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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction
As for jungling, it's slow but it works. You just need to gank often. This is my... second guide? I think. Always up for improvements and ideas.
Please read the whole guide before following it, it's not 100% paint by numbers and follow.
Armor penetration and defense. It's very simple.
Greater Quintessence of Desolation All the jungling speed in the world. And it's armor pen we love it.
Greater Mark of Desolation See: Quint description.
Greater Seal of Armor I don't like dying, do you?
Greater Glyph of Magic Resist I don't like Karthus one-shotting me at level 6, do you?
Greater Quintessence of Desolation All the jungling speed in the world. And it's armor pen we love it.
Greater Mark of Desolation See: Quint description.


















This is just some notes on soloing top... I'll bullet them because I don't really have any basis on them, it's just things to consider/remember when you solo top.
Riposte wins tradeoffs early-game, along with giving you free AD.
- Try to have 715 gold before you port back. This will allow you to get
Boots and philosopher's stone.
- Are they not being aggressive? Missing? Go harass the hell out of another lane.
- If
Teleport is up, roam like crazy until they're almost at your tower.
- Don't worry about rushing at their tower, once you get a
B. F. Sword you'll take down towers almost instantly.
- Soloing top is a bit squishier, so Tiamit is slightly less viable.
- Practice
Riposte until you can block almost every attack with it. This is especially key when you're against a ranged carry.
- You have no escape when
Flash isn't up, so if the other team doesn't have a jungler, kindly thank them for handing you the game and proceed to squat on your tower. If they try to dive at level 6,
Blade Waltz them into oblivion.
- You have lots of burst. That's a jungler's best friend. Request ganks often. Early-ganking junglers will catch most solo tops by surprise.
For the jungle route, you're going to want to go with the basic mana-starved skill-spamming route:
**A note about ganking**
Don't spend too much time waiting, you need to make sure that you're farming if there isn't a lane overextended. The biggest problem withe her jungling is she has to exploit out of position champions, so if they're not, don't wait for them to be, and continue to jungle.
Blue Buff
Wolves
Wraiths
**If you're low on health or will be after getting red, go back now**
Red Buff
Golems
Now it's a free for all, and you should be conservative enough with mana that you can give blue to your AP carry now.
**A note about ganking**
Don't spend too much time waiting, you need to make sure that you're farming if there isn't a lane overextended. The biggest problem withe her jungling is she has to exploit out of position champions, so if they're not, don't wait for them to be, and continue to jungle.
Blue Buff
- Leash is almost required
- Chug a potion almost immediately, continue potion use as normal
Smite for the kill
Wolves
- Continue to spam skills
- Be about 1/3 of the way to level 3
Wraiths
- Nothing special, continue spam
**If you're low on health or will be after getting red, go back now**
Red Buff
Smite this'un now that it's off cooldown
- Time to start ganking! Red buff is your free
- Should have all three of your skills
Golems
- If you've already ganked, you should have smite up
- Focus the bigger one
Now it's a free for all, and you should be conservative enough with mana that you can give blue to your AP carry now.
















Of course, the order varies here. You can go in four different directions, depending on how the game is going and personal preference, which you'll get based on your play style with her:







Philosopher's Stone All the sustain you'll ever need. This is the one-size-fits-all item that I can't live without. Normally buy it the same time as

For rest see: Items (Jungle)
Her ultimate procs on-hit effects.
Tiamat is an on-hit effect.
This makes
Blade Waltz an area-of-effect nuke from hell. Along with a bit of sustain, this almost makes it viable. If only it could be built from a Philosopher's Stone.
What you end up with, though, is an ultimate that is now very strong in a teamfight. So give it a shot on the next Tiamat Tuesday.

This makes

What you end up with, though, is an ultimate that is now very strong in a teamfight. So give it a shot on the next Tiamat Tuesday.






- 7 + (1 × level) health over 6 seconds each time she deals physical damage. Striking champions causes this to stack.

- Cooldown: 16 / 14 / 12 / 10 / 8 seconds
- Physical Damage: 40 / 65 / 90 / 115 / 140 (+0.6 per bonus attack damage)
- Full Damage: 80 / 130 / 180 / 230 / 280 (+1.2 per bonus attack damage)


- Bonus Attack Damage: 15 / 20 / 25 / 30 / 35
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds
- Magic Damage: 60 / 110 / 160 / 210 / 260 (+1.0 per ability power)



- Cooldown: 15 / 14 / 13 / 12 / 11 seconds
- Attack Speed: 60 / 75 / 90 / 105 / 120%
- Movement Speed: 7 / 9 / 11 / 13 / 15%


- Cooldown: 150 / 130 / 110 seconds
- Physical Damage per Strike: 160 / 330 / 500 (+1.2 per bonus attack damage)
- Total Minimum Single Target Physical Damage: 200 / 412.5 / 625 (+1.5 per bonus attack damage)
- Total Maximum Single Target Physical Damage: 320 / 660 / 1000 (+2.4 per bonus attack damage)
- Nuke a single target. Look at that single target damage, that's one of the best single-target skills in the game.
- Ruin everyone's health in a teamfight. The minimum is still 625 + bonus AD, so expect 500 damage on each person not tanky.
- Invincibility! Yes, that's right. Not 100% invincibility, but you can't be targeted while you use it, so if someone tries to tower dive you, just use it on them and watch as they cry. Or use it if you're about to die and your team is on their way. At the least you'll help the teamfight while you get assists. At the most you've survived, gotten some kills, cleaned up, and destroyed them a bit.
- On-hit proccing. Get that
Black Cleaver and anyone other ADs on your team will love you to death.
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