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Ezreal Build Guide by ezereal

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League of Legends Build Guide Author ezereal

Epic Ezreal! - a guide to a whole new Ezreal

ezereal Last updated on April 14, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 22

Honor Guard

Defense: 5


Utility: 3

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Hey there Summoners, this is my first guide EVER :D so you can probably imagine how excited i am!.

This is an exceptional AD-Carry Ezreal guide, like you have never seen it before! i promise :D

i hope you will try it out and ofcourse enjoy it :D i spend alot of time sharing this EPIC build with you guys so please bring them comments :D

# this build requires alot of skills, so if you are new to the game or just not THAT good at it yet, you should consider usin another build or atleast expect alot of pratice time, before acquiring 100% of the power behind this build.

some keywords are location, prediction and awareness

awareness is necessary on every AD-carry, as you are squishy, you have to avoid getting caught.

Location, on ezreal you have your genius low CD-flash, use it to the max by standing close to walls bushes etc. so you can suddenly dissapear.

Prediction - this is what makes this Ez build my favorit play, normally carries can only deal dmg to targets they can see. But prepare yourself, for now you will be able to kill targets you can't even see. if you are good at predicting movement this build is the best there is no doubt, flashing over walls won't save anyone anymore.

if you are good at these 3 points this is the build for you!

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I wrote this under Rune notes as well but in case you didn't notice here it comes again :D

i recommend using flat dmg-runes because this build is a little low on dmg early, but don't worry about that, as soon as you get that sheen going the damage will overwhelm your enemies.

if you prefer using armor penetration runes, you should consider starting with a dorans blade, it makes early a wee bit easier and works like a charm.

in either case you should use a few armor runes, just to block some harass from champions like Caitlynn and .

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for Masteries you should use basic AD-carry masteries, but throw points in Sorcery and Summoner's Resolve as this build benefits alot from these points.

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for Items the core items of this build is, Frozen Gauntlet, Manamura, and blood thirster Frozen gauntlet is awesome, and great help with predicting movement because of the area slow.

mainly just kite them around with slowing and high dmg Mystic Shot, while u use ur Arcane Shift to confuse them. you can do so by running to a wall and then instead of flashing over it flash into a nearby brush.

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Skill Sequence

start off with Arcane Shift so that you have a flash from lvl 1, then immediately max q, as it is your main dmg spells you will want to lower its cd and increase the dmg by maxing it.
pick ultimate at 6,11 and 16 as always.
and max e before maxing w as the last spell.

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Pros / Cons

High dmg at long range
AOE slow on q
high movement
high dmg in general
epic kiting
high sustainability
tanky(for a carry)
great escapist

pretty blue dependant late game(manamura)
not as strong close up as some other champions like Vayne (can be countered by kiting or firing 1-2 mystic shots before going in]

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Creeping / Jungling

for early and mid game, farm and harras whenever your Mystic shot is off cd. Do so as you need to stack ToB as fast as possible, also because you can push anyone out of lane this way, even without pushing the lane you can harass them away. Try to focus farming and q harass and don't fight until you have ultimate.

you can easily outfarm anyone by harassing with q so try to do so and only fight when the enemy initiates, this way you can deal the dmg you need to before jumping away and throwing in your ultimate.