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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Diana
Ideal
Strong
Ok
Low
None
Introduction
Hello guys this is my first guide in Mobafire.I hope you enjoy my description of Fizz and my advices.If you do not like something,please let me know whats the matter by letting a comment bellow the guide.Thank you in advance! Also,if you want to talk with me privately feel free to ask me my email for further information,there would be no problem! Thanks again!
♡Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted seastone trident from the ruins and set out alone.♡
♡Fizz wandered the ocean in search of his people for years, using the skills hed learned during his adventures as young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness hed come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.♡
♡Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing hes on our side. Miss Fortune, the Bounty Hunter.♡
♡Fizz wandered the ocean in search of his people for years, using the skills hed learned during his adventures as young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness hed come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.♡
♡Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing hes on our side. Miss Fortune, the Bounty Hunter.♡
Fizz is an ability power champion,who can instantly kill whoever He likes if he gets well-fed.When using his moves,he can create wonderful combinations and deal massive and huge amounts of damage and He can crowd control the enemy champions when using his abilities in a correct way.Kills like Ultimate>popped W>and Q are the most normal,but with some nice warding,Fizz can take the advantage of his excessive damage and Do some easy Baron/Dragon/Buff steals,or even kill a member of the enemy team who is Just alone.
Fizz can counter many mages and many antimages aswell,So if you see a fizz from the enemy team get ready to face a really BAD fish..
Fizz IS a real assasin,he does not fear his hard against-playing champions,he has the feeling of being the winner of da fight!
Fizz can counter many mages and many antimages aswell,So if you see a fizz from the enemy team get ready to face a really BAD fish..
Fizz IS a real assasin,he does not fear his hard against-playing champions,he has the feeling of being the winner of da fight!


-Another Choice for the escaping spells Is

-Bare in mind that



~The selection of my runes has been tested and I have found out that When using this compilation of runes Fizz has Enough ability power and magic penetration to deal enough damage,despite all the Magic resist that The opponent might have.Also,Fizz has some Nice stats that allows him to be a massive damage dealer.~




Pros:
1)Good Initiator and Damage dealer.He can 2-shot players in Midgame and Lategame
2)Good chasing .
3)Faces enemy's creep harassment.
4)Good escaping/jumping of walls.
5)Easy farming dude.
6)Almost "Item indepedent" as He has a really good Ability power scale in composal of his moves ( A
Lich Bane is enough to make things happen )
Cons:
1)Cannot be easily mastered.
3)A little bit squizy in early game.
4)He is a meele mage.
5) Can be harrashed by spammer Mages or Can give hard fights versus Meele mages like
Katarina or
Diana .
1)Good Initiator and Damage dealer.He can 2-shot players in Midgame and Lategame
2)Good chasing .
3)Faces enemy's creep harassment.
4)Good escaping/jumping of walls.
5)Easy farming dude.
6)Almost "Item indepedent" as He has a really good Ability power scale in composal of his moves ( A

Cons:
1)Cannot be easily mastered.
3)A little bit squizy in early game.
4)He is a meele mage.
5) Can be harrashed by spammer Mages or Can give hard fights versus Meele mages like




~Dash a set distance towards or through target dealing damage
This effect applies Auto-hit effects(Like the proc of


~Fizz passively gets auto attacks that rend the target - a DoT based on missing health. Active gives auto attacks bonus magic damage .His next autohits just re-apply the Rend~

~Fizz can use his trident as a pole-vault making him untargetable while in the air then slowing nearby enemies as the slams back down.~ ~If you double tap E he does a double jump and goes further but loses his slow.It is the best farming mechanism that Fizz uses as it is a really important and easy waveclear ~

~Throws a fish that sticks to its target and slows them. A shark will then come eat the fish and knock up any nearby enemies dealing damage as well.After Ulting the target, it gets marked and THe magic damage to the target is increased by 20% for the next 6 seconds.
This fact means that Ultimate must NOT be spent and you must aim correct in order to make your enemy <<disappear>>~
->As I have said repetedly before,Fizz is really cool mage whose laning is pretty hard as he is a meele mage.
This brings Fizz into a difficult situation because he can be easily outfarmed.
But You shouldnt worry as he has His passive "W" with the bleeding effect,he can get many creeps from the early game and continue farming and changing positions into midlane when using His Q in a correct way.
Using mathematics,Fizz does NOT need Blue buff till level 5 BUT If the opponent mage counters him in spells and farm, you have to start using Fizz's combination from the early game which is: Press "W",keep up with "Q" to deal damage and then escape with "E".Unfortunately if you keep on using this combination,as "E" is the spell that uses most mana,you will soon go out of mana and Need the blue buff.
->
->However,Fizz's power can be used and bring good results for your team. When playing in Midlane,I personally watch opposite's jungler positioning after ganking my lane (or trying to / just came across midlane then left) ,and then I Try to gank him,for early jungle breakup or even a kill,an amount of gold is never bad you know.Finally,You should take care when you play with Fizz for only one thing.NEVER spend your "E" for an aggressive combination on your opponent if you HAVE NOT set wards(using your trinket) on both bushes for high security,and thats a law.
While talkin about Wards, A
Vision Ward is an excellent choice to be set in a bush in order to have complete vision of that specific bush and destroy any wards set on that or have INFINITE time to watch the enemy jungler ganking you or moving towards YOUR jungle
->
->Join jungle and kill some wraths.Some extra gold would never be bad for Fizz.After picking up
Sheen Try to take Blue buff alone without asking jungler's help,and keep on killing neutral monsters for extra gold regeneration.->
•However,Another choice would be using your Playful/Trickster to farm more & faster,but this option needs a Blue buff,a non-aggressive Midlane,and to Max your E first..something that is not preferable in serious games,Except the chance you are really sure about yourself,but I would not suggest it.
The whole point is to be the king of the lane, Be aggressive but let your Aggresive stance become your best defence.
*Always try to understand HOW YOUR OPPONENT PLAYS. Point his clicks, his moves, his tendancy to back or to have a aggro/def stance. You can always take advantage of all of them .
A midlaner's job isnt only to buy Items. Warding is really important. Wards win the game
As sightwards have been removed from the game, the warding placement is even harder with only 2 wards available from your trinket..So..It is vital to know where and WHEN to set them.
This brings Fizz into a difficult situation because he can be easily outfarmed.
But You shouldnt worry as he has His passive "W" with the bleeding effect,he can get many creeps from the early game and continue farming and changing positions into midlane when using His Q in a correct way.
Using mathematics,Fizz does NOT need Blue buff till level 5 BUT If the opponent mage counters him in spells and farm, you have to start using Fizz's combination from the early game which is: Press "W",keep up with "Q" to deal damage and then escape with "E".Unfortunately if you keep on using this combination,as "E" is the spell that uses most mana,you will soon go out of mana and Need the blue buff.
->
->However,Fizz's power can be used and bring good results for your team. When playing in Midlane,I personally watch opposite's jungler positioning after ganking my lane (or trying to / just came across midlane then left) ,and then I Try to gank him,for early jungle breakup or even a kill,an amount of gold is never bad you know.Finally,You should take care when you play with Fizz for only one thing.NEVER spend your "E" for an aggressive combination on your opponent if you HAVE NOT set wards(using your trinket) on both bushes for high security,and thats a law.
While talkin about Wards, A

->
->Join jungle and kill some wraths.Some extra gold would never be bad for Fizz.After picking up

•However,Another choice would be using your Playful/Trickster to farm more & faster,but this option needs a Blue buff,a non-aggressive Midlane,and to Max your E first..something that is not preferable in serious games,Except the chance you are really sure about yourself,but I would not suggest it.
The whole point is to be the king of the lane, Be aggressive but let your Aggresive stance become your best defence.
*Always try to understand HOW YOUR OPPONENT PLAYS. Point his clicks, his moves, his tendancy to back or to have a aggro/def stance. You can always take advantage of all of them .
A midlaner's job isnt only to buy Items. Warding is really important. Wards win the game
As sightwards have been removed from the game, the warding placement is even harder with only 2 wards available from your trinket..So..It is vital to know where and WHEN to set them.
•Beginning With
Doran's Ring provide early Ability power, Sustain to Fizz .
Health Potion x2 help Fizz recover a respectful amount of health mostly on early game,giving him nice sustain
Then Buy 1
Doran's Ring and
Boots for Mobility.
•When you back..Rush to
Sheen and if possible..the whole
Lich Bane
(((( -In AD occasion, Rush in
Sheen -
Seeker's Armguard )))
The most important Item to complete at first Is
Lich Bane
•Include in core build :
1)
Lich Bane, 2)
Rabadon's Deathcap ,3)
Zhonya's Hourglass
4)
Rylai's Crystal Scepter , 5)
Void Staff and 6)
Ionian Boots of Lucidity
NOT IN THIS ORDER..Just NUMERICALLY
◘ About Boot Selection,Your choices are Between:
Sorcerer's Shoes
Mercury's Treads
Ionian Boots of Lucidity
Best Choice are
Ionian Boots of Lucidity Because of the cooldown reduction which is really important for obvious reasons
◘The Enchantment On Boots is a decision which Summoners Take.However,My personal choice is Furor,And the reason is because of
Seastone Trident,Which will keep Fizz in combat for almost all the time,So
Fizz will be on a 12% Movement speed Increase.
○ Trinket Selection :
Stealth Ward,Then Upgrading it to
Greater Totem.Reason for buying this is because it offers you Visioning in on of your Bushes in Midlane,Helping you Seeing Jungler's Moves and so..Escape Ganks Or Attacks from Your Enemy Midlaner.( Some Warding never hurt anyone anyways ^^ )


Then Buy 1


•When you back..Rush to


(((( -In AD occasion, Rush in


The most important Item to complete at first Is

•Include in core build :
1)



4)



NOT IN THIS ORDER..Just NUMERICALLY
◘ About Boot Selection,Your choices are Between:



Best Choice are

◘The Enchantment On Boots is a decision which Summoners Take.However,My personal choice is Furor,And the reason is because of


○ Trinket Selection :



•A nice tip that I could give you is to bug some champions's ultimate with Playful/trickster.
..For example,you can set to fail






1)

2)

3)

4)

5)

And many many other examples that you may think..There were just a few..Now..you can think plenty of them !
•Another one tip would be NEVER to miss the ultimate.With Fizz's change..

•In addition, ,try to slow the enemy with Playful/Trickster and then

•Try to attack with your


•If you have an assasin in mage and you are afraid of its Hard CC dont be afraid to choose

•




•

•



•The nearer you are when you use

•



•When someone comes after you and you are near a wall there is a Neutral monster behind it or an enemy , Click on your


•


•[/u] Playful/Trickster][/u] Does not stop




•You can jump off walls with

But not off the huge ones,The medium length.
•When you use







•You can Jump off


Well Thats all for now.There will be lots of updates in the future and bear in mind that this is my first guide in this site..so be Polite and kind with your judges on my guide.Thank you everyone and special thanks To Sone who originally Inspired me to Create a Fizz guide.Thanks buddy!
~Peterakis~
~Peterakis~

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