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Recommended Items
Runes: Electrocute
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
Flash
Teleport
Items
Threats & Synergies
Pantheon
When playing as a ranged champion, try to stay as far back as possible while using your range advantage to harass him. Staying at max distance will make it difficult for him to jump on you with his Shield Vault(W). After he hits level 6, be careful when moving back to lane if heās not already shown. He may use his Ultimate to get behind you and all-in you as soon as you get back to lane. At level 1, be careful of Pantheon's early pressure as he can often cheese a kill and force you to blow Summoner Spells or health potions.
Wukong
Wukong
Champion Build Guide
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. š
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and šDiamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! šš¤

1. Post-six, he can start avoiding ganks and can roam around and try to get kills. Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven.
2. Excellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets.
3. Due to his Ultimate

CONS:
1. His early game is very weak and he can be killed countless amounts of time during this phase. If he isnāt able to get his item spikes early on, he will take quite some time to come online.
2. Can be easily camped during the entirety of the laning phase. This can hamper him from CSāing and will set him back massively.
3. Extremely weak against all-in champions, especially ones who have dashes or blinks. He is also vulnerable whenever he doesnāt have Flash early on, hence proper wave management can really be devastating for him.

Considering that




The combat ability that


The skill allows you to inflict additional damage in close combat. The main advantage of the skill is that it allows you to restore a lot of mana by attacking champions.

This is a very interesting skill. Kassadin constantly accumulates charges at the expense of using skills next to him. When you're standing solo at MID lane, the charges do not build up quickly, but when it comes to team fights, this disadvantage is not felt anymore. Charges are accumulated for absolutely all your abilities and from both enemies and allies abilities. The skill allows you to slow down a group of enemies very much, although only for 1 second.

Kassadin's ult makes him that unique and very powerful champion. At max level he only has a 2 second cooldown.

























The item also works well with champions that desire ability haste, have mana problems and make very good use of the passive for extra dueling potential. It is one of the few items to counter champions that function heavily around using basic attacks, such as most of marksmen or champions like










That rune is very good since it gives you a great boost on your burst damage that can makes the difference between a running 50hp opponent and a sweet boost of 300 gold in your pocket.

The rune gives your champion some sustain which is especially useful during the early game and the rune scales also with AD and AP items so it can become a reason in the late game why your champion survived a fight with 1-3% HP.

This rune gives you some amount of AD or AP whenever you score a takedown (but this amount of AD\AP gain is limited).

This rune allows you to use your Ultimate ability noticably more often.

This rune is a safe option for your champion. Additional movement speed helps your champ to keep safe distance between you and the enemy, so you can kite them more successfully or to be able safely move back after walkning up to last hit a minion. Extra healing from this rune can also be the reason why your champ survived with 1-3% HP in a fight.

This rune is able to help you a lot with your mana problems during team fights when you get lots of takedowns.

The rune can help you against teams with lots of crowd control abilities like stuns, slows, roots etc. Thats why its going to be harder for them to disable your champion for long period of time.

The rune increases your damage to enemies with low amount of HP. This rune is better that



This rune can be a good choice against teams or champions with lots of burst damage like






This rune will give you 200+ additional HP in the late game which can be a matter of life and death for your champion sometimes. This rune is also an indirect protection against assassins and other champions with strong burst damage. Thanks to the rune, you can survive their combo and be able to respond somehow by using abilities, summoners spells or active items.





Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that





Teleport is mainly used to minimize laning downtime after









Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from














Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike. Focus on power farming and minimizing trading until youāre level 6. Once you unlock your Ultimate


MID GAME (average):



Powerfarm in the mid-game. You need to earn as much gold and XP as possible so you can level up quickly. Avoid fighting too much in the mid-game. Itās better for you to only fight when itās going to work in your favour. Focus on farming rather than fighting. Split up and farm the side waves once your ADC and Support have rotated to the mid lane.
LATE GAME (strong):
Level sixteen is the most essential power spike for Kassadin. This allows him to use his Ultimate


Group in the late game and stay with your team. If your team is good at team fights, stick with them. If your team isnāt ahead or not very strong, you could try to split push and draw the enemies attention while your team sieges an objective elsewhere or does the Baron.



Staying at max distance will make it difficult for him to jump on you with his


Watch out for a potential











Expect




When teams are grouping, make sure you ward your flanks to spot









Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Post 6, try to interrupt or somehow force



Donāt chase




Akshanās first power spike is when he unlocks all 3 basic abilities. Although, his early game damage is pretty good at level 1 and 2. When he unlocks his Ultimate


If youāre playing as a ranged champion, try to harass and poke





As





As soon as


















Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!

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The foreign tongues that sought his talents, āKas sai a dyn?ā or āwhom does the desert know?ā often slurred their Shuriman, and so he became fondly known as Kassadin in the back alleys and markets of Belāzhun. He spent many years exploring the ancient ruins of his homeland, making his employers exceedingly wealthy, but it wasnāt until a dig near Zirima that he found a treasure of his own he fell in love with a woman from one of the desert tribes.
With his wife and newborn daughter,


Journeying home from distant Piltover,

Fearing for his own familyās safety,

They dragged him back to Zirima, but

Whispers of unspeakable horrors that dwelt beneath the earth, and of sacrifices made in their name, chilled

In that moment,


Last of all, he stole the infamous Nether Blade of Horok, the sword that had slain a thousand deceivers in the latter days of the empire. He could feel the cold pull of oblivion in its edge, but no longer had any regard for his own mortality, and nothing of his old life left to lose.
Disguised in the robes of a pilgrim, more than a decade since he had last set foot anywhere near that desolate land,

He would have his vengeance, even if it killed him.
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