Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Smite
Teleport
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction
Offense: This is a no-brainer. You are going to jungle, so buff smite.
Defense: Basically, you are working towards survivability both early and late game. The four points in the Scars makes the jungling a snap and to get there, you get the wonderful bonuses of taking less damage (Harden skin, Defensive mastery), regaining health faster, and increased armor and magic resist. I HIGHLY recommend not going for the increased dodge chance masteries here, taking hits with Amumu helps more than it hurts with his Tantrum ability.
Utility: Speed. Being able to get through the jungle quickly while maintaining a level equivalent to a dual laner. Therefore, hit up the health and mana regen, recently, I have been play testing with teleport in place of clarity therefore one point there, if you dont use it, dont waste the point. Then rush the four points in exp boost. Past that, the two points in the neutral buff extension are non-negotiable, but the single point in greed is pretty flexable. Greed is great, but with the item build, you shouldn't have much trouble getting gold.
Defense: Basically, you are working towards survivability both early and late game. The four points in the Scars makes the jungling a snap and to get there, you get the wonderful bonuses of taking less damage (Harden skin, Defensive mastery), regaining health faster, and increased armor and magic resist. I HIGHLY recommend not going for the increased dodge chance masteries here, taking hits with Amumu helps more than it hurts with his Tantrum ability.
Utility: Speed. Being able to get through the jungle quickly while maintaining a level equivalent to a dual laner. Therefore, hit up the health and mana regen, recently, I have been play testing with teleport in place of clarity therefore one point there, if you dont use it, dont waste the point. Then rush the four points in exp boost. Past that, the two points in the neutral buff extension are non-negotiable, but the single point in greed is pretty flexable. Greed is great, but with the item build, you shouldn't have much trouble getting gold.








After first lap through the jungle, start the philosopher's stone with the




Finish your second lap and grab the philosopher's stone and at least the


At this point, the

The Catalyst the protector is extremely helpful once you get into ganking. You should be popping out to grab someone then clearing out the minions, so your levels should be moving pretty quick, this essentially allows you to recover from a gank without having to base often.








Last but not least:

----Other Items----














This item build is much harder to use, but results in a tank who can effectively leave targets open for a carry's assault. I came up with this idea right after the first change in


Start with



After the first lap through the jungle, pick up







----Other Items----









From there, I like to max out

Lvl 4

Amumu is a nuke, up his ulti every chance you get.
After 6, prioritize in this manner:




Best Choices:
Smite: you are a jungler.
Teleport: Your team is in trouble up top and you just killed the golem duo, this is just the thing.
Clarity: A good choice, but there may be others, this is typically where I go just because it makes running through the jungle pretty easy, even if you happen to lose blue buff too soon. This spell becomes a lot less useful late game, esp. if you are maintaining your blue buff. I recommend getting the hang of the jungle procedure, then weaning off this spell.
Flash: Great for survivability, a nice initiating tool, flash in -
Curse of the Sad Mummy - team fight. Takes some getting used to and i wouldn't bother upgrading.
Fortify: Not all that helpful by itself, but never an entirely wrong choice for a tank.
Other Options:
Ignite is great for ganking, but you shouldn't be letting them get away.
Ghost is nice when trying to return to battle, or get out if and when the other team doesn't focus you and your team is dead.
Fortify Useful, only use if you have good map awareness.
Bad Choices:
Revive. Honestly, kind of a waste of the spell slot.
Exhaust. Amumu has two hard CC abilities and gets a soft CC late game.





Fortify: Not all that helpful by itself, but never an entirely wrong choice for a tank.
Other Options:



Bad Choices:


Overall, you will end up with a great champion who can survive, and can block a whole team when necessary. The biggest part to learn is how to get through the jungle without being a detriment to your team, after that, learning his abilities' idiosyncrasies and how and when to set up a successful gank or team fight are the only things that stand in your way of wielding this great champion.
For those of you who are not familiar with jungling on Summoner's Rift, I will take you through, step-by-step.
1. Buy your starting items and walk to the Blue buff Golem spawn. (The spot with the big golem and two small creeps)
2. At 1:55, the golem will spawn, if you are afraid of being ganked early, have a team mate stand in the river to guard. Attack the golem and toggle
Despair to ON. Immediately, use your first
Health Potion, this should last through the fight, but be ready to use a second. Make sure to use
Smite on the Golem, if you don't you will almost assuredly die.
3. After the golem is dead, kill both of the creeps and you should be on lvl 2. Remember to toggle
Despair to OFF
4. Use your second
Health Potion if you haven't already and walk to the wolves. Attack the big wolf and toggle
Despair back on.
Tantrum should be used twice in this fight, more will cause you to be mana hungry through the rest of the jungle. The two uses should kill the big wolf. (continue this fighting style while jungling, esp. when you have the blue buff) When the wolves are dead, toggle [[Despair] to OFF.
5. Walk over to the wraiths (across the mid lane), toggle
Despair, and attack the large purple one, all four should die approx. the same time.
6. If you have all of your runes and masteries, go for the lizard (red buff). If you are still working on this build, you may want to skip to the small golems for the first lap. (Dying is pretty much the worst thing you can do)
7. By this time, your
Smite should be off cooldown so use it on the big Lizard, and attack him, your
Tantrum and
Despair should kill the others.
8. Lastly, go to the small golems near the lane, they hit hard early, but have small amounts of health.
That is one successful lap of jungling. You should be around lvl 5 by now, so after basing to buy the regen pendant and more hp pots, ask if anyone needs a gank. If not, head to the wolves and restart (Blue golem if it has respawned already). After both laps, you should be between lvl 7 and 9, if you feel confident, go for the dragon with at least two potions and smite, if not, gank.
[NOTE: Taking the dragon at lvl 4 is entirely possible, get a feel for the fight and make sure you have both buffs...it is risky if their team has a lot of map awareness.]
From here on out, grab the buffs when you aren't busy and press in the lanes helping out where your team needs you.
1. Buy your starting items and walk to the Blue buff Golem spawn. (The spot with the big golem and two small creeps)
2. At 1:55, the golem will spawn, if you are afraid of being ganked early, have a team mate stand in the river to guard. Attack the golem and toggle



3. After the golem is dead, kill both of the creeps and you should be on lvl 2. Remember to toggle

4. Use your second



5. Walk over to the wraiths (across the mid lane), toggle

6. If you have all of your runes and masteries, go for the lizard (red buff). If you are still working on this build, you may want to skip to the small golems for the first lap. (Dying is pretty much the worst thing you can do)
7. By this time, your



8. Lastly, go to the small golems near the lane, they hit hard early, but have small amounts of health.
That is one successful lap of jungling. You should be around lvl 5 by now, so after basing to buy the regen pendant and more hp pots, ask if anyone needs a gank. If not, head to the wolves and restart (Blue golem if it has respawned already). After both laps, you should be between lvl 7 and 9, if you feel confident, go for the dragon with at least two potions and smite, if not, gank.
[NOTE: Taking the dragon at lvl 4 is entirely possible, get a feel for the fight and make sure you have both buffs...it is risky if their team has a lot of map awareness.]
From here on out, grab the buffs when you aren't busy and press in the lanes helping out where your team needs you.
You must be logged in to comment. Please login or register.