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Choose Champion Build:
Recommended Items
Spells:
Flash
Ghost
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Build #1
Standard AD Carry Build
Build #2
Utility Build
Build #3
AP Ezreal Build (See AP Section for details)
If you haven't tried smart casting yet now is the time to do it. I used to be against it but I gave it a second chance and now I realize how much of an advantage it gives you ESPECIALLY on Ezreal. It allows you to get off your full rotation including your ultimate in about half the time. If you are new to Ezreal then play him with out smart casting first in order to get a feel for his range on
Mystic Shot and
Essence Flux as well as their travel times. I promise once you get used to smart casting you wont go back.


Pros:
-Great burst and sustained damage output.
-Built in flash (Positioning, escaping over walls, gap closing, chasing)
-

-Often underestimated and overlooked by enemy players
-GLOBAL ULTIMATE!!!
Cons:
-Squishy
-No CC
-Almost all skill shots
-Requires positioning to shoot around minions

greater seal of vitality for the survivability

**If You decide to build



**I may be switching both my builds to



Pretty basic offensive AD build with a few tweaks. Instead of putting points into critical strike chance I put them into
Sorcery for the added cool down reduction. Ezreal shines when he is able to burst and kite and the more
Mystic Shots the better. Since I place all four points in cool down reduction in then it only mnakes sense to spend one more point in
Archaic Knowledge
for the added 10% spell penetration. Even though Ezreal is played as an AD most of the time three of his four spells deal magic damage only
Mystic Shot is physical. Also in the Utility tree I put my points into
Good Hands
and
Swiftness
which is important in dominion. Normally in Summoner's rift mana regeneration would be far more important but it isn't in dominion. People usually don't live long enough to have mana problems and if they do then it's probably time to go back and spend your gold anyway.






Start:


Core:






Don't buy [infinity edge] because its expensive and you don't need the critical strike chance.
Late Game:


Optional:








Ezreal's passive is nice and you dont need to worry about monitoring it. It will naturally stack up quickly especially in team fights.

Ezreal's Q is his bread and butter. Very long range, short CD and high damage. You have to spam it as much as u can in fights this is where most of your damage comes from. This ability is also why







Ezreal's W is nice for quickly stacking your passive (one stack for each friendly champ it buffs and each enemy it damages) and adding damage to your burst rotation. I also use it for interupting groups of enemies who are capping because it hits all it passes through. Its debuff on enemies is nice especially against attack speed champions (



Built in flash! Flash is the most versatile and important summoner's spell. Having one built in is just OP not to mention it does damage. You max this second so you can reduce the cool down and use it more often. I still take flash as a summoner's spell because if one flash is OP. Two flashes is beyond OP. People don't expect you to be able to flash twice. My favorite use for








OP! plain and simple. Deals high damage, damages all enemies it passes through, low cooldown, and infinite range. Once you get used to its travel time and aim it better you will be able to pick off runners at will. Not to mention stop caps and destroy grouped up enemies. Do not be afraid to use it its cooldown is usually up when you need it again. Be careful casting


-When I'm bursting an enemy I'm sure I can kill I use E-Q-W then just keep mashing Q on their face while you wait for other cd's (it helps to know the range of your E as well so u can aim your Q and shoot it right after E)
-Tanks and bruisers you want to poke with Q and W and kite with E. Don't stand and auto attack.
AP Ezreal is fun to play and has crazy burst potential. All his abilities save Q scale very well with AP especially his Ultimate which will be doing 1,000+ damage after
Lich Bane. What makes Ezreal not a great choice for an AP carry is lack of any sort of cc. You will be most effective fighting in groups where your team mates can CC the enemy while u blow their **** up. Your W will be your main source of damage along with E and
Lich Bane procs so make sure you are always auto attacking after you cast. Another great thing is your W will be buffing team mates, debuffing enemies, and damaging all enemies it passes through and it does the same amount of damage to each. Only bummer is W doesn't damage minions.
If you feel CDR is more important than stacking AP then build your
Deathfire Grasp first then
Lich Bane. I would stay away from
Morello's Evil Tome it's not worth the gold and very lackluster at best. You get much the same stats with deathfire plus its awesome active which adds more craziness to your burst rotation.


If you feel CDR is more important than stacking AP then build your



I use
Flash and
Ghost in all my builds for several reasons. First of all I take flash on every champ I play in every role its just too good and versatile to go with out. Second Ghost is important on Dominion when you need to race to stop a cap and any number of situations where haste is important. Third they help when kiting in situations where you are at a disadvantage which happens at times with Ezreal because of his lack of CC.


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