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Choose Champion Build:
-
Top Lane Jax
-
Jungle Jax
-
AP Jax (Expirimental)
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Important Note From the Author
DO NOT JUST USE THE CHEAT SHEET AT THE TOP. YOU WILL FAIL IF YOU DO NOT READ THE WHOLE GUIDE
My name is Rawnix and I've been playing League for almost 2 years now. I'm currently a Silver 1 top laner, but I've branched out into other lanes - especially mid.

This guide will cover the basics of

For all you advanced players out there that have extremely good base mechanics and a very broad knowledge of the game, here's a simple quick guide you can follow.



You need to play him like a diver usually, but he's also a very strong mid/late game splitpusher due to his insane dueling strength. With the right build you can often 2v1.
His main weakness is his insanely bad level 2-5 and his reliance on Auto Attacks. He also has no ranged abilities, so he has to always be on top of his opponents. This leaves him very vulnerable to CC and ranged poke.
As for items,



Follow the masteries/runes/items guide you see above from there, and good luck with




While diving is


AD Quintessences, AD Marks, Flat MR Glyphs, Flat Armor Yellows.
I run this page 9/10 games. The flat 15 AD lets you last-hit under turret really well and since

Flat armor Reds, Yellows, and Blues. HP regen/5 Quints
This is the page I run when I know I'm about to get stomped in lane. It's great vs


Attack Speed reds, AD quints, MR blues, Armor yellows
This is by far the most optimal page for jungling


These masteries are what I generally use on Jax, however they're by no means required on him. You can choose many other setups that will work fairly well. For instance, 21-9 is great on Jax.

4% cdr may seem like a waste, but honestly this is the best T1 mastery in the game IMO. That 4% CDR on Jax is going to reduce his cooldowns a tiny amount - .24s, .28s, 1.72s, and 4.2s at rank 1 on Q, W, E, R. While this doesnt seem like much, it's a huge help!

This mastery isn't great, but we need 4 points in this to get


Great for armor pen since you wont be building any.

Similar to



Just like


This is a great mastery because it helps you survive your insanely bad early game.

We need 4 points here to reach


This helps survive early duels and tower dives, it's a VERY strong mastery.

The armor will help you tank minion aggro, turret damage, and AD champions. Very good mastery overall and worth more than


This mastery is a lot stronger than it seems, it's effectively a Doran's Shield passive.

Helps a lot vs AA poke champions such as



The best mastery in the game! This lets you skip over

These are just my personal masteries for top lane, but

Trap Masteries That You Shouldn't Take

4% Attack Speed is not worth anything. In fact, it's worth exactly 100 Gold, far less than almost any other mastery.

This mastery is even worse than


While it sounds nice on


This mastery will end up granting you less than 1% damage reduction if you build 200 armor.

With 4000 health, this mastery grants you an additional 180. It's not worth taking over other possible mastery points.

This doesn't give you enough mana to make it worth the points.


This passive is pretty good, it grants you stacking attack speed - Up to 84% at max rank and max stacks.
Tips: This ability can destroy towers and you can stack it quickly by using


This ability works in a similar way to


Tips: Using this ability to jump to minions or wards can get you out of clutch situations. Carry a ward on you at all times so you can jump to it over walls to escape chasing enemies.

This ability is an Auto-Attack reset that deals lots of magic damage on your next attack, similar to



Tips: You can use this ability to reset your AA animation, thus increasing your DPS drastically. Using this ability at the same time you get a proc of


This ability defines

Tips: Once you learn the range on


This is your ultimate, and it's a great one! It gives you armor and MR based on how much AD and AP you have, which makes





Tips: This ability gives you a lot of tank, use it to bait enemies into what they think is a fair fight! Stacking


Of course you want to take a point in this whenever you can, it is a large portion of your DPS.

Maxing this first is very important as it is your primary strength level 7-11. It gives you insane burst and AA resets which dramatically increase your DPS.

We max this second due to the extreme mana cost of


Maxing this last is generally the best idea. It has high mana costs and the damage is fairly low.
While



A quick shoutout to Retribution's Lux Guide for the awesome matchups format!
Champion - Summary - Difficulty pre-6/post-6/late-game threat




























































If there is a matchup not on this list that you want to know more about, PM me and I'll look into it.


This is a popular argument and there's a lot of debate over which is actually better on






I typically bring


Always take this when jungling.





This spell can actually be very useful vs heavy AOE damage teams. Pick it up if you dont need the kill pressure from


A very strong spell for post-6

Note: Building items isn't always black and white. If they have multiple problems to deal with, you'll probably need multiple resists. I can't teach you how to build, build paths come from experience against enemies. If they have a farmed




Starting Items
Lot's of items will benefit you early on. My typical start is




Against junglers and top laners that lack gank or kill potential, picking up a


I do not recommend starting off with






x1
x1Sight Wardx5
x1
Start this almost all the time. It's got great sustain and safety with the ward.
x1
x3
This is a great start against top laners and junglers that dont have high kill potential.
x1
x5
This is a good start vs AD lane bullies.



Start this almost all the time. It's got great sustain and safety with the ward.
x1


This is a great start against top laners and junglers that dont have high kill potential.
x1


This is a good start vs AD lane bullies.
First Back
On your first back you need to consider who you're up against and how you're doing in lane. My most common pick up is 2







2x
1xSight Wardx3
This is a great grab on your first back because it gives you good dueling power and safety. I grab this almost every time.
1x
1x
1xSight Ward3x
This is a very defensive pickup and very strong if you're losing lane.


This is a great grab on your first back because it gives you good dueling power and safety. I grab this almost every time.
1x



This is a very defensive pickup and very strong if you're losing lane.
Early Items












This is a fantastic first item for



This is always a good pickup vs AD/Bruiser compositions that seem to be the standard in Solo Queue. Grab this after your


A very strong item on



Very strong vs fed AP's that rely on chaining a combo such as



If they have a double ADC comp or a very fed ADC this item helps a lot.

This item is great when you dont need heavy defense as it gives you a TON of offensive stats in addition to some nice MR.

Pick this up when they have no real threat. It gives you great damage and survivability due to the Armor, CDR, and


Grab

Early-Mid Game
This is where you start to really spike in power (level 11) and can start to either splitpush or destroy carries in teamfights. You need to pick up some extra offense if you went with a heavy defensive item second. Afterwards you need to top off another heavy defensive item.

This is a great pickup as a 3rd item - especially with the new buffs and cheaper cost. If you have an



A good pickup if you didn't go


A pretty strong item but pretty costly for the stats it gives. I'd only get this if you're having a lot of trouble chasing down carries and you haven't opted for


This is an incredibly efficient pickup on


Surprisingly effective on




Grab one of these items to help your overall DPS. From here on you'll be building a mixture of offense and defense.

Late-Mid Game
This is crunch-time and where most of the game will be decided if the team are even. It's about 30 minutes in and as


If you didn't pick this up earlier and you don't already have a





Lot's of people say this item is bad, but it works really well on




This item's going to help a ton vs things that rely on a lock-down combo. It's also very strong against Vladimere and


This is basically a pure defensive version of


Moving into late game you're going to start dealing even more damage. At level 16 with four items you should be able to duel anyone in the game or splitpush hard.

Early-Late Game
This is about 35-40 minutes in. You should be level 16-18 with at least four items + boots. You're already really strong, but its time to make you even beefier. The items you purchase here are items you've already thought about but have decided to wait on.


You need one of these two items in your build every game unless there is no APC on their team. If their only magic damage is a full tank





If they have a strong AD team you should already have a






I personally have a love-hate relationship with GA. I love the passive, but I hate the stats it provides and the cooldown. It's great if you're just getting blown up by champions with powerful ultimate abilities such as




This is a better version of




Now you should be sitting on 5 items + boots. You have reached your critical mass and can basically destroy everything in your path.

There's a lot of items in the game that look like they would benefit




These items looks like they'd be great on






This item is basically just a worse version of



AP on





With the example build listen above,





Like stated above,







Neither of these work very well on




This is a very experimental build that I've been testing. At the moment it's only a gimmick that I play with in normals, but I have confidence that once the build has been perfected it can be even more powerful than standard
Jax.
This section is for advanced players only, thus I won't be using a lot of BB Code out of laziness.
The whole purpose of AP Jax is to instantly burst down a squishy and then have relatively strong DPS (Higher than the standard build in fact). The main weakness is that AP Jax is not very tanky in comparison to hybrid/bruiser Jax. The way I've been dealing with this is
Zhonya's Hourglass which gives me a bit more buffer and an "OH SH*T" button when I need it.
I've been looking at a tanky-AP build similar to what most
Rumble players build, but have yet to find a working model as
Nashor's Tooth is a very important part of this build.
Feel free to try it out in normals and as I test it more and more I'll be updating the guide!

This section is for advanced players only, thus I won't be using a lot of BB Code out of laziness.
The whole purpose of AP Jax is to instantly burst down a squishy and then have relatively strong DPS (Higher than the standard build in fact). The main weakness is that AP Jax is not very tanky in comparison to hybrid/bruiser Jax. The way I've been dealing with this is

I've been looking at a tanky-AP build similar to what most


Feel free to try it out in normals and as I test it more and more I'll be updating the guide!
I hope this guide was helpful to you! If it was, feel free to send me a screenshot of your

I'll be adding some videos later once I get some good clips demonstrating certain aspects of Jax, such as how to use

Thanks for reading, and if there's a section you think may be missing then PM me and let me know.
-Rawnix
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