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Spells:
Ignite
Flash
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
I will be posting videos of plays and things like that as soon as I can c:
This is a recent game I played as Lux which started well, got rocky when we hit 6, then went back to good by the end. Fizz was a huge challenge the entire match.

I choose to take and max her E first for the early game damage. It combined with her passive

Item Sequence

Warding Totem Removed
0

Faerie Charm
200

Faerie Charm
200

Total Biscuit of Rejuvenation
50

Total Biscuit of Rejuvenation
50

Mana Potion
0
After much texting and experimenting, I determined these to be the best items to take on Lux. I prefer a double










And now, you're probably wondering why





But why no



As far as these go,
Flash and
Ignite are your best options. As Lux's snare is hard to land,
Flash can get you out of tough situations easilty, while
Ignite can lock in a kill and while you're running for your turret to B.
Other possible options to replace
Ignite are:
Heal or
Barrier
I would never take
Teleport, though. Frankly, her sustain is good enough especially with this build, therefore you shouldn't have to B very often.




Other possible options to replace



I would never take

Early Game
When you start up, grab your items and head for jungle, to whichever buff your jungler is starting. If you're the first one there, wander around through the bushes around the buff to make sure they aren't camping it, then take position at river's mouth as a guard. Ward up when you're heading to lane, and focus only on last hitting minions. Try not to sit there and auto attack them, as it leaves you open to attacks and also pushes lane, which makes you an easy gank target. Try to poke down your enemy to force them back, but never go out of your way to do so unless you are 100% sure you're safe. If you can land your snare on your enemy laner and they're at half health or less, toss your E and ignite them, as it should be enough to kill them off. If not, they'll B and you have lane to yourself.
Because of your range, you should be able to safely farm for a long time, and B with over 1500g.
Mid Game
By now, you should have your turret down and safely roam to other lanes. Make sure before you leave that you've pushed the wave up past river and then wander around, assisting with kills and pushing turrets. Play safely and support your team as well with shields and snares, since you can really save them in a pinch.
Late-End Game
Stick to your team as you are very very squishy, especially now that the enemy team has close to their full build. Push objectives and be map aware, and never stop warding. Proper vision saves lives. You are not the champ to backdoor in those situations, so never be away from at least one teammate if you can avoid it. I usually stick to my top laner at this point, as they are nice and painful.
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