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Rune + Mastery Set up 1 (More
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Darius lane domination page
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
This passive is basically an extra damage spell. Each time you auto attack an enemy or hit the enemy with the edge of




Q=

This is your primary harass ability. How this spell works is once you press Q there is a small delay until the Q lands. Before it lands you will see a range indicator. You want the enemy champions to be just at the edge of the radius, this will make them take more damage, it will slightly heal Darius, and it will apply a de buff to the enemy champion
W=

E=

This spell is a form of CC that will pull enemies towards you. This spell has a very long cooldown even when maxed, so you always max this spell last.
R= Noxian Guilletine
This spell is an execute. Before using this spell on an enemy champion you at least want to make sure that they have all 5 stacks of Hemmorrhage on and are low in health, at least below 30 ish percent.
Spell MAxing order: R>Q>W>E
Quints= Move Speed or Attack Damage or Attack Speed
I prefer the move speed in order to help me stick to targets better in the late game. Since Darius is given a large damage steroid through his passive, I don't feel I need Attack Damage Quints, but Attack Damage Quints are beter for snowballing the lane. Alternatively Attack Speed quints help you lay on your passive faster which is why if I am running a laning phase oriented rune page I will select Attack Speed over Attack Damage.
Marks= Attack Speed Or Attack Damage
If I am running Move Speed Quints I run Attack Speed marks in order to get my passive off faster onto an enemy target.
If I am running a different Rune I will pick up Attack Damage marks just to have more presence in lane.
Seals: Scaling Armor or Scaling Health
If I am going in blind I prefer going with scaling armor and scaling magic resist. If I am going into a matchup against an AP champion I will use scaling health instead just for the lane matchup.
Quints: Scaling Magic Resist or Scaling Cooldown Reduction
I usually run Scaling Magic Resist. If the enemy team doesn't have a threatening magic damage dealer I will make sure I get at least 10% CDR in runes, since I won't be buying

2: Getting of 5 Stacks quickly
you want to get 5 stacks off onto a target as quickly as you can. Here is how you can do this.
Hit the enmy champion with the edge of

3: Auto attack an enemy champion after have given 5 stacks of your passive to a different enemy champion. Once you get 5 stacks on one opponent just use your auto attacks or use a damaging spell and give another enemy champion 5 stacks instantly. This is great if you want to get ready to dunk multiple people or just to "spread the love"
1:

Phage is a core item on darius because it gives him health, attack damage, and a passive that helps him stick to targets. Darius needs every bit of help he can in sticking to another target. Important to note, whether you want to build


2:


At some point in the game you want to complete your Phage item. In my opinion







3: Deadman's Plate:
This is my normal and favorite second item on Darius. It gives a large ball of health, and the Momentum passive helps Darius traverse the map, get into a teamfight, and keep a target down while he is dealing damage to this person. The only reason I wouldn't build this item is if I am vs 5 AP champions, which can happen a lot in ARAM. if I find myself against 5 AP I build

4:




5:

In my standard build: Tri Force + Spirit Visage + Deadman's Plate + Darius Base values= more than 3600 health. With this much health I like to use my 6th item to make sure the ADC doesn't shred me down, with Thornmail we get 400 armor( great for facetanking an enemy ADC)
6:

This item can be bought instead of


If I am against 5 AP threats, I will get this as my second item right behind

7:

I don't normally pick up this item when against a standard team comp.
However if I am against a 5 man AP team, I pick up this item at some point
8:

While I don't pick this up in a normal build, if I am against an entirely attack damage enemy team I will pick up this item early on. Also if I am against an enemy in lane who has early access to crit chance (like Yasuo or Tryndamere) then I will pick up this item before Deadman's Plate
9: Homeguard Enchantment on Mercury Treads vs

Normally I prefer to purchase Mercury Treads to get rid of CC as best as I can. However if the enemy team is more attack damage heavy and don't have as much CC then

10: Elixir of Iron or Elixir of Ruin vs Elixir of Wrath
All of these Elixirs are viable options. If against heavy amounts of CC, use E. of Iron
IF you want to increase your sieging potential then E. of Ruin is great
If you want to deal more damage/ are snoballing then E. of Wrath is a viable option.
11:



All of these items give Darius more carry potential but less defensive and tanky characteristics. I am not a fan of building these items on Darius, but this style of playstyle is a possible alternative.
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