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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
I started playing League of Legends shortly after release. Coming from the original days of Aeon of Strife, and its successors in Warcraft III (read: Extreme Candy Wars ftw :D).
I took a break after a few months of playing, then picked it back up last year, and got way more in to it. I'm a fair player -- I won't say I'm the best, but I can hold my own and understand the nuances and synergies of the game well.
I've found Diana to be a lot like many other champions, hitting her own highs and lows, and will admit that I took a break from her after the Preseason Balance nerfs.
I feel the most recent changes have put her back to a really good place, balancing out some of the issues people were complaining about (read: that ultimate range OP), and returned her to being a great pick. I'm a talkative and highly explanative person, so this will not be cut-and-dry build report.
I love math, so be warned.
Play Guide, Lane Matchups, and Situational Items coming soon!
Pros+ Great mobility. Diana's ganking capabilities can be really obscene sometimes. With both a gap-closer and a pull-back/slow, Diana's is great at securing kills almost every time she ganks. + Trades very well. ![]() |
Cons- Extremely mana-hungry. Diana's base mana, considering the nature of her kit, is atrocious. In order to secure kills and harass effectively, she really ends up using all of her abilities, causing her to have mana troubles all game long. - No Innate escape tool. Diana has no way to escape unfavourable fights. Creative ultimates can sometimes use creeps to get out, but is highly conditional. |
Runes




What can I say? Diana is a classic example of an AP assassin type champion. She's looking for damage coupled with a little survivability.
These are easy picks. The extra ability power in the late game makes these a better pick than their flat counterparts. ![]() |
Another easy pick. The early magic penetration helps negate magic resistance runes, and pull together with items to help push through your damage later on. |
Here are where I feel we have a little wiggle room as Diana. I personal prefer the health for the sustain in lane against most AP champions. But ![]() |
More damage. This should need no explanation. |
The common picks
![]() |
For the times where all your spells are on cooldown and your target just gets out of range, or when you need to get a little bit more damage through during a fight, or even just to scare someone chasing you enough for them to back off. ![]() ![]() |
![]() |
What can we say about ![]() ![]() ![]() |
Some other reasonable options
![]() |
Where most of your summoner choices will be used to help improve your power against single targets, clarity can be used to help alleviate the pressure you will be under during the early laning phase. But beyond the early game, ![]() |
![]() |
Starting to gain some more popularity, ![]() ![]() |
![]() |
Personally the only summoner spell I would ever take over ![]() |
This is [diana]'s main source of damage. Mastering this uniquely styled skillshot is imperative to being able to do maximum damage. Landing this spell is essential to enabling [diana]'s ultimate. And keep in mind, the longer the range, the easier it is to dodge the spell. |
This shield is great for in-lane trades and for pushing through extra, worry-free damage when [diana] decides to engage her target. Activating ![]() |
This spell can be really scary. One of the things that makes ![]() |
What makes ![]() ![]() |
The Core Build
This is one of the ways ![]() ![]() |
The recent buffs to ![]() ![]() |
The classic pick for all champions that deal magic damage, all this item does is make everyone look squishy. Acquiring a ![]() ![]() |
Magic penetration is great for helping push damage through enemy defenses, and as a relatively early pickup, can make early magic resist sources, such as runes and mercury treads less effective at negating your early presence. |
![]() ![]() ![]() |
Although I am confused as to why, this is the item that prior to the last few weeks of play in LCS on champions like Kayle, have put me on the receiving end of many insults, troll callouts, and rage-quitters. To many on the forums, and in-game, ![]() ![]() Other guides I have read have this slot filled with defensive items, such as ![]() ![]() ![]() ![]() ![]() Let's compare the damage potential of ![]() ![]() At level 18, ![]() ![]() ![]() This leaves us with 627.5 damage being dealt at each proc of ![]() ![]() Now, for ![]() 1800 health: 90 damage over 3 seconds, meaning ~ 149 damage over 5 seconds. 2600 health: 130 damage over 3 seconds, meaning ~ 215 damage over 5 seconds. 3500 health: 175 damage over 3 seconds, meaning ~ 290 damage over 5 seconds. So, in total, these leave damage levels of: ~776.5 | ~842.5 | ~917.5. Now, let's take a look at how this 5 second engagement would go with ![]() ![]() Over this seam 5 second engagement, ![]() Even at ![]() |
The math wins.
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