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Galio Build Guide by Whoospnip

Middle Dark Harvest Galio Guide

Middle Dark Harvest Galio Guide

Updated on November 21, 2018
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League of Legends Build Guide Author Whoospnip Build Guide By Whoospnip 38 4 95,836 Views 0 Comments
38 4 95,836 Views 0 Comments League of Legends Build Guide Author Whoospnip Galio Build Guide By Whoospnip Updated on November 21, 2018
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Runes: Against AD

1 2
Dark Harvest
Sudden Impact
Eyeball Collection
Ravenous Hunter

Biscuit Delivery
Time Warp Tonic

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


Hello, I am Fortnite Burger, a Galio One Trick with over 750,000 mastery points, and this is my guide on my one trick: Dark Harvest Galio in the mid lane. The idea behind the build is to take Dark Harvest (obviously) and combine the damage with Lich Bane and Colossal Smash to do incredible damage in the mid to late game. You essentially are an assassin akin to fizz. The strength of the build is it's ability to deal insane burst damage while having access to powerful crowd control and the ability to transition into a tanky peel machine when far behind (Build standard Galio when behind). Piggybacking off other champion's engage such as Paranoia with your ult is the best way to approach team fights outside of flash Shield of Durand. This build got me to my highest rank ever, diamond 5 after 1153 games (Over 90% of them were with Dark Harvest Galio).
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Summoner Spells

Your summoner spells in 90% of games will be Flash and Ignite. You need Flash for the flash taunt engages and accessing the squishy back line champions. Ignite allows you to secure kills early and snowball the game. With this build Galio becomes one of the hardest snowballing champions in the game, with the potential to 1 shot multiple people at once when fed. Alternative summoner spells are only replacing Ignite for Teleport if you are going to be poked hard out of lane or if you are looking to help out bot lane against a tough early matchup. Falling behind absolutely kills the build so dying in lane is a no no (play relatively safe but punish mistakes).
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Skill Sequence

Standard skill order: R > Q > W > E
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Luden's Tempest This is my new choice for mana over Rod of Ages. Its passive can proc Dark Harvest, and the cdr and ap come immediately which helps your trading. Only issue is that you are a lot squishier.

Rod of Ages WAS a very important first buy as it makes you more durable, fixes your mana problems, and provides a high amount of AP all in one item. Still is a strong option, pretty much preference of mana items between this and Luden's Echo.

Sorcerer's Shoes is essential for turning Galio into an AP assassin.

Oblivion Orb is a great buy after Sorcerer's Shoes because having the extra flat pen that early gives you a ton of extra damage as you completely remove the enemy squishies' magic resit. Finish into Morellonomicon last.

Hextech Rocketbelt provides a gap closer, extra close range burst, gets you a bit more hp as well.

Lich Bane transforms Galio into a one shot machine. I hold off on this item despite its importance because until you get a decent amount of stacks of dark harvest and a substantial amount of AP, it isn't that effective. By waiting on other items first you maximize your usefulness until you power spike off Lich Bane.

Rabadon's Deathcap if you need to 1 shot even harder and you are very fed.

Void Staff if they are itemizing against you or have tanks.

Zhonya's Hourglass and Banshee's Veil are standard defensive AP items.

Abyssal Mask Makes you tanky and increases your damage, but wastes the eternity passive if you already have it from ROA.

Shurelya's Battlesong Turbo Chemtank and Dead Man's Plate are gap closing items. Since Dead Man's Plate was changed to deal magic damage it is affected by your magic penetration and adds even more damage to your auto attack.

Guardian Angel is useful as a very late game item where diving and 1 shotting could mean you dying. If it gets to that point your dark harvest will carry your damage anyways. I have won a few games off GA.
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is the bread and butter of the build. It WAS uncommon to see in this rune in mid lane when I originally played this. However, it is clear that new Dark Harvest is able to be abused by almost any champion in the game and will be a balance nightmare for riot down the line. Trade constantly to stack it. Magic Pen is Dark Harvest's best friend since it has pretty low ap scaling but high stack and base damage.

Sudden Impact Eyeball Collection and Ravenous Hunter are all pretty mandatory and function on Galio much better than any other option in the tree.

When taking inspiration secondary you are playing to either survive lane and farm for mid to late game and/or get fed off roams with Hero's Entrance in a bad match up or trade better into even or good match ups in order to stack Dark Harvest. With the New Dark Harvest, trading in lane is a must in order to stack it. Its a shame that Galio is weak at trading without Aftershock. The old version of Dark Harvest allowed you to passive stack until you could carry but that won't work anymore. The benefit is that Dark Harvest is stronger early. In order to constantly trade you need to take Corrupting Potion and Biscuit Delivery to combo with Time Warp Tonic, which allows you to recover from trades so you can repeat when your Dark Harvest comes off cooldown.
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Tips and Tricks

  • YOU ARE WEAK AS ALL HELL EARLY. This doesn't mean you can't fight, but you will be far less effective than most champs and taking early 2v2's in the jungle is not a great idea. It is better to just push in before a roam so the enemy mid cannot follow. Understanding lane priority and making sure your jungle does as well is important to this build in the early game —more so than regular Galio. If you have a jungler who is heading into a dangerous spot such as Scuttlecrab, push their mid under their tower and position closer to the jungler so you can utilize your advantage to get either: your jungler the objective, a kill on their jungler, or a cs and xp lead on their mid if they abandon the wave to help.
  • YOUR ULT ROAMS ARE IMPORTANT. Being able to get fed off proper ultimate usage is vital to being successful and becoming a true carry as early as possible.
  • YOUR ULT CAN BE USED TO ACCESS THE BACK LINE. If you have another champion on your team such as Nocturne or Camille you can ult off of their engage.
  • DON'T BRAINLESSLY PUSH THE WAVE. Don't always use your q to push the wave if you aren't going to do anything with the advantages it gives. You will run out of mana or get ganked and die. Only hard push when you actually want to roam or put yourself in a position to help the jungler, etc.
  • JUSTICE PUNCH IS A GREAT ABILITY! This ability is one of the main reasons I love Galio so much, it offers a lot of outplay potential while being simple and doesn't feel unfair or annoying (COUGH ). Using your Justice Punch backwards at close range such as after a Flash Shield of Durand causes the short dash backwards to hit them immediately which gets the knockup off before they can react, which lets you burst harder, faster, and prevents escapes. You can also use this short backwards dash to dodge skill shots when escaping. You can time your e to start right when cc hits you and buffer out of it which allows you to continue dashing to escape or engage while crowd controlled.
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Pros / Cons

  • Multi-Person 1 shots
  • Lots of CC
  • Can build tanky if behind and still benefit the team, unlike most assassins
  • Strong teamfight
  • Inherently Tanky, due to the high health of build + damage resistance

  • Weak Early because of Dark Harvest
  • Weak to poke and Tanky Teams
  • Weak When behind
  • Squishy because of lack of aftershock, but not as much as you would expect due to high health amounts in build and natural damage resistance on Shield of Durand
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  • 2V4




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