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Spells:
Ignite
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
A +He does a lost of damage even if built full tanky +His ![]() + ![]() +Nice natural armor penetration from his E +OP ultimate skill! 750 true damage + no cooldown = Pentakill! |
A -If you are spaming skills, your mana is wasted immediately -Can be countered just by small ccs -No natural sustain -Ranged champions have won lane if playing against him top |
Offensive tree:
In this mastery tree we need only 9 masteries, includingBrute Force (dmg),
Summoner's Wrath (very useful with ignite),
Alacrity (only useful mast. in this line) and some Armor penetration (
Weapon Expertise )
Defensive tree:
First line is on your own decision. You will sometimes need to choose betweenHardiness and
Resistance ... Than get
Durability ,
Veteran's Scars for that extra HP and some HPRegen (
Vigor ). Also you need
Indomitable ,
Honor Guard for reduced enemy damage and
Initiator for that nice movement speed bonus. Jugernaut is then the last mastery you are going to choose :)
Utility tree:
No masteries in utility tree
Runes




- Marks:
- Just for some earlygame dominance
- Glyphs:
- Really good rune to defend your strong right arm from ap casters and mages since we dont use almost any Magic Resistance items late game!
- Seals:
- This rune will make mad every ad bruiser in your lane! Really strong earlygame rune for every top laner!
- Quins
- Just some more ad for early dominance
Best Choice


Possible Spells



Skills

A A
Decimate - Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.
Deals 70/105/140/175/210 (+0.7) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Cost 40 mana

A A
Crippling Strike - Darius's next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.
The next basic attack deals 120/140/160/180/200% damage and slows the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Cost 30/35/40/45/50 mana

A A
Apprehend - Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Passive: Grants 5/10/15/20/25% armor penetration.
Active: Pulls in all enemies in front of Darius.
Cost 45 mana

A A
Noxian Guillotine - Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75) true damage.
For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
Maximum Damage: 0.0.
The cooldown is refreshed if Noxian Guillotine kills the target.
Cost 100 mana

A A
Hemorrhage - Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.

A
Skill sequence
It's because his Q (


Starting Items
![]() ![]() ![]() |
A Also possible item, but with the nerf of doran's items in season 3 update, it is not going to be as powerful as it was in season 2. It's still valuable choice, but i prefer ![]() |
Laning Phase Items
A![]() ![]() ![]() ![]() |
A This is gonna be your first item after ![]() ![]() ![]() ![]() |
A Next item after ![]() ![]() ![]() ![]() |
If you feel like you really need tear 2 boots, then buy

Midgame and Lategame items
CORE ITEMS

A
A Now it's time to buy our shoes! You have pretty much 2 choices: ![]() ![]() |
A
First item after boots, you are going to buy is ![]() |

A After finishing this item, you can actived Full Ballzy Darius mode, because the amount of HP and Health regen you get is just awesome! |
A Now, you can choose between more damage and more armor. Both items are very good for ![]() |

A These two late game items are very useful, both in other ways, so ask yourself: Do I need even more damage or more sustain? |
A
OTHER POSSIBILITIES

A A Good midgame item if enemy team has a lot of magic damage, but it really sucks lategame, so it is not my choice number one. |
A A ![]() ![]() ![]() |


A
Farming
- If you are too far from dying creep, just use your
Decimate to kill it.
- Killing minions with
Crippling Strike gives you bigger chance to hit lasthit, but you can eat trough your mana very quickly!
- If your enemy pushes your lane and creeps didn't arrive to tower, just tank their damage while killing them and wait for your minions to come. Tower can't steal you any lasthits and you have more gold!
- Don't use
Apprehend on minions! It's freakin waste!
Counters
AP ![]()
|
![]() ![]() ![]()
|


A

A
I dont play ranked, because i think i'll suck, so no ranked stats - just normal blind pick :D
But anyway... Greetings from Czech republic!
Have a nice day :)
A
Change log
(12/22/2012) Updated item build, changed and added chapters
Added chapters:
- Pros/Cons
- Useful links and Videos
- Laning Guide and Counters
- Ward spots
- Items
- Skills and their sequence
- Summoner spells
- Introduction
- Summary (& Change log)
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