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Spells:
Ghost
Flash
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Disclaimer
***THIS BUILD IS BY REGINAID OF SOLOMID. READ HIS GUIDE HERE***
Click Here for a more colorful description of the same build!
My ranked stats with Corki(1500 ELO)
Everything written in this guide is by me, however the build is regi's. Bringing his build to mobafire because I have been able to consistently rape with it. I want to share it with you. All credit goes to him! Locodoco also uses this build, with a slightly different start. This is probably the last guide I am going to be making for a long time so I hope you guys enjoy it :) Now, without further adieu...
Please try out the build before voting/commenting and please leave a comment if you have any questions/criticisms of the build. Thanks and enjoy!

-Take a solo lane!!!!!
- Farm. Farm. Farm. That is all.
- Spam Phosphorus Bomb. A lot.
- Build either Cloth Armor+5HP or Mana Crystal+2HP as starting items based on who you are laning against.
- When chasing and fighting, make sure your Gatling Gun is close enough to do damage.
-Red buff is Corki's buff.
- Farm.
- Be aggressive.
- Always be aware of the map and think before pushing.
- In teamfights your goal is not to get kills, it is to do as much sustained damage as possible while staying alive. Kills will come if you do this.
- Positioning is key!
- Forgot to mention... YOU NEED TO FARM!!!!
3/27/11 - Color scheme changed due to some feedback in the comments. First replay added.
4/6/11 - B3HP added as an optional starting item.
6/1/11 - B3HP is now the standard way to start with corki. I will make changes to the guide when I get less lazy.
Greater Mark of Desolation



Armor pen marks because you know they are the best. Attack speed seals and glyphs are going to be very noticeable both in early game and later on and are a nice choice. Flat health quints are for survivability early game for winning the lane.
Alternate set:
Greater Mark of Desolation



This is a set more geared towards survivability if you think you need it. This can also work fine on corki and is what I was running before I could buy my attack speed runes.
Passive: Hextech Shrapnel Shells - Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.
10% true damage... What's not to like? This is a very under rated passive. It is noticable both early and late game. Very nice for farming. There's no real "skill" needed to utilize this passive. Just know that it's there.
Q: Phosphorus Bomb - Deals 80 / 130 / 180 / 230 / 280 (+50% of ability power) damage to enemies in a target area. In addition, the blast reduces an enemy's chance to hit by 35%.
Far and above corki's best skill, Phosphorus Bomb has many uses. First of all, combined with your ult it turns you into a farming beast. It also makes you an extremely strong laner as you can harass the **** out of your opponent. Although it doesn't appear to have a long range, it is actually fairly decent as it extends farther than the circle suggests. Finally, the miss chance is going to hurt their carry in team fights and give you a great advantage in 1v1s. Spam this thing. Believe me, it's worth it.
W: Valkyrie - Corki surges to target location dealing 60 / 90 / 120 / 150 / 180 (+40% of ability power) damage per second to enemies in the fire left along his path.
Not really going to use this for damage unless in a balls out 1 on 1. Essentially a flash for you as many ranged DPS champions have. Ranged DPS champions have these flast abilities because if a melee champion gets on you, you are basically screwed. For the most part, you will want to use Valkyrie defensively. Add it with flash and you can escape pretty much every gank to mid. However, if you are going for the kill at the end of the fight and the enemy is running away, feel free to pop it.
E: Gatling Gun - Corki's gatling gun fires at all targets in front of him for 3 / 3.5 / 4 / 4.5 / 5 seconds, dealing a quarter of his total damage and shredding 1 / 2 / 3 / 4 / 5 armor with each shot. The armor reduction persists as long as the enemy is under continuous fire.
This ability is going to ring in the enemy's ears for a lonnnnnng time. Although gatling has a pretty short range do not underestimate its damage. It only does more damage as the duration continues, so be sure to keep it on the enemy for as long as possible. When you are chasing an enemy, you want to develop a sort of "stutter step" combo. If you play terran in SC2, this is very similar to marine micro. While you have Gatling Gun popped, the goal is to keep the enemy in range as long as possible. You want to autoattack, move forward while it's on "cooldown", autoattack, move forward, repeat. This is going to ensure you do as much damage as possible while chasing. Do not just stand there and autoattack them with your gatling doing no damage out of range!
Ultimate: Missile Barrage -Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Each missile deals 125 / 200 / 275 (+30% of ability power) area magic damage.
Corki stores one missile every 14 seconds up to 7 missiles at any given time. Every 4th missile will be a Big One.
This is what really makes corki so much different from other ranged carries. At level 7, combine Phosphorus Bomb with a missle on the caster minions and they are gone. Once you hit level 6 you become a farming BEAST. I prefer to save up on these in lane except for farming. At long range they are pretty easy for the enemy to dodge if they are smart. Stockpile most of your missiles for a fight, as the dps they add will turn the fight to your favor. Also, if you can't have someone help you take red buff, you can unload your stockpile on the lizard to take him out quickly. Later on in the game, the main use of this ability will be for farming and poking.
Also note that you CAN check bushes with this! I know it's tempting to do it with Phosphorus Bomb but just shooting a missile in the brush and listening for the sound will save you a lot of mana and risk in getting too close to the brush.









Your starting items are going to be completely dependent on who your mid opponent is. More on this in a later section. As a rule of thumb, you want to buy the Cloth Armor + 5HP when facing strong laning opponents. Although corki is a very strong solo laner, you want to assure that against other strong solo laners you have the upper hand. The Cloth Armor will be sold at a later time. Otherwise you are going to go with Sapphire Crystal + 2HP as it builds directly into your core build.
Fasten your Seatbelts: Lane Phase
PLAY. CORKI. SOLO. If their team has no jungle (or your team) you must go mid. There are no exceptions. A fed or farmed corki will pretty much be gg. You want those minions all to yourself. Early game is probably the most important part of playing corki. If you start off 0/2 it can mean game over. If you start off 2/0 you now have sole ownership of your lane and do as you please. The lane phase can be organized by this priority list. Integrate these priorities gradually into your play and become a beast in the mid lane.
1) Farming - Your main focus during this phase is to get as many minion kills(cs) as possible. Killing the opposing champion will come, however if you are just starting out with corki make last hitting your primary goal. Once you hit level 7, one Phosphorus Bomb and one Missile Barrage will clear the caster minions as well as the wraith camp. Control the wraith camp whenever it is up.. 100 gold should not just chill in their little pit the whole game.
2) Harassment - Now, having said that, you want to harass the opponent as much as possible. Poke him all the time with Phosphorus Bomb. Spam this a lot, however you need to make sure that you hit your target and you also need to make sure you keep enough mana for a Valkyrie in case their jungler tries their luck at a gank.
3) Combat - If your opponent decides eff it, it's time to kill this midget, consider the following.
3a. If he is playing defensive and you are out harassing him, most likely this sudden impulse to attack you is not only out of frustration.. You are about to get ganked. This is why I URGE map awareness with corki. You can't always depend on mias and if you get ganked and die it's your fault. Junglers are a different story, however based on their actions you should anticipate this gank to happen. When you are 100% sure the gank is there, either you ghost to the nearest edge of the river and Valkyrie over it(screenshot below), or you flash back into a Valkyrie to safety. For top lane, get a ward for their gank path as much as possible, and get back as soon as you see someone, popping summoners if necessary.

3b. If you are at relatively even health and they just decide to go for it, and you feel a gank is unlikely, Phosphorus Bomb them at the beginning, pop Gatling Gun(make sure that you are in range for this! and let 'er rip, spamming Missile Barrage if you are level 6. I tend to save Valkyrie for either an escape or a way to catch them after you just smashed their face, but do note it does damage too.
4) Pushing. Once you hit level 7, the inability to last hit creeps is just flat out misplay. At this point if you are dominating your lane, last hit and push, push push to that tower. This is going to significantly reduce the number of last hits your enemy will get, allowing you to further increase your advantage.
Refueling:


Time to grab a tear on your first time back so you can get that mana up for your

Refueling... Again:



Next you are going to finish up that

The next two items are going to add a significant boost on damage output.





Mid Game: Farming/Ganks
Your primary goal here is to continue to farm. Get that cs up high! Every enemy minion on the map is your minion. Try to achieve as much farm as possible. This means if there is an empty lane, you go to it. Additionally, the red buff is YOUR red buff. Not your jungler's, not your melee dps, it's all yours because you are corki. If someone else steals it from them ***** at them, because they are wrong to steal red buff from corki... It's a huge mistake to deny a great ranged carry the ability to easily chase and kite.
Pretty much at this point you are capable of 1v1ing just about everyone.. Be aggressive in lane, however stay aware. Even if you are capable of 1v1, you are still gankable... So don't get too cocky.
If at this point mid game is basically just an extended lane phase, you want to push and harass your opponent as much as possible and focus on winning your own lane. When they go back you have two options.
1) If you have the opportunity to push down the turret (be weary of jungler ganks if you do not have high health), do so. You get money and you get the ability to roam the map and help out other lanes. Once you get that turret the enemy mid laner will not be able to push without help as they will be an easy gank. Pushing for you is also going to be dangerous, however so you should move on to other lanes to farm, push, and gank.
2) Just go gank. Unless the enemy has completely pushed the sidelane and your team mates have enough cc, you are going to want to make sure you have red buff for your ganks. To gank, your best option is to just run in and autoattack to slow them, pop Gatling Gun and Phosphorus Bomb, and continue to bombard them with missiles for the kill. The only time you are going to initiate with a Valkyrie; or pop it at any time is when you absolutely NEED it for a successful gank. Usually Valkyrie is going to be used for finishing off enemies who try to flash away.
I'm up to snuff, and gots me an ace machine!


Time for the big hitters. At the end of mid game you are going to go for these bad boys. I find that when corki gets these two items his build is pretty much complete. If you reach the point of a

Once you buy your


Next up is a



Late Game: Takeoff
Now it's your time to shine. You've been building up for this time allll game. You've farmed a bunch, have a killing spree, and bought that


When you are pushing with your team you want to start spamming some rockets at them to poke. Abuse your crazy range BEFORE the fight starts to instantly gain an advantage. Make sure that you have good positioning; you want to put a lot of distance between you and your enemy and abuse your range! Eventually it's going to be time to do battle, so be ready to go. Make sure your team NEVER initiates when you are gone. Without you, they are nothing.
Fast forward! One of the teams has initiated and the fight has commenced. Your wings are pimped out and ready for combat. Your main focus is not to kill here, it's to do as much damage as possible while staying alive. So don't just go - I CARRY I KILL KAMIKAZEEEEEEEEEEEEEEE. No. Stay alive, stay calm, and do some awesome damage. In a fight, this is how you should go about things:
1) Unload your Missile Barrage first before moving in.
2) Phosphorus Bomb one of their carries. Preferably their melee carry.
3) Bring out the pain. Pop Gatling Gun and spam missiles whenever you can. Your target is going to be whoever you can safely shoot, once again, preferably their melee carry.
4) Save Valkyrie until you need it. This is a very powerful ability for both offensive and defensive purposes(mainly defensive), however you are only going to be able to use it once so you'd better be pretty damn sure you use it at the right time.
Consider yourself spanked, nuggit:


Time to finish the game off with some more damage. Since you have your



Finally, if the game STILL isn't over, it's time to buy a

Wtf man... Where's my IE...
People seem to think that every ranged DPS besides Urgot and maybe Ezreal should build an


C5HP = Cloth Armor, 5 health pots
M2HP = Mana Crystal, 2 health pots
B3HP = Boots, 3 health pots


































Replay 1 - Pretty much saved the game for my team then my bro Furber took over. Good thing too because I started getting wreckless at the end :P
Replay 2 - Carrying my team in ranked *crosses arms like a bro*. This one should help you with laning against Caitlyn, whom many think is a very strong solo laner.


















Phosphorus Bomb is maxed first to maximize farming and harassment potential. It is an amazing skill on corki both early and late game. Next up is Gatling Gun for that crucial armor pen and damage... You don't want to level this one up last.. It may be too late! Valkyrie is pretty much only used for its flash utility, so it is maxed last. Missile Barrage is of course taken every time it is available.
What I use:


What you can use:





What I don't Recommend:






Hope this helped you guys out ;) If you have any questions, feel free to leave a comment and I will address it the best I can. If you would like something added to the build feel free to ask as well. Take care and keep owning!
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