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Ezreal General Guide by The Dark Wolf

ADC Ezreal - WHO NEEDS A MAP?

ADC Ezreal - WHO NEEDS A MAP?

Updated on June 21, 2013
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League of Legends Build Guide Author The Dark Wolf Build Guide By The Dark Wolf 2,773 Views 2 Comments
2,773 Views 2 Comments League of Legends Build Guide Author The Dark Wolf Ezreal Build Guide By The Dark Wolf Updated on June 21, 2013
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Introduction


Hello to The Dark Wolf's second guide on MOBAFire. This build is a representation of my personal play style of Ezreal. Ezreal is one of my favorite ADC, as he has good poke, looks cool and has a global ultimate Trueshot Barrage.

Ezreal focuses on more of his abilities than flat-out autoattacks for his damage output. His Q is his primary tool for damage alongside with his autoattacks. Essentially, his Q is used for kiting the enemy (along with damage), and his autoattacks are used to follow-up with damage. This, however, does gimp his damage late game, because he will have to use his abilities to come into full effect, which limits potential crits, while other carries can simply autoattack and crit.
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Pros and Cons


Pros:
+ Global Ultimate Trueshot Barrage
+ Blue Ezreal kites really well with Mystic Shot
+ Heaps of damage late game


Cons:
- Squishy early game
- High cooldowns unless you go Blue Ez
- HE DOESN'T NEED A MAP
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Masteries


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Runes


Runes

Precision
Press the Attack
Lethal Tempo
Phase Rush


Greater Mark of Attack Damage really help for early damage as you can usual get first blood or early kills as you usually have an advantage over other adc's.

Greater Seal of Armour help against players with high attack damage as it gives you early armour which could determine a team fight.

Greater Glyph of Magic Resist weild the same advantages as Seals of Armour. With early magic resist it usually counter most supports as majority are AP.

Greater Quintessence of Attack Damage really help for early damage as you can usual get first blood or early kills as you usually have an advantage over other adc's.

Greater Quintessence of Life Steal help ADC's get back health when you are low.
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Summoner Spells


I always take Flash and usually Barrier. Flash is essential for all champions, although Ezreal has his E Arcane Shift. I prefer Barrier becuase it provdes a shield that counters Ignite. Cleanse is also strong against strong CC enemies and allows for quick repostioning. Ignite allows for stronger all-ins and gives larger killing potential.
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Skill Sequence








Take your first ability AFTER you go to lane, not just at your spawn pool. If you're in a sticky situation and get caught before minions spawn quickly get Arcane Shift to get away and not burn your flash. Otherwise just get Mystic Shot at level one because it provides great harass and is effective at helping teammates deal damage. Upgrade Trueshot Barrage at level 6, 11 and 16. Max out Mystic Shot then Arcane Shift and then finally Essence Flux
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Item Sequence







Always start with Doran's Blade since it gives health damage and it has a strong sustaining capability with the life steal quints. On the first back I nearly always buy two Long Sword and Boots. Aim to purchasing Tear of the Goddess, Glacial Shroud, Spirit of the Elder Lizard amd a B. F. Sword. To decrease the oooldowns of Ezreal abilities upgrade boots into Ionian Boots of Lucidity. Get Iceborn Gauntlet sand soon after Bloodthirster. Buying a Zeal helps you get more attack speed and increases damage output to opposing champions. By now your Tear of the Goddess should hopefully be stacked, buy a Muramana and then Statikk Shiv, Statikk Shiv helps you farm dramatically. Finally buy a Infinity Edge.
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Laning Phase


Lane control is very important as an ADC. Your prime objective is to push to their tower so they'll lose cs, experience, and vision of what you're doing. However, when enemies try to freeze the minion wave outside their tower range, continuing to farm will only leave you susceptible to enemy ganks. As such, pretending to leave lane will leave the enemy to push the wave because they will have thought you went back to base. Always aim to push the enemy tower down, and when you do so, you can choose to roam mid lane to gank or push the mid lane turret down, or farm the jungle.
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Team Fights


Ezreal is really helpful in teamfights as he is able to poke down the enemy champions while staying on a decent amount of health. If you use the build suggested then you should, in the scenario of your whole team dying, be able to kite all the way to your base. Ezreal has a high amount of damage during Late Game since if you farmed well then you should have finished the build. End game build has a lot of cooldown reduction as well as attack speed and damage. Using your Mystic Shot and Essence Flux you can easily poke down opponents. Use your Trueshot Barrage either before a teamfight you know would be tough so your passive will be proc'd or after a teamfight to snipe down running enemies.
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