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Spells:
Ignite
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction
Greetings, I'm Vel, and welcome to my guide to everyone's favourite arrogant AD carry,






Fiora Laurent, the Grand Duelist
Cost: 6300 IP or 975 RP
Release Date: February 29, 2012
Statistics
Health 450 (+85 per level, 1980 at 18)
Health regen. 6.3 (+0.8 per level, 20.7 at 18)
Attack damage 54.5 (+3.2 per level, 108,9 at 18)
Attack speed 0.672 (+3.00% per level)
Mana 220 (+40 per level, 940 at 18)
Mana regen. 7.25 (+0.5 per level, 16.25 at 18)
Armor 15.5 (+3.5 per level, 78,5 at 18)
Magic res. 30 (+1.25 per level, 52,5 at 18)
Range 125
Mov. speed 325
Pros
- Absolutely massive burst damage, and good sustained damage thorough longer fights.
- Probably the most powerful self-steroid buff.
- Easy lasthits with
Riposte's AD boost.
- Can sustain her health for a long time in jungle, or in a lane.
- Completely devours most ranged carries.
- A great duelist! (Duh!)
- Good base movement speed.
- Not as item reliant as some carries.
- Good gap closer ability. (
Lunge)
- Great AD scaling in her ultimate,
Blade Waltz
- By far the sexiest and most badass AD carry.
Cons
- Squishy, surviving in lane needs focus.
- Absolutely no CC from abilities.
- Poor earlygame mana pool if you're spamming abilities too much.
- Silly run animation.

While this is a decent earlygame passive for sustaining, it begins to wear off in usefulness mid/lategame. Having one stack of it isn't very effective, but it has it's uses when poking against enemy champions in lane.

A great gap closer, but the skill seems to have poor AD scaling (+0.6 bonus AD). Don't let this deceive you, though. Once you gain some bonus AD, using this ability twice on the same target will give you a slight boost in damage. Mainly, you should use this for the utility as a gap closer. A great ability to use to jump onto their ranged carry. Do note that this ability will NOT proc on-hit effects.

This ability is great to avoid damage earlygame in lane. See that Ashe's first 100% crit arrow headed your way? Just pop Riposte. It'll parry all the damage and send back some magic damage. Even if the arrow is mid-flight and you activate








This an awesome ability. The AS burst this gives is massive and you can make the most of it by first using






This ultimate is simply amazing. It's like an improved







I prefer to begin with
Riposte at level 1. This grants me a good AD boost of 15 damage, and the ability to reflect back some damage if the enemy decides to attack. At level two, I pick
Burst of Speed because Lunge has poor AD scaling, and it will help you fighting head-on with the enemy if they decide to strike. However, if you're doing good and you don't need the 'roids, you can pick
Lunge for the gap closer utility. When
Blade Waltz becomes available, you should obviously pick it at all times. (Levels 6, 11 and 16.)
Short story shorter, my preference of skill sequence is:
Blade Waltz >
Riposte >
Burst of Speed >
Lunge




Short story shorter, my preference of skill sequence is:




For runes, I prefer to pick the common AD carry choices. Those being Armor Penetration, Flat Armor and Magic Resist per level. For Quintessences, I pick Flat Armor Penetration, but if you need the earlygame bulkiness, you should pick flat health.
Marks: 9x Greater Mark of Desolation
Seals: 9x
Greater Seal of Armor
Glyphs: 9x
Greater Glyph of Scaling Magic Resist
Quintessences:
Greater Quintessence of Health or Greater Quintessence of Desolation
Marks: 9x Greater Mark of Desolation
Seals: 9x

Glyphs: 9x

Quintessences:

For masteries, I pick a simple 21-0-9 build. This is my personal preference and I find it most effective, but using it or something else is up to you. Going 21-9-0 isn't a bad idea if you want to have earlygame defense.
Why didn't I pick
Lethality? This build is Attack Damage focused, and even with the full build you would only reach 18% crit.
The rest masteries should be self-explanatory.
Why didn't I pick

The rest masteries should be self-explanatory.
I've been playing
Fiora since her release, and as most of you probably know, building full glass cannon is rarely smart unless you're pubstomping. During my games, I've chosen my items to often be like the item sequence shows. However, items should always be situational, and you should build according to the team's needs.
But why
Long Sword? It's a good starting item for the AD boost if you don't need the Doran, you'll have a headstart for building
Madred's Razors.
Arguably one of the all-around best boots for any champion,
Mercury's Treads Are great for
Fiora aswell, as she is vulnerable to CC. It also gives great earlygame MR that she lacks.
From earlier on, you should still have your
Madred's Razors,
Vampiric Scepter and
Phage. These items are upgraded into these.
But why
Madred's Bloodrazor instead of
Infinity Edge? Why is there no
Infinity Edge in the build at all? Well,
Blade Waltz procs on-hit effects, and Infinity Edge grants no attack speed at all. To maximize the use of the crit damage boost, I'd have to stack crit aswell. Cost-effective, Madred's Bloodrazor is just a better item for
Fiora, granting every stat she needs in one neat (alas expensive) package.
Bloodthirster gives solid AD and lifesteal, and
Frozen Mallet grants the bulkiness, some AD and a great slow to be used. Not to mention the +14 AD buff from it if you get Atma's.
If you get past the Core items, it's probably lategame by now. If the game goes well and you don't struggle with a specific enemy, you can most probably safely get
Last Whisper or
Black Cleaver for additional damage. Sometimes though, you'll need some extra MR for that pesky
Karthus whom earned a tad too many kills with
Requiem. The
Maw of Malmortius is a very cost-effective item for
Fiora to counter MR champions, boosting your AD in the process. However, if you don't struggle with champions that deal magic damage, it should be safe to pick
Atma's Impaler for that extra +40 damage, armor and some sweet crit. Also, one very effective item for Fiora is
Wit's End and by no means should be underestimated. If you have the chance, BUY IT! By this time you should be completely devastating the enemy team, being able to waltz right in! (Oh, and that's a metaphor. Don't open fights with
Blade Waltz!)

But why


Boots

Arguably one of the all-around best boots for any champion,


From earlier on, you should still have your



But why







Situational Items





If you get past the Core items, it's probably lategame by now. If the game goes well and you don't struggle with a specific enemy, you can most probably safely get









Suggested Summoner Spells
For summoner spells, I've picked









Guide Changelog
05.03.2012: Added


05.03.2012: Changed Item Sequence to include



20.05.2012: Added

And so, my guide is finished so far. It's the first I've written, and english is not my native language, so bear with my typos and point them out!
Please do leave me a comment and vote the guide, it means alot. If you downvote, please do tell me why, and what should be improved. And before you do downvote, try the build out!
Criticism is always welcome, I don't expect the guide to be perfect, so do point out flaws if you believe they exist!
Thank you for staying.
- Vel.
Please do leave me a comment and vote the guide, it means alot. If you downvote, please do tell me why, and what should be improved. And before you do downvote, try the build out!
Criticism is always welcome, I don't expect the guide to be perfect, so do point out flaws if you believe they exist!
Thank you for staying.
- Vel.
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