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Spells:
Ignite
Heal
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction
I think Evelynn is a viable mid carry in normal games (Not ranked) and can carry quite well.
I also have her lovely shadow skin <3!
I am a swedish guy who has been playing league of legends for 2 years now and I'd like to share my amazing Evelynn experience with you.

Pros:
She can:
Get away from ganks easily.
Kill an opponent in under 3 seconds.
Run around ganking and having total map control.
Fun to play!
Dominate and 1-shot everything if you get fed.
Cons:
She can:
Be squishy and die very fast If you are playing badly and get stuck.
Be pretty hard to master. You need some practice to gank well, get away well and all that ****.(Think whatever you want but I have seen too many bad Eves)
Be total **** if you get underfed, fail your mid and all the ganks.
Countered by an oracle if you can't take the oracle holder down.
She can:
Get away from ganks easily.
Kill an opponent in under 3 seconds.
Run around ganking and having total map control.
Fun to play!
Dominate and 1-shot everything if you get fed.
Cons:
She can:
Be squishy and die very fast If you are playing badly and get stuck.
Be pretty hard to master. You need some practice to gank well, get away well and all that ****.(Think whatever you want but I have seen too many bad Eves)
Be total **** if you get underfed, fail your mid and all the ganks.
Countered by an oracle if you can't take the oracle holder down.
9
Marks: You have void staff in your build and you want a high burst in the game. After level 6 you get more ability power from leveling runes so you want them instead of the normal ability power ones.
9
Seals: Same here.
9
Glyphs: Same here.
3
Quintessence: Same here. Yes you want only ability power runes because it will make you so much powerful. You have void staff in your build now so you can get alooot of ability power runes. (Well only ability power runes xD)
If you are using viable items and are not planning using
then you use these runes. But if you plan on using void staff then just nevermind this.
9
Marks: I am taking the Magic penetration marks because she's an ability power carry and needs the magic penetration! Smart right?
9
Seals: I take the ability power seals because she really needs that first blood at either level 5,7 or 9 in mid to carry the best. (Not taking the leveling one shere because you got so much magic penetration runes here so you need some more earlygame ability power.
9
Glyphs: She needs pretty much spell penetration because she doesn't have that void staff.
2
1
You need the magic penetration much if you don't have the void staff so yes, here is more magic penetration runes whoho! Finally one ability power rune because you don't want only magic penetration and you want to still be able to get a kill with that burst at level 5,7,9.

Marks: You have void staff in your build and you want a high burst in the game. After level 6 you get more ability power from leveling runes so you want them instead of the normal ability power ones.
9

Seals: Same here.
9

Glyphs: Same here.
3

Quintessence: Same here. Yes you want only ability power runes because it will make you so much powerful. You have void staff in your build now so you can get alooot of ability power runes. (Well only ability power runes xD)
If you are using viable items and are not planning using

9

Marks: I am taking the Magic penetration marks because she's an ability power carry and needs the magic penetration! Smart right?
9

Seals: I take the ability power seals because she really needs that first blood at either level 5,7 or 9 in mid to carry the best. (Not taking the leveling one shere because you got so much magic penetration runes here so you need some more earlygame ability power.
9

Glyphs: She needs pretty much spell penetration because she doesn't have that void staff.
2


You need the magic penetration much if you don't have the void staff so yes, here is more magic penetration runes whoho! Finally one ability power rune because you don't want only magic penetration and you want to still be able to get a kill with that burst at level 5,7,9.

Shes happy because she killed someone with ravage! Whoho!
Before I go into detail I want to show you how I engage and kill someone.





Okay some info about the abilities:





Early ravage: You need to get that first blood at level 5,7,9 to have a very big chance to dominate the game. That's why you go it as fast as you can.
Early stealth: You need to be stealthed for some time to not get detected by the wards they have at bot and top.(Not the stealth detection wards because people in normal games are too stupid to buy them. It's rare that they get one lol.)
Midgame Spikes: You shall now spamproc sheen/lich bane and it does even more damage if you max out your spikes now. So why not doing it? :)

I will just add my main build and if I get any suggestions I will add other viable items. I just think that these are the best items for Evelynn. If you believe otherwise then you have to leave a comment and tell me.
Recommended build:


philosopher's stone You get this so you can lane forever and you get some extra gold! Sell when you are getting deathfire grasp/rylai's scepter at the end.

Kage's lucky pick The gold per 10 seconds stack with Philosopher's stone and you will need this item later so why not grab it early for some more gold?







Good viable items:




Not viable!




You can also change the places of the Rylai's and Deathfire if you are meeting a tanky team. Keep that in mind. This is important to know. You can't try to slow tanks and play anti ap carry if you have to get the tanks down.
Recommended by the guide creator:
This will help you get the first blood so much easier and it will also save your *** in a lot of fights when you run away. Great summoner spell which is perfect for Evelynn.
You use this after your Ravage and they can't heal themselves and die in pain and agony realising that they failed their team.
Viable:
If you need to pick up that newb running away then this is fine but I would prefer to stay alive or pick them off with the ignite and reduce their healing. Use this if you like it a lot. Not the best summoner spell for evelynn though. Evelynn also has a speed reduce with her stealth so I feel that this is a pretty bad summoner spell for Eve. But as I said, If you like it then take it.
You have your ultimate and you don't really need it. But if you really want to chase down that enemy with 100hp then take it. Your ultimate already fills that role though.
If you get stunned you can't really do anything except for doing heal and try to run away. I don't think you need this because the heal and ultimate to get away is enough for me and I don't die that often. But you can take it if you like to get away from those annoying stuns.
This won't help that much in my opinion, you can flash over some walls and survive sure. But you should already survive with your heal and ultimate so why even bother having a long cooldownd that won't help more?
NOT VIABLE!
No champion in the game should ever get this except for Karthus. You have reduced death time in your masteries and this is just a waste of a good heal that could save your life instead of using a revive that makes you live again because then you just give the enemy team gold. Also it has a 5 million years long cooldown. Not worth it.
I feel like this is a good boost of ability power but really? You want to waste that heal or ignite? Not worth it at all.
You are evelynn. You have boots of mobility. You don't need this..
YEEEES! LET'S GET SOME MANA! Ok seriously now, Eve should have no mana issues. If you are low on mana then get the blue buff.
No. I said no. This is ****. Compare this to an ignite. You want 1 more minion kill or 1 more champion kill hmmm?
Yey! Let's see a small piece of the map as a mid carry whohoho! No seriously, let the supports have it.


Viable:




NOT VIABLE!






I love Evelynn and enjoyed making a guide for you guys.
Please leave suggestions and stuff such as viable items for her.
I also have to show you my stats with her.
Me playing my old build a couple of months ago. I didn't have a guide back then though but still had a picture left :)

Other players stats:

Lindes Stats in his/her second game.
And now... It is time for the stolen pony!
Please leave suggestions and stuff such as viable items for her.
I also have to show you my stats with her.
Me playing my old build a couple of months ago. I didn't have a guide back then though but still had a picture left :)

Other players stats:

Lindes Stats in his/her second game.
And now... It is time for the stolen pony!

*2012-04-06 Updated the before I start chapter rankings.
*2012-04-05 Added a before I start chapter with some ranking information.
*2012-04-04 Done changing my build! It will now be stronger and even better! Added Mejai to viable and so on.
*2012-04-04 Added pictures, changed runes and will change the build later today. Adding void staff instead of Mejai and so on. Mejai vill become viable instead because hextech is much worse than void staff and I can't have a void staff in the beginning of my build so I just change it.
*2012-04-03 Changed the utility part of the masteries to defense instead for that survivability :) Also fixed some more details into what you should buy at the top of the guide.
*2012-04-02 Added a credits chapter and fixed around 20 spelling mistakes.
*2012-04-02 Added this section and decided to add all the patch notes for the interested people.
v1.0.0.123 - 2011-08-09
Fixed a bug where Malice and Spite was healing for incorrect values
Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones
v1.0.0.120 - 2011-06-22
Hate Spike missile speed increased
Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
Malice and Spite
Passive heal reduced to 150/225/300 from 350/500/650
Attack speed bonus reduced to 25/50/75% from 50/75/100%
v1.0.0.113 - 2011-03-15
Fixed a bug where Hate Spike's tooltip showed the damage incorrectly at earlier ranks
v1.0.0.109 - 2011-01-17
Base mana reduced to 180 from 212
Mana per level increased to 42 from 38
Base damage reduced to 48 from 53
Damage per level increased to 3.3 from 2.9
Base armor reduced to 12.5 from 14.75
Hate Spike mana cost increased to 12/15/18/21/24 from 8/10/12/14/16
Shadow Walk duration reduced to 10/20/30/40/50 from 20/30/40/50/60
Shadow Walk cooldown reduced to 12/11/10/9/8 from 12 at all ranks upon breaking stealth
Malice and Spite duration reduced to 10 seconds from 15
v1.0.0.103 - 2010-10-18
Determined Killer (passive) tooltip clarified to explain it does not work on neutral minions.
Shadow Walk
Fixed a bug with Shadow Walk where you could stun towers
Fixed a bug with Shadow Walk where autoattacking would break stealth even if the attack was canceled
Ravage no longer has back facing requirement in order to gain the extra effect
Malice and Spite lifegain changed to a flat 350/500/650 upon kill or assist
Malice and Spite's active now has a 90 second cooldown and refreshes whenever an enemy champion dies
Stats
Base health increased to 500 from 475
Health per level increased from 86 to 76
Mana regen per level increased to 0.4 from 0.25
Base mana regen increased to 5 from 3.85.
Additional note: these changes do not represent the final remake on Evelynn. These are simple usability fixes for her current design.
v1.0.0.87 - 2010-06-08
Fixed a bug where Shadow Walk failed to stun the target if used with your first basic attack in the game
v1.0.0.70 - 2010-01-13
Evelynn has updated particles
Closed Beta : v0.9.22.16
Silent Killer
No longer reduces damage from turrets
Hate Spike
Modified Mana Cost from 6/12/18/24/30 to 8/12/16/20/24
Shadow Walk
Fixed a bug that caused it to cost double mana after the first cast
Closed Beta : v0.9.22.7
Hate Spike
Increased Cooldown from .75 to .8
Malice and Spite
Reduced Duration from 20 to 15
Closed Beta : 26, June. 2009
Malice and Spite:
The malice and spite charge now only lasts three minutes
Can now be cast while stealthed (without breaking it)
Hate Spike:
Increased radius from 330 to 350
Modified base damage from 25/50/75/100/125 to 30/50/70/90/110
Increased ability power ratio from .25 to .28
Closed Beta : 19, June. 2009
Hate Spike
Increased cooldown from .7 to .75
Reduced damage from 30/55/80/105/130 to 25/50/75/100/125
Reduced Ability power ratio from .28 to .25
Ravage
Reduced Armor/Magic Resistance reduction from 10/15/20/25/30 to 10/14/18/22/26
Malice and Spite
This skill no longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death)
Closed Beta : 12, June. 2009
Hate Spike:
Reduced ability power ratio from .33 to .28
Increased damage from 25/50/75/100/125 to 30/55/80/105/130
Shadow Walk:
Stealth can only be delayed by a maximum of 5 seconds
Ravage:
Reduced -Armor/Magic resist from 10/16/22/28/34 to 10/15/20/25/30
Closed Beta : 06, June. 2009
General:
Moved skills around
Closed Beta : 15, May. 2009
Hate Spike
Increased Ability power ratio from .2 to .25
Increased Damage from 20/40/60/80/100 to 25/50/75/100/125
Shadow Walk
Reduced fade time from 1.75 to 1.5
Closed Beta : 09, May. 2009
Updated selection size and pathfinding radius
Improved Evelynns ability to chase champions
Lowered size of basic hit particle
Shadow Walk
Added a particle as Evelynn is becoming invisible
Ravage
Updated Tooltip, it had incorrect values for -armor
*2012-04-05 Added a before I start chapter with some ranking information.
*2012-04-04 Done changing my build! It will now be stronger and even better! Added Mejai to viable and so on.
*2012-04-04 Added pictures, changed runes and will change the build later today. Adding void staff instead of Mejai and so on. Mejai vill become viable instead because hextech is much worse than void staff and I can't have a void staff in the beginning of my build so I just change it.
*2012-04-03 Changed the utility part of the masteries to defense instead for that survivability :) Also fixed some more details into what you should buy at the top of the guide.
*2012-04-02 Added a credits chapter and fixed around 20 spelling mistakes.
*2012-04-02 Added this section and decided to add all the patch notes for the interested people.
v1.0.0.123 - 2011-08-09
Fixed a bug where Malice and Spite was healing for incorrect values
Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones
v1.0.0.120 - 2011-06-22
Hate Spike missile speed increased
Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
Malice and Spite
Passive heal reduced to 150/225/300 from 350/500/650
Attack speed bonus reduced to 25/50/75% from 50/75/100%
v1.0.0.113 - 2011-03-15
Fixed a bug where Hate Spike's tooltip showed the damage incorrectly at earlier ranks
v1.0.0.109 - 2011-01-17
Base mana reduced to 180 from 212
Mana per level increased to 42 from 38
Base damage reduced to 48 from 53
Damage per level increased to 3.3 from 2.9
Base armor reduced to 12.5 from 14.75
Hate Spike mana cost increased to 12/15/18/21/24 from 8/10/12/14/16
Shadow Walk duration reduced to 10/20/30/40/50 from 20/30/40/50/60
Shadow Walk cooldown reduced to 12/11/10/9/8 from 12 at all ranks upon breaking stealth
Malice and Spite duration reduced to 10 seconds from 15
v1.0.0.103 - 2010-10-18
Determined Killer (passive) tooltip clarified to explain it does not work on neutral minions.
Shadow Walk
Fixed a bug with Shadow Walk where you could stun towers
Fixed a bug with Shadow Walk where autoattacking would break stealth even if the attack was canceled
Ravage no longer has back facing requirement in order to gain the extra effect
Malice and Spite lifegain changed to a flat 350/500/650 upon kill or assist
Malice and Spite's active now has a 90 second cooldown and refreshes whenever an enemy champion dies
Stats
Base health increased to 500 from 475
Health per level increased from 86 to 76
Mana regen per level increased to 0.4 from 0.25
Base mana regen increased to 5 from 3.85.
Additional note: these changes do not represent the final remake on Evelynn. These are simple usability fixes for her current design.
v1.0.0.87 - 2010-06-08
Fixed a bug where Shadow Walk failed to stun the target if used with your first basic attack in the game
v1.0.0.70 - 2010-01-13
Evelynn has updated particles
Closed Beta : v0.9.22.16
Silent Killer
No longer reduces damage from turrets
Hate Spike
Modified Mana Cost from 6/12/18/24/30 to 8/12/16/20/24
Shadow Walk
Fixed a bug that caused it to cost double mana after the first cast
Closed Beta : v0.9.22.7
Hate Spike
Increased Cooldown from .75 to .8
Malice and Spite
Reduced Duration from 20 to 15
Closed Beta : 26, June. 2009
Malice and Spite:
The malice and spite charge now only lasts three minutes
Can now be cast while stealthed (without breaking it)
Hate Spike:
Increased radius from 330 to 350
Modified base damage from 25/50/75/100/125 to 30/50/70/90/110
Increased ability power ratio from .25 to .28
Closed Beta : 19, June. 2009
Hate Spike
Increased cooldown from .7 to .75
Reduced damage from 30/55/80/105/130 to 25/50/75/100/125
Reduced Ability power ratio from .28 to .25
Ravage
Reduced Armor/Magic Resistance reduction from 10/15/20/25/30 to 10/14/18/22/26
Malice and Spite
This skill no longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death)
Closed Beta : 12, June. 2009
Hate Spike:
Reduced ability power ratio from .33 to .28
Increased damage from 25/50/75/100/125 to 30/55/80/105/130
Shadow Walk:
Stealth can only be delayed by a maximum of 5 seconds
Ravage:
Reduced -Armor/Magic resist from 10/16/22/28/34 to 10/15/20/25/30
Closed Beta : 06, June. 2009
General:
Moved skills around
Closed Beta : 15, May. 2009
Hate Spike
Increased Ability power ratio from .2 to .25
Increased Damage from 20/40/60/80/100 to 25/50/75/100/125
Shadow Walk
Reduced fade time from 1.75 to 1.5
Closed Beta : 09, May. 2009
Updated selection size and pathfinding radius
Improved Evelynns ability to chase champions
Lowered size of basic hit particle
Shadow Walk
Added a particle as Evelynn is becoming invisible
Ravage
Updated Tooltip, it had incorrect values for -armor
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