


UNIQUE Passive: Lifeline: Grants Sterak's Fury upon taking 400 - 1800 (based on level) damage within 5 seconds (60 second cooldown).
Sterak's Fury: For 8 seconds, grants increased size, +30% Tenacity, and a shield that starts decaying after 0.75 seconds based of 75% bonus health.
Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack damage bonus while in melee form. Shield persists through form-swapping from melee to ranged.



Other Items




Death's Dance

COST: 3500 Gold
Attack Damage: 80
Cooldown: 10%


UNIQUE Passive: Dealing physical damage heals for 15% of the damage dealt (33% effectiveness for multi-target effects)
UNIQUE Passive: 30% of the damage you take is instead turned into a bleed for 5 seconds.



Guardian Angel

COST: 2400 Gold
Attack Damage: 40
Amor: 30


UNIQUE Passive: Upon taking lethal damage, restore 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown).



Maw of Malmortius

COST: 3250 Gold
Attack Damage: 55
Cooldown: 10%
Magic Resist: 40


UNIQUE Passive: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 300 (+1 per bonus magic resistance) magic damage for 5 seconds. 90 second cooldown.
UNIQUE Passive: When Lifeline triggers, you gain 20 attack damage, as well as 10% spell vamp and 10% lifesteal until you leave combat.



Youmuu's GhostbladeE

COST: 2900 Gold
Attack Damage: 55
Cooldown: 10%


UNIQUE Passive: +18 Lethality (11-18 armor penetration based on your level).
UNIQUE Passive: +40 Movement Speed out of combat.
UNIQUE Active: ain 20% Movement Speed and ignore unit collision for 6 seconds (45 second cooldown).



Spirit Visage

COST: 2800 Gold
Health: 450
Cooldown: 10%
Health Regen: 100%
Magic Resist: 55


UNIQUE Passive: Increases all healing, regeneration and drain effects on yourself by 30%.



Adaptive Helm

COST: 2800 Gold
Health: 350
Cooldown: 10%
Health Regen: 100%
Magic Resist: 55


UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 20% for 4 seconds.



Randuin's Omen

COST: 2900 Gold
Health: 400
Armor: 60


UNIQUE Passive: If you are hit by a basic attack, you slow the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (500 range). 60 second cooldown.



Thornmail

COST: 2900 Gold
Health: 250
Armor: 80


UNIQUE Passive: Thorns: Upon being hit by a basic attack, reflects magic damage equal to 25 + 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 1 second.
UNIQUE Passive: Cold Steel: When hit by basic attacks, cripples source's attack speed by 15% for 1 second.



Dead Man's Plate

COST: 2900 Gold
Health: 425
Armor: 60


UNIQUE Passive: Dreadnought: You build Momentum stacks while moving, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive: Crushing Blow: Basic attacks discharge 15 momentum. If at maximum momentum, the next basic attack deals 100 bonus physical damage and slows the target by 50% for 1 second (melee only).


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Skill Sequence / Item Sequence






Let's start with the Devil himself ^^ This is one of my most hated Matchups, specially in the early his Damage is too annoying. But anyways we are need to be calm and kill him at the right time. As you can see i rushed a Magic Resist Item, that counters his Damage very well. In this Game i went first for a defensive item to survive my lane. It is more Important to survive than to deal damage and die faster ;). After that i rushed my Black Cleaver for CDR and more Health. The important thing is, i have Press the Attack. We use this Rune ONLY AGAINST SQUISHY Champs.




The second Game i show here is with Conqueror. Most of the time you will use Conqueror, because you are facing Tanks. Conqueror gives us True Damage. So we are kinda ignoring their Armor. Against Zac Top lane ^^ i played very aggressive and traded over and over again. If you want to see how i played that matchup you can download it on OP.GG. I traded many Auto Attacks with him. Why did i do that? Because i have the better Champion for the Lane. Renekton has a high burst potential. With Conqueror we are dealing so much damage in the early game people just don't understand how strong the rune really is. We have a Dash, Auto Attack Reset with Stun and Healing from Q.



The skill sequence is most of the time the same. Q --> E --> W. Against some Champions i change my sequence like W --> E --> Q ( Garen, Tryndamere). The standard sequence get you always through lane easily. While you are trading in lane u need to choose when you really wanna dump your Rage. Most of the Time you use it on W for the longer stun and the triple Auto Attack reset. If you are doing a long trade or want to do a long one, try to have around 80 Rage. So you can get the empowered W and in the trade you get more Rage and can Q for the big healing.

If any jungle Main is reading this: GANK FOR THE CROC AND GET A FREE KILL.
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Spells



SUMMONER SPELLS
-
FLASH: Flash is our Main Summoner Spell, for Engage & Disengage.
IGNITE:I use Ignite in specific Matchups. Most of the time against, Tryndamere, Garen, Yasuo or Illaoi. You have great lane pressure, because most of them forget that you have Ignite and take bad trades.
TELEPORT: 90% of my Games i have Teleport. You can use it for a counter in Bot or Mid smth like that.
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Laning


Items


Items




Renekton – Fear your Nightmare
Melee, Bully, Tanky DPS, Assassin, Tank Killer, Split Pusher

Synergy: Big Bad Crocodile
Jungler ganking potential: Very High
Speciality: 1vs 9 Champion

You should get out of my lane! Laning with Renekton is rough – for your enemy. You are big bad bully. If they are not aware of you, you will burst them to death. Renekton has great sustain, Lifesteal in his kitm Stun and Dash. His Ultimate gives him health and AoE Damage. What else? If your Furybar turns Red – KILL’EM ALL! In lane we kinda pressure our opponent. We need to have full lane control. Renekton is a really good champ, for taking out the ADC or APC. Make plays with him. R / E / FLASH / W /Q / E. Full Burst Combo with 50 Rage. Sure you need too Auto Attack between. Before you W you need to AA. Win your lane win the game!
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Matchups

in progress




AATROX




Akali





Camille





Cho’Gath





Darius





Dr. Mundo





Fiora





Gangplank





Garen





Gnar





Illaoi





Irelia





Jax





Kennen





Kled





Malphite





Maokai





Mordekaiser





Nasus





Nautilus





Olaf





Ornn





Pantheon





Poppy





Quinn





Rengar





Riven





Shen





Singed





Sion





Swain





Teemo





Trundle





Tryndamere





Urgot





Wukong





Yasuo





Yorick



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Patches

8.11: Essence Reaver is the new OP Item on Renekton. With our Ultimate, we have 3 maybe 4 times a full rotation (without ultimate) on our abilities.

8.12: nothing new

8.13: nothing new

8.14: nothing new

8.15: nothing new
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End



I Hope you like my Guide to Renekton. As i said it before, it is the way how i play him.


Credits:
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League of Legends Build Guide Author FakkerJackson
FakkerJackson Renekton Guide
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