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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Chapter 1
Introduction
Hello, first off I would like to tell you this is my first guide.
And if you're going to downvote, I would like to know why.
Gangplank is in my opinion a squishy AD Carry. However, this can be fixed. With the right build.
Also, here's a song for you to enjoy while reading the guide!
Pros / Cons
Runes
Runes




Greater Mark of Critical Chance: Crit runes, for the early crits that are important. You can switch this to armor pen runes if you feel that suits you better.
Greater Seal of Critical Chance: More crit. You can switch these runes for attack speed runes.
Greater Glyph of Critical Chance: Even more crit... Switch these for CDR/level runes if you want.
Greater Quintessence of Critical Damage: This is also for the early damage, each crit will deal massive damage with these runes in combination with the new masteries.
Masteries
Masteries are pretty much the same as the Runes, more crit/crit damage and some armor for more survivability early game.
Abilities
-
Grog Soaked Blade (Q): Underrated passive imo, still very good though it's been nerfed.
-
Parrrley (Q): Your main source of damage! This is the ability you're going to harass your enemy with. This ability also adds on hit effects, such as
Grog Soaked Blade. use it wisely as you don't want to run out of mana. It is also very good to farm with as you get extra gold on every kill with it.
-
Remove Scurvy (W): This ability is just amazing, it is basically like [heal] and [cleanse] in one. This is very good in lane but drains mana. It has saved me many times i've been CC'd/Ganked.
-
Raise Morale (E): Good AoE buff that gives you movement speed and attack damage, also a great passive.
-
Cannon Barrage (R): Very good ulti that has many uses, such as killing enemys with low hp, behind towers etc. (The cannonballs aren't 100% to hit as they are random every time.) Even if you are trying to run from an enemy you can put it behind you as it is a constant slow. And the best thing about it, it's global.
Summoner Spells
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The builds
1: The tanky build.
The funny part about this build is that it's as strong as the other two.
But remember, you are NOT a tank.
Ok, so we start off with


The health potions are important because remember, you ARE squishy. You won't later though.
Next trip home you want tp grab



Then you want to complete your



You may think "

Next item you want to build is


Now build

Now, there's a couple of items to choose from. Either



And last item would be


2: The AD Carry.
This build is focused on dealing massive damage throughout the whole game.
Not too much to say about.
3: The AD Carry #2.
This build is for the ones who doesn't want to spend IP on runes to get the "early crit"
as I said.
This concludes my build/guide on
Gangplank. Hope you liked it and if so, be sure to vote! If not, please leave a comment telling why. Good luck!


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