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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hello to The Dark Wolf's second guide on MOBAFire. This build is a representation of my personal play style of




Pros:
+ Global Ultimate

+ Blue Ezreal kites really well with

+ Heaps of damage late game
Cons:
- Squishy early game
- High cooldowns unless you go Blue Ez
- HE DOESN'T NEED A MAP
Runes






Greater Seal of Armour help against players with high attack damage as it gives you early armour which could determine a team fight.



I always take









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Take your first ability AFTER you go to lane, not just at your spawn pool. If you're in a sticky situation and get caught before minions spawn quickly get ![]() ![]() ![]() ![]() ![]() ![]() |
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Always start with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Lane control is very important as an ADC. Your prime objective is to push to their tower so they'll lose cs, experience, and vision of what you're doing. However, when enemies try to freeze the minion wave outside their tower range, continuing to farm will only leave you susceptible to enemy ganks. As such, pretending to leave lane will leave the enemy to push the wave because they will have thought you went back to base. Always aim to push the enemy tower down, and when you do so, you can choose to roam mid lane to gank or push the mid lane turret down, or farm the jungle.
Ezreal is really helpful in teamfights as he is able to poke down the enemy champions while staying on a decent amount of health. If you use the build suggested then you should, in the scenario of your whole team dying, be able to kite all the way to your base. Ezreal has a high amount of damage during Late Game since if you farmed well then you should have finished the build. End game build has a lot of cooldown reduction as well as attack speed and damage. Using your



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