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League of Legends Build Guide Author littleprince612

Ezreal, 3:00 First Blood [Hybrid-ish]

littleprince612 Last updated on June 1, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Ezreal. Love him or hate him, he's one of the most unqiue Champions in the League. All skill shot abilities, AD, Hybrid and AP viable builds, plus look at that hair :D Ezreal isn't my favorite Champion, to be honest. His early game is spectacular, but his late game... it's nothing to be proud of, let's say that. However, I will pick him if my team is lacking early game strength or I just wanna have gobs of fun. By Level 2, he is able to take out most enemies. This is how I build Ezreal, focusing on AD early game but giving some AP to make his other abilities hurt late game besides just Mystic Shot. Make sure to try it out BEFORE you vote, and leave a comment.

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Fantastic early game
One of the best solo mids
Spammable Abilities/Mana stacking
Global Ult
Built in escape
Great for 1v1
Kites like a boss
Decent ganker
Short Cooldowns
Epic hair and dance


Lackluster late game
Not the best in team fights
Prone to ganks when doing well
Slow in the beginning

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Greater Mark of Desolation Greater Quintessence of Desolation

I feel like these are all pretty self explanatory. Marks and Quints for extra early game damage, Seals for Mana Regen and Glyphs for more CDR. All of these things Ezreal needs.

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I go with 21/9/0 for various reasons. The 9 in Defense gives me a little more durability plus Health Regen for having lots of Mana, with synergizes really well with our beloved Manamune. In Offense, I take AP per level because Critical Chance doesn't really matter to Ezreal, improved Exhaust, CDR and the Magic Pen, improved Ignite to give me some AP when I use it, Armor Pen, extra AD and Critical Damage with one point in the AS to get the 5% damage bonus. I find the extra AS highly unnecessary as Ezreal gains plenty from his Passive. And you do have some Critical Chance with the Trinity Force, so if you do get one then it'll hurt more and that's nice.

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Always always always start out with the Doran's Blade and try to get mid solo. The 100 Health and 10 Damage are too good to pass up, and you won't really notice the 3% Lifesteal but it's nice. On your first recall, be sure to have at least 1510 Gold to get both Sheen amd Boots of Speed as you are fairly slow. If you have to only get one, get the Sheen. Your Mystic Shot deals the extra damage provided by its Passive. Then get the Sorcerer's Shoes and Tear of the Goddess. As Ezreal, you are heavily reliant on your abilities. All but one of your abilities deal Magic Damage, so the extra Magic Pen is nice, and your Mana will start stacking with the Tear. Then finish off the Manamune. Your Mana will continuously grow throughout the game, making it very unlikely that you run out and also adding to your Health Regen thanks to Strength of Spirit . Now focus on getting the Hextech Gunblade, which gives AD and AP plus Lifesteal and Spell Vamp, a beautiful weapon for our Hybrid Ezreal. Next is the Trinity Force, which gives marvelous stats like AD, AP, AS, Movement, an improved Sheen-like Passive, a slow Passive. After that, it's decision time between a little more power or some durability. Grab the Nashor's Tooth for power. The extra AS, AP and Mana Regen are all great, but that 25% CDR is the main reason I grab this. The more often you can unleash your ult, the more useful you are late game. Or, grab the Banshee's Veil for durability. Health, Mana and Magic Resist plus a lovely little bubble.

Here are some other items that have their uses. With all of them but the first and last, I would substitute them in place of Nashor's Tooth.

Ionian Boots of Lucidity - They give decent CDR. But since 3 of your Abilities do Magic Damage and you're already getting CDR from Runes, Masteries and Nashor's Tooth, you don't really need it (unless you're replacing Nashor's Tooth with one of the items below, in which case consider them).
Madred's Bloodrazor - As with all on hit effects, Mystic Shot will do the 4% of Health Magic Damage when it hits. Also provides some AD, AS and Armor.
Guinsoo's Rageblade - Nice AP and AS stacking with it's passive as well as a base AD and AP boost.
Guardian Angel - Because Ezreal has his lovely Arcane Shift, you might get another chance to escape with this.
The Black Cleaver - If the enemies have lots of Armor, sundering it from afar with your Mystic Shot can greatly assist with team fights.
Rabadon's Deathcap - If you feel you need more AP, this is the item to get.
Frozen Mallet - Is 25% chance of slow not enough for you? This makes you a PERMA-SLOW KITING MASTER!! It's like being a Pokemon master, but less cool and more useful.
The Bloodthirster - Uber Damage and Lifesteal
Quicksilver Sash - If the enemy doesn't have a lot of CC or has lots of Ignite or other things that could potentially destroy you (such as the ults of Malzahar, Vladimir, Mordekaiser or Warwick), you might want to get this heavily underrated item. It's literally Cleanse on steroids plus a lot of Magic Resist. Obviously, replace Banshee's Veil if you decide to go with this.

A note on The Brutalizer. I don't get it. I used to. It gives nice stats and it's pretty cheap. However, you don't build it into anything. Youmuu's Ghostblade isn't very effective for Mr. Ranged Ezreal, so I generally find that it's a waste of money. You have other items to build.

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Skill Sequence

You can see my skill order up top, here I will explain why. In the early game, Mystic Shot is your main source of damage. Upgrade it whenever you can. I also max out Arcane Shift before ever putting a point in Essence Flux for a few reasons. The lower the CD on the shift, the more often you can harass and escape with it. Since you have very little AP early on, Essence Flux does very little damage at a rather large Mana cost. Yes, the AS slow is nice as well as harassing behind minions, but it's better to conserve your Mana by hitting Mystic Shot when you can and going for an all out burst on an enemy than to deal the little damage it causes to enemies early on. However, late game, the AS effect is always nice for your teammates and can be devastating for their carry. And of course, take Trueshot Barrage whenever you can.

A quick word about the ult. Don't be afraid to use it. It's CD is already fairly short and gets even shorter with every Mystic Shot that hits. It deals a crazy amount of damage and is a great way to assist your team when you're not even around. Once you hit Level 6, always check to see if it could kill someone. If you hit, huzzah. If not, you at least let them know that you know they're weak. And if they don't leave, go for the gank. Late game especially, hitting the entire enemy team with it can really destroy them.

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Summoner Spells

Best Spells for Ezreal IMO. By Level 2, you can pretty much take down any champion. Harass as much as you can with your Mystic Shot, and when you're going for the kill,

That last image is your Auto Attack. As Ezreal, I sometimes forget that I even have that because I use abilities constantly. But you do, and it does decent damage too. So yea. Also, be aware if the enemy has Ghost or Flash available. It's always a good idea to feign going for the kill to get them to waste it because nothing is worse than watching the lethal Mystic Shot fall just shy of the ghosting enemy...

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Team Work

As mentioned in Skill Sequence above, your ult is a huge contribution to team fights. If you fire it well, you can really rip through their health. However, Ezreal doesn't have any CC or AoE to really assist greatly in a team fight. On the other side, this doesn't necessarily make him a high profile target. If you are getting focused, Arcane Shift to safety and work on hitting them from afar. If you aren't, find their carry. Ezreal doesn't lose his ability to take down enemies in the late game, he just won't be as fast at it. But killing the main target is always nice or even netting enough damage for your team to get the kill works too. Also, remember to use Essence Flux on allies if you can to increase the chances of victory.

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Ranked Play

I have actually never played with Ezreal in ranked games. I'm not a big fan of ranked games in general, and the ones I have played I did before I got Ezreal and he wouldn't have been my best choice anyway. But if people like this build then I will definitely try him out to see how he fares.

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Final Words

If you're looking for a Champ that takes skill and is crazy fun to play, Ezreal is a great choice. I bought him on a whim and, unlike a lot of my other impulse purchases (*cough* Heimerdinger *cough*), I don't regret it. As I've said repeatedly, he isn't the best. But he can be crazy annoying to play against and is just so much freaking fun to play as.

Few more notes:
I was going to add a Jungling section for this but it seemed unnecessary. If no one on your team is taking the buffs, grab them. I would never say you have priority for them, but Blue gives you unlimited Mana and harassing basically and Red gives a nice bonus to your already amazing Mystic Shot
I'm a stickler for perfectionism, so if you happen to see any grammatical errors and such that I missed, I would love you forever if you noted them.
Critiques are always accepted. But don't just bash me without reasoning behind it, would you kindly.