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Introduction
Hello and welcome to my first guide on mobafire so I will be doing it on my favorite champion ![]() ![]() Credits to jhoijhoi for the template, which you can find here. |

For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.''
-- Miss Fortune, the Bounty Hunter
Pros / Cons
Pros
+ Fun to play + Great champ + Best skins in League of Legends ![]() |
Cons
- Hard to play - Hard to learn - Hard to master ![]() |
Runes
Greater Quintessence of Ability Power: I take these for alot of flat AP for early game so i can poke top lane if need be.
- greater mark of armor penetration: Just to break through some armor in an opponent like
Darius or
Kha'Zix.
Greater Glyph of Scaling Ability Power: For alot of ability power late game so i can keep up if im having a slow farm.
Greater Seal of Armor: I also take these for the early armor so i dont get squished by
Darius.
Ability Explanation
-
ABILITY:Nimble Fighter - Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
-
ABILITY (Q):Urchin Strike - Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.6) magic damage. This ability can trigger on-hit effects.
Cost
50/55/60/65/70 Mana
Range
550
-
ABILITY (W):Seastone Trident - Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.
Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)
Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.35) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.
Cost
40 Mana
Range
0
-
ABILITY (E):Playful / Trickster - Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.
Reactivating this ability while Fizz is on top of his spear causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 (+0.75) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
Cost
90/100/110/120/130 Mana
Range
400
-
ABILITY (R):Chum the Waters - Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.
Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.
After 1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+1) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.
Cost
100 Mana
Range
1275
Summary
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Thanks for reading! Again please vote up or down and leave a comment on how i could improve this guide! I will be updating it alot. Credits to jhoijhoi for the template, which you can find here. |
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