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Teemo Build Guide by DixonTheGuideMaker

🍄Complete Teemo guide by Dixon 📜 12.14 ✅

🍄Complete Teemo guide by Dixon 📜 12.14 ✅

Updated on August 4, 2022
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League of Legends Build Guide Author DixonTheGuideMaker Build Guide By DixonTheGuideMaker 8,426 Views 3 Comments
8,426 Views 3 Comments League of Legends Build Guide Author DixonTheGuideMaker Teemo Build Guide By DixonTheGuideMaker Updated on August 4, 2022
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Runes: Grasp of the Undying

1 2 3 4
Grasp of the Undying
Bone Plating

Cheap Shot
Eyeball Collection

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Flash + Ignite
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
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Extreme Threats
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Champion Build Guide

🍄Complete Teemo guide by Dixon 📜 12.14 ✅

By DixonTheGuideMaker
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ 💡📚📈🔍

My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄

I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).

I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English:
You will also find my streams on Twitch by following this link:

I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.

I hope this guide will help you to improve your champion's understanding so it would be more fun to play!

Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!

Have a nice reading! 📖🤓
- A good champion in one-on-one battles, especially against carries or a champion who specializes mainly in auto attacks.
- Excellent Blinding Dart skill that can blind enemies.
- Passive increase in auto attack damage due to Toxic Shot.
- Mobile champion.
- A great ultimate that allows you to mine the entire map, slow down enemies and do very good damage.

- No instant escape skills. Vulnerable to ganks early in the game.
- Requires constant strategic decisions, especially for placing mushrooms.
- Very dependent on items.
- You need to learn to play carefully and not take damage from skills.
- Reduced attack range.
- Small amount of HP.
Passive is ideal for setting up ambushes, for example on a jungler. You can sit in the bushes and wait. Even if the enemy checks the bushes, he will not see anyone there and after waiting for the moment you can suddenly attack. A good plus of the passive is that right after leaving invisibility Teemo gets a bonus to attack speed. It is worth noting that Teemo become invisible even while moving in the bushes. This is very useful when you play on the sideline and use bushes a lot. It is also worth noting that the invisibility is not interrupted in the bushes and Teemo can easily move around. Thus going into invisibility can really save your life when a crowd of enemies chases you and they try to kill you using undirected abilities.

This is one of the key skills of Teemo, which allows you to almost completely disarm the enemy carry or any other champion who specializes in auto attacks. Teemo imposes a debuff on the enemy and he always starts to miss. This feature allows Teemo to be very effective in the top solo lane and against many strong champions, especially against auto attackers.

Teemo can quickly move between lanes, catch enemies or run away from them. Here it is only worth noting that the passive bonus will work constantly, the main thing is not to receive damage. If you want to escape, then the skill must be activated, so it will no longer be knocked down by an enemy attack.

anyone who stood on the line against Teemo knows what this poison is and how much it complicates life. This skill is passive and grants Teemo additional damage with each attack. With each shot the poison deals good periodic damage. The effect of the poison does not stack, but only refreshes with each new hit. Nevertheless, the poison lasts for a long time and Teemo's periodic attacks do good damage in total.

Teemo's mushrooms have several positive aspects at once. They do very good magic damage. Secondly, they slow down the target well. They can also be used as a ward. A mushroom gives a very small field of view, but you can always see when the enemy has stepped into the trap. Traps are good to use even during combat. Of course they do not work immediately, but during the explosion, all enemies will receive good periodic magic damage and will be slowed down. Mushrooms last 5 minutes and you can teleport to them like to wards. Increasing the level of the ult allows you to set mushrooms much further, which is very useful when you don't want to take risks and once again run into the bush to place another mushroom.
is one of the best items for those champions who benefit from ability power, attack speed and auto-attacks.

Riftmaker's passive true damage helps take down durable enemies as well as giving slight burst against fragile enemies with the increased damage. Since omnivamp applies to true damage, this means it also provides an exceptional amount of healing. These are very useful for battle mages. Constantly dealing damage to enemy champions is required in order to maintain combat and activate Riftmaker's passive. Persistent damage such as Ignite will help to keep the passive powered up throughout the duration of the fight.

is most effectively used against abilities that have a downtime before they can affect full damage to the target like Chum the Waters, Unleashed Power, Death Mark, Life Form Disintegration Ray, Death Lotus etc.

buy this item if you want to cut enemy's healings, life steal and vampirism. Together wiith Liandry's Anguish the Grievous Wounds time can be extended for an additional 4 seconds.

makes a good couple with Liandry's Anguish. This is a perfect item for champions with AOE abilities and works also well against champions who buy ot stack a lot of HP during a game.

is a powerful item for pure ability power casters, and is also very effective on burst assassins and hybrid champions that take advantage of Lich Bane for additional burst. This item provides tons of pure ability power, but it shouldn't be bought early on since its passive gives you more profit when you already have some ability power.

is made to help magical champions to destroy their targets really quickly by ignoring almost half of enemy's magic resistance. This item works well against both tanks and squishy targets.

is a great item for most AP champions with burst type of damage, especially if the enemy team has a lot of champions with shields.

is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage in order to deal more damage against champions with high armor by dealing additional magic damage. The item is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.

is a good choice for those mages who have low mobility, but desperately need it.

is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like Enchanted Crystal Arrow and Rocket Grab. Combined with Zhonya's Hourglass, Banshee's Veil will make you very resilient to both magic and physical damage.

are most commonly purchased by auto-attack based champions, who can make the most of the attack speed and forgo other more defensive boots options due to their backline playstle.

is a very good item for ability power-based champions, as it allows you to ignore 18 points of your enemy's magic resistance. Sorcerer's Shoes are less efficient against enemies with high magic resistance. However, they synergize well with other magic penetration items, percentage items such as Void Staff in particular. It is possible to sell these boots at late-game once you have Void Staff, as the extra magic penetration is arguably negligible.
Teemo is able to use just incredible amount of runes! You can choose your runes depending on what gameplay style you want to use and what you need against some specific enemy team compilations.

The rune is great and useful for your champion. You can deal additional damage to enemies, restore health to your champion and permanently increase your maximum Health Points at the same time! This rune is especially good in extended fights when you can use it multiple times during the battle.

This rune gives you opportunity to destroy enemy towers faster. You can use the rune to get more gold early on from enemy tower platings after you killed the enemy or if he left the lane to restore his HP or to roam to another lane. So this runes gives your champion some additional tower pressure at all stages of the game.

This rune can be a good choice against teams or champions with lots of burst damage like Renekton, Riven or Rengar. However, it doesn't scale as good into the late game as Conditioning or Second Wind. This rune is better option for squishy champions so they would be better protected from a threat to be one shot by some enemy combo.

This rune will give you 200+ additional HP in the late game which can be a matter of life and death for your champion sometimes. This rune is also an indirect protection against assassins and other champions with strong burst damage. Thanks to the rune, you can survive their combo and be able to respond somehow by using abilities, summoners spells or active items.

This rune allows both to deal some damage to enemy champions and good if you want to constantly poke your oponent. And it also gives access to other runes in Sorcery rune tree which are very useful for this champion.

The rune allows your champion to not run out of mana very fast. You have to remember that this rune needs to be stacked 10 times firstly to give you +250 mana and mana regeneration. And there is a small cooldown between the moment when the rune can be stacked once, so in most cases it's better to not spam abilities when the rune is on the cooldown or you will run out of mana quite fast. The rune is helpful for those players who love to spam their abilities and feel strong lack of mana.

This rune gives some amount of additional AD or AP so you would have higher damage, but only when your champion is above 70% HP. Take the rune if you know you will be able to keep your health high enough to get this bonus.

The rune is a good option if you want to poke your enemy out of the lane and deal extra damage early on.

That rune is very good since it gives you a great boost on your burst damage that can makes the difference between a running 50hp opponent and a sweet boost of 300 gold in your pocket.

This rune gives your champion some amount of true damage which can be very useful to dominate of your enemy during the early game.

This rune gives you some amount of AD or AP whenever you score a takedown (but this amount of AD\AP gain is limited).

This rune allows you to use your Ultimate ability noticably more often.

This rune helps your champion to deal good amount of extra damage in early game short trades. The rune is also very useful in team fights since it increases damage that enemy receives from all sources, including your allies.

This rune is perfect in team fights since you can get a lot of extra healing and also to earn some additional amount of money that can help your champion to take a slight gold lead and to enable you to be one step ahead in items. This rune saves champions quite often in situations when they would be rather be dead after the last hit by enemy tower.

The rune simply increases you attack speed and so you can deal more damage by your auto attacks.

The rune increases your damage when the amount of HP of your champion is low. The rune is better than alternatives Coup de Grace and Cut Down if you buy some items for HP and your champion is able to survive long enough with low HP rather than reducing HP of enemies.

The rune increases your damage to enemies with low amount of HP. This rune is better that Cut Down and Last Stand if you can decrease health points of your enemy fast enough.

Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.

Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka, Aatrox, Vladimir, Volibear and Warwick. It is considered a direct counter to Dr. Mundo, Soraka, Aatrox and Swain because they are reliant on their healing-based abilities. The healing reduction debuff also applies to life steal, omnivamp, etc.
The most advantageous position for Teemo is the top lane. And against some champions Teemo is an excellent counterpick. Teemo's main advantage is that he is a marksman, each attack of which deals additional magic damage with Toxic Shot poison. Even if you occasionally shoot at the enemy, he will very quickly begin to lose health. In most cases an enemy with a melee attack will stand against you on the top lane and he will not be able to answer you with an auto attack. Please note that Teemo's attack range is shorter than usual and with each shot you need to be afraid that the enemy can jump at you, if he certainly has such skills. Even if the enemy decides to kill you in close combat, you simply use the Blinding Dart skill and his first auto attacks will not hit you. In general Teemo is not able to kill the enemy using a couple of skills, he exhausts the enemy for a long time until he leaves the line or stands near his tower. If the enemy does not pay attention to you, then you can greatly ruin his life and use Blinding Dart at the moment when he is about to kill a minion. It is important to make sure that the skill works at the moment when the enemy is about to kill a melee minion or a large siege minion. Of course, Teemo's game is not about annoying the enemy, you must farm hard at the beginning of the game. Teemo is very dependent on items, as they are able to compensate for many of his shortcomings (survivability, lack of simple control skills, damage). Also, at the beginning of the game you should constantly monitor the map and do not run too far from the tower. In Teemo's arsenal there are no good escape skills and all he can do is increase the movement speed, but it will only help occasionally.

By the middle of the game Teemo has first items and most importantly he has an ult. The game becomes completely different. Now you can place the mushrooms correctly on the ways to the lane and thereby protect yourself from an unexpected gank. Try to put mushrooms not only in predictable places, but also where the enemy certainly does not expect to see them. Due to artifacts each of Teemo's basic attacks begins to inflict very good additional magic damage and by this stage of the game enemies usually do not have good magic resistance. Even if you failed to successfully win the lane and break the tower, you still need to leave your lane for a while and place mushrooms around the map. At a minimum you should run to the center and place the mushrooms so that your ally is protected from at least one side. The main thing is not to place mushrooms too close to each other. This will have no effect. Of course, it is better to put two mushrooms in the bushes in the center, but even they should not stand right next to each other. If both teams begin to actively move around the map like gathering around a dragon, then you should definitely be there. Teemo does not need to engage battles and be a frontline. Try to place mushrooms from a safe distance. Do not rush also to use the Blinding Dart skill. Wait for the start of a battle and as soon as the enemy carry tries to attack give him a miss. The enemy team will no longer be able to retreat, because the battle has already begun, but at the same time for 2.5 seconds their main damage dealer will miss his autos. Teemo deals damage equally well to all enemies, since his attacks have magic damage and as already mentioned by the middle of the game players have little magic resistance. In fact, Teemo's entire game consists of a successfully released dart and several mushrooms.

By the end of the game Teemo is still doing good magic damage with every attack. Timo's mushrooms are essentially wards and greatly simplify the life of a support, which can place its normal wards somewhere in the enemy's forest, giving good vision. Make sure that you placed mushrooms near a dragon and Baron. Firstly, you will be constantly aware of whether the enemy went to kill them unnoticed. Secondly, after receiving good damage from mushrooms, the enemies will twice think about whether it is worth killing the neutral now or not. Be extremely careful when trying to place a mushroom somewhere behind enemy lines as you are exposing yourself very much at this moment. Teemo is squishy at all stages of the game. Of course, he can destroy ad-carries, but against some magician he can't do much.

Teemo is one of the most interesting champions in the League of Legends. This is such a nasty little hamster that at the most unexpected moment can jump out of the bushes and quietly kill the enemy. It's great to watch you get assisted kills or even finish off an enemy who tried to escape but stepped upon your mushroom.

Malphite is weak in the early game. Try and trade and play aggressively to delay his power spike and his ability to scale. Once he has an item, you have to be more cautious when trading, but up until then, he can be heavily abused. The shield from Malphite Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself. Once level 6, Malphite may start to receive ganks as his Ultimate Unstoppable Force is a great engage tool. Avoid playing recklessly and always keep an eye on the minimap especially if you’re pushed up in lane.

Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his Ultimate Unstoppable Force. Do not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together which allows him to get a good Ultimate Unstoppable Force off. Instead, try to fight in the open in a lane. Poke and disengage are Malphite biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall.

Malphite is at his weakest in the early game. Try to set him behind to delay his next power spike. Once Malphite is level 6 and has his Ultimate Unstoppable Force, his kill threat in lane increases and he can start being more aggressive. Team fights are where Malphite really shines as his Ultimate Unstoppable Force is an AOE ability and can knock up multiple people.

Constantly keep an eye on your champions position as well as his. If you keep your eye off the ball for 1 second, Cho'Gath may end up hitting you with his Rupture or Feral Scream. Cho'Gath has a lot of sustain thanks to his Passive which restores health. Look to trade frequently or he will out sustain any damage you deal to him. Cho'Gath will get lots of sustain through his Passive and the items he buys. Try to match his sustain by starting with Corrupting Potion and buy items like Morellonomicon or Executioner's Calling to reduce his sustain.

Cho'Gath is a monster as the game goes on. He can easily eat an unsuspecting squishy target that is roaming through Summoners Rift alone. If you do not know where Cho'Gath is, do not walk through the river isolated or without vision. Cho’Gath’s abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his Rupture on your whole team. When sieging an objective like Baron or Dragon, do not start it if Cho'Gath is alive. With his Ultimate Feast, he deals more damage than Smite, so it’s best to not take the 50/50.

Cho'Gath is powerful at level 6 as he is able to deal true damage with his Ultimate Feast. Always take into consideration his damage output whether he is being built as a tank or full AP. Cho'Gath becomes stronger and stronger as the game goes on. Try to shut him down to make him useless in team fights, or end the game as fast as possible so he cannot become a mega tank. Whenever he has his Feral Scream or Rupture up, his survivability and self peel are heavily increased. Wait for him to use one of these abilities before engaging or fighting him.

Dr. Mundo can farm really easily under his tower. Try to not have the lane pushed against him because it actually benefits him. Instead, keep the wave even or closer to your side of the map so you can receive ganks. If Dr. Mundo is behind, he will start farming with his Infected Bonesaw. Do not get in the way of them unless he is trying to secure a cannon minion. Dr. Mundo is rather immobile and can easily be killed when locked down. Request assistance from your Jungler to execute him when he is low.

Dr. Mundo has lots of sustain thanks to his Passive and the items he picks up. Make sure to invest in Executioner's Calling or another item that inflects grievous wounds to reduce his healing. In team fights, Ignite will help reduce his healing, so make sure you Ignite him as soon as he engages. Crowd control is your best friend against Dr. Mundo. If you can layer CC on him in a team fight, it will make it very hard for him to activate his Ultimate Maximum Dosage and dish out damage. It will also reduce the healing from his Ultimate Maximum Dosage if he activates it if you focus him down and kill him first.

At level 6, Dr. Mundo will look to trade more frequently as his Ultimate Maximum Dosage provides him with a lot of duelling power and sustain. Keep this in mind whenever he hits level 6. Dr. Mundo can poke you down at level 1 with his Infected Bonesaw. Try to dodge as many as possible so you do not have to blow through an early health pot, or become a target for a level 3 gank. When Dr. Mundo has completed Bami's Cinder, his trading power is much stronger. Do not disrespect his all-in potential once he has this item.

As Teemo is a ranged champion, expect him to try and harass you as much as possible. Investing in defensive starting items could be a good way of dealing with him from the get-go. Teemo will place Noxious Trap around the edges of the lane. Avoid walking to the side of the lane and only walk the path your minions take to reduce your damage taken. Be prepared to sacrifice some CS for XP and health. Teemo has a lot of kill pressure if he takes Ignite and is able to harass and poke you down.

Teemo may not join team fights as he isn’t very good in them. He may instead be split pushing and trying to take objectives in the side lanes. Make sure someone is able to stop him from splitting. Teemo will place Noxious Trap around objectives and in high traffic areas. Avoid going anywhere that Teemo has recently been in without a Sweeping Lens. He and his teammates may be ready and waiting and try and pounce on you. As Teemo will be split pushing or away from his team during fights, you could use the numbers advantage to force a fight 4v4 or 5v4. Just keep an eye on him and be prepared to rotate if he gets close to your tower.

At level 6, Teemo’s pressure increases thanks to his Ultimate Noxious Trap giving him extra damage and the ability to place mushrooms Noxious Trap all around the map. The more ability haste Teemo buys, the more mushrooms Noxious Trap he can place around on the map. Try to take unorthodox pathing to prevent walking through them. Nashor’s Tooth is a core item for Teemo. It gives him lots of additional stats- which makes him more of a threat.

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Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.

While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow member of Bandle City's Special Forces. Teemo is a pint-sized foe that many have come to fear and whose small size belies his fearsome resolve.
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