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Choose Champion Build:
-
Versus AD
-
Versus AP
-
Versus Hybrid
-
Versus AD
Spells:
Ghost
Ignite
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction to Trundle
I AM EDITING THIS GUIDE TO MAKE IT SEASON 3 COMPATIBLE. PLEASE BE PATIENT OVER THE NEXT FEW DAYS AS I ATTEMPT TO WORK ON IT IN BETWEEN FINAL EXAMS FOR COLLEGE









I have listed various different Build Paths. All of these are situational depending upon your lane opponent, your team composition, your role in the team, and the length of the laning phase.

Pros
- Naturally high Health Sustain due to his Passive
Decompose
- Increased Tenacity built into his kit from
Contaminate
- Movement Speed buff for Increased Mobility from
Contaminate
- AoE Slow and Terrain Creation via Pillar of Flith
- Strong Last Hitting potential even under his Tower because of
Rabid Bite
- Makes enemy AD based champions weaker in Lane because of
Rabid Bite lowering its target's AD
- Natural Damage Steroids from the Attack Speed buff on
Contaminate and the AD Steroid from
Rabid Bite increasing his own AD after use.
Pillar of Filth can block off paths and trap opponents. It can be used to block and slow enemy Junglers trying to gank you. It can also be used against your lane opponent when your Jungler ganks to slow them, usually causing them to blow Summoner Spells or die.
- Defensive steroids from the Instant Heal + Armor / MR buff from
Agony. Used to become Tankier in team fights by targeting the enemy Tank OR used to assist in Turret Diving your opponent in Lane.
- Armor / MR debuff on selected enemy via
Agony, severely weakening a target.
Cons
- Only Single Target DPS
- Possible Mana issues in Lane
- No Gap Closers
- No Hard Crowd Control just Slows from
Pillar of Filth,
Randuin's Omen, and
Trinity Force procs.

9x

9x Greater Seal of Defense
9x

3x Greater Quintessence of Vigor
This set gives you 19 flat bonus Magic Resistance, 24 bonus Armor at Level 18, and +8.1 flat bonus Health Regeneration per 5 seconds. This will give you good damage reduction and sustained healing.
You can also craft a Rune Set focused on the High Sustain theme but against AD based opponents. Just trade the flat MR runes for flat Armor runes and trade the Armor per level runes for MR per level. You would do this against a Tanky Bruiser top that won't be putting out a lot of damage against you or who won't be trying to trade with you, just out sustain you. Examples of this situation would be Laning against champions like



9x

9x

9x

3x Greater Quintessence of Vigor
These runes give you 21 flat bonus Armor, 24 bonus Magic Resistance at Level 18, and 8.1 flat bonus Health Regeneration per 5 seconds.
For the AD Bruiser / Tanky DPS

9x

9x

9x

3x

These Runes give you 15 flat bonus Attack Damage, 13 flat bonus Armor, and 24 bonus Magic Resistance at level 18.
You may also need to run flat AD + flat MR runes against AP opponents who like to trade frequently and early like


9x

9x Greater Seal of Defense
9x

3x

This set gives you 8.5 flat bonus Attack Damage, 24 bonus Armor at Level 18, and 24 flat bonus Magic Resistance.
9 Points in Offense
- Improved Ghost / Ignite from Summoner's Wrath
- +3 flat Attack Damage from Brute Force
- +4% Attack Speed from Alacrity
- +10% Armor Penetration from Weapon Expertise
21 Points in Defense
- +6 Armor from Hardiness
- +6 MR from Resistance
- +3 Health Regen per 5 seconds from Vigor
- +6 Health per Level from Durability
- +30 Flat Health from Veteran's Scars
- +3% Movement Speed (when above 70% HP) from Initiator
- +8.1% CDR at Level 18 from Enlightenment
- +3% of Max HP and +10% Crowd Control Reduction from Juggernaut
These Masteries provide a mix of damage increase and defense bonuses and are generally good on many Solo Top Bruisers.

Rabit Bite should be maxed first. It is your damage steroid, your tool for last hitting under tower, and the ability that makes you win trades.
Jungle




Prioritize putting points into

Max



These are my preferred Summoner Spells for Top Lane. They give you the ability to take down an enemy, even if they want to run away, and make dueling very easy for Trundle.

Sometimes you might need this ability, like if you are laning against a


I don't find Teleport to be necessary on


Exhaust provides everything that

I would not suggest running anything except these spells.

Starting Items vs AD:






Starting Items vs AP:






Starting Items vs Tanks:










The ONLY true "CORE" item for



If you lane against
Yorick, you need to get:
The passive helps you kill his ghouls quickly. You don't NEED this item to beat Yorick but with it you pretty much can't lose. So it is a good buy just to fully secure the lane.
Extra Damage Items:
These items provide high end damage output if the situation calls for it.
Magic Resistance Items:
These items provide Anti-Mage properties, some more designed for Tank style play or Damage. Choose among these accordingly.
Armor Items
These items provide defensive stats against AD Carries, strong Bruisers, and enemy Towers.
Lane Sustain / Health Regen Items
Philosopher's Stone
Any of the above items will give you great Health Sustain during the Laning Phase. I would not recommend overdosing on Health Regeneration, as you need a good balance in your build between defensive and offensive stats.
Spirit Visage is a great item for
Trundle and increases the Health he gets back from
Decompose, even if you plan on trading it for a stronger Late Game item you can still buy it early on. You can use a combination of early game items to help you counter some champions. Against
Yorick for instance, you could grab a
Spirit Visage and a
Warden's Mail early on. These give you both Armor and MR (since Yorick has the capability of doing enough Physical or Magic Damage) and insane Health Regeneration to give you the sustain to beat him.
Solving Mana Issues
Philosopher's Stone
You need to get one of these items early on. If you buy Philosopher's Stone you can manage to 2get
Phage before
Sheen which many people prefer, but if not you need to buy
Sheen early.

The passive helps you kill his ghouls quickly. You don't NEED this item to beat Yorick but with it you pretty much can't lose. So it is a good buy just to fully secure the lane.
Extra Damage Items:




These items provide high end damage output if the situation calls for it.
Magic Resistance Items:







These items provide Anti-Mage properties, some more designed for Tank style play or Damage. Choose among these accordingly.
Armor Items






These items provide defensive stats against AD Carries, strong Bruisers, and enemy Towers.
Lane Sustain / Health Regen Items
Philosopher's Stone




Any of the above items will give you great Health Sustain during the Laning Phase. I would not recommend overdosing on Health Regeneration, as you need a good balance in your build between defensive and offensive stats.






Solving Mana Issues

You need to get one of these items early on. If you buy Philosopher's Stone you can manage to 2get




This is why

Most people overlook this but here is some math to give you a general idea behind its strength.
Minion Waves being spawning at 1:30 and one wave will spawn every 30 seconds. Each minion wave has 3 Melee Minions and 3 Caster Minions. For the first 35 minutes of the game, a Siege minion will spawn with every 3rd wave, and with every 2nd wave thereafter.
Melee Minions have 445 HP (+20 HP / 3 min)
Caster Minions have 280 HP (+15 HP / 3 min)
Siege Minions have 700 HP (+27 HP / 3 min)


So in the first wave alone,


.02 x [(3 x 445) + (3 x 280)] =
.02 x (1335 + 840) =
.02 x 2175 =
43.5 HP
This is the lowest possible heal from Minion Waves, as minions gain Max HP throughout the game and therefor will heal

The first minion wave with a Siege minion (spawns at 2:30) will heal

After Dragon or Baron dies, regardless of which team secures the buff,



Things like





Champions
Trundle Counters:








Everything about his kit beats

His natural Tenacity and Steroids make him strong against

Out of all the mages,


The others are all just examples of champions that are naturally weak against him.
Champions that Counter
Trundle























Prior to damage exchanges with enemy champions, use




















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