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Fast Dragon Kill Champions and Speed Jungle
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Choose Champion Build:
Spells:
Ghost
Smite
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Updates
With the new Mastery System out, I will now be reworking the videos to show you the most up to date version of the jungle for



** Update Wednesday 9th November 2011 **
After a pure accident whilst playing


These Guides are intended to be small and easy to take in. The guide write up is really information I have not added to the video so most of the information you are going to want to know is going to be from the video. These guides will all be kept in this main guide and i'll comment when I update anything. If a major change comes to any champ i've used in the guides, i'll remake the video.
Because I want to put all the Champions inside of one big comprehensive guide, I'll be separating them via by two teams. Dragon Kill team and Speed Jungle Team. Inside of that in every Chapter each section will be seperated by the Icon Picture to understand who i'm talking about.
Alot of people are asking why haven't I made a guide on
Fiddlesticks,
Shaco and
Warwick and that's easy. It's because they are common junglers which have loads and loads and loads of guides for them and people do generally know how to jungle with them already. How fast they can jungle is to question but how effectively is already known. My aim is to try and show different ways of jungling and show how fast and viable they are.
Because I want to put all the Champions inside of one big comprehensive guide, I'll be separating them via by two teams. Dragon Kill team and Speed Jungle Team. Inside of that in every Chapter each section will be seperated by the Icon Picture to understand who i'm talking about.
Alot of people are asking why haven't I made a guide on









If you have Red Buff with Olaf and successfully hit your




You will learn how to hit level 6 as fast as possible whilst taking Dragon with no help. At the bottom, I will justify why taking Dragon so early is viable inside of the current meta.






If you can get to end game with


There is no doubt in my mind that



Twinbite does open the doors for




I am not going to lie,




I have found with
















So with the speed and the tanky power which rammus has, what else would


So with the ability to catch someone because of Powerball], [[Puncturing Taunt sticking







Here you will see a full video of my jungle with


This is the Insight to how to play Olaf with old masteries. Watch this first
This is the new Olaf with the new masteries (Fizz Patch)

Here you will see a full video of my jungle with


This is the Insight to how to play Yorick with old masteries. Watch this first
I will be creating a new Yorick video as soon as possible

Here you will see a full video of my jungle with


Here you will see a full video of my jungle with


Pros
He is the fastest Level 6 in the current game
Can independently take dragon
New Ultimate makes him a great engage
Extremely strong damage output vs all forms champions
Has a Heal
Has Soft range CC
Cons
Has no hard CC
Can be kited without ulti
If

He can't jump around the map as fast as


Bit of a learning curve

Pros
Can take dragon on his own regarding he has blue buff.
Scales extremely well to late game.
Atmogs works extremely well with him.
Second run is very easy.
Can heal himself, slow and speed up.
Ultimate brings himself back for 10 secs or helps ad carry dish more damage.
Cons
Without experience, you can die at the first run at golems.
Needs blue buff until


Needs to hit a melee attack to activate

Can be kited easily

Pros
She is fast, very fast.
Cooldown based Champion.
Can Justify getting

Works extremely well with Trinity Force.
Melee Tank Killer.
All on hit Procs happen twice.
Can hit 6 around 6:20.
Dragon's Decent is just an awesome ulti.
Cons
Has no real CC.

Dragon Form doesn't give you more health.

Pros

He can tank alot of damage thanks to

Able to CC a single champion out of a fight because of Puncturing Taunt
You have the ability to damage a full party because of your ultimate
Able to make fed AD carries look like nothing.


Only needs one spell for Jungle

Cons
Vunerable with defensive ball curl down
After Puncturing Taunt you have to wait for Puncturing Taunt again or manually hit with

Can't take Dragon early on his own
Low ELO is banned

If you intend to help the team before getting
dragon, when you recall the first time, wait till you can get the 2nd health pot before you leaving. This means if you do engage someone, then you are able to go back in jungle with that 200hp regarding it's not red or something thou you might get away with it if you have enough mana. If you wanna Speed
Dragon, follow the video.
All the same. If you come back after the 2nd run, do take a second and look if it's possible to gank, if it's possible to gank, then do it and then take dragon but if it's not possible to gank, then it's a good idea to hit 6 as fast as possible and this happens best by taking dragon. When you get dragon and get the wraiths, you have your ultimate to gank with which makes it all the easier.
Well if your team understands that your hitting Dragon so quickly I would like to hope that they would allow you to get Dragon asap to assist the team in those ends, get 6 and if you have enough HP, to assist in one gank and then go back to get boots.
Thou if your team is focused onto getting early ganks, it's easy to just ignore dragon, get the kills and just finish up in jungle. All you will need after taking 2nd run is wolves wraiths and golems to level to 6, which does take a bit longer but it'll keep you safe.
Pretty much if your going to go for Dragon, make it known because you do need blue to take Dragon and if you gank, most likely your blue buff is going to run out. If you go for Dragon for 6.25 you will have pots and therefore will be able to gank and return to jungle.
Yorick can gank with the ghost and as long as he hits with
Omen of War, you will not loose track of who your killing. Obviously you will want to land
Omen of Pestilence which will decide on how successful your gank will be.


All the same. If you come back after the 2nd run, do take a second and look if it's possible to gank, if it's possible to gank, then do it and then take dragon but if it's not possible to gank, then it's a good idea to hit 6 as fast as possible and this happens best by taking dragon. When you get dragon and get the wraiths, you have your ultimate to gank with which makes it all the easier.

Well if your team understands that your hitting Dragon so quickly I would like to hope that they would allow you to get Dragon asap to assist the team in those ends, get 6 and if you have enough HP, to assist in one gank and then go back to get boots.
Thou if your team is focused onto getting early ganks, it's easy to just ignore dragon, get the kills and just finish up in jungle. All you will need after taking 2nd run is wolves wraiths and golems to level to 6, which does take a bit longer but it'll keep you safe.

Pretty much if your going to go for Dragon, make it known because you do need blue to take Dragon and if you gank, most likely your blue buff is going to run out. If you go for Dragon for 6.25 you will have pots and therefore will be able to gank and return to jungle.
Yorick can gank with the ghost and as long as he hits with



With Shyvana it can be easy to gank but I rather gank when I have boots seeing as you have no CC. In this case I usually get red inside my 3rd and final run and if I do see an entrance for a gank, after taking red I use 2 pots to get my health back up whilst running to the lane. With ghost you can easily get to people and with




Thou if you can't see an entrance, take wolves, wraiths and golems and you shall achieve Level 6 and Dragon's Decent should be ready immediately. As soon as you get it, Gank unless there right beside tower, in that case invade jungle because your going to have full health and there is nothing else you can do. Unless your confident in taking Dragon I feel it's more beneficial to at least disrupt a lane or to kill the enemy jungler, as it's very for you to do so.

With


Thou if it's no possible to gank,


This is the fastest route to hit level 6 without experience runes and


Inside this Meta, he works real well with the mass CC in this game at this stage. If there isn't alot of CC thou, you might wanna go with

Your going to have your ultimate before bottom or top will have there's which is a huge advantage and a good enough reason to rush with






He can force engage a fight knowing he has his ulti and if the AD carry dies, can bring them back for the duration of the fight, they should be hitting you but if he does get hit, you have that 2nd chance and because you have














Like I have said,








With the correct items, you are able to do massive amounts of damage whilst be very sustainable. If you look at my build, you can see it's extremely sustainable and you gain alot of MR when magic starts to make tanks a little scared. But the magic I think is the spell vamp. Spell vamp works on




You mighten be able to jump like

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