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Choose Champion Build:
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Tankshredderific!
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Pokefest 2013
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
This guide is not here to tell you the optimal way to play Ezreal, if you want that go watch a professional player's stream or read one of their guides. This guide is give you unique insight on him and to tell you to how to play Ezreal at a Silver II tier level.
Now that we've got that out of the way, let's breakdown everyone's favorite Prodigal Explorer.
Pros
Lots of depth
FUN
Global ult
Synergy with every support
Easy to pick up, hard to master
Long range
Strong poke
Very safe
Good burst
Low cooldowns
Does a lot of things well
When you get ahead, it's easy to stay ahead
Very forgiving
Delay on Arcane Shift means you can pull off some crazy stuff
You can kite just about anything
Easy to farm
Ulti is a 1 second cast, not a 1 second channel (Only death stops a cast)
All abilities have VERY low cast times
FUN
Global ult
Synergy with every support
Easy to pick up, hard to master
Long range
Strong poke
Very safe
Good burst
Low cooldowns
Does a lot of things well
When you get ahead, it's easy to stay ahead
Very forgiving
Delay on Arcane Shift means you can pull off some crazy stuff

You can kite just about anything
Easy to farm
Ulti is a 1 second cast, not a 1 second channel (Only death stops a cast)

All abilities have VERY low cast times
Cons
Doesn't do one thing particularly well
No CC
Hard to stay relevant when you fall behind
Mediocre AA range
Little to no pushing power beyond ulti
Popping E early can easily a death sentance




Standard ADC runes.
Flat AD reds for maximum AA damage + ability scaling
Flat Armor yellows since the main source of damage you'll be facing early is physical
Scaling MR blues since you won't be facing large sources of magic damage until mid/lategame.
Flat AD quints for DAT DAMAGE.
Never leave base without your lucky Crit rune!
Flat AD reds for maximum AA damage + ability scaling
Flat Armor yellows since the main source of damage you'll be facing early is physical
Scaling MR blues since you won't be facing large sources of magic damage until mid/lategame.
Flat AD quints for DAT DAMAGE.
Never leave base without your lucky Crit rune!
One of my favorite things about Ezreal is that you can build him a TON of different ways.
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x2 is pretty standard for offensive carries who excel at early trades.
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As long as they never nerf lifesteal gained from minion damage, these are always going to built early; the health return is SUPERB.
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I don't know why they're called Berserker's GREAVES when they're BOOTS but they're still great on ADC's everywhere. Never hesitate to get Merc Treads if the enemy is cc heavy.
+
Mystic Shot procs the lifesteal AND the % shred form BoRK so you can tank shred and heal from afar. The active on BoRK is flat out AWESOME, if you use it on a tank it's a punch to the kidney and if you tag a bruiser/assassin with it, it STEALS their movespeed turning kiting into EZ mode.
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If you REALLY want to, you can build this before BoRK/BT; the 100 magic damage proc hits like a truck when everyone only has 1000 hp. Keep in mind that it pushes your lane though(which is not necessarily a bad thing).
40% Armor Pen PLUS more AD? Yummy.
or
or
These are all great Sixth items, so it's down to you to decide what you want.
More raw damage on Auto Attacks?
More everything?
More overall damage + more ability usage?








*Ahem*






These are all great Sixth items, so it's down to you to decide what you want.
More raw damage on Auto Attacks?

More everything?

More overall damage + more ability usage?














Oh, wait.





Standard Ezreal leveling.
-You can get Essence Flux at Level 2 if you really want to, I just prefer not to since it since costs TWICE the mana of Mystic Shot for the damage of ONE.
-I prefer to max Essence Flux 2nd, since the damage increases significantly. The only benefit to maxing Arcane Shift is a shorter cooldown.
-You can get Essence Flux at Level 2 if you really want to, I just prefer not to since it since costs TWICE the mana of Mystic Shot for the damage of ONE.
-I prefer to max Essence Flux 2nd, since the damage increases significantly. The only benefit to maxing Arcane Shift is a shorter cooldown.

Great passive, works well with Ezreal's kit and is perfectly effective. Ult and W at the start of teamfights to instantly get 5 stacks.
You don't need to worry about keeping it up during teamfights as long as you can consistently land Mystic Shot.
When taking down a tower, tag allies with Essence Flux. This gives THEM bonus attack speed and gives YOU bonus attack speed. Wait until the buff is about to run out for maximum effectiveness.
When taking down a tower, tag allies with Essence Flux. This gives THEM bonus attack speed and gives YOU bonus attack speed. Wait until the buff is about to run out for maximum effectiveness.

-Look for openings in creep waves to shoot Mystic Shot through. It takes practice but you'll start seeing such opportunities everywhere.
-Basic 1-2-1 combo: Auto Attack, use Mystic Shot to cancel the last half of the animation and auto after. This can be done in just over a second and once mastered, is VERY hard to out-trade.
-When taking down a tower, tag enemy minions with Mystic Shot to more attack speed.
-Basic 1-2-1 combo: Auto Attack, use Mystic Shot to cancel the last half of the animation and auto after. This can be done in just over a second and once mastered, is VERY hard to out-trade.
-When taking down a tower, tag enemy minions with Mystic Shot to more attack speed.

-High mana cost makes this a No-No spam ability. Save it for duels and sieging towers.
-If you're laning with a Soraka, consider maxing this first.
-Tag allies with Essence Flux when tearing down a tower for bonus attack speed for both of you.
-If you're laning with a Soraka, consider maxing this first.
-Tag allies with Essence Flux when tearing down a tower for bonus attack speed for both of you.

-High mana cost and high cooldown mean save it for when you need it. A badly used Arcane Shift can end a teamfight before it begins.
-Don't try and hit anything with the homing beacon unless you're soloing an enemy in the river or something. That thing will look for the smallest excuse to hit the wrong target.
-Max CD + Mystic Shot + max level Arcane Shift = 6 SECOND FLASH. ABUSE THIS.
-Don't try and hit anything with the homing beacon unless you're soloing an enemy in the river or something. That thing will look for the smallest excuse to hit the wrong target.
-Max CD + Mystic Shot + max level Arcane Shift = 6 SECOND FLASH. ABUSE THIS.

-Best ability in the game.
-1 second CAST, not 1 second CHANNEL. Channels get interrupted by sneezing, casts are only interrupted by the cold silence from Death.
-Instantly gets your passive to 5 stacks in a teamfight
-If you can communicate with your mid, fire a Trueshot Barrage from spawn and watch the bonus damage from it help your mid out-duel their counterpart.
-Cross map snipes. 'Nuff said.
-Cooldown is always shorter than the number it gives since you'll be lowering it with Mystic Shot.
-Allows you to steal objectives like Dragon and Baron even if you have no vision.
-Strong base damage PLUS it scales with both AD/AP
-Instawaveclear
-Grants vision in case you REALLY need to scout that bush
-1 second CAST, not 1 second CHANNEL. Channels get interrupted by sneezing, casts are only interrupted by the cold silence from Death.
-Instantly gets your passive to 5 stacks in a teamfight
-If you can communicate with your mid, fire a Trueshot Barrage from spawn and watch the bonus damage from it help your mid out-duel their counterpart.
-Cross map snipes. 'Nuff said.
-Cooldown is always shorter than the number it gives since you'll be lowering it with Mystic Shot.
-Allows you to steal objectives like Dragon and Baron even if you have no vision.
-Strong base damage PLUS it scales with both AD/AP
-Instawaveclear
-Grants vision in case you REALLY need to scout that bush
Farming is pretty straightforward, kill any creeps you'd miss early due to low attack speed with Mystic Shot.
Remember when farming under tower:
Remember when farming under tower:
-A full hp melee minion takes two tower hits + one auto attack to kill
-A full hp caster minion takes one tower hit + two auto attacks to kill
-When you have 100 ad, a full hp caster minion takes one tower hit + one auto to kill
-A full hp caster minion takes one tower hit + two auto attacks to kill
-When you have 100 ad, a full hp caster minion takes one tower hit + one auto to kill


SHIFTY













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