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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Irelia
Irelia is the one who choses fights and isn't affected too much by CC. What this means is Irelia just charges at you when you're in mini Gnar form and just wrecks you. Play cautious when in mini Gnar form, fight back when about to change. Care for Irelia Q minion reset.


1. Introduction 2. Pros & Cons 3. Who is Gnar 4. Rune pages 5. Mastery trees |
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6. Summoners 7. Item builds 8. Abilities 9. Gameplay 10. Closing |

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This guide will be for a bruiser/tank

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>No mana >Tanky >Kit >CC |
Explanation >> ![]() ![]() ![]() |

Explanation >> ![]() ![]() |
>Hard >Control >CDS |
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>> Preferred role: Top >> ![]() >> Pretty safe pick overall in soloQ as ![]() |
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Attack dmg marks I take 9 of these marks to increase ![]() |
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Magic resist glyphs I take 9 of these glyphs to gain defense against magic damage abilities and attacks. You're most likely facing some kind of magic damage in the game so magic resist glyphs balance out the armor seals pretty nicely. |
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>>
![]() ![]() ![]() >> Then we take ![]() ![]() >> Next a group of three ![]() ![]() ![]() >> Round off with ![]() ![]() ![]() ![]() >> Finally ![]() ![]() ![]() |

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>> Start off with
![]() ![]() ![]() >> Next ![]() ![]() ![]() ![]() ![]() >> I'm not taking more traits in the defensive tree even tough the build focuses little bit more on defense (It's really close though). Offensive masteries offer stats that are more ideal for early game laning. 9/21 is a way though and you would pick 3 points in armor and magic resist, followed with ![]() ![]() >> ![]() ![]() |
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S T A R T |
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W I T H |
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>> (READ NOTES FOR SITUATIONAL ITEMS!) You start with ![]() ![]() ![]() |

N E X T |
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I T E M S |
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F I N I S H |
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>> ![]() ![]() ![]() ![]() ![]() |

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The ability sequence maximizes base damage and % damage. Like any other ultimate,





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>> It is time to explain some gameplay. I put this section in three different sections: early, mid and finally late game. >> I will also cover some tips and tricks you can do in lane. You can read notes on how each laning opponent should go from cheat sheet. >> In addition, I will try to give small tips on warding when you're laning or fighting for an objective like ![]() >> Credits to -NA- Veng Lmfao for the layout. |
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>> Laning / Early game![]() ![]() Around level 3 you can look for all in initiations as long as you have minion control (meaning enemy doesn't have 1-2 minion waves coming right at you). You are always in good position to fight if you're close to transforming or transformed. In the other hand, you're weak against all-in champions if you don't have any rage built up. Level 6 is a decent power spike as you can combo up all your abilities to synergy with ultimate. Try to land ![]() |

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>> Mid game / Dragon You want to have teleport up if ![]() ![]() If you decide to use ![]() ![]() ![]() ![]() ![]() ![]() ![]() After using all your things, just try to stay on someone's face so your back line can survive and do things as you're not going to be too useful anymore so it's much better trying to keep someone with abilities up busy. If you ended up almost dying, retreat instead of trying to stay on someone's face. You will get the movement speed once your mega gnar form ends. |

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>> Late game The fights will basically go like previously mentioned ![]() Always try to have the rage bar controlled at least around 50-75 so you can get in mega gnar form quickly. Showing up with your rage bar low or mega gnar form just about to end gives a big opportunity for the enemy team as they know you won't have your CCs available. You can always just build rage from jungle camps or minions before you enter a possible "team fight zone". |
Thank you for reading dear viewer. I hope you have learned the ropes or at least thing or two about

Credits to Jhoijhoi for the ability chapter images.
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