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Spells:
Ghost
Smite
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
I'm really happy to say that, today, on the 11th March 2012 this guide hit 30000 vies and 12 votes. I could've never imagined that this guide would ever become so popular. Right now, it's MOBAFire's 3rd best rated
Dr. Mundo guide. I really have to thank you guys for bringing this guide where it is now. =) I don't know how to thank you, I might write another guide soon. Be sure to check out my other guides on the right as well. ;) But like previously sated, THANK YOU. <3

Pros:
+ His jungle clear time is insanely fast.
+ He's a very strong duelist in the early jungle and can take on godtier junglers like Shaco and Lee Sin with ease.
+ Very tanky with a lot of killing potential.
+ Can give blue buff to AP Carries since he doesn't run with mana.
+ Can kite your enemies exceptionally good.
+ He goes where he pleases.
Cons:
- Not the strongest ganks pre level 6.
- Is easily countered by
Ignite,
Executioner's Calling or anything else that causes grievious wounds.
- Early game damage isn't the strongest, but late game he is a nightmare.
+ His jungle clear time is insanely fast.
+ He's a very strong duelist in the early jungle and can take on godtier junglers like Shaco and Lee Sin with ease.
+ Very tanky with a lot of killing potential.
+ Can give blue buff to AP Carries since he doesn't run with mana.
+ Can kite your enemies exceptionally good.
+ He goes where he pleases.
Cons:
- Not the strongest ganks pre level 6.
- Is easily countered by


- Early game damage isn't the strongest, but late game he is a nightmare.
For Runes, I take Armor Penetration Marks, Flat Armor Seals, Magic Resistance per level Glyphs and Flat AD Quintessences. The Marks will help you to deal more damage early on, so do the flat AD Quints. The Armor Seals give you enough tankyness to get through the jungle without taking to much damage. MR/lvl Glyphs are perfect for lategame since the AP Carries will be beats and you can counter them with these runes + ult.
AD Quints could be swapped with AS Quints but haven't tested this because I'm too poor to effort AS Quints.
AD Quints could be swapped with AS Quints but haven't tested this because I'm too poor to effort AS Quints.
Since you're role is the one of the tank, you want to go with 0/21/9 masteries. In the defense tree, pick up any mastery which lowers the damage taken by minions and other threads, aka Champions. In the utility tree, you spend the remaining 9 points so that you can get the
Runic Affinity
. Trust me, Dr. Mundo with red buff is worse than Sejuani. :D
No need to explain much anbout the masteries but that I prefer them. You can still be creative and use your favorite masteries. Same for runes.

No need to explain much anbout the masteries but that I prefer them. You can still be creative and use your favorite masteries. Same for runes.
You start off with a
Cloth Armor and 5
Health Potions. The 5 HP Pots are essential for Jungle Mundo since he wouldn't be able to pass the jugle otherwise. After a few succesful ganks, go back and pick up a Madred's Razor and
Boots. Madreds will make the jungle a lot easier for you, boots are self explanatory. You then want to rush
Mercury's Treads,
Wriggle's Lantern and
Warmog's Armor. With Mercs and W activated, you won't even feel the CC they throw on you. Warmog's is very important for Mundo since this item will give his passive and his ult a big boost. After that you want to roflstomp them with
Atma's Impaler,
Infinity Edge,
Phantom Dancer and a
Bloodthirster, for which you sell your Lantern.










There are some other items you can purchase as well.
Spirit Visage is an item I would recommend you if you don't have a real tank besides you. Your DPS will go down a bit, but you will be way more durable due to its awesome passive.
Force of Nature is a great choice if the enemy team is AP heavy. Also it gives your passive a great boost. You will be getting so much passive life regen,that you feel like having a
Soraka next to you with a non CD heal. :D
Thornmail. The nightmare of any fed AD Carry.
Dr. Mundo + any AD Carry +
Thornmail = free kill for Mundo. They will be killing themselves on you if they focus you. You just pop your ultimate and hit them with your
Blunt Force Trauma empowered basic attacks. TOO STRONK.
Banshee's Veil. I only recommend this item if your enemy team has a fed
LeBlanc. Otherwise don't touch this item. The shield ain't worth the gold since the mana portion of this item is wasted gold on Dr.Mundo.
Quicksilver Sash. This is a very good item for Mundo. But I would only recommend it if the enemy team has tons of
Ignite or other things that can cause Grievous Wound.
Frozen Mallet. If you want to have more AD and tankiness, go with FM. The passive slow is also a nice addition to this item since there won't be any possibility of enemies escaping you anymore. It's a nice addition to your item build if you're willing to give up some DPS by not grabbing a BT.
Those are the only senseful situational puchases I would recommend on Mundo. But the choice is up to you. Maybe
Trinity Force could be OP on Mundo since you can trigger it with your cleavers. But I never tried TriForce on him.












Those are the only senseful situational puchases I would recommend on Mundo. But the choice is up to you. Maybe

R>E>Q>W.
For Jungle Mundo, this is the way to go.
Blunt Force Trauma is what makes Dr.Mundo such a strong jungler. This steroid will give your AD a big boost. And with big, I mean HUGE. You only get 1 point in
Heart Zapper early since it only helps with clearing the jungle and 15% CC reduction is enough pre level 14. Your cleaver is only important for the slow. Since the slow doesn't get bigger when levelling
Infected Bonesaw, it's enough to just have it until lvl 10. Your ult is what makes Mundo OP. Run in a teamfight, start ult when it begins, kill everyone and come back out full HP. Screams OP right from the bottom of its heart.
For Jungle Mundo, this is the way to go.






Other viable casts:




Other summoner spells like



As a jungler, it's part of your job to ward the map in order to increase map awareness. You will ward some brushes and the buffs in order to reach the above stated goal. Here is a map with key locations, that should be warded. The legend below should explain everything.

The legend and circles were done by me with my awesome paint skills. :D

The legend and circles were done by me with my awesome paint skills. :D
So, this concludes my guide for jungle Mundo. I know I didnt't explain a lot about
Dr. Mundo himself, but in my opinion, in order to play JUNGLE Mundo, you should at least know what Mundo does, his roles are and where he belongs.
Proof for this working: (Only 2 results since I played too many matches in the last couple of days. I'm such a ****ing addict.)
I will also add any scores by you guys. Just try the build and send me a picture of your score. :)
I hope you enjoyed reading this guide about Jungle Mundo and much more enjoy tearing your enemies apart. Please try the build before voting. I would appreciate any comments on thoughts of you.
Delecto signing out. ~

Proof for this working: (Only 2 results since I played too many matches in the last couple of days. I'm such a ****ing addict.)

I will also add any scores by you guys. Just try the build and send me a picture of your score. :)

Score by member Scrafted using my build.

Score by member TriPeak using my build and going first time jungle Mundo.

Score by member zAnet using my guide and build.

First two scores by member FarbrorJonte using this guide.
I hope you enjoyed reading this guide about Jungle Mundo and much more enjoy tearing your enemies apart. Please try the build before voting. I would appreciate any comments on thoughts of you.
Delecto signing out. ~
02/24/12: Fixed skill sequence since I put 9 points into
Blunt Force Trauma.
02/25/12: Added the section "Situatuinal Pruchases" and edited the section "Summoner Spells".
03/02/12: Added the section "Warding".
03/11/12: Added the section "A big THANK YOU by the author, for the people".
05/06/12: Added scores by 3 different members. Adding 2nd Mundo build later.

02/25/12: Added the section "Situatuinal Pruchases" and edited the section "Summoner Spells".
03/02/12: Added the section "Warding".
03/11/12: Added the section "A big THANK YOU by the author, for the people".
05/06/12: Added scores by 3 different members. Adding 2nd Mundo build later.
Delecto
Dr. Mundo Guide
Dr. Mundo - Carrying from the Jungle
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