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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
so my IGN is jorian2 and i've been playing the game for almost 2 years.
my favourite champions are too much to list, i like to play apc, adc, bruiser, tank.
there are only a few characters i don't like to play or which i am bad at.
recently after s3 started i tried out ez once again when he was free.
i always was a fan of AP ez, but i thought he was missing something as an adc.
sure he had a good escape and poke but there were champions with better range, poke and damage as ad, like caitlyn.
ez basically missed the ability to kite properly since buying a triforce would leave the slow to chance and buying a full frozen mallet would be a wasting a lot of money into buying hp.
so when i saw the new blue build i was really exited about trying him once again.
but when i did i found out that while that specific build was really good for kiting and poking it didn't really have that much damage, and it missed a few items which would be a really good synergy with his Q but also his basic attacks.
disappointed with the build i stopped playing him for a while, before realizing using a slightly different build would buff him hugely.
this is that build.
pros:
- poke with high damage
- basic attacks still do a lot of damage
- kite like a boss
- can take down a tank in seconds(i've done it)
- ult does a lot of damage
- lots of cdr
cons:
- enemies that have cc immunity like yi or olaf can catch up to you easily, also champions with hard cc and gapclosers.
- not a lot of lifesteal or defense, very squishy build except for the gauntlet
- pushes really hard, a lot of gank danger
- the dot makes a turret aggro you
tell me if you know some pros/cons i forgot
- poke with high damage
- basic attacks still do a lot of damage
- kite like a boss
- can take down a tank in seconds(i've done it)
- ult does a lot of damage
- lots of cdr
cons:
- enemies that have cc immunity like yi or olaf can catch up to you easily, also champions with hard cc and gapclosers.
- not a lot of lifesteal or defense, very squishy build except for the gauntlet
- pushes really hard, a lot of gank danger
- the dot makes a turret aggro you
tell me if you know some pros/cons i forgot
early game farm as much as you can and punish any enemies who get too agressive.
mid game when you have your first few items(usually lizard, gauntlet, shiv)
it's kiting time, don't underestimate how much damage a Q + aa combo does if you get a crit.
late game you are a beast with 45% crit, 60% adoch, 4 on-hit effects for great poke, over 20% cdr,
15% lifesteal.
mid game when you have your first few items(usually lizard, gauntlet, shiv)
it's kiting time, don't underestimate how much damage a Q + aa combo does if you get a crit.
late game you are a beast with 45% crit, 60% adoch, 4 on-hit effects for great poke, over 20% cdr,
15% lifesteal.
let's imagine you get off a full combo on an enemy(without kiting them to death)
standard combo is Q,aa, Q, R, W, Q, aa, Q (gotta love that cd reduce on Q)
that's:
4x Q
2x AA
R
W
lets assume you don't crit.
4x Q = 4x 115 + 4x AD + .8 x AP + 4 x 125 (sheen)
2x aa = 2x AD
R = 650 + bonus ad + .9 x AP
W = 250 + .8 x AP
+100 (shiv)
+ 40 (lizard)
+6 x 4% of their current hp
=
2000 + 6 x AD + 2.5 x AP + bonus AD + 24% of current hp.
since you have about 200 ad and 30 ap
this becomes:
3375 + 24% of their current hp
standard combo is Q,aa, Q, R, W, Q, aa, Q (gotta love that cd reduce on Q)
that's:
4x Q
2x AA
R
W
lets assume you don't crit.
4x Q = 4x 115 + 4x AD + .8 x AP + 4 x 125 (sheen)
2x aa = 2x AD
R = 650 + bonus ad + .9 x AP
W = 250 + .8 x AP
+100 (shiv)
+ 40 (lizard)
+6 x 4% of their current hp
=
2000 + 6 x AD + 2.5 x AP + bonus AD + 24% of current hp.
since you have about 200 ad and 30 ap
this becomes:
3375 + 24% of their current hp
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