Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Ghost
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
The Lore of Gangplank , The Saltwater Scourge
The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.
Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty.
This build was heavily influenced by Chineseflame's Gangplank Build Raising Morales. You can find that build here.
Hello! Welcome to my first Gangplank build. Gangplank is an amazing champion who can dish out an extreme amount of damage at all levels. He is fantastic early game as his Parrrley ability has a low cooldown and mana cost, and hits relatively hard. Mid to late game, after building up his critical strike chance, he is simply beastlike as he can two or three hit squishy champions and take out tankier ones very fast.
Hello! Welcome to my first Gangplank build. Gangplank is an amazing champion who can dish out an extreme amount of damage at all levels. He is fantastic early game as his Parrrley ability has a low cooldown and mana cost, and hits relatively hard. Mid to late game, after building up his critical strike chance, he is simply beastlike as he can two or three hit squishy champions and take out tankier ones very fast.
-I am aware that most Gangplanks like to build armour penetration (Youmuu's or Last Whisper) but this build is mainly focused towards killing non-tanky champions swiftly. If you are having a tough time hitting through armour, simply purchase different items as recommended in the optional items section of this build.
-Please do not downvote unless you have actually tested the build!
-To use this build effectively you must be smart and know when you need to adjust the item choices! Don't downvote my build simply because you were versing 5 tanks and decided not to adjust your build to the situation!
-This build excels against squishy champions. If you follow this build entirely and there is a tank(s) on the enemy team, there's not much you can do about them except build some armour penetration or simply ignore them entirely. If they are lacking a thornmail, you will still be able to kill them, but if they do, you must build armour penetration or leave them alone.
-Please do not downvote unless you have actually tested the build!
-To use this build effectively you must be smart and know when you need to adjust the item choices! Don't downvote my build simply because you were versing 5 tanks and decided not to adjust your build to the situation!
-This build excels against squishy champions. If you follow this build entirely and there is a tank(s) on the enemy team, there's not much you can do about them except build some armour penetration or simply ignore them entirely. If they are lacking a thornmail, you will still be able to kill them, but if they do, you must build armour penetration or leave them alone.
PROS
-Extremely good damage at all stages of the game.
-Brilliant Harasser
-Can remove all crowd control effects on himself.
-Has a multi-target buff that increases damage and speed of allies.
-Can use ultimate to assist team while far away.
-Very fast champion.
CONS
-Very squishy.
-Ultimate is inaccurate.
-Needs a solid laning partner.
-Relatively long Cooldowns





OPTIONAL RUNES
Greater Mark of DesolationGreater Mark of Desolation - Fairly self explanatory. A great choice if you don't like to build any armour penetration such as



Greater Quintessence of DesolationGreater Quintessence of Desolation - Good for any AD Champion.

Grog Soaked Blade (passive)
Damage Type - Magical
Gangplank's basic attacks and Parrrley apply a poison that deals 4.00 magic damage each second and slows movement speed by 7%. Lasts 3 seconds and stacks up to 5 times.
This is a great passive to ensure a kill as it slows down escaping enemies and can finish off enemies that manage to escape your wrath.

Parrrley
Cost - 40/45/50/55/60 mana
Cooldown - 5 Seconds
Range - 625
Damage type - Physical
Gangplank shoots a target unit for 20/45/70/95/120 plus 100% of his attack damage as phyiscal damage. Gangplank gains 4/6/8/10/12 extra gold if Parrrley deals a killing blow. This ability can crit and applies on hit effects.
This move is Gangplank's bread and butter. Without it, Gangplank would be nothing. It has a cheap mana cost, low Cooldown, applies Gangplank's passive (see below) and any on-hit effects (eg


Remove Scurvy
Cost - 65 mana
Cooldown - 22/21/20/19/18 seconds
Consumes a large quality of citrus fruit which clears any crowd control effects on him and heals him for 80/150/220/290/360 (+100% of ability power) health.
This is a very useful move as it clears any crowd control effects and heals Gangplank for a reasonable amount. This is Gangplank's "oh ****" button that, along with your ultimate, you can hit for a quick escape.

Raise Morale
Cost - 50/55/60/65/70 mana
Cooldown - 25 seconds
Range - 575
Passive: Gangplank gains 8/10/12/14/16 Attack Damage and 3/4/5/6/7% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 20/28/36/44/52 and Movement Speed by 14/18/22/26/30% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 6 seconds.
This ability is spectacular as it is perfect for initiating a fight, catching a fleeing opponent or helping yourself / teammates to escape a situation. The bonus movement speed is a great way to help your team run away or just move around the map faster.

Cannon Barrage
Cost - 100 mana
Cooldown - 120/115/110 seconds
Range - Unlimited
Damage Type - Magical
Signals Gangplank's ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 65/110/155 (+20% of Ability Power) magic damage.
Gangplank's ultimate is a very powerful tool at your disposal. It can be used to slow down an enemy team chasing after an ally, farm a minion wave on the other side of the map, or finish off an enemy champion recalling behind their turret.
To start off put one point in
Parrrley. This is an absolutely essential skill to have early game as it allows you to harass effectively. I level this up first as it simply gets stronger and stronger late game and having it at max level early game is a very good idea. After Parrrley comes
Raise Morale. I tend to level this skill up before
Remove Scurvy because the heal provided by Remove Scurvy isn't sufficient to sustain you for large periods of time, even at max level, and Raise Morale is a brilliant way to gain some extra damage and speed.




Ignite
- Ignite is a brilliant spell as it is crucial for Gangplank to obtain some early game kills. Along with Grog-Soaked blade, this spell is ideal to add some extra damage during a fight, or shut down a healer such as Soraka or Sona.
Ghost
- Ghost is a great spell for a speedy champion like Gangplank, as combined with Grog-Soaked Blade, Raise Morale and Cannon Barrage, it is almost impossible for any champion to escape you and your speed. Is also a great spell to be used in conjunction with Raise Morale to escape a situation.Optional Spells

Exhaust
- Exhaust is a very useful spell as it is great at shutting down an enemy in a fight or ensuring a kill on an escaping enemy. I'm not saying that is a bad spell, just that there are better options for Gangplank.
Heal
- Heal may seem a bit strange on Gangplank, but it is actually a very useful spell combined with Remove Scurvy. Because Gangplank is squishy, this spell helps to get some extra healing and works as a panic button in a life/death situation. Can also be used with Cannon Barrage and Raise Morale to save a teammate from death.
Flash
- Flash is a great positioning tool that can be used to escape, chase or initiate, but with this current build, speed is not an issue so this spell isn't really worth it. However, if you really like having this as an escape option, feel free to pick it.Not Recommended








STARTING ITEMS





A lot of people prefer to start off Gangplank with a more crit-based build, but I prefer to save this for later. Start off with two





CORE BUILD
Philosopher's Stone






After buying either






BOOT CHOICES



LATE GAME










ALTERNATE ITEMS









HIGHLY RECOMMENDED
These Champions are the most recommended partners for Gangplank. They each have ideal moves to get Gangplank and themself a kill, such as a very good early game harass or taunt. If one of these Champions are in your game, prioritise laning with them. If you have a premade friend who plays League of Legends with you, ask them to play one of these champions if you are playing Gangplank and you are almost guaranteed to play well if you do your jobs correctly.
TANKS
Teaming up with tanks is always a good option for any squishy champion. It allows them to distract or control the enemy while you pick them off with your Parrrley. The best choices are ones with particular moves such as a taunt (
) or a pull (
).
SUPPORT
Support champions are a decent choice for Gangplank, but there are some better options in characters that can harass brilliantly. Support champions are still good because they can help maintain the lane and prevent the need of recalling until you are at least level 6. They also have useful abilites such as shields and auras that give you extra defensive stats and help you in a fight. Because Gangplank is quite prone to ganks, they can also provide useful slows or speeds up (
).






These Champions are the most recommended partners for Gangplank. They each have ideal moves to get Gangplank and themself a kill, such as a very good early game harass or taunt. If one of these Champions are in your game, prioritise laning with them. If you have a premade friend who plays League of Legends with you, ask them to play one of these champions if you are playing Gangplank and you are almost guaranteed to play well if you do your jobs correctly.
TANKS











Teaming up with tanks is always a good option for any squishy champion. It allows them to distract or control the enemy while you pick them off with your Parrrley. The best choices are ones with particular moves such as a taunt (






SUPPORT










Support champions are a decent choice for Gangplank, but there are some better options in characters that can harass brilliantly. Support champions are still good because they can help maintain the lane and prevent the need of recalling until you are at least level 6. They also have useful abilites such as shields and auras that give you extra defensive stats and help you in a fight. Because Gangplank is quite prone to ganks, they can also provide useful slows or speeds up (




You must be logged in to comment. Please login or register.