This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
1. Introduction

1.Mundo doesn't scale well with AP at all, the only skill which remotely scales with AP is Burning Agony, and to be frank, not too many opponents will stay too close to an AP


2.Mundo has an inbuilt Force of Nature effect on himself! The more HP Dr. Mundo has, the more he regenerates after every second!
3.

And this is for short ladies and gents.
Oh, and this is my first guide, constructive criticism would help :3
Pros
Mundo will regenerate pretty fast after getting


Some more hit points than normal magic

Health regenerated after every Cleaver which hits.
Late game monster.
Cons
Hybrid means not too much damage from spells (I mean spell, because

Might be troublesome to start with at first.
Getting all the items means entering massive killing sprees and assists.
Early game wuss.

Self explaining really, the Infected Cleaver hits hard, and most opponents will get some items to stop at least some of the damage, Sorcerer's Shoes will do that trick of reducing their magic defense with Archaic Knowledge and the runes even better!


Pretty self-explanatory, it has Spell Vamp and can be upgraded later in the


Pretty self-explanatory, more hit points, better effect from the passive, and further increased by the Force of Nature. I dont' find any reason not to include this guy in any Mundo build.

Further increase of Dr. Mundo's passive, this will yield very good results in survivability!

I replaced



Now, this item is good especially for the Critical Strike and the 2% health turned into damage buff. What this means? The more hit points you have, the more damage Atma's will give you; Atma's will beef up your melee damage considerably, and think of it as an upgrade to






Now; there is at least one thing that you should keep in mind. If you bought



Boots

These guys are the basic boots if you're doing OK in a match.

If the other team is CC heavy, and your


To be honest, I rarely use them unless I'm going another hero that could benefit better from this item. It raises your attack speed, but this thing shines only in later game after


These guys are awesome with



Now these little guys help you dodge melee attacks, if you have problems with guys like



Other items

I usually get this when I'm against strong auto-attackers, like

The Greater Seals of Evasion will help triggering the

The rest of the seals are magic oriented with cooldown and magic penetration, for the Cleaver to dig in deeper into your foe. Also, earlier

For those who didn't -1 and read on, I will be explaining why and what.
Offense

Now, this might not be too much, but 2% combined with Atma's Impaler 18% will make a total of 20%; that means a hit in five will crit!

Self-explanatory, it is a two-way enhance of the


A reduction of 3% in cooldown is always welcome, believe me.

This thing, combined with your Sorcerer's Boots, will turn your Cleaver into a serious threat for most people!
Defense

Prerequisites for the bigger stuff, nuff said.

Dodge more, and with nimbleness will also help you either survive or murder!

This is the 10% movement speed after every dodge trick; now this will either save your purple buttocks, or demolish the ranged characters who have a bad habit of shooting and running!
Utility

Revive a bit faster, always welcome!

This thing increases health regeneration, so in my point of view, it works a charm with the other items listed up there!(there being ^)

Longer ghost, and more speed included, what's not to take about this one?

Faster leveling, better cleaver, faster


This will increase the buffs you can receive from the jungle by 30%. Imagine it like this, after three buffs of one kind, you will actually have four buffs worth of time (minus some seconds)

After you get





This pretty skill will make you run like a rabbit hopped on espresso! And did you ever see a




This can be used in two ways:
-Stop a running opponent from getting behind a turret and finish him off
-Stop a running opponent from finishing you and help you land an extra cleaver before you run away like a mighty deer!
Anyway, there are a few other skills that I'm also going to rate; if you're not going to use





Useful in the early game, but after... you will probably use it to heal minions or weaker team mates.

Not so useful really, you aren't supposed to die.

Use only if you're going to try go jungling, or want to have an anti pet spell for other heroes like



In case you want to move faster across the map, this is your ticket! But you have


You have


If you like hugging your turrets like you like hugging your life, you could take this. It helps a turret being demolished too fast.



To be honest, this one is only good if you have the bad habit of letting people disappear with low hitpoints. This also halves the healing from effects; and by effects I also mean


Another one I say no to; it isn't that good to be honest, and another skill could easily replace this one.

If you decide that you don't have enough map vision, get this, it should help you. It can also help you keep track of some people who ran away from you, thus you can take a shortcut and cut his way to his base!

Well, this skill is pretty helpful in either attack or defense, and you can also hop over terrain with this skill. But there is also the rumor that this skill will be removed at a later date; but until then, if it will help, use it!

I hope this helped you, and this is my first guide. I will update it if anything happens to Dr. Mundo, and I will also add even more by how much time I manage to get.
You must be logged in to comment. Please login or register.