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Spells:
Ignite
Flash
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Introduction

The reason why im doing this guide is because one day i just got bored of playing the usual tank role and so i decided to think of my own guide.
This is not a pure tank build, more of a hybrid between tank and AP.
I know that there are many AP

I hope you enjoy this build and have fun with it! :)
Runes












You could also swap the



It all depends on what you like.
+ Pros ![]() + Your ![]() ![]() + Your ![]() ![]() + You deal alot more damage with your ablilites than the normal tank ![]() + You still have a decent amount of health and survivability. |
- Cons ![]() - You dont have as much health as the normal tank ![]() - You will die alot faster than the normal tank ![]() - Pretty expensive build. - You will eventually fall off with damage lategame. |
Item Sequence












Start off with 3




You should lane until you can afford


Now farm until you can afford your

After you have your


After you have your


Now when you have


Now you start building your final item,

Other items you might want to switch out

This is a good item to swap out with




Another good item to swap out, this time with



Zeke's Herald
This is a item you should take only if you are facing alot of AD champions. You will lose some AP but will gain some HP back, the CDR is pretty good aswell. The passive again, benefits your entire team.

You could swap these boots with


Another good choice of boots. It gives you a little armor and some damage reduce. I would get these boots if im up against a heavy AD team.

The CDR is pretty nice so you could spam you abilities more often but make sure you build some more CDR items then aswell or else the boots are going to be pretty useless.

This is a very good counter to AD champions, make sure to always pick this up when facing alot of AD champions (replace it with


Max this first, its you main harrass tool and it does the most damage out of all your abilites.

This is your second ability you should max, it doesnt absorb much damage at the start but mid to lategame it abosrbs alot and it could be a life saver.

This is just your escape tool, or catching up to enemies, it doesnt do much damage also, so max this last.

Like all ultimates take this whenever you can, this ultimate can be a huge game changer. And it can save your teammates from death because of the massive damage it can absorb. It goes up to 1400+ damage lategame, but like


A very good spell to finish off enemies with, i always take this spell because i cant stand luckers who get away with 10HP, so i just pop this and it takes care of them.

Another good spell. This could save you life when your


A decent choice, could be used for a nice bait or to help out a teammate if their low.

A very good spell to use in order to catch up to an enemy, or use it to slow an enemy down so you wont get killed.

This is what i would choose if i had no





A good spell if your turret is getting under attacked and you need to get there fast. Or if you need to push fast.
The other spells that i didint mention i dont recommend using.


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