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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Threats & Synergies
Be cautious around the minion wave as Yasuo will often use his Sweeping Blade(E) to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times. Do not over-commit to doing this though as he could look to turn the exchange around. Playing around Yasuo’s Windwall Wind Wall(W) will make killing him a lot easier. If you can, try to bait this ability out before committing to the all-in.
Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health.When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Bladesurge(Q) on the minion to escape the trade or run you down after a skirmish. Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them.
Diana has a unique playstyle when it comes to farming and trading during the early game. Her Pale Cascade(W) has a strong impact on the wave and she will tend to push the wave with it. Try to engage and fight her when her Pale Cascade(W) is on cooldown. Diana is dependent on landing her Crescent Strike(Q) for the all-in. Try to back away if she lands it to reduce her chances to follow up with her Lunar Rush(E) and trade.
Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Post 6, try to interrupt or somehow force Akshan to top his Ultimate Comeuppance. This will increase your survivability and it will be put on a short cooldown. Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage.
If you’re playing as a ranged champion, try to harass and poke Zed down. Avoid over-committing to harassing him though as minion damage does stack heavily. Invest in early armor when playing as a Mage to protect you from Zed’s damage. This will reduce his chances of killing you. Try to play to the opposite side of the lane at all times. This will make it hard for Zed to get on to you without using his Living Shadow(W). Once he does use his W, move to the opposite side of his W so he can’t get on top of you.
Expect Talon to play aggressive in the early game. He is really strong at level 2 and 3 and can easily get an early first blood. To prevent Talon from roaming, keep him pushed in while maintaining a good distance from him so he is unable to jump on to you and kill you. Using basic attacks and abilities to get him low will make it hard for him to fight or jump in with Noxian Diplomacy(Q).
Beware of roaming when Ziggs in lane as he has good wave clear and can easily take your tower while you’re gone. Kill him and then roam when he’s off the map. Ziggs’ main poke tool in lane is his Bouncing Bomb(Q). This skill has a short cooldown and does a decent amount of AOE damage. Do not stand in the minion wave to avoid taking free damage. Zigg’s will be looking to constantly poke and push the minion wave so he can get an early tower with his Satchel Charge(W). Try to match his wave clear so he is unable to push you into Tower and take it easily.
Try to shut down Gangplank early with the help of your Jungler. Gangplank will eventually outscale you in the progress of the game, so putting him behind will make it harder for him to take over the map. Don't engage with melee trades when Gangplanks Passive is up. It will help him win trades, so wait for him to use it on a minion before looking to fight. Wait for Gangplank to blow up his Barrels Powder Keg(E) before looking to fight. If he has one placed in a nearby bush or has one under him, wait for it to blow before looking to fight.
Try your hardest to dodge Vel’koz Plasma Fission(Q)’s in lane. Invest in early Boots if you’re struggling to dodge this ability. As soon as he channels his Ultimate Life Form Disintegration Ray(R), either disengage, CC him or commit to the all-in. Hard CC will interrupt his Ultimate, but roots do not. After he has got his first item, Vel’koz will constantly push the minion wave. Stand close but outside of the minion wave at all times so he is unable to push and poke at the same time.
Be careful when going for short trades with Qiyana as she prefers them over long extended ones.When Qiyana has her River Element (the blue one), do not overextend or play super aggressively. There is probably a reason she has picked this up and her Jungler may be nearby. Play safer when she holds this Element. Pre-6, Qiyana will constantly push the minion wave with her Q. Stand outside of the minion wave at all times so she is unable to push and poke at the same time. But, do not stand near a wall so she cannot R you into it.
Do not go for extended trades with Fizz as he will always come out ahead thanks to his Seastone Trident(W). Unless you benefit from any other wave manipulation, try and keep the wave even or closer to your side. This prevents him from engaging on you or chasing you down. Fizz has insane roaming potential. Do not blindly follow him as he can easily turn around and kill you. Instead, communicate with your team while following him from a distance if possible.
Avoid standing too close to Azir’s Soldiers Arise!(W) as he can auto attack you from afar. When he places a Soldier Arise!(W), move to a safer position out of its range. Go for a trade after Azir’s soldiers has disappeared. It’s best to wait for the soldiers to disappear first before fighting him as his damage output will be decreased. After level 6 keep a keen eye on the map and Azir’s mana bar.
Twisted Fate will look for picks with his Ultimate Destiny(R) during the mid-game. Avoid splitting too far apart to reduce his ability to get picks. As Destiny(R) gives him a lot of map pressure, expect him to be split pushing in the mid-game. While you could fight with the numbers advantage, make sure you keep an eye on him so you can disengage if he makes his way to the fight. Twisted Fate will look to poke as much as possible before initiating. Do not allow him to poke by engaging as soon as you spot him.
After Syndra’s first back, she will have a lot of pushing power. Make sure you match her damage on the minion wave so she is unable to get early plates and roam priority. Syndra’s Scatter the Weak(E) has an incredibly long cooldown. If she uses it to trade with and misses, use this timer to play aggressive and poke her down. Post 6, if Syndra has lots of balls on the floor, do not commit to a trade as her Ultimate Unleashed Power(R) will deal lots of extra damage. Commit to trades when she has no balls on the ground.
Ekkos main source of damage comes from his Passive. Avoid letting him stack his Passive by dodging his Timewinder(Q) and standing outside his Phase Dive(E) range. Ekko will look to set up a Parallel Convergence(W) stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him. Ekko will look to constantly push the wave with his Q. Punish him whenever he uses it for waveclear by engaging in trades.
Yone is incredibly mobile in lane, but if he uses his Soul Unbound(E), you can abuse the cooldown (after he’s returned) to play aggressive and poke him down. This will make it harder for him to survive a trade or trade back with you. Avoid chasing too far when Yone uses his Soul Unbound(E) as he will always return to his original spot. Try and stay far back though so he is unable to get onto you by his E+Q very easily.
Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don’t stand in the minion wave as he will be able to push and poke with his Phosphorus Bomb(Q) or Missile Barrage(R). Whenever Corki has his Passive, communicate with your team and ping that he’s missing. He will look to roam as soon as he recalls and picks it up. Post-level 6, Corki will look to constantly push the minion wave. Try to match his wave clear so he doesn’t keep you pushed in. If you don’t, you’ll lose priority and tower plates.
Cassiopeia has a powerful level 2 all in with her Noxious Blast(Q) and Twin Fang(E) spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you. Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade. She is an immobile mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down.
Stand at the opposite side of the lane at all times. This will make it harder for her to land her Paddle Star!(Q) and Sleepy Trouble Bubble(E). Ensure that you’re always behind the minion wave and not inside it. As Zoe’s Q deals AOE damage, you will take damage if you’re near the minion line. When trading, keep an eye on what spell (if any) Zoe has picked up. If it is an aggressive spell, expect her to look for a trade. If it’s Flash, expect her to be more mobile and if it’s a defensive spell, it will be harder for you to kill her.
Akali has a powerful early game with her Five Point Strike(Q) and Passive. She will look to harass you whenever you go for CS. Avoid letting her get free harass on you by keeping your distance and staying at max range at all times. If she does use her Five Point Strike(Q) and it hits, do not walk forward for some time. Akali has no built-in sustain and she has poor base stats. She is also melee. Use this to your advantage to trade with her early on and harassing her whenever she goes for CS. A good time to trade with her is when she has used/missed her Five Point Strike(Q). Akali’s Twilight Shroud(W) is important for trading and her survivability, but it has a long cooldown. Trade and harass her whenever it's down.
Xerath has very reliable wave clear and push thanks to his low cooldown abilities and kit. Avoid taking unnecessary damage by standing outside of the minion wave when he uses his abilities. Look to trade with Xerath when his Eye of Destruction(W) or Shocking Orb(E) is on cooldown. When he doesn’t have either of these abilities, he is incredibly vulnerable. Avoid roaming if Xerath is in lane as he can push the lane very quickly while you’re gone. Look to roam when he’s either dead or in base.
To make it hard for Sylas to land his E on you, always make sure you’re behind at least 1 minion so he cannot land the CC on you. If Sylas is able to get on to you, try to disengage as quickly as you can. A lot of Sylas’ damage is dealt when he is on top of you. Try and stay at max range as much as possible to make it harder for him to get on to you. Sylas has really good map pressure and can roam with ease. If he has left lane and started roaming, communicate with your team and push him in to deny him gold and XP.
Leblanc is an early game bully. Watch out for her Sigil of Malice(Q) + Distortion(W) + AA combo. Whenever Leblanc’s W is on cooldown, she is squisher and vulnerable. You could use this time frame to play aggressive and go for a trade as she will not be able to escape or trade as effectively back with you. Standing outside of the minion wave and far back is a good way to reduce Leblanc’s ability to push and poke at the same time with her Distortion(W). If you stand as far back as you can, she will be unable to land her Distortion(W) on you regardless.
Before looking for the all-in, bait out his Gravity Field(W). His W is his only real form of defence and protection from an all-in and once it’s down, he is easier to kill. When Viktor has completed his first upgrade, which is usually his Death Ray(E), make sure you’re always outside of the minion wave so he is unable to push and poke you at the same time. Viktor will be looking to play safe in the early game. Try to abuse this to get ahead.
Make sure you reposition and move away from Katarina’s Blade drops. This will reduce her ability to trade and kill you with her Shunpo(E). Don’t blindly follow Katarina’s roams or you might get ambushed. Punish her by pushing the wave into her turret whenever she leaves the lane. One of Katarina’s weaknesses is her lack of range, so try to harass her with abilities and auto-attacks. Make sure you watch your positioning though so she doesn’t try to all-in you in return.
Ryze’s laning phase is when he is at his weakest. Avoid trading with him too much in the very early game as he will just want to recall early and get his Tear anyway. When Ryze hits level 6, his kill pressure doesn’t increase as his Ultimate Realm Warp(R) is not a damaging tool. For most champions, your level 6 will be stronger than his. Try to fight as often as possible. Ryze needs time to scale, so delaying his ability to scale is key. Getting an early kill and putting him behind early will reduce his ability to scale into the mid and late game.
Try to keep the minion wave closer to your side of the map early. She will not be able to use her Spark Surge(E) very much if she is pushed up. Post 6, beware of her strong burst and all-in potential with her Ultimate Lightning Crash(R). Try and stay far back from her if you’re low. Her is blocked by minions and so is her Ultrashock(W). Always stand inside or around the minion wave to make it hard for her to harass you.
Always make sure you’re stood behind at least 2 minions so she is unable to root you with her Light Binding(Q). If Lux uses her Q and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in. Mitigate Lux’s E effectiveness by standing behind and not inside the minion wave. This will make her choose between using her Lucent Singularity(E) to poke with or to push with.
When Ahri’s Charm Charm(E) is down, she has no real way of defending herself without blowing her Ultimate Spirit Rush(R). Look to fight her when her Charm(E) is not available. Try and stand outside of the minion wave, but close to it. This will force her to choose between pushing with her Orb of Deception(Q) or poking with it instead. Stand close to the wave so you can run inside of it to dodge her Charm(E). Ahri is incredibly vulnerable when her Spirit Rush(R) is down. Make sure you abuse the long cooldown early on.
Lissandra will be using her Ice Shard(Q) and Glacial Path(E) to push the wave. Stand outside of the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead. When Lissandra is level 6, you’ll need to play a bit safer as she has increased kill pressure and can set up her Jungler very easily. Make sure you have enough vision around your lane to spot the enemy Jungler before they show up and gank you. When playing as a melee champion, try and stay at max range at all times so it’s harder for Lissandra to CC you with her Ring of Frost(W). Be careful when walking forward to last hit and play respectfully if she is zoning you so you don’t take tons of damage.
Pay close attention to the location of Orianna’s Ball Command: Protect(E) throughout the laning phase. Try and adapt your positioning and move to the opposite side of the lane to where her ball is. Do not roam unless Orianna has recalled. She has very good wave clear thanks to her Command: Attack(Q) and Command: Dissonance(W) and can quickly push you in and take Tower plates. Due to her lack of mobility and her inherent ability to push waves, Orianna tends to be weak against ganks. Ask your Jungler for ganks whenever she pushes the lane.
Avoid going into melee range when Vex’s Personal Space(W) is up as it not only shields her but also deals damage to enemies close to her. Standing outside of the minion wave at all times will help you counter Vex and prevent her from being able to use her Mistral Bolt(Q) to push the minion wave and poke you at the same time. When recalling, keep an eye on your positioning as Vex’s Ultimate Shadow Surge(R) could be used to snipe you and kill you. Try and recall behind minions or out of vision.
Try to match Taliyah’s wave clear during the laning phase. Matching her wave clear will reduce her ability to roam. Taliyah doesn’t gain access to a damaging Ultimate Weaver's Wall(R) at level 6. If you’re a champion with a strong Ultimate, try to abuse her weakness at this time. When trading with Taliyah, always keep behind at least 1 minion. This will make it very difficult for her to deal damage with her Threaded Volley(Q). Make sure you also watch out for her Seismic Shove(W).
Malzahar isn’t very strong in the early game and can be made weaker by destroying his Passive shield whenever it comes up. As soon as he gets it, pop the shield so he has to play even safer. Malzahar will be looking to push the wave constantly once he has an item. Avoid standing inside the minion wave at all times so he cannot poke you and push at the same time. Once Malzahar hits level 6, you’ll have to play more respectful as he will tend to get ganks once his Ultimate Nether Grasp(R) is up. Whenever he has his Ultimate up, make sure you have wards in the river so you can spot the Jungler before they get to your lane.
Veigar is at his weakest in the early game. Try to abuse him to set him behind. Delaying his stacks will make him less effective in the later stages of the game. Whenever Veigar uses his Event Horizon(E), try to abuse the cool down as it’s his only defensive tool in the early game and once it’s down, he is rather vulnerable. In order to get ganks or kill the Veigar, you need to bait out his Event Horizon(E) first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in.
Kassadin is at his weakest in the early game. Try to fight as much as possible so he falls behind. Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze. If he does walk up to last hit, you can look to trade with him.
Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their High Note(Q) (or empowered Q) to push the minion wave. By standing outside of the wave, she’ll be unable to poke and push the wave at the same time. Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure.
Vladimir’s Sanguine Pool(W) has an incredibly long cooldown during the laning phase. Find a way to bait it out and then look to play aggressive while it’s on cooldown. Whenever Vladimir has his empowered Transfusion(Q) available, play safer or walk backwards so he is forced to use his Transfusion(Q) on the minion wave rather than you.
Swain’s early game is rather weak. If you’re playing as an early game champion, try to get an early advantage to reduce his scaling. His Root Nevermove(E) will only trigger on the first enemies he hits on its return. Stand near your Caster Minions and walk forwards when he throws it out so the minions get CC’d and not you. At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate Demonic Ascension(R).
Whenever Annie has her stun available, you need to respect her and play slightly safer. Stand back and wait for her to consume it before walking forward. Post level 6, respect Tibbers(R) and her stun. Pay attention to the number of stacks on her Passive. You can trade with Annie before she gets 2 stacks without the fear of getting stunned. Annie is prone to poke even though her Molten Shield(E) offers her some protection in trades. Try to poke her down with your abilities before committing to the all-in.
When Galio charges towards you, try to disengage as quickly as possible. If you let him get close, he will look to engage with his Justice Punch(E) and then taunt you with his Shield of Durand(W). As soon as Galio goes missing post level 6, ping your team as he may be looking to roam with his Ultimate Hero's Entrance(R).
Kayle is at her weakest in the early game. Try to abuse her weakness by playing aggressive and getting kills. Putting her behind in the early game will reduce her ability to carry later on in the game. Keeping the minion wave closer to your side of the map will force Kayle to overextend for farm. Once she walks up and tries to last hit, you could play aggressive and try to all-in her. Once Kayle hits level 6 and unlocks her Ultimate Divine Judgment(R), she will also become ranged and she’ll find it easier to last hit. She will be able to also poke you down and trade more effectively. You’ll need to be more strategic when trying to fight her from now on.
Champion Build Guide
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄
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1. Anivia has one of the strongest Passives in the game. It can prevent her from dying which offers her tons of extra protection throughout the game.
2. Thanks to her wall Crystallize, Anivia has a lot of utility that can protect her and her allies. It can also increase her chances of surviving in skirmishes. It is really versatile and can also block the enemy off from entering a certain part of the map.
3. With your Ultimate Glacial Storm, Anivia’s sieging power is incredibly strong. With lots of mana, you can constantly push the enemy into the enemies Tower and force them to stay in the lane.
1. Whenever Anivia’s Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown.
2. Pre-6, Anivia has minimal threat in lane. She needs to play safe and wait for her level 6 power spike before she can start to lane properly. Focus on farming and playing safe in the early game.
3. Anivia relies heavily on mana throughout all stages of the game. She needs to get Tear as quickly as she can, and she needs every blue buff after the first one to constantly keep her Glacial Storm up.
This is one of the best passive skills that any mage would like to have in their arsenal. The passive is especially relevant at the beginning of the game, when Anivia has an extra life. Also, this skill works great in team fights, when opponents have to spend time destroying the egg in addition to Anivia. A relatively low cooldown allows Anivia to always count on a chance to resurrect, especially if the fight is not 1vs1, and you have an ally with you who, in case of death, can protect the egg. Please note that as the level increases, the protection of the egg also increases, so it will take more and more time for enemies to destroy it.
Is an excellent skill that not only deals magic damage, but can also slow down and stun multiple enemies at once. Proper use of this skill requires some practice, as the ice block flies slowly and sometimes it is necessary to predict the enemy's movement. It is very important that the ice block imposes a freezing effect on opponents for a while, which allows you to effectively use the Frostbite skill.
This is one of the most difficult in terms of using Anivia's skills. At first it may seem that the skill is meaningless, since it does not deal damage and generally does not interact with enemy heroes in any way, but by itself this is not so. In the vastness of League of Legends, there are generally very few skills that would create any obstacles on the map and just one of such, and the best of them is Anivia's skill. The applications of the ice wall are simply mass. You can block the retreat of enemies or, on the contrary, protect yourself from enemy attacks. At the last level of the skill, the wall becomes simply huge and can be used to block large ways. The wall works especially well with Anivia's ultimate.
In this skill, you should pay attention to the fact that it deals double damage to a frozen target, so it is better to use it in conjunction with Flash Frost or Glacial Storm. The advantage of the skill is that, unlike other skills, this is a directed skill that you can’t miss, but unfortunately it only works on one target.
Thanks to the ult, Anivia becomes just a godlike champion. Huge damage, large area of application (at the maximum size of the blizzard), the ability to move during the duration of the ult, slowdown, the ability to disable at the right time and a small cooldown. It's hard to imagine what else you can dream of. But for all this magnificence, Anivia has to pay with a huge mana cost.
For a quick trade Q then AA Q. E AA to finish.
+ + + +
Chunk your opponent by using R under them, then AA, E. R again and AA.
Fast trade using Q, then E and quickly Q again.
+ + + + + +
Trade post-6 by using Q then R AA. Reactivate Q, then E, AA and cancel your R.
+ + + +
When in melee range quickly Q Q, then E, R and W to separate you and your target.
+ + + + + +
Make it easier to land your stun by using R under your target then AA E. Q Q, then W behind your target and AA.
+ + + + + + +
Force your enemy to move by using R and then W behind them. Q AA Q, then E AA R.
+ + + + + + + + +
For a long trade Q towards your opponent then Q again. W behind your target, E and R underneath them, then AA. Finish with E AA R.
is one of core items for ability power based champions. The item is good against tanks, heavy bruisers and all champions who buy or stack a lot of Health Points during a game.
is one of the best items in the game for mages who need to stack as much mana as possible.
is most effectively used against abilities that have a downtime before they can affect full damage to the target like Chum the Waters, Unleashed Power, Death Mark, Life Form Disintegration Ray, Death Lotus etc.
is a great item for most AP champions with burst type of damage, especially if the enemy team has a lot of champions with shields.
is a powerful item for pure ability power casters, and is also very effective on burst assassins and hybrid champions that take advantage of Lich Bane for additional burst. This item provides tons of pure ability power, but it shouldn't be bought early on since its passive gives you more profit when you already have some ability power.
is made to help magical champions to destroy their targets really quickly by ignoring almost half of enemy's magic resistance. This item works well against both tanks and squishy targets.
makes a good couple with Liandry's Anguish. This is a perfect item for champions with AOE abilities and works also well against champions who buy ot stack a lot of HP during a game.
is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like Enchanted Crystal Arrow and Rocket Grab. Combined with Zhonya's Hourglass, Banshee's Veil will make you very resilient to both magic and physical damage.
is a very good item for ability power-based champions, as it allows you to ignore 18 points of your enemy's magic resistance. Sorcerer's Shoes are less efficient against enemies with high magic resistance. However, they synergize well with other magic penetration items, percentage items such as Void Staff in particular. It is possible to sell these boots at late-game once you have Void Staff, as the extra magic penetration is arguably negligible.
That rune is very good since it gives you a great boost on your burst damage that can makes the difference between a running 50hp opponent and a sweet boost of 300 gold in your pocket.
This rune gives your champion some amount of true damage which can be very useful to dominate of your enemy during the early game.
This rune gives you some amount of AD or AP whenever you score a takedown (but this amount of AD\AP gain is limited).
This rune gives a lot of movement speed out combat which is very helpful during all stages of the game and it can help you to chase down enemies or to group with your allies faster.
This rune is able to help you a lot with your mana or energy problems during team fights when you get lots of takedowns.
The rune increases your damage to enemies with low amount of HP. This rune is better that Cut Down and Last Stand if you can decrease health points of your enemy fast enough.
Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.
Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka, Aatrox, Vladimir, Volibear and Warwick. It is considered a direct counter to Dr. Mundo, Soraka, Aatrox and Swain because they are reliant on their healing-based abilities. The healing reduction debuff also applies to life steal, omnivamp, etc.
Anivia doesn’t spike at levels 2 or 3 like most champions. This is because she isn’t the strongest Mid laner in the early game and needs a lot of time to come online. Anivia’s first major power spike is when she hits level 6 and unlocks her Ultimate Glacial Storm. She can constantly push the enemy into their tower, which can prevent the enemy from roaming and assisting their allies. After Anivia has picked up her first component item and in conjunction with her Ultimate Glacial Storm, Anivia can push the wave quickly and clear waves with ease.
Up until level 6, look to play safe and farm as much as you can. Once you’ve got enough gold for Tear, recall so you can start stacking the item. As soon as you hit level 6, use your Ultimate Glacial Storm on the minion wave to keep it pushed into the enemies tower while remaining safe. Keep a constant eye on your mana bar regardless of how fast or slow you're pushing the wave. If you’re out of mana, you’re no threat to the enemy.
MID GAME (average):
During the mid-game, Anivia should have her Tear fully stacked. This will be very helpful for her as it will prevent her from running out of mana when using her Ultimate Glacial Storm. At level 11, Anivia will have 2 points in her Ultimate Glacial Storm. Not only will it heavily increase her damage output, but it will make it hard for the enemy to siege any objectives as she can easily clear the wave. Anivia is good in team fights, and the mid-game is usually when teams start grouping. This makes her a good mid-game champion.
Continue pushing the minion wave with your Ultimate Glacial Storm while remaining safe. Keep the waves pushed so the enemy is unable to do anything or siege any of your objectives. Rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them. Anivia can help take these objectives incredibly fast. Make sure you have vision around your lane at all times. As you’ll be constantly pushing, you need to ensure your flanks are warded so you do not die while you’re overextended and pushing.
LATE GAME (strong):
In the late game, Anivia’s damage will be truly horrific. She will have multiple completed items, and her Ultimate Glacial Storm will deal tons of consistent damage. Teams will continue grouping in the late game. This helps Anivia as she can land a 5 person Flash Frost and her Ultimate Glacial Storm is an AOE tool. This means she can deal a lot of damage to targets if they’re grouped closely together. In the late game, Anivia will have very short cooldowns on most of her abilities. She will be able to look for picks more frequently and secure kills with her team. Her Flash Frost, in particular, will be on a very low cooldown in the late game.
Stick with your team throughout the late game. If you’re caught out of position, the enemy may be able to end the game. You need to ensure your Passive is up in team fights to increase your chances of winning. Counter pushes from the enemy team is a must in the late game. Stick with your team and use your Ultimate Glacial Storm to prevent the enemy from sieging objectives. This will make it hard for them to destroy your tier 3 towers. Keep your wall Crystallize off cooldown at all times in case you need to use it to disrupt the enemy or interrupt an engage. If you use it in the late game, you’re going to be vulnerable.
Be cautious around the minion wave as Yasuo will often use his Sweeping Blade to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times. Try to use your range advantage to harass and poke him down. Do not over-commit to doing this though as he could look to turn the exchange around. Playing around Yasuo’s Wind Wall will make killing him a lot easier. If you can, try to bait this ability out before committing to the all-in.
Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate Last Breath off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate Last Breath. Do not fight inside the jungle as it will make it easier for Yasuo to land his tornado Steel Tempest knock up and follow it up with his Ultimate Last Breath. Fighting in the open will make team fighting more effective for your team. CC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his Steel Tempest, dash with Sweeping Blade and inevitably use his Ultimate Last Breath. Try to CC him as quickly as possible and take him down.
Yasuo is really strong once he has 100% crit chance. Thanks to his Passive, he can get to this stage quite quickly. Once Yasuo is level 6 and unlocks his Ultimate Last Breath, his kill pressure increases. You should play respectfully whenever his Ultimate Last Breath is up as he can quite easily kill you. Yasuo is really good in team fights if he is picked in a team with multiple knock-ups. Avoid grouping too closely otherwise, he could get a 5 person Ultimate Last Breath off.
Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health. When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Bladesurge on the minion to escape the trade or run you down after a skirmish. Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them.
Try and lock Irelia down at the start of the fight. This will make it much harder for her to jump around your team and get resets on her Bladesurge. Avoid fighting too close together as it will allow Irelia to use her Ultimate Vanguard's Edge on multiple people and allow her Bladesurge to reset. Stand together but not super close together. Try and fight after Irelia uses her Flawless Duet as it is one of her best tools to start a fight. Ideally, try and also fight around her Ultimate Vanguard's Edge as it will reduce her chances of getting resets.
Irelia is very strong whenever she has her Passive fully stacked. Avoid fighting with her at this time. When Irelia hits level 6, her kill pressure intensifies as her Ultimate Vanguard's Edge is a very good duelling tool. Irelia benefits from extended trades, so try and avoid going for them whenever you can. Keep them short and sweet.
Anivia has a weak laning phase and often has trouble farming and trading. If she uses any abilities on the minion wave to last hit with, make sure you abuse the cooldowns. Don’t forget about Anivia’s Passive. It has a long cooldown, so once it’s been popped, make sure you try to kill her while she is most vulnerable. Call for assistance and ask for ganks while it’s down. Try and hold off from using any dashes that can help you dodge skill shots. Anivia’s Flash Frost and Crystallize can be deadly if you have no tools to get away from them. Make sure your dash is always up so you can dodge her Flash Frost.
Anivia is a very mana-hungry champion and will need blue buff as often as possible. While she is low on mana, use this as an opportunity to deny her farm. When you’re roaming around the map, make sure you keep an eye on the minion wave in mid. Anivia can push the wave very fast and you’ll lose a lot of Tower health if you’re gone for too long. Try and roam while she is in base so she can’t take your Tower. CC is your best friend against Anivia as she is squishy and immobile. But she does have tools to defend herself like her Flash Frost and Crystallize. To make locking her down easier, try to flank her rather than running directly at her to make it harder for her to escape.
Anivia needs to invest in mana early so she can farm easily. You can benefit from this by using your early advantage to win trades and gain a health lead. Whenever Anivia has her Passive up, her ability to survive all-ins is much higher. Try to look for frequent trades while her Egg is down, and call for assistance when needed. Anivia comes online when she has unlocked her Ultimate Glacial Storm as it allows her to farm much more effectively. She will have much more lane presence once her Ultimate Glacial Storm is unlocked and she will start to look for trades.
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Stories passed down through the ages often tell of how she rewards those who are kind and humble. On the rare occasion a mortal glimpses her—or at least claims to—she is described as a noble spirit-bird of ice, with glittering wings that span the heavens, and a piercing cry that can be heard over even the fiercest storm.
The songs of the nomadic Notai tribe tell how Anivia’s birth first brought snow into the world. When she burst from her giant egg of ice, tiny pieces of it were hurled into the sky, and it has fallen as snow ever since. And, according to the sagas of the Mourncrow tribe, the frigid winds that scour the Freljord originate from the first beats of her wings.
Indeed, the full power of winter is Anivia’s to command, and to those who seek to desecrate her homeland, she is a bitter foe. When roused to anger, she can cleave fortresses and mountains, and her screech can summon blizzards cold enough to shatter steel.
One of the most enduring and respected beliefs is that Anivia’s greatest gift to the Freljord was the creation of True Ice. Infused with elemental magic, this unmelting substance is pure and potent, and the greatest seers and ice-mages have long strived to use shards of True Ice to amplify their might, while weapons that have even a tiny sliver forged into them are deadly beyond belief.
When mortals first arrived in the Freljord, Anivia welcomed them. Seeing that they could not withstand the cold, she guided them to secluded valleys where they could shelter, become established, and slowly harden themselves against the elements. She nurtured and watched over them for those first precarious centuries—and they, in turn, worshipped her.
Anivia hoped that these newly arrived tribes would remain unified in defending the Freljord from outsiders… but slowly, infighting and blood-feuds became all too common, making an invasion inevitable. According to legend, a greedy southern king marched his warriors up through the mountains, seeking to claim dominion over the northlands and shackle their wild magic for himself. So enraged was Anivia at the outsiders’ hubris and disrespect that she blasted them with a snowstorm that lasted a century and a day. Scattered standing stones can still be seen on the Scouring Plain, which the locals claim are all that remain of that ancient army.
Other tales include the Avarosan legend of Ulla Shatter-Spear, an Iceborn warmother who was favored by Anivia for saving a young hawk from a rimefang wolf. Across her lifetime, the Cryophoenix protected Ulla from harm, and when she finally fell in battle, having witnessed almost a hundred winters, it is said that Anivia welcomed her with wings spread wide.
If all these legends are true, then Anivia must have witnessed the rise and fall of countless mortal civilizations. While there are still some dwindling remnants of those earlier times, most have long been forgotten, and buried beneath millennia of ice.
But death cannot touch Anivia herself. The sagas speak of how she has been struck down and slain a handful of times throughout history, though she is always reborn—for as long as the Freljord exists, her soul is immortal. While it may be hundreds or even thousands of years before she rises again, each rebirth coincides with the dawning of a new era. Thus, her appearance, while regarded as a wondrous blessing, is often the harbinger of something terrible on the horizon.
Once, it is said, she sacrificed herself against a march of towering Balestriders. Anivia knew she could not slay these colossal creatures, and so she plunged into the ice beneath their feet, shattering her own body in order to entomb them.
Recently, some claim Anivia has hatched from the egg once more, and that she has appeared before the new leader of the Avarosans—the Warmother Ashe. In her, perhaps Anivia sees one who may be able to finally reunite the Freljord.
Yet if the Cryophoenix has indeed returned, as more and more shamans and spirit walkers proclaim, then it must be asked: what great threat has she come to face?