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Choose Champion Build:
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AD Carry - Standard
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AD Carry - Surviability
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AP Carry - Standard
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CDR Ezreal (see section below)
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ARAM auto-win
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
TL;DR (For Advanced Players)

Runes:I use these runes for early sustain. When combined with Doran's Blade they give you a great edge in lane.
Masteries:Best sequence. W is virtually useless during laning phase and eats through mana like a starving man at an all-you-can-eat buffet. Max Q for damage + CD and then level E next for CD. Low CD on E = you cant catch me.
Items:










Summoners:








-This guide assumes the reader is familiar with Kiting.
Ezreal has a high skillcap to play well and is not the easiest champion to learn. If you're a new player looking to pick up an easy AD Carry,


This guide uses a key:
Green text is positive information.
Red text is negative information.
Blue text is important information to note.
The guide is incomplete at the moment, I accidentally hit "Publish" -_-

This guide will teach you the basics of

This is my 3rd guide for League of Legends and I'd appreciate some constructive feedback! :)

Picking Ezreal is usually a good idea when the enemy team has a lot of carry-divers like






Your role as Ezreal is either AP or AD Carry. In both cases you'll want to be familiar with kiting and knowing how to DPS without putting yourself in danger.

Rising Spell Force - Passive
Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 6 seconds and stacks up to 5 times.
This ability can grant you up to 50% attack speed. To get Rising Spell Force charged quickly, try to ult at the start of a teamfight and hit as many enemies as you can. From that point forward just spam





Fun facts about

- You can combine this passive and any of
Ezreal's skillshots to check bushes. Keep an eye on your stacks and if they change then you know you hit an enemy.
- Fully stacked, this steroid is actually quite potent. However keeping full stacks is difficult.


Mystic Shot - Q
This is AD Ezreal's poke and farming tool. It has great range and does good damage. Use this to last-hit better, poke in lane, poke in teamfights, and poke in general!
A great thing about this ability is that it proc's On-Hit effects such as




Some fun facts about

- Mystic Shot cannot crit, however there was recently a bug that caused it to
- Mystic Shot applies any on-hit effects.
- Mystic Shot has exactly double Ezreal's auto-attack range.
- Hitting an enemy with Mystic Shot lowers all of Ezreal's cooldowns by 1 second, including Mystic Shot itself.


Essence Flux - W
This is AP Ezreal's main damage ability. While it doesn't have the best damage or scaling, an important thing to note is that it can go through minions.
When this ability is fired through an ally, that ally gains up to 40% attack speed for 5 seconds. This make's it a great ability to use in teamfights as it empowers your allies and makes you even more useful.


Arcane Shift - E
This ability is the main reason

Fun facts about

- Arcane Shift cant be cancelled by CC or disables.
- If Ezreal is grabbed as Arcane Shift is used, Ezreal will still teleport to the target location.
- Ezreal can teleport through a wall larger than Arcane Shift's range as long as the range reaches at least halfway into the wall.


Trueshot Barrage - R
Trueshot Barrage is Ezreal's ultimate. It fire's a wide skillshot that spans the entire map and can hit multiple enemies. For every enemy it hits the damage is reduced (minions count too). Use this at the start of teamfights when you know you can hit the entire enemy team. It will instantly stack your passive if you hit all of them and do TONS OF DAMAGE.
This ability has a fairly low cooldown and it can be made even lower by spamming

Fun facts about

- Trueshot Barrage cannot be cancelled by disables, despite being a channel.
- If Ezreal is pulled while channeling, Trueshot Barrage will fire from the original position.
- Trueshot Barrage cannot damage the same target more than once per cast.
- According to Lolwiki, "Trueshot Barrage's lowest possible cooldown is 28 seconds, with 40% cooldown reduction and constant hits with Mystic Shot, considering it hits an enemy everytime."

This is a damage chart showing the comparison of every build you see above (aside from the ARAM build).
The chart was used to show the damage against a target with 3500 HP, 220 Armor, and 150 MR. As you can see


That being said, if the enemy team is lacking assassins with low HP, it is often a better (and cheaper) alternative to buy




AD Carry
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Obviously you want to take a level here whenever you can. It's damage at level 6 is pretty high, giving you a small edge if you hit 6 first. |
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As AD Ezreal maxing ![]() ![]() ![]() ![]() ![]() |
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I personally level ![]() ![]() |
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I max this ability last and generally dont even take a point in it until level 13. It's a great ability and all, but outclassed by Ezreal's other skills. |

AP Carry
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Obviously you want to take a level here whenever you can. It's damage at level 6 is pretty high, giving you a small edge if you hit 6 first. |
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As AP Ezreal I find myself using this ability offensively rather than defensively. It's damage is pretty good early on and it's nice to have a low-cd escape mid-game when you need it. |
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With 0.2 AP scaling you want to max this last. Your other abilities do a lot more damage than this can as AP Ezreal. |
As

Why these? Well it's simple!









Other options
As I said earlier,


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Currently these are standard on AD Carries, and for a good reason. These allow you to out-trade your lane opponent, last hit under tower, and get stronger with any lifesteal or armor pen you buy. They're great for beginner ![]() ![]() |
Greater Quintessence of Armor Penetration |
These work pretty well in most circumstances, and they're especially effective when laning against ![]() ![]() |
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I've never tested these myself, but I have a friend that runs these on AD Carries and he would recommend them over any other Quintessence. The point of an AD Carry is to get to late-game and then kill everyone. These help you achieve your late-game build faster, but have the same downfall as ![]() |

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These are great. They help with last hitting, trading, and skirmishes in general. These are generally the standard on AD Carries and I recommend them myself. |
Greater Mark of Armor Penetration |
I would never recommend these unless you're going up against a ![]() ![]() ![]() |
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