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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
UPDATE: 9/4/12. Put in some more kayle vs, champion stuff in the tips and tricks.
UPDATE: 7/10/12. Playing around with build 4. Its nice. It gets its MR from runes, sacrifices mobility (boots) for tremendous damage output. I haven't found a solution for the squishy factor though.
UPDATE: 6/28/2012. After getting tired with build 1 and 2 and a pretty good winning streak, I started changing it up...bad idea, at least for my play style. The worst was when I got whelped by two other Kayle players. I have comeback to build 1, and it rocks.
Build 1: This build is the passive gold build. If you are not going to do a lot of champion killing, this guild is for you.
Build 1A: Keep the


Build 2: This build is a more aggressive build. If you want to seriously harass in early game, build 2 is for you. The only drawback is that getting the last items takes a little bit longer because you've already sold your gold per second items.
Build 2A: Not actually a separate build, more of just a different option. If you scroll down, I suggest getting a



Build 3: Why build mid-game items when you can adequately prepare for end game? Build 3 is a result of playing with the builder at Leaguecraft. Essentially it focuses on damage and crit, which you get up to 75%. You sacrifice mobility though, since there are no boots. Also, its designed with the idea that its useless to waste gold on things you wont have in end game. I do start out with a Philosopher's Stone, though. Then get








At the end, sell your stone and buy a

Build 4. I don't have the time right now to fully describe how AP Kayle works. There are much better people to explain it to you. Needless to say, focus on harrasing with Q, don't show off your E, surprise them with it. Just go STRAIGHT AP and spam your Q
I apologize for not having all the cool icons and making it look flashy, but I promise that the information will help you become a strong Kayle player.
Question or comments? I would love your feedback. Guides are only as useful as people are willing to try a new style of game play. Not to boast, but I have only lost one match when I got all of the items in my build. My scores are not flashy (4-1-7 was my last score) but I was the first to level 18 and we won.
Playing AP Kayle is like doing what you are supposed to do and getting rewarded for it.
Start out with a
Doran's Ring.
On your next trip back buy a
Blasting Wand. If for some reason you don't have enough for it, buy some boots.
Finish
Guinsoo's Rageblade
Upgrade to some
Sorcerer's Shoes.
Build a
Rabadon's Deathcap. If you are dying build a
Zhonya's Hourglass for armor or a
Abyssal Mask for magis resist, depends on your situation.
Playing AP Kayle
Harass with your Q.
Last hit minions, don't farm ( it takes too long at early levels) with [Righteous Fury] until you are at higher levels.
Do not attack enemy champions unless both
Reckoning AND
Righteous Fury are both up.
Lead with your Q for burst damage and wack away with your E.
You MUST time the use of
Intervention. Time it to absorb the most damage from your enemy. Sometimes that is at the beginning of an encounter and sometimes at the end. At higher levels, you can knock someone out with two attacks of your Q, so it's more about surviving until it gets off cool down.
Start out with a

On your next trip back buy a

Finish

Upgrade to some

Build a



Playing AP Kayle
Harass with your Q.
Last hit minions, don't farm ( it takes too long at early levels) with [Righteous Fury] until you are at higher levels.
Do not attack enemy champions unless both


Lead with your Q for burst damage and wack away with your E.
You MUST time the use of

This section is the most useful for new Kayle players, so its at the beginning. The nuts and bolts of the build will come later.
When soloing a lane:
You have several goals as a mid:
In a duo lane:
Mid Game
When soloing a lane:
1. Using
Righteous Fury requires you to stop, so be careful with champions like
Brand who can target you from far away. Against some champions, you can pretty much camp out in the minion wave and hack away. Other champions, like
Kog'Maw or
Brand will punish you for stopping.
2. You can deny your enemy experience if you target the back part of the minion wave when you attack with
Righteous Fury. Since it has splash damage, most champions will back off. Test your opponents skills by attacking the spell casting minions to see whether they back off or they just attack you.
3. As you play a lot of mid, you will quickly learn which enemy champions are extremely hard to lane against. Don't be afraid of asking for a switch early on. Its better to switch and swallow your pride than be the feeder of the group.
For Example:
Malzahar is a nuisance. His ranged attacks are a beast. If you have to lane against him, don’t spend too much time by your spell casting minions. Flank him if you want to lay in some damage.
Ziggs is more annoying. His ranged attacks can literally force you to disengage. You are not tanky enough to get in close and your
Righteous Fury doesn’t have enough range. Unless you have had success going against Ziggs, just switch out with someone else. Whatever you do, don’t feed.
AD
Kayle is a pain early game. Normally they beef up their damage up to around 90 and you get pretty thrashed by their
Righteous Fury. TIP: don’t play their game. Don’t feel that you have to beat them. Just focus on leveling up and farming. Truth is, once you get the items of build 1, AD Kayle is as squishy as a newborn human-winged baby.
Xerath is obnoxious from a distance. If you think you can just lay back and take crack shots with your E you are going to be in a world of hurt. Someone correct me, but the only way to lane against Xerath is to rush him. He is rather squishy, so take advantage and come in close.
Urgot is a devil to control. Thankfully, there are not many Urgot players. He has various range options and each one of them hurt. Kayle isn't tanky enough to get in close and is out ranged. If you have to lane against an Urgot....don't, just switch out with someone else.
OK, so basically any champ that lays down the magic or true damage. You could change the rune and mastery setups, but it comes at a price. LOL is designed to be a game of give and take. No champ is truly OP and every champ has its weakness. Experimentation and flexibility is key.
4. Be happy when you go against these guys....
Vladimir. There are a combinations of factors which make this match up in your favor. Vlad is slow and not very powerful early on. Vlad players don't like to get hit, so all you have to do is go to the minion line and whip him with righteous fury. He'll back off. When he turns into a blood mist cloud, MOVE FORWARD, it essentially puts him behind you. When he rematerializes you can wack him for a longer period of time.
Zilean. Attack zil early. He'll drop his bombs on you but they won't do much harm. Level up your heal early on and you will be able to survive his double bomb attack. Don't wait between bombs. Zilean is easily ganked, too. Slow him with your Q and then have your jungler come in for the kill, oh, and don't whine if the other person gets the kill.




2. You can deny your enemy experience if you target the back part of the minion wave when you attack with

3. As you play a lot of mid, you will quickly learn which enemy champions are extremely hard to lane against. Don't be afraid of asking for a switch early on. Its better to switch and swallow your pride than be the feeder of the group.
For Example:



AD




OK, so basically any champ that lays down the magic or true damage. You could change the rune and mastery setups, but it comes at a price. LOL is designed to be a game of give and take. No champ is truly OP and every champ has its weakness. Experimentation and flexibility is key.


You have several goals as a mid:
1. Level up quickly and use your higher level to gank top and bottom. Eventually everyone will reach higher levels, so the only time that your increased experience is helpful is in the later stages of laning.
2. Stop their mid from becoming too powerful. The number one way you do this is by not feeding. If you die more than two times, CHANGE YOUR GAME PLAY. Hug the turret, focus only on farming and last hitting, or just plain switch with someone else.
Another way is to harass their mid so that they have to go back to base to heal. Their champ has to be in the lane to get experience, so harass, harass, harass so they have to teleport back often. Getting a kill is preferable, but in no way necessary. Just getting them to have to fall back accomplishes the goal.
Push the minion wave so that their turret gets the kills and not their champ. This will deny your opponent gold. They may still get experience, but you will earn more gold than them. Beware ganks from behind and getting stunned near a tower. Make sure you never put yourself out of position.
2. Stop their mid from becoming too powerful. The number one way you do this is by not feeding. If you die more than two times, CHANGE YOUR GAME PLAY. Hug the turret, focus only on farming and last hitting, or just plain switch with someone else.
Another way is to harass their mid so that they have to go back to base to heal. Their champ has to be in the lane to get experience, so harass, harass, harass so they have to teleport back often. Getting a kill is preferable, but in no way necessary. Just getting them to have to fall back accomplishes the goal.
Push the minion wave so that their turret gets the kills and not their champ. This will deny your opponent gold. They may still get experience, but you will earn more gold than them. Beware ganks from behind and getting stunned near a tower. Make sure you never put yourself out of position.
In a duo lane:
1. Master the mini-gank! Take the time to go around and flank an enemy from behind. Being suddenly attacked from behind has a large psychological advantage. Communicate with your laning buddy to not attack until you are behind the enemy. Pop out, lead with
Intervention to slow them, and then have your buddy attack. If your lane champ attacks too quickly, the enemy will simply run backward and put you out of position.
2. Be a team player, but don't just give away kills to the AD carry. You have just as much right to kill someone as they do. If your teammate starts to complain, just tell them that you are not a support and that they need to start acting like big boys.
3. Sustaining a lane is A LOT EASIER with two than with one. Heal your teammate as needed, keep him alive, and shred damage to the enemies. At level 30, most players wont add you unless they like your style of game play, so keep them alive and get kills.

2. Be a team player, but don't just give away kills to the AD carry. You have just as much right to kill someone as they do. If your teammate starts to complain, just tell them that you are not a support and that they need to start acting like big boys.
3. Sustaining a lane is A LOT EASIER with two than with one. Heal your teammate as needed, keep him alive, and shred damage to the enemies. At level 30, most players wont add you unless they like your style of game play, so keep them alive and get kills.
Mid Game
1. Kayle is a fantastic pusher. Once you have your
Ionic Spark,
Executioner's Calling, and your
Phantom Dancer, you are a lane pushing beast. Good players have situational awareness. If the enemy team is pushing mid, boost yourself with
Divine Blessing and zoom down to a side lane. Use
Righteous Fury to push the lane as quick as possible and mow down their turret. Save
Ghost as an escape mechanism just in case the baddies pop out of nowhere. You may look silly doing so, but DO NOT WASTE TIME deciding whether to use ghost or not. Just do it and survive.






Don’t knock it ‘till you try it, however, since this build requires time to develop, bot games may be too short to get all of items. You will have to try it out in a real game or with teammates that don't rush a bot game. Just right down the item build sequence and follow it as you go throughout the game.
Here are some results from the build.
And
True, their LeBlanc was not that great (we mided together)but it was a 4v5.
Here are some results from the build.
And
True, their LeBlanc was not that great (we mided together)but it was a 4v5.
Pros
Cons
-
INCREDIBLE late game destruction!
Allows you to have an aggressive play style.
Good lane pusher. Ionic spark + phantom dancer = dead minions
The combination of critical strike, physical damage, and magic damage lets you be aggressive against tanks.
Cons
-
Dependent on gold production: toys are expensive
Things don't fully lock in until you get the infinity edge.
Forces you to think as team player.
Runes are a personal choice. They are better used to fill in the holes of your personal playing style. If you find yourself too weak to magic, physical attacks, or you are too slow, your runes will help you overcome the deficiencies.
My personal choices are:
(
Greater Mark of Magic Penetration) Flat Magic Penetration marks:Good for early game harrassment.
(
Greater Seal of Gold) Gold/sec seals: Because toys are expensive.
(
Greater Glyph of Scaling Magic Resist) Magic Resist per level glyphs: Even with the nerf, they are still required for late game survival.
My quints are:
(
Greater Quintessence of Attack Speed) Two flat attack speeds: Your main mode for destruction is your auto-attack, so the quicker you can strike the better.
(
Greater Quintessence of Health) One flat health: Lets you stay in the lane longer during the early parts of the game.
My personal choices are:
(

(

(

My quints are:
(

(

Many players prefer flash over ghost. I believe that it is based on personal playing style. Here are some arguments for choosing ghost over flash.
1.
Ghost lets you get back to the lane faster. Once you get your
Boots of Swiftness, when you pop your W(
Divine Blessing) on yourself and
Ghost, you are pushing 500 + on speed. I used to save my
Ghost and only use it to escape from sticky situations, but I noticed that I was not using it very often. If you don’t overextend yourself, what good is it for?
Furthermore, the cooldown on the
Ghost is a good timer of how long you should stay in lane before going back to base.
2.
Flash is a two trick pony: Get in fast or get out fast.
Ghost does both of those. Not as fast as flash does, but ghost lasts longer. When a champion is about dead, they run away. You can chase them down with flash or you can use
Ignite as they are getting out of range. Then you don’t have to chase them down.
3. There is one big plus side to
Flash, though. It lets you get kills in enemy turret range. Sometimes champions hug their turret for protection when they should be going back to base. Running in, getting the kill, and then flashing out is gutsy. Remember
Flash vs.
Ghost is more about play style. Find one that suits you and exploit it for everything it has.
Where do you stand on the
Ghost vs
Flash? comment below.
1.





Furthermore, the cooldown on the

2.



3. There is one big plus side to



Where do you stand on the


In offence, I max out summoner’s wrath,
Brute Force
,
Sorcery, and
Arcane Knowledge
.
In defense, I take 1 of 3 in
Resistance
, and full on
Hardiness
and
Vigor
.
In utility, I max out
Good Hands
,
Swiftness
,
Greed
,
Wealth
, and
Improved Recall
.



Why? To get to the 10% mana penetration.
In defense, I take 1 of 3 in



Why? The health regen makes it easier to stay more in the lane. The more you stay in the lane, the more experience you will get.
In utility, I max out





Why? You need to buy expensive items as soon as possible.
Its fairly easy:
1. During laning, use
Righteous Fury to farm minions. Remember to stay back.
During champion fights, lead with
Reckoning and then hack away with
Righteous Fury.
2. Use
Divine Blessing for the speed burts or to heal. Heal your laning buddy often.
3. Use
Intervention on the champion that is being targeted. In a team fight, always be mindful of what your teammates health is.
1. During laning, use

During champion fights, lead with


2. Use

3. Use






When should you get
Reckoning?

Many players argue that it is important to get all three early, but I disagree. Be smarter than the build:
- If you are going to fight your laning enemy in the very early game (levels 1-6), get
Reckoning sometime in the first three levels.
- If you are going to focus on farming and your adversary is not super aggressive, you can literally wait to level 7 to start leveling up
Reckoning. Doing so lets you get to the higher damage levels of reckoning earlier.
Throughout the game, only attack with your E (
Righteous Fury). Your regular attack is too weak to be of much help unless you are last hitting. Even then, using your regular attack to last hit requires you to get close to enemy champions and incur damage.
Playing a as a ranged champion gives you some flexibility in choosing a lane. Most of the time, you should try to solo. By using you
Righteous Fury to farm minions, you can stop a wave fairly quickly in early game. Use
Intervention to harass enemies quickly followed by your E to delve out some damage.
Since the primary spell you will be using is your E (
Righteous Fury), the time between cool downs is enough to regenerate your mana (even with something as simple as a
Faerie Charm), unless you have to use your W (
Divine Blessing) to heal yourself or a teammate frequently or you are leading an attack with Q (
Intervention).

Playing a as a ranged champion gives you some flexibility in choosing a lane. Most of the time, you should try to solo. By using you


Since the primary spell you will be using is your E (




At some time before starting play, inform your team that you will not be playing a support role.
Constantly be watching the life of your teammates.
Do not complain that somebody is stealing your kills. As long as the enemy champion is dead, you will be up on top.
LOL is role oriented, so if you pick a tank, players expect you to display tank behavior. Kayle is known to be a support champion, which you will not be doing, at least not in the typical sense. You are a support in the sense that you will impart damage to enemies and use your W (
Divine Blessing) and ult (
Intervention) to help teammates. This build develops a role that requires you to act more as a DPS carry. The key rule is:


Be as aggressive as your ability to survive will allow you to be.
Constantly be watching the life of your teammates.
Whenever you can, heal other champions with your W (
Divine Blessing). Ult (
Intervention) the carry as long as they can win a battle and get as many assists as you possibly can.


Do not complain that somebody is stealing your kills. As long as the enemy champion is dead, you will be up on top.
Do it and do it often. The key is to ‘not die.’
If you are being chased, make a decision as to whether you can run away or not.
When to ult (
Intervention) yourself is a much better question. When you are 1 v 1, be like Tyndamere and ult yourself when you are nearly dead. If you use intervention on yourself too early in a battle, the enemy champion will simply run away, wasting your ult. Kayle is not fast enough to chase anybody down, so trick them into believing that intervention is down and then ult yourself once they become committed to killing you.
In late game, not dying is extremely important. Because you can stop minion waves quickly, when the enemy team advances you can quickly clear the wave and let the turret wack the enemy team. Its rare to lose a game when at least one person is defending. When the entire team is dead, sad day...

In late game, not dying is extremely important. Because you can stop minion waves quickly, when the enemy team advances you can quickly clear the wave and let the turret wack the enemy team. Its rare to lose a game when at least one person is defending. When the entire team is dead, sad day...
If you are being chased, make a decision as to whether you can run away or not.
Ulting (
Intervention) yourself only to die a couple of seconds later is a waste of an ult. It takes a lot of restraint to not ult yourself when you are running away, but smart players known when to use intervention on themselves.

1. Thou shalt never overextend yourself.
2. Thou shalt never tower dive.
3. Thou shalt ult (
Intervention) champions who are on the verge of death,
4. Thou shalt not apologize when you didn’t ult (
Intervention) a champion and they died.
5. Thou shalt farm:
6. Thou shalt be in every team fight, not in the middle, but on the edge.
7. Thou shalt use Q (
Reckoning) as a slowing spell.
8. Thou shalt never chase a champion by yourself.
9. Thou shalt auto-attack.
10. Thou shalt never, ever, EVER, give up. Never give up! Never surrender!
- It will only result in death.
2. Thou shalt never tower dive.
- It is a waste of an ult (
Intervention) and you will more than likely die anyway.
3. Thou shalt ult (

- but only if together you can win the battle or they need a little extra time to escape a bad situation. Using
Intervention on a champion who is surrounded by 5 enemies is typically a bad idea, unless your teammate or you are op and you just needs a little extra time to get the penta kill.
4. Thou shalt not apologize when you didn’t ult (

- Inform your team that it is their responsibility for not dying, not yours.
5. Thou shalt farm:
- minions give you gold, gold gives you better stuff, and the right combination of stuff makes you awesome. In mid game, Kayle has incredible lane pushing power. Use it to make surprise attacks on turrets, but only do it when you know most of the other team is elsewhere
6. Thou shalt be in every team fight, not in the middle, but on the edge.
- Be ready to ult (
Intervention) whoever is being targeted but only if the above rules are met.
7. Thou shalt use Q (

- In a regular fight, lead with
Reckoning but then rip damage with your E (
Righteous Fury). Sometimes you can use
Reckoning as a last-hit spell. Don’t use it to farm; it is a waste of mana. Getting items to max the power output of your Q is lame.
8. Thou shalt never chase a champion by yourself.
- You typically can’t chase them down for various reasons. Your Q (
Reckoning) has a short range. E(
Righteous Fury) attacks are basically auto-attacks and require you to come to a complete stop before attacking during which they are running even farther away. Plus, late game, chasing is bad. You will nearly always get ganked and then you will die. Always be with your team. Use
Intervention on the champion closest to the enemy.
9. Thou shalt auto-attack.
- Put yourself in a position where enemy champions have to come across your effective range as they run away. No mad button clicking, just point to the guy you want to kill and click once. For some crazy reason, your first strike takes longer than subsequent auto attacks. Button mashing is just going to move your character between strikes and you will not attack as quickly. Twitch players are excellent at this skill.
10. Thou shalt never, ever, EVER, give up. Never give up! Never surrender!
- It takes time to put together all of the items for
Kayle. Until you get ALL of the items together, you will not own anything other than your LOL T-shirt. There will be games when your team is down by 15 kills that are still winnable as long as you get all of your items. Surrendering is for losers. You are not a loser. You are the hidden weapon.
For some reason that I cannot explain, the order in which you buy the items is very important. Perhaps it is because the items are linked to the type of game play required (early, mid, late) at different points in the game.
All of the numbers here are the gold required to purchase the items.
Regrowth Pendant is 435 g or rather, it takes 435 gold pieces to purchase said item. Knowing how much item costs helps a lot in knowing when to
recall back to base.
1. Start by getting a
Regrowth Pendant (435 g).
2. Get your
Boots of Swiftness (650 g).
3. Save up for and buy a
Recurve Bow (1050 g).
4. Buy the
Ionic Spark (1180 g).
5. Buy an
Executioner's Calling (1350 g).
6. Buy a Kage's Lucky Pick (765 g).
7. Buy a
Phantom Dancer (2845 g).
8. Wait until you have nearly 2000 gold and sell the
Ionic Spark (1610 g). Buy a
Thornmail.
9. When you have 3600 gold, sell Kage's Lucky Pick (283 g) and buy an
Infinity Edge (3830 g).
10. When you have 3400 gold, sell your Philosopher's Stone (400 g) and buy
Madred's Bloodrazor (3800 g).
All of the numbers here are the gold required to purchase the items.


1. Start by getting a

- That’s it. When you have 725 gold, get some
Boots (350 g) and a
Nomad's Medallion (365 g). It is very important that you get back to fighting as soon as possible. I normally use
Divine Blessing on myself and use
Ghost.
Teleport is another option.
2. Get your

3. Save up for and buy a

4. Buy the

- Use your new toy, coupled with your E (
Righteous Fury), to really start farming minions.
5. Buy an

- You can buy it in pieces (
Brawler's Gloves (400) and
Vampiric Scepter 450) or outright, depending on your gold. If you buy it in pieces it will cost 500 gold. You can now start getting decent damage against other champions.
6. Buy a Kage's Lucky Pick (765 g).
- It is cheap; get it as soon as possible after getting your
Executioner's Calling.
7. Buy a

- Normally you will do this in two steps, first a
Zeal (1195g) and then the
Phantom Dancer (1650 g).
8. Wait until you have nearly 2000 gold and sell the


- By now, you are becoming squishy again. Thornmail will cure your squishiness.
9. When you have 3600 gold, sell Kage's Lucky Pick (283 g) and buy an

10. When you have 3400 gold, sell your Philosopher's Stone (400 g) and buy

- When your team is ready, yell out “ZERG RUSH!”, and begin the pownage.
Every hero has a kryptonite. Kayle’s is
blind or silence. During early game, you can ignore silence and blind. Nukers cant kill you outright, but once enemies can wipe you out with attack sequence, you need to start playing differently.
For example, enemies pop out of nowhere. You could kill them but you have to activate your E (
Righteous Fury), which of course, you can’t. You then become the recipient of some crazy burst damage. You can survive if you can ult (
Intervention) yourself, but you can’t. Sad day.
Some champions are very good at silencing. The only advice that is helpful, at least for late game, is:
Using
Intervention on yourself and running away seldom works since you are also slowed most of the time. When your ult wears off, you are just going to get creamed.
In reality, the above only happens when you have overextended yourself. Do not overextend yourself; you will always die.

For example, enemies pop out of nowhere. You could kill them but you have to activate your E (


Some champions are very good at silencing. The only advice that is helpful, at least for late game, is:
SPACE |
AS SOON AS YOU SEE THEM, ult (![]() |
SPACE |
Using

In reality, the above only happens when you have overextended yourself. Do not overextend yourself; you will always die.
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