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Choose Champion Build:
-
Full AP
-
Semi AP + Tanky
Recommended Items
Spells:
Ghost
Exhaust
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction

Hello, and thankyou for reading my

BIG THANKYOU TO Jhoijhoi for creating a guide on how to create a guide!
I've played

I've found that AP

If you are brand new to Dominion, I'd suggest you take a look at this guide. It is very informative, and will help you out alot! Clicky
Pros:
- High Damage (Rupture + Feral Scream can bring any squishy down to half/quarter health)
- High Health
- High Burst (Rupture + Feral Scream + Feast = Dead/Near enough dead)
- Extremely big (6 stacks of Feast + Greater Relic = Scary Cho!)
- Great scaling (100% of AP with Rupture, 70% with Feral Scream, 30% with Vorpal Spikes)
- One of the best solo bot in a 4-1 tactic. I've managed to get a double kill in the first 3 minutes of the game by soloing bot!
- Possibly one of the best defenders
- Great sustain due to his passive
- NOM NOM NOM NOM NOM NOM NOM
- A motherflippin terror of the void! Why WOULDN'T you want to play Cho'Gath?!
Cons:
- Very slow before boots.
- No escape.
- His Rupture can be easily dodged
- Long cooldowns
SPA |
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SPACESPACESPA |
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SPACESPACESP |
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SPACESPACESP |
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Greater Mark of Insight | SPACE | Greater Seal of Resilience | SPACE |
Greater Glyph of
Shielding
|
SPACE | Greater Quintessence of Fortitude |
Greater Mark of Magic Penetration: The magic penetration from this makes you absoloutely obliterate the enemy
Greater Seal of Armor: Helps you to survive against AD Champs
Greater Glyph of Scaling Magic Resist: Helps you to survive against AP Champs
Greater Quintessence of Health: The health you'll get at level 3 will be 1k+, this helps a tonne!
Recommended Spells
These summoner spells are very recommended with


A very great spell for Cho, very useful for a number of reasons, mainly to chase down an enemy, securing kills, or capping towers. Using Ghost alongside the speed shrine, will make you look so scary, they'll be forced to surrender due to your terrifying speed and size!

Again, a very great spell for Cho. It helps you lock down onto a champion, or if you're trying to escape. Very very useful

Great spell for Cho, although I'd pick Ghost over Flash, but it's all up to you, everyone's got a different mindset. It's a matter of what you're comfortable with. This spell is a life saver, or a kill securer, or it can go horribly wrong, by accidentally trying to flash over a wall, but instead flashing to the same spot you were at.. /cringe
Ideal/Situational Spells
These spells are ideal or situational for


Garrison is pretty useful, it'll keep your turret alive, and do more damage to the enemy, allowing you to win a gank from the enemy team. It's mainly useful if you're defending a turret, or ganking a protected turret. But if you're not near a turret, it's pretty much useless. Another con, is that the cooldown is quite long, considering how many times the enemy will try to cap your turret in 210 seconds, it doesn't help at all if it's on a cooldown.

Ignite is pretty useful actually, you'll level up pretty fast on Dominion, so your ignite will hit a tonne harder. It gives that extra push, when trying to kill an enemy, and also completely demolishes


A pretty damn good summoner spell. It may seem you're trolling if you pick revive, but the movement speed you get flying out of the base is immense. Especially in very tight situations when you need to defend immediately.

It's ok, but I wouldn't really take this over flash/ghost/exhaust
Non-Viable Spells
These spells are just not viable for Cho'Gath at all. They're either a waste of a spell, and/or are just useless

Yeh, it's alright. I'd probably take this spell if they've got high CC champions, but I don't think it's worth taking it over Ghost, Exhaust or Flash, even considering that you can easily get a


You can pretty much see the whole map anyway, so what's the point? Also, I'd only pick this spell if I was playing a support champ,


Useful for super minions, but really not worth it at all.. There's no jungle, so there's no point to it.


Your passive pretty much does this, so these are extremely useless.
These are the reasons for buying the items that I have chosen.
Catalyst the Protector
An extremely strong item early game, with this, you'll easily reach 1k+ HP. And every time you level up, you'll get about a quarter/fifth of your health back, along with alot of mana!
Every build needs this, even
Cho'Gath seriously needs this, without this, he's doomed! He's extremely slow without boots, so this will be a good choice to get.
You'll reach this in no time! Possibly around level 6. It's an absoloute must for Cho'Gath, especially that you get the Passive with the Catalyst the Protector
You'll be so fast with this! Chase your opponents down, and they'll absoloutely **** themselves!
Get either the Alacrity buff with your boots to increase your movement speed, or the Distortion buff to lower your summoner spells CD's.
Mercury's Treads is a good item, get this if there's heavy CC from the enemy team. If not, get
Boots of Swiftness.
Sorcerer's Shoes is also a good item, but you'll get your ability power from other items. I'd rather choose
Boots of Swiftness over these boots though, but if you want that extra kick, get these.
Such an amazing item for
Cho'Gath You'll have so much health and AP after getting this item. You'll be absoloutely unstopabble.
If you're getting annihilated by the enemy team, get either these items:
A really powerful item in Dominion, especially against AP. Get this before
Rylai's Crystal Scepter, if you're getting obliterated, or after, if you're obliterating. If the enemy team have more powerful AD Champs than AP, get
Frozen Heart
Great item for
Cho'Gath.Ideal if you're up against heavy AD champs. Get this item before
Rylai's Crystal Scepter, if you're getting obliterated, or after, if you're obliterating. If the enemy team have more powerful AP Champs than AD, get
Odyn's Veil
If you feel confident enough that you don't need to build either of these tanky items, then build into these after
Rylai's Crystal Scepter:
Such an amazing item. This could potentially be the first item, since you could start off with sheen. But, you're a bit more tanky and powerful starting off with the Catalyst, so you're better off getting this later on to snowball.
You'll most likely finish before or just after buying this item. It is a very good item to get, so take it!
The last item for
Cho'Gath. There's a high chance that you'll finish way before getting all 6 items, but if you do manage to get there, get this.
Catalyst the Protector
An extremely strong item early game, with this, you'll easily reach 1k+ HP. And every time you level up, you'll get about a quarter/fifth of your health back, along with alot of mana!

Every build needs this, even


You'll reach this in no time! Possibly around level 6. It's an absoloute must for Cho'Gath, especially that you get the Passive with the Catalyst the Protector

You'll be so fast with this! Chase your opponents down, and they'll absoloutely **** themselves!
Get either the Alacrity buff with your boots to increase your movement speed, or the Distortion buff to lower your summoner spells CD's.





Such an amazing item for

If you're getting annihilated by the enemy team, get either these items:

A really powerful item in Dominion, especially against AP. Get this before



Great item for



If you feel confident enough that you don't need to build either of these tanky items, then build into these after


Such an amazing item. This could potentially be the first item, since you could start off with sheen. But, you're a bit more tanky and powerful starting off with the Catalyst, so you're better off getting this later on to snowball.

You'll most likely finish before or just after buying this item. It is a very good item to get, so take it!

The last item for






After you've gotten your












Your skill sequence will look a bit like this
R>Q>W>E
ALWAYS ALWAYS get feast at level 6/11/16.
Focus on getting your Q up first, and then your W. When your Q is at level 5, you'll deal tonnes of damage, making your opponents flee in terror!
The ideal tactic for your team is to go 4-1. 4-1 basically means that 4 allies go top, and 1 solo's bot. That way, you're guaranteed to capture top early game, and secure it. Your job as
Cho'Gath, is to prevent the enemy from capturing your point (Which will be either The Quarry (Bot Left), or The Boneyard (Bot Right)). Your point will most likely be a quest point aswell, which means you'll need to defend it for your life! Once the enemy get your point, and the quest, it's pretty much game over. You'll be bursted down before you can even start to NOM NOM them..

Let's presume you're on the Blue team.. (Left of the screen)
Your point
The enemy's point
Grass/Bush/Brush
Where the enemy can gank you
Where the ally can gank the enemy
When you first stomp out of your base, you'll want to rush to your point, The Quarry, and capture it. Now you've got your point, and the enemy has The Boneyard, meanwhile at top, both teams collide and battle it out. Now you'll need to farm and harass the enemy. The lower you can get them, the better. The more you kill (AND LAST HIT!!!) the enemy minions, the better. You get 120 gold for every wave, which is 1 big minion, and 2 small minions. The small minions give 30 gold each, whereas, the big minion give 60 gold. You'll want to farm as much as possible, without overextending. If you overextend, you'll have far too much room to run away from them, and being a
Cho'Gath, you're not a champion which is built to escape, that's why you'll need to stay in the bush closest to your point, just incase the enemy ganks you. You'll have much more room, and more time to react if your in the bush, than overextending to the enemy's point.
If the enemy has alot of minions at their point, you've done a good job. You can recall if you need to, or go around collecting Health Relics.
If you're team did a good job at securing top (Windmill), then you're bound for a victory!


Let's presume you're on the Blue team.. (Left of the screen)
Your point
The enemy's point
Grass/Bush/Brush
Where the enemy can gank you
Where the ally can gank the enemy
When you first stomp out of your base, you'll want to rush to your point, The Quarry, and capture it. Now you've got your point, and the enemy has The Boneyard, meanwhile at top, both teams collide and battle it out. Now you'll need to farm and harass the enemy. The lower you can get them, the better. The more you kill (AND LAST HIT!!!) the enemy minions, the better. You get 120 gold for every wave, which is 1 big minion, and 2 small minions. The small minions give 30 gold each, whereas, the big minion give 60 gold. You'll want to farm as much as possible, without overextending. If you overextend, you'll have far too much room to run away from them, and being a

If the enemy has alot of minions at their point, you've done a good job. You can recall if you need to, or go around collecting Health Relics.
If you're team did a good job at securing top (Windmill), then you're bound for a victory!

If you have any questions to ask, or comments to add, please do so, I'd love to hear all kinds of feedback and constructive criticism, as this is my first guide!
BIG THANKYOU TO Jhoijhoi for creating a guide on how to create a guide!
Thankyou for reading!
- Oasley
v1.0.0.129 - Updated new masteries, added summoner spell "Surge"
v1.0.0.139 - Base movement speed increased to 320 from 315.
v1.0.0.140 - Launch delay reduced to 0.65 seconds from 0.7.
v1.0.0.144 - Recieved a **** tonne of buffs, aswell as revealing an epic skin (Which I may buy when it comes out!) He will be FOTM for this patch
v1.0.0.152 - Updated Masteries, Items and Summoner Spells.
v3.01 - Feral Scream duration lowered slightly.
v3.7 - Nothing changed in a while, Cho is still awesome!
v1.0.0.139 - Base movement speed increased to 320 from 315.
v1.0.0.140 - Launch delay reduced to 0.65 seconds from 0.7.
v1.0.0.144 - Recieved a **** tonne of buffs, aswell as revealing an epic skin (Which I may buy when it comes out!) He will be FOTM for this patch
v1.0.0.152 - Updated Masteries, Items and Summoner Spells.
v3.01 - Feral Scream duration lowered slightly.
v3.7 - Nothing changed in a while, Cho is still awesome!
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