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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
Pros
-
Crescent Strike hits in an arc which ignore's LOS and can hit targets that aren't in a straight line[]
-
short c/d's on everything
-
Moonfallhas a great snare for chasing targets and can pull targets back to her
- puts out some really nice damage really quickly
- very strong end game
Cons
- easily countered by tank classes and characters with massive HP pools and high MR
-
Moonfall has a very short range
- not a lot of HP early on so kind of a glass cannon
-
Crescent Strike is easily avoided by moving around a lot
-
Pale Cascade doesn't absorb an insane amount of damage and can be blown thru quite quickly by most high DPS champs.
-

-




-

- puts out some really nice damage really quickly
- very strong end game
Cons
- easily countered by tank classes and characters with massive HP pools and high MR
-

- not a lot of HP early on so kind of a glass cannon
-

-




With this being a hybrid build, I decided AD, AD, armor, and MS to be the most important aspects of this character. being that the runes I selected increase over time, your stats will adjust as they need to to overcome the runes which give you more early on but fall short in the end game.





now on to the selection of summoner spells.
and
, two spells that are invaluable to any melee type and definitely a powerful combination when chasing a target. Also nice for when you get jumped as you can flash away to safety.
is a good one for Diana as you can run away or get the gank very nicely with this spell.
, leave this to the support and heavy caster types.
, excellent for solo laning, but if you don't have a jungler in the group, don't bother with it.
, great for jungling, useless for laning, your choice.
, nice boost for getting that extra edge on targets with high attack speed like
Master Yi
, good for getting away as it can get rid of some nasty CC's, but I presonaly don't use it.
, nice for lane assisting, use at your own discretion.
, support spell
, not recommended due to long c/d
, leave it to a support type.













With this build you will start off with

For levels 2, 4, 5, 7, and 9, you will be leveling

At levels 3, 14, 15, 17, and 18, you will level up



Lastly at 6, 11, and 16, your Ultimate, lunar push. I don't think much explanation of this skill is necessary, however I feel the need to note that you should not use this skill without your target being affected by moonlight (given by

Item builds for Diana can be kinda situational depending on what your doing/what your enemies are building up for. For now I want to talk about going pure AD/AP hybrid.
x2
Typical starting items for anyone.
now for the fun
Core Items
kage's lucky pick
The reason why I picked these particular items has to do with the fact that you need to build your AP first.
Ionian Boots of Lucidity not only increase your movement speed but reduces your cooldown which allow for faster use of your skills. Granted,
Diana doesn't have a lot of long c/d's, but being able to use moonlight more often is always a good thing.
Hextech Revolver gives you ability power and spell vamp which helps keep you alive and do more damage with your skills. kage's lucky pick not only gives you an increase in gold generation, but it also gives you more AP, which is sooo much beter than Philosopher's stone and cheaper too (although if you need the mana/health regen then I suggest going with that instead).
End Game Items
for the finale and building up your end game build, first and foremost get yourself a
Needlessly Large Rod. this will accelerate getting your
Rabadon's Deathcap as well as give you a much needed AP boost. next finish off either the
Abyssal Mask or
Hextech Gunblade depending on if you need a major AP boost or the life steal. Next you want to get your
Rabadon's Deathcap and finish off with getting your
Abyssal Mask/
Hextech Gunblade and
Void Staff at the end. Also if you need some defense at the end, go with
Thornmail instead of
Void Staff so you get some Armor and a damage reflection as well.



Typical starting items for anyone.
now for the fun
Core Items


The reason why I picked these particular items has to do with the fact that you need to build your AP first.



End Game Items




for the finale and building up your end game build, first and foremost get yourself a










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